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Symposium on Computer Animation 2010: Madrid, Spain
- Zoran Popovic, Miguel A. Otaduy:
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, SCA 2010, Madrid, Spain, 2010. Eurographics Association 2010, ISBN 978-3-905674-27-9
Character Motion I
- Björn Krüger, Jochen Tautges, Andreas Weber, Arno Zinke:
Fast Local and Global Similarity Searches in Large Motion Capture Databases. 1-10 - Kwang Won Sok, Katsu Yamane, Jehee Lee, Jessica K. Hodgins:
Editing Dynamic Human Motions via Momentum and Force. 11-19 - Wanli Ma, Shihong Xia, Jessica K. Hodgins, Xiao Yang, Chunpeng Li, Zhaoqi Wang:
Modeling Style and Variation in Human Motion. 21-30
Constrained Dynamics
- Weiguang Si, Brian K. Guenter:
Linear-Time Dynamics for Multibody Systems with General Joint Models. 31-37 - Jorge Gascón, Javier S. Zurdo, Miguel A. Otaduy:
Constraint-Based Simulation of Adhesive Contact. 39-44 - Christopher D. Twigg, Zoran Kacic-Alesic:
Point Cloud Glue: Constraining Simulations Using the Procrustes Transform. 45-53
Fluids I
- Prashant Goswami, Philipp Schlegel, Barbara Solenthaler, Renato Pajarola:
Interactive SPH Simulation and Rendering on the GPU. 55-64 - Aleka McAdams, Eftychios Sifakis, Joseph Teran:
A Parallel Multigrid Poisson Solver for Fluids Simulation on Large Grids. 65-73 - Ye Zhao, Zhi Yuan, Fan Chen:
Enhancing Fluid Animation with Adaptive, Controllable and Intermittent Turbulence. 75-84
Augmenting and Editing Animations
- Matthias Müller, Nuttapong Chentanez:
Wrinkle Meshes. 85-91 - Eakta Jain, Yaser Sheikh, Moshe Mahler, Jessica K. Hodgins:
Augmenting Hand Animation with Three-dimensional Secondary Motion. 93-102 - Eric Brochu, Tyson Brochu, Nando de Freitas:
A Bayesian Interactive Optimization Approach to Procedural Animation Design. 103-112
Walking, Running, and Crowds
- Chun-Chih Wu, Victor B. Zordan:
Goal-Directed Stepping with Momentum Control. 113-118 - Stephen J. Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming C. Lin, Dinesh Manocha:
PLEdestrians: A Least-Effort Approach to Crowd Simulation. 119-128 - Taesoo Kwon, Jessica K. Hodgins:
Control Systems for Human Running using an Inverted Pendulum Model and a Reference Motion Capture Sequence. 129-138
Cameras, Navigation, and Collisions
- Christophe Lino, Marc Christie, Fabrice Lamarche, Guy Schofield, Patrick Olivier:
A Real-time Cinematography System for Interactive 3D Environments. 139-148 - Jae-Pil Heo, Joon-Kyung Seong, Duksu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, Sung-Eui Yoon:
FASTCD: Fracturing-Aware Stable Collision Detection. 149-158 - Marcelo Kallmann:
Shortest Paths with Arbitrary Clearance from Navigation Meshes. 159-168
Character Motion II
- Katsu Yamane, Yuka Ariki, Jessica K. Hodgins:
Animating Non-Humanoid Characters with Human Motion Data. 169-178 - Lei Li, James McCann, Nancy S. Pollard, Christos Faloutsos:
BoLeRO: A Principled Technique for Including Bone Length Constraints in Motion Capture Occlusion Filling. 179-188 - Nam Nguyeny, Nkenge Wheatland, David F. Brown, Brian Parise, C. Karen Liu, Victor B. Zordan:
Performance Capture with Physical Interaction. 189-195
Fluids II
- Nuttapong Chentanez, Matthias Müller:
Real-time Simulation of Large Bodies of Water with Small Scale Details. 197-206 - Nipun Kwatra, Jon Gretarsson, Ronald Fedkiw:
Practical Animation of Compressible Flow for ShockWaves and Related Phenomena. 207-215 - Jihun Yu, Greg Turk:
Reconstructing Surfaces of Particle-Based Fluids Using Anisotropic Kernels. 217-225
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