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ISMAR 2021: Bari, Italy
- IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021, Bari, Italy, October 4-8, 2021. IEEE 2021, ISBN 978-1-6654-0158-6

- Jingyu Liu

, Claire Mantel
, Søren Forchhammer
:
Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays. 1-10 - Zhimin Wang, Yuxin Zhao, Yunfei Liu, Feng Lu:

Edge-Guided Near-Eye Image Analysis for Head Mounted Displays. 11-20 - Yijun Li, Miao Wang, Frank Steinicke, Qinping Zhao:

OpenRDW: A Redirected Walking Library and Benchmark with Multi-User, Learning-based Functionalities and State-of-the-art Algorithms. 21-30 - Rifatul Islam

, Kevin Desai
, John Quarles:
Cybersickness Prediction from Integrated HMD's Sensors: A Multimodal Deep Fusion Approach using Eye-tracking and Head-tracking Data. 31-40 - Kanglei Zhou

, Zhiyuan Cheng, Hubert P. H. Shum
, Frederick W. B. Li
, Xiaohui Liang
:
STGAE: Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising. 41-49 - Brett Benda, Eric D. Ragan:

The Effects of Virtual Avatar Visibility on Pointing Interpretation by Observers in 3D Environments. 50-59 - Lili Wang, Xiaolong Liu, Xiangyu Li:

VR Collaborative Object Manipulation Based on Viewpoint Quality. 60-68 - Mohamed Kari

, Tobias Grosse-Puppendahl, Luis Falconeri Coelho, Andreas Rene Fender, David Bethge, Reinhard Schütte, Christian Holz
:
TransforMR: Pose-Aware Object Substitution for Composing Alternate Mixed Realities. 69-79 - Hai Li, Tianxing Fan, Hongjia Zhai, Zhaopeng Cui, Hujun Bao, Guofeng Zhang:

BDLoc: Global Localization from 2.5D Building Map. 80-89 - Yao Lu, Walterio W. Mayol-Cuevas:

The Object at Hand: Automated Editing for Mixed Reality Video Guidance from Hand-Object Interactions. 90-98 - Xiaozheng Zheng, Pengfei Ren, Haifeng Sun, Jingyu Wang

, Qi Qi, Jianxin Liao:
SAR: Spatial-Aware Regression for 3D Hand Pose and Mesh Reconstruction from a Monocular RGB Image. 99-108 - Farzana Alam Khan, Veera Venkata Ram Murali Krishna Rao Muvva, Dennis Wu, Mohammed Safayet Arefin, Nate Phillips

, J. Edward Swan:
Measuring the Perceived Three-Dimensional Location of Virtual Objects in Optical See-Through Augmented Reality. 109-117 - Rongkai Shi

, Nan Zhu, Hai-Ning Liang
, Shengdong Zhao
:
Exploring Head-based Mode-Switching in Virtual Reality. 118-127 - Man To Tang

, Victor Long Zhu, Voicu Popescu:
AlterEcho: Loose Avatar-Streamer Coupling for Expressive VTubing. 128-137 - Diego Monteiro, Hai-Ning Liang, Xiaohang Tang, Pourang Irani:

Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games. 138-146 - Denise Kahl, Marc Ruble, Antonio Krüger

:
Investigation of Size Variations in Optical See-through Tangible Augmented Reality. 147-155 - Kangkan Wang, Huayu Zheng, Guofeng Zhang, Jian Yang:

Parametric Model Estimation for 3D Clothed Humans from Point Clouds. 156-165 - Julian Wolf

, Quentin Lohmeyer
, Christian Holz
, Mirko Meboldt:
Gaze Comes in Handy: Predicting and Preventing Erroneous Hand Actions in AR-Supported Manual Tasks. 166-175 - Shoma Yamaguchi, Nami Ogawa, Takuji Narumi:

Now I'm Not Afraid: Reducing Fear of Missing Out in 360° Videos on a Head-Mounted Display using a Panoramic Thumbnail. 176-183 - Ze-Yin Chen, Yijun Li, Miao Wang, Frank Steinicke, Qinping Zhao:

A Reinforcement Learning Approach to Redirected Walking with Passive Haptic Feedback. 184-192 - Abhishek Tyagi, Yangwen Liang, Shuangquan Wang, Dongwoon Bai:

DVIO: Depth-Aided Visual Inertial Odometry for RGBD Sensors. 193-201 - Florent Cabric, Emmanuel Dubois, Marcos Serrano

:
A Predictive Performance Model for Immersive Interactions in Mixed Reality. 202-210 - Joseph O'Hagan, Julie R. Williamson, Mark McGill, Mohamed Khamis

:
Safety, Power Imbalances, Ethics and Proxy Sex: Surveying In-The-Wild Interactions Between VR Users and Bystanders. 211-220 - Alec G. Moore, Ryan P. McMahan

, Hailiang Dong, Nicholas Ruozzi:
Personal Identifiability and Obfuscation of User Tracking Data From VR Training Sessions. 221-228 - Lizhi Zhao, Xuequan Lu

, Min Zhao, Meili Wang:
Classifying In-Place Gestures with End-to-End Point Cloud Learning. 229-238 - Zi-Ming Ye, Jun-Long Chen

, Miao Wang, Yong-Liang Yang:
PAVAL: Position-Aware Virtual Agent Locomotion for Assisted Virtual Reality Navigation. 239-247 - Zhoutao Sun, Yong Hu, Xukun Shen:

Two-hand Pose Estimation from the non-cropped RGB Image with Self-Attention Based Network. 248-255 - Xue Hu, Ferdinando Rodriguez y Baena, Fabrizio Cutolo

:
Rotation-constrained optical see-through headset calibration with bare-hand alignment. 256-264 - Alexander Ng, Daniel Medeiros, Mark McGill, Julie R. Williamson, Stephen A. Brewster:

The Passenger Experience of Mixed Reality Virtual Display Layouts in Airplane Environments. 265-274 - Danpeng Chen, Nan Wang, Runsen Xu, Weijian Xie, Hujun Bao, Guofeng Zhang:

RNIN-VIO: Robust Neural Inertial Navigation Aided Visual-Inertial Odometry in Challenging Scenes. 275-283 - Jie Li, Shishir Subramanyam, Jack Jansen, Yanni Mei, Ignacio Reimat, Kinga Lawicka, Pablo César:

Evaluating the user Experience of a Photorealistic Social VR Movie. 284-293 - Mengyu Chen, Andrés Monroy-Hernández

, Misha Sra:
SceneAR: Scene-based Micro Narratives for Sharing and Remixing in Augmented Reality. 294-303 - Suzanne Sorli, Dan Casas

, Mickeal Verschoor, Ana Tajadura-Jiménez
, Miguel A. Otaduy
:
Fine Virtual Manipulation with Hands of Different Sizes. 304-309 - Matthew Gottsacker

, Nahal Norouzi, Kangsoo Kim
, Gerd Bruder, Greg Welch:
Diegetic Representations for Seamless Cross-Reality Interruptions. 310-319 - Thibault Fabre, Adrien Verhulst, Alfonso Balandra, Maki Sugimoto, Masahiko Inami

:
Investigating Textual Visual Sound Effects in a Virtual Environment and their impacts on Object Perception and Sound Perception. 320-328 - Zhihao Liu

, Fanxing Zhang
, Zhanglin Cheng
:
BuildingSketch: Freehand Mid-Air Sketching for Building Modeling. 329-338 - Seung A. Chung, Kyungyeon Lee, Uran Oh:

Understanding the Two-Step Nonvisual Omnidirectional Guidance for Target Acquisition in 3D Spaces. 339-346 - Gideon Raeburn, Laurissa Tokarchuk:

Varying user agency and interaction opportunities in a home mobile augmented virtuality story. 347-356 - Luis Quintero

, John Edison Muñoz, Jeroen De Mooij, Michael Gaebler:
Excite-O-Meter: Software Framework to Integrate Heart Activity in Virtual Reality. 357-366 - Wolfgang Fuhl, Gjergji Kasneci

, Enkelejda Kasneci:
TEyeD: Over 20 Million Real-World Eye Images with Pupil, Eyelid, and Iris 2D and 3D Segmentations, 2D and 3D Landmarks, 3D Eyeball, Gaze Vector, and Eye Movement Types. 367-375 - Slawomir Konrad Tadeja

, Patrick Langdon, Per Ola Kristensson:
Supporting Iterative Virtual Reality Analytics Design and Evaluation by Systematic Generation of Surrogate Clustered Datasets. 376-385 - Yunlong Che, Yue Qi:

Detection-Guided 3D Hand Tracking for Mobile AR Applications. 386-392 - Junxiao Shen

, John J. Dudley, Per Ola Kristensson:
Simulating Realistic Human Motion Trajectories of Mid-Air Gesture Typing. 393-402 - Jonathan Wieland

, Johannes Zagermann
, Jens Müller, Harald Reiterer:
Separation, Composition, or Hybrid? - Comparing Collaborative 3D Object Manipulation Techniques for Handheld Augmented Reality. 403-412 - Youngwook Kim, Yunmin Ko, Insung Ihm:

Selective Foveated Ray Tracing for Head-Mounted Displays. 413-421 - Kiyosato Someya, Yuta Itoh

:
Blending Shadows: Casting Shadows in Virtual and Real using Occlusion-Capable Augmented Reality Near-Eye Displays. 422-430 - Julia Hertel, Sukran Karaosmanoglu

, Susanne Schmidt, Julia Bräker
, Martin Semmann
, Frank Steinicke:
A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review. 431-440 - Ming Meng, Likai Xiao, Yi Zhou, Zhaoxin Li, Zhong Zhou

:
Distortion-Aware Room Layout Estimation from A Single Fisheye Image. 441-449 - Jiayan Zhao, Mark B. Simpson, Pejman Sajjadi, Jan Oliver Wallgrün, Ping Li

, Mahda M. Bagher, Danielle Oprean
, Lace M. K. Padilla, Alexander Klippel:
CrowdXR - Pitfalls and Potentials of Experiments with Remote Participants. 450-459 - Lukas Maximilian Masopust, David Bauer, Siyuan Yao, Kwan-Liu Ma:

A Comparison of the Fatigue Progression of Eye-Tracked and Motion-Controlled Interaction in Immersive Space. 460-469 - Rebecca Fribourg

, Etienne Peillard
, Rachel McDonnell:
Mirror, Mirror on My Phone: Investigating Dimensions of Self-Face Perception Induced by Augmented Reality Filters. 470-478 - Nuno Pereira

, Anthony Rowe, Michael W. Farb, Ivan Liang, Edward Lu
, Eric Riebling:
ARENA: The Augmented Reality Edge Networking Architecture. 479-488 - Edward Lu

, John Miller
, Nuno Pereira
, Anthony Rowe:
FLASH: Video-Embeddable AR Anchors for Live Events. 489-497 - Keigo Matsumoto, Kazuma Aoyama, Takuji Narumi, Hideaki Kuzuoka

:
Redirected Walking using Noisy Galvanic Vestibular Stimulation. 498-507 - David Mandl, Peter M. Roth, Tobias Langlotz

, Christoph Ebner
, Shohei Mori
, Stefanie Zollmann
, Peter Mohr
, Denis Kalkofen
:
Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering. 508-516 - Vanessa Klein

, Markus Leuschner, Tobias Langen, Philipp Kurth, Marc Stamminger, Frank Bauer:
Scan&Paint: Image-based Projection Painting. 517-525

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