default search action
Anatole Lécuyer
Person information
Refine list
refinements active!
zoomed in on ?? of ?? records
view refined list in
export refined list as
2020 – today
- 2024
- [j72]Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer:
Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback. IEEE Trans. Vis. Comput. Graph. 30(7): 3210-3223 (2024) - [j71]Elodie Bouzbib, Marc Teyssier, Thomas Howard, Claudio Pacchierotti, Anatole Lécuyer:
PalmEx: Adding Palmar Force-Feedback for 3D Manipulation With Haptic Exoskeleton Gloves. IEEE Trans. Vis. Comput. Graph. 30(7): 3973-3980 (2024) - [j70]Maé Mavromatis, Ludovic Hoyet, Anatole Lécuyer, Diane Dewez, Ferran Argelaguet:
To Stick or Not to Stick? Studying the Impact of Offset Recovery Techniques During Mid-Air Interactions. IEEE Trans. Vis. Comput. Graph. 30(8): 5493-5506 (2024) - [j69]Yutaro Hirao, Tomohiro Amemiya, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer:
Leveraging Tendon Vibration to Enhance Pseudo-Haptic Perceptions in VR. IEEE Trans. Vis. Comput. Graph. 30(8): 5861-5874 (2024) - [c147]Mark Billinghurst, Jian Chen, Sabine Coquillart, Kiyoshi Kiyokawa, Gudrun Klinker, Anatole Lécuyer, Betty J. Mohler, Amela Sadagic, J. Edward Swan, Mary C. Whitton:
IEEE VR 2024 Steering Committee Message. VR 2024: xi-xii - 2023
- [j68]Antoine Costes, Anatole Lécuyer:
Inducing Self-Motion Sensations With Haptic Feedback: State-of-The-Art and Perspectives on "Haptic Motion". IEEE Trans. Haptics 16(2): 171-181 (2023) - [j67]Léa Pillette, Guillaume Moreau, Jean-Marie Normand, Manon Perrier, Anatole Lécuyer, Mélanie Cogné:
A Systematic Review of Navigation Assistance Systems for People With Dementia. IEEE Trans. Vis. Comput. Graph. 29(4): 2146-2165 (2023) - [j66]Elodie Bouzbib, Claudio Pacchierotti, Anatole Lécuyer:
When Tangibles Become Deformable: Studying Pseudo-Stiffness Perceptual Thresholds in a VR Grasping Task. IEEE Trans. Vis. Comput. Graph. 29(5): 2743-2752 (2023) - [j65]Yann Moullec, Mélanie Cogné, Justine Saint-Aubert, Anatole Lécuyer:
Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality. IEEE Trans. Vis. Comput. Graph. 29(5): 2796-2805 (2023) - [j64]Justine Saint-Aubert, Mélanie Cogné, Isabelle Bonan, Yoann Launey, Anatole Lécuyer:
Influence of User Posture and Virtual Exercise on Impression of Locomotion During VR Observation. IEEE Trans. Vis. Comput. Graph. 29(8): 3507-3518 (2023) - [j63]Geoffrey Gorisse, Simon Wellenreiter, Sylvain Fleury, Anatole Lécuyer, Simon Richir, Olivier Christmann:
I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance. IEEE Trans. Vis. Comput. Graph. 29(11): 4328-4338 (2023) - [j62]Antonin Cheymol, Rebecca Fribourg, Anatole Lécuyer, Jean-Marie Normand, Ferran Argelaguet:
Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of "Dissimilar" Avatars in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 29(11): 4426-4437 (2023) - [j61]Justine Saint-Aubert, Julien Manson, Isabelle Bonan, Yoann Launey, Anatole Lécuyer, Mélanie Cogné:
Effect of Vibrations on Impression of Walking and Embodiment With First- and Third-Person Avatar. IEEE Trans. Vis. Comput. Graph. 29(12): 5579-5585 (2023) - [c146]Jeanne Hecquard, Justine Saint-Aubert, Ferran Argelaguet, Claudio Pacchierotti, Anatole Lécuyer, Marc J.-M. Macé:
Fostering empathy in social Virtual Reality through physiologically based affective haptic feedback. WHC 2023: 78-84 - [c145]Justine Saint-Aubert, Ferran Argelaguet, Anatole Lécuyer:
Tangible Avatar : Enhancing Presence and Embodiment During Seated Virtual Experiences with a Prop-Based Controller. ISMAR-Adjunct 2023: 572-577 - [c144]Grégoire Richard, Thomas Pietrzak, Ferran Argelaguet, Anatole Lécuyer, Géry Casiez:
MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators? ISMAR 2023: 703-712 - [c143]Gabriela Herrera Altamira, Stéphanie Fleck, Anatole Lécuyer, Laurent Bougrain:
EEG Modulations Induced by a Visual and Vibrotactile Stimulation. SMC 2023: 4247-4252 - [c142]Gabriela Herrera Altamira, Nathalie Skiba, Anatole Lécuyer, Laurent Bougrain, Stéphanie Fleck:
Multisensory neurofeedback design for KMI embodiment. IMX Workshops 2023: 56-58 - [c141]Riku Otono, Adélaïde Genay, Monica Perusquía-Hernández, Naoya Isoyama, Hideaki Uchiyama, Martin Hachet, Anatole Lécuyer, Kiyoshi Kiyokawa:
I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR. VR 2023: 83-93 - [c140]Justine Saint-Aubert, Ferran Argelaguet, Marc J.-M. Macé, Claudio Pacchierotti, Amir Amedi, Anatole Lécuyer:
Persuasive Vibrations: Effects of Speech-Based Vibrations on Persuasion, Leadership, and Co-Presence During Verbal Communication in VR. VR 2023: 552-560 - [c139]Mark Billinghurst, Jian Chen, Sabine Coquillart, Kiyoshi Kiyokawa, Gudrun Klinker, Anatole Lécuyer, Betty J. Mohler, Amela Sadagic, J. Edward Swan, Mary C. Whitton:
IEEE VR 2023 Steering Committee Message. VR 2023: x-xi - [i9]Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer:
Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input. CoRR abs/2311.15546 (2023) - 2022
- [j60]Antoine Costes, Anatole Lécuyer:
The "Kinesthetic HMD": Inducing Self-Motion Sensations in Immersive Virtual Reality With Head-Based Force Feedback. Frontiers Virtual Real. 3: 838720 (2022) - [j59]Victor Rodrigo Mercado, Ferran Argelaguet, Géry Casiez, Anatole Lécuyer:
Watch out for the Robot! Designing Visual Feedback Safety Techniques When Interacting With Encountered-Type Haptic Displays. Frontiers Virtual Real. 3 (2022) - [j58]Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Do You Need Another Hand? Investigating Dual Body Representations During Anisomorphic 3D Manipulation. IEEE Trans. Vis. Comput. Graph. 28(5): 2047-2057 (2022) - [j57]Yann Moullec, Justine Saint-Aubert, Julien Manson, Mélanie Cogné, Anatole Lécuyer:
Multi-sensory display of self-avatar's physiological state: virtual breathing and heart beating can increase sensation of effort in VR. IEEE Trans. Vis. Comput. Graph. 28(11): 3596-3606 (2022) - [j56]Adélaïde Genay, Anatole Lécuyer, Martin Hachet:
Being an Avatar "for Real": A Survey on Virtual Embodiment in Augmented Reality. IEEE Trans. Vis. Comput. Graph. 28(12): 5071-5090 (2022) - [j55]Tiffany Luong, Anatole Lécuyer, Nicolas Martin, Ferran Argelaguet:
A Survey on Affective and Cognitive VR. IEEE Trans. Vis. Comput. Graph. 28(12): 5154-5171 (2022) - [c138]Emilie Hummel, Claudio Pacchierotti, Valérie Gouranton, Ronan Gaugne, Théophane Nicolas, Anatole Lécuyer:
Haptic Rattle: Multi-modal Rendering of Virtual Objects Inside a Hollow Container. EuroHaptics 2022: 189-197 - [c137]Hakim Si-Mohammed, Coralie Haumont, Alexandre Sanchez, Cyril Plapous, Foued Bouchnak, Jean-Philippe Javaudin, Anatole Lécuyer:
Designing Functional Prototypes Combining BCI and AR for Home Automation. EuroXR 2022: 3-21 - [c136]Antonin Cheymol, Rebecca Fribourg, Nami Ogawa, Anatole Lécuyer, Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Jean-Marie Normand:
Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands. ISMAR 2022: 102-111 - [c135]Adélaïde Genay, Anatole Lécuyer, Martin Hachet:
What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World. ISMAR 2022: 450-459 - [c134]Riku Otono, Adélaïde Genay, Monica Perusquía-Hernández, Naoya Isoyama, Hideaki Uchiyama, Martin Hachet, Anatole Lécuyer, Kiyoshi Kiyokawa:
Studying "Avatar Transitions" in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity. ISMAR Adjunct 2022: 503-504 - [c133]Grégoire Richard, Thomas Pietrzak, Ferran Argelaguet, Anatole Lécuyer, Géry Casiez:
Within or Between? Comparing Experimental Designs for Virtual Embodiment Studies. VR 2022: 186-195 - [c132]Julien Cauquis, Victor Rodrigo Mercado, Géry Casiez, Jean-Marie Normand, Anatole Lécuyer:
"Kapow!": Studying the Design of Visual Feedback for Representing Contacts in Extended Reality. VRST 2022: 33:1-33:11 - [i8]Yutaro Hirao, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer:
Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback. CoRR abs/2205.04845 (2022) - [i7]Yutaro Hirao, Tomohiro Amemiya, Takuji Narumi, Ferran Argelaguet, Anatole Lécuyer:
Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR. CoRR abs/2209.00435 (2022) - 2021
- [j54]Rebecca Fribourg, Evan Blanpied, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Does virtual threat harm VR experience?: Impact of threat occurrence and repeatability on virtual embodiment and threat response. Comput. Graph. 100: 125-136 (2021) - [j53]Adélaïde Genay, Anatole Lécuyer, Martin Hachet:
Virtual, Real or Mixed: How Surrounding Objects Influence the Sense of Embodiment in Optical See-Through Experiences? Frontiers Virtual Real. 2: 679902 (2021) - [j52]Victor Mercado, Maud Marchal, Anatole Lécuyer:
"Haptics On-Demand": A Survey on Encountered-Type Haptic Displays. IEEE Trans. Haptics 14(3): 449-464 (2021) - [j51]Victor Mercado, Maud Marchal, Anatole Lécuyer:
ENTROPiA: Towards Infinite Surface Haptic Displays in Virtual Reality Using Encountered-Type Rotating Props. IEEE Trans. Vis. Comput. Graph. 27(3): 2237-2243 (2021) - [j50]Xavier de Tinguy, Claudio Pacchierotti, Anatole Lécuyer, Maud Marchal:
Capacitive Sensing for Improving Contact Rendering With Tangible Objects in VR. IEEE Trans. Vis. Comput. Graph. 27(4): 2481-2487 (2021) - [j49]Rebecca Fribourg, Nami Ogawa, Ludovic Hoyet, Ferran Argelaguet, Takuji Narumi, Michitaka Hirose, Anatole Lécuyer:
Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals. IEEE Trans. Vis. Comput. Graph. 27(10): 4023-4038 (2021) - [c131]Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet-Sanz:
Towards "Avatar-Friendly" 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual Reality. CHI 2021: 264:1-264:14 - [c130]Victor Mercado, Thomas Howard, Hakim Si-Mohammed, Ferran Argelaguet, Anatole Lécuyer:
Alfred: the Haptic Butler On-Demand Tangibles for Object Manipulation in Virtual Reality using an ETHD. WHC 2021: 373-378 - [c129]Yutaro Hirao, Takuji Narumi, Ferran Argelaguet-Sanz, Anatole Lécuyer:
SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed. VR Workshops 2021: 498-499 - [i6]Antoine Costes, Anatole Lécuyer:
The "Kinesthetic HMD": Enhancing Self-Motion Sensations in VR with Head-Based Force Feedback. CoRR abs/2108.10196 (2021) - 2020
- [j48]Grégoire Richard, Thomas Pietrzak, Géry Casiez, Ferran Argelaguet, Anatole Lécuyer:
Studying the Role of Haptic Feedback on Virtual Embodiment in a Drawing Task. Frontiers Virtual Real. 1: 573167 (2020) - [j47]Thomas Howard, Maud Marchal, Anatole Lécuyer, Claudio Pacchierotti:
PUMAH: Pan-Tilt Ultrasound Mid-Air Haptics for Larger Interaction Workspace in Virtual Reality. IEEE Trans. Haptics 13(1): 38-44 (2020) - [j46]Antoine Costes, Fabien Danieau, Ferran Argelaguet, Philippe Guillotel, Anatole Lécuyer:
Towards Haptic Images: A Survey on Touchscreen-Based Surface Haptics. IEEE Trans. Haptics 13(3): 530-541 (2020) - [j45]Hakim Si-Mohammed, Jimmy Petit, Camille Jeunet, Ferran Argelaguet, Fabien Spindler, Andéol Évain, Nicolas Roussel, Géry Casiez, Anatole Lécuyer:
Towards BCI-Based Interfaces for Augmented Reality: Feasibility, Design and Evaluation. IEEE Trans. Vis. Comput. Graph. 26(3): 1608-1621 (2020) - [j44]Rebecca Fribourg, Ferran Argelaguet, Anatole Lécuyer, Ludovic Hoyet:
Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View. IEEE Trans. Vis. Comput. Graph. 26(5): 2062-2072 (2020) - [c128]Nicolas Olivier, Ludovic Hoyet, Fabien Danieau, Ferran Argelaguet, Quentin Avril, Anatole Lécuyer, Philippe Guillotel, Franck Multon:
The impact of stylization on face recognition. SAP 2020: 15:1-15:9 - [c127]Rebecca Fribourg, Evan Blanpied, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Influence of Threat Occurrence and Repeatability on the Sense of Embodiment and Threat Response in VR. ICAT-EGVE 2020: 81-89 - [c126]Xavier de Tinguy, Thomas Howard, Claudio Pacchierotti, Maud Marchal, Anatole Lécuyer:
WeATaViX: WEarable Actuated TAngibles for VIrtual Reality eXperiences. EuroHaptics 2020: 262-270 - [c125]Maud Marchal, Gerard Gallagher, Anatole Lécuyer, Claudio Pacchierotti:
Can Stiffness Sensations Be Rendered in Virtual Reality Using Mid-air Ultrasound Haptic Technologies? EuroHaptics 2020: 297-306 - [c124]Claire Cury, Giulia Lioi, Lorraine Perronnet, Anatole Lécuyer, Pierre Maurel, Christian Barillot:
Impact of 1D and 2D Visualisation on EEG-fMRI Neurofeedback Training During a Motor Imagery Task. ISBI 2020: 1018-1021 - [c123]Etienne Peillard, Yuta Itoh, Guillaume Moreau, Jean-Marie Normand, Anatole Lécuyer, Ferran Argelaguet:
Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality? ISMAR 2020: 80-89 - [c122]Victor Mercado, Jean-Marie Normand, Anatole Lécuyer:
"Kapow!": Augmenting Contacts with Real and Virtual Objects Using Stylized Visual Effects. ISMAR Adjunct 2020: 116-117 - [c121]Tiffany Luong, Nicolas Martin, Anaïs Raison, Ferran Argelaguet, Jean-Marc Diverrez, Anatole Lécuyer:
Towards Real-Time Recognition of Users Mental Workload Using Integrated Physiological Sensors Into a VR HMD. ISMAR 2020: 425-437 - [c120]Diane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet:
Studying the Inter-Relation Between Locomotion Techniques and Embodiment in Virtual Reality. ISMAR 2020: 452-461 - [c119]Victor Mercado, Maud Marchal, Anatole Lécuyer:
Design and Evaluation of Interaction Techniques Dedicated to Integrate Encountered-Type Haptic Displays in Virtual Environments. VR 2020: 230-238 - [c118]Yutaro Hirao, Tuukka M. Takala, Anatole Lécuyer:
Comparing Motion-based Versus Controller-based Pseudo-haptic Weight Sensations in VR. VR Workshops 2020: 305-310 - [c117]Hakim Si-Mohammed, Catarina Lopes Dias, Maria Duarte, Ferran Argelaguet, Camille Jeunet, Géry Casiez, Gernot R. Müller-Putz, Anatole Lécuyer, Reinhold Scherer:
Detecting System Errors in Virtual Reality Using EEG Through Error-Related Potentials. VR 2020: 653-661 - [c116]Tiffany Luong, Ferran Argelaguet, Nicolas Martin, Anatole Lécuyer:
Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios. VR 2020: 662-671
2010 – 2019
- 2019
- [j43]Antoine Costes, Ferran Argelaguet, Fabien Danieau, Philippe Guillotel, Anatole Lécuyer:
Touchy : A Visual Approach for Simulating Haptic Effects on Touchscreens. Frontiers ICT 6: 1 (2019) - [c115]Hakim Si-Mohammed, Géry Casiez, Ferran Argelaguet, Nicolas Roussel, Anatole Lécuyer:
Defining brain-Computer Interfaces: a Human-Computer Interaction Perspective. GBCIC 2019 - [c114]Thomas Howard, Gerard Gallagher, Anatole Lécuyer, Claudio Pacchierotti, Maud Marchal:
Investigating the Recognition of Local Shapes Using Mid-air Ultrasound Haptics. WHC 2019: 503-508 - [c113]Xavier de Tinguy, Claudio Pacchierotti, Mathieu Emily, Mathilde Chevalier, Aurélie Guignardat, Morgan Guillaudeux, Chloé Six, Anatole Lécuyer, Maud Marchal:
How Different Tangible and Virtual Objects Can Be While Still Feeling the Same? WHC 2019: 580-585 - [c112]Etienne Peillard, Ferran Argelaguet, Jean-Marie Normand, Anatole Lécuyer, Guillaume Moreau:
Studying Exocentric Distance Perception in Optical See-Through Augmented Reality. ISMAR 2019: 115-122 - [c111]Diane Dewez, Rebecca Fribourg, Ferran Argelaguet, Ludovic Hoyet, Daniel Mestre, Mel Slater, Anatole Lécuyer:
Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality. ISMAR 2019: 123-134 - [c110]Etienne Peillard, Thomas Thebaud, Jean-Marie Normand, Ferran Argelaguet, Guillaume Moreau, Anatole Lécuyer:
Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality. VR 2019: 227-236 - [c109]Xavier de Tinguy, Claudio Pacchierotti, Maud Marchal, Anatole Lécuyer:
Toward Universal Tangible Objects: Optimizing Haptic Pinching Sensations in 3D Interaction. VR 2019: 321-330 - [c108]Tiffany Luong, Nicolas Martin, Ferran Argelaguet, Anatole Lécuyer:
Studying the Mental Effort in Virtual Versus Real Environments. VR 2019: 809-816 - [i5]Rebecca Fribourg, Nami Ogawa, Ludovic Hoyet, Ferran Argelaguet, Takuji Narumi, Michitaka Hirose, Anatole Lécuyer:
Virtual Co-Embodiment: Evaluation of the Sense of Agency while Sharing the Control of a Virtual Body among Two Individuals. CoRR abs/1911.03166 (2019) - 2018
- [j42]Victoria Interrante, Tobias Höllerer, Anatole Lécuyer:
Virtual and Augmented Reality. IEEE Computer Graphics and Applications 38(2): 28-30 (2018) - [j41]Yoren Gaffary, Anatole Lécuyer:
The Use of Haptic and Tactile Information in the Car to Improve Driving Safety: A Review of Current Technologies. Frontiers ICT 5: 5 (2018) - [j40]Guillaume Cortes, Éric Marchand, Guillaume Brincin, Anatole Lécuyer:
MoSART: Mobile Spatial Augmented Reality for 3D Interaction With Tangible Objects. Frontiers Robotics AI 5: 93 (2018) - [j39]Yoren Gaffary, Ferran Argelaguet, Maud Marchal, Adrien Girard, Florian Gosselin, Mathieu Emily, Anatole Lécuyer:
Toward Haptic Communication: Tactile Alphabets Based on Fingertip Skin Stretch. IEEE Trans. Haptics 11(4): 636-645 (2018) - [j38]Camille Jeunet, Louis Albert, Ferran Argelaguet, Anatole Lécuyer:
"Do You Feel in Control?": Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments. IEEE Trans. Vis. Comput. Graph. 24(4): 1486-1495 (2018) - [c107]Guillaume Cortes, Ferran Argelaguet, Éric Marchand, Anatole Lécuyer:
Virtual shadows for real humans in a CAVE: influence on virtual embodiment and 3D interaction. SAP 2018: 1:1-1:8 - [c106]Anatole Lécuyer:
3D Interaction in Virtual Reality using Eyes, Hands, and Brain. BIOSTEC 2018: 5 - [c105]Antoine Costes, Fabien Danieau, Ferran Argelaguet-Sanz, Anatole Lécuyer, Philippe Guillotel:
KinesTouch: 3D Force-Feedback Rendering for Tactile Surfaces. EuroVR 2018: 97-116 - [c104]Antoine Costes, Fabien Danieau, Ferran Argelaguet, Anatole Lécuyer, Philippe Guillotel:
Haptic Material: A Holistic Approach for Haptic Texture Mapping. EuroHaptics (2) 2018: 37-45 - [c103]Xavier de Tinguy, Claudio Pacchierotti, Maud Marchal, Anatole Lécuyer:
Enhancing the Stiffness Perception of Tangible Objects in Mixed Reality Using Wearable Haptics. VR 2018: 81-88 - [c102]Rebecca Fribourg, Ferran Argelaguet, Ludovic Hoyet, Anatole Lécuyer:
Studying the Sense of Embodiment in VR Shared Experiences. VR 2018: 273-280 - 2017
- [j37]Anatole Lécuyer:
Playing with Senses in VR: Alternate Perceptions Combining Vision and Touch. IEEE Computer Graphics and Applications 37(1): 20-26 (2017) - [j36]Yoren Gaffary, Benoit Le Gouis, Maud Marchal, Ferran Argelaguet, Bruno Arnaldi, Anatole Lécuyer:
AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality. IEEE Trans. Vis. Comput. Graph. 23(11): 2372-2377 (2017) - [c101]Guillaume Cortes, Éric Marchand, Jérôme Ardouin, Anatole Lécuyer:
Increasing optical tracking workspace of VR applications using controlled cameras. 3DUI 2017: 22-25 - [c100]Merwan Achibet, Benoit Le Gouis, Maud Marchal, Pierre-Alexandre Leziart, Ferran Argelaguet, Adrien Girard, Anatole Lécuyer, Hiroyuki Kajimoto:
FlexiFingers: Multi-finger interaction in VR combining passive haptics and pseudo-haptics. 3DUI 2017: 103-106 - [c99]Ferran Argelaguet, Melanie Ducoffe, Anatole Lécuyer, Rémi Gribonval:
Spatial and rotation invariant 3D gesture recognition based on sparse representation. 3DUI 2017: 158-167 - [c98]Andéol Évain, Ferran Argelaguet, Nicolas Roussel, Géry Casiez, Anatole Lécuyer:
Can I Think of Something Else when Using a BCI?: Cognitive Demand of an SSVEP-based BCI. CHI 2017: 5120-5125 - [c97]Hakim Si-Mohammed, Ferran Argelaguet, Géry Casiez, Nicolas Roussel, Anatole Lécuyer:
Brain-Computer Interfaces and Augmented Reality: a State of the Art. GBCIC 2017 - [c96]Benoit Le Gouis, François Lehericey, Maud Marchal, Bruno Arnaldi, Valérie Gouranton, Anatole Lécuyer:
Haptic rendering of FEM-based tearing simulation using clusterized collision detection. WHC 2017: 406-411 - [c95]Guillaume Cortes, Éric Marchand, Jérôme Ardouin, Anatole Lécuyer:
An optical tracking system based on hybrid stereo/single-view registration and controlled cameras. IROS 2017: 6185-6190 - [c94]Guillaume Bouyer, Amine Chellali, Anatole Lécuyer:
Inducing self-motion sensations in driving simulators using force-feedback and haptic motion. VR 2017: 84-90 - [c93]Benoit Le Gouis, Maud Marchal, Anatole Lécuyer, Bruno Arnaldi:
Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects. VRIPHYS 2017: 75-83 - 2016
- [j35]Adrien Girard, Maud Marchal, Florian Gosselin, Anthony Chabrier, François Louveau, Anatole Lécuyer:
HapTip: Displaying Haptic Shear Forces at the Fingertips for Multi-Finger Interaction in Virtual Environments. Frontiers ICT 3: 6 (2016) - [j34]Ludovic Hoyet, Ferran Argelaguet, Corentin Nicole, Anatole Lécuyer:
"Wow! I Have Six Fingers!": Would You Accept Structural Changes of Your Hand in VR? Frontiers Robotics AI 3: 27 (2016) - [j33]Gerd Bruder, Ferran Argelaguet, Anne-Hélène Olivier, Anatole Lécuyer:
CAVE Size Matters: Effects of Screen Distance and Parallax on Distance Estimation in Large Immersive Display Setups. Presence Teleoperators Virtual Environ. 25(1): 1-16 (2016) - [j32]Merwan Achibet, Adrien Girard, Maud Marchal, Anatole Lécuyer:
Leveraging Passive Haptic Feedback in Virtual Environments with the Elastic-Arm Approach. Presence Teleoperators Virtual Environ. 25(1): 17-32 (2016) - [c92]Andéol Évain, Ferran Argelaguet, Anthony Strock, Nicolas Roussel, Géry Casiez, Anatole Lécuyer:
Influence of Error Rate on Frustration of BCI Users. AVI 2016: 248-251 - [c91]Yoren Gaffary, Maud Marchal, Adrien Girard, Marine Pellan, Anouk Asselin, Benoit Peigne, Mathieu Emily, Florian Gosselin, Anthony Chabrier, Anatole Lécuyer:
Studying One and Two-Finger Perception of Tactile Directional Cues. EuroHaptics (2) 2016: 396-405 - [c90]Guillermo Andrade-Barroso, Florian Nouviale, Jérôme Ardouin, Éric Marchand, Maud Marchal, Anatole Lécuyer:
Enjoy 360° vision with the FlyVIZ. SIGGRAPH Emerging Technologies 2016: 6:1 - [c89]Ferran Argelaguet, Ludovic Hoyet, Michael Trico, Anatole Lécuyer:
The role of interaction in virtual embodiment: Effects of the virtual hand representation. VR 2016: 3-10 - [c88]Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan A. Suma:
Program chair message. VR 2016: xii - [c87]Gwendal Le Moulec, Ferran Argelaguet, Anatole Lécuyer, Valérie Gouranton:
Take-over control paradigms in collaborative virtual environments for training. VRST 2016: 65-68 - [e6]Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, Evan A. Suma:
2016 IEEE Virtual Reality, VR 2016, Greenville, SC, USA, March 19-23, 2016. IEEE Computer Society 2016, ISBN 978-1-5090-0836-0 [contents] - 2015
- [j31]Ferran Argelaguet, Franck Multon, Anatole Lécuyer:
A Methodology for Introducing Competitive Anxiety and Pressure in VR Sports Training. Frontiers Robotics AI 2: 10 (2015) - [j30]Fabien Danieau, Anatole Lécuyer, Philippe Guillotel, Julien Fleureau, Nicolas Mollet, Marc Christie:
A Kinesthetic Washout Filter for Force-Feedback Rendering. IEEE Trans. Haptics 8(1): 114-118 (2015) - [c86]Jonathan Mercier-Ganady, Maud Marchal, Anatole Lécuyer:
B-C-invisibility power: introducing optical camouflage based on mental activity in augmented reality. AH 2015: 97-100 - [c85]Jonathan Mercier-Ganady, Maud Marchal, Anatole Lécuyer:
The mind-window: brain activity visualization using tablet-based AR and EEG for multiple users. AH 2015: 197-198 - [c84]Merwan Achibet, Géry Casiez, Anatole Lécuyer, Maud Marchal:
THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models. CHI 2015: 317-326 - [c83]Gerd Bruder, Fernando Argelaguet Sanz, Anne-Hélène Olivier, Anatole Lécuyer:
Distance estimation in large immersive projection systems, revisited. VR 2015: 27-32 - [c82]Merwan Achibet, Adrien Girard, Anthony Talvas, Maud Marchal, Anatole Lécuyer:
Elastic-Arm: Human-scale passive haptic feedback for augmenting interaction and perception in virtual environments. VR 2015: 63-68 - [c81]Ferran Argelaguet, Anne-Hélène Olivier, Gerd Bruder, Julien Pettré, Anatole Lécuyer:
Virtual proxemics: Locomotion in the presence of obstacles in large immersive projection environments. VR 2015: 75-80 - [e5]Tobias Höllerer, Victoria Interrante, Anatole Lécuyer, J. Edward Swan II:
2015 IEEE Virtual Reality, VR 2015, Arles, Camargue, Provence, France, March 23-27, 2015. IEEE Computer Society 2015, ISBN 978-1-4799-1727-3 [contents] - 2014
- [j29]Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, Anatole Lécuyer:
Toward Haptic Cinematography: Enhancing Movie Experiences with Camera-Based Haptic Effects. IEEE Multim. 21(2): 11-21 (2014) - [j28]Anthony Talvas, Maud Marchal, Anatole Lécuyer:
A Survey on Bimanual Haptic Interaction. IEEE Trans. Haptics 7(3): 285-300 (2014) - [j27]David Antonio Gómez Jáuregui, Ferran Argelaguet, Anne-Hélène Olivier, Maud Marchal, Franck Multon, Anatole Lécuyer:
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting. IEEE Trans. Vis. Comput. Graph. 20(4): 654-661 (2014) - [c80]Merwan Achibet, Maud Marchal, Ferran Argelaguet, Anatole Lécuyer:
The Virtual Mitten: A novel interaction paradigm for visuo-haptic manipulation of objects using grip force. 3DUI 2014: 59-66 - [c79]Taku Hachisu, Gabriel Cirio, Maud Marchal, Anatole Lécuyer, Hiroyuki Kajimoto:
Visual Vibrations to Simulate Taps on Different Materials. AsiaHaptics 2014: 297-303 - [c78]Ferran Argelaguet, Takuya Sato, Thierry Duval, Yoshifumi Kitamura, Anatole Lécuyer:
Collaborative Pseudo-Haptics: Two-User Stiffness Discrimination Based on Visual Feedback. EuroHaptics (2) 2014: 49-54 - [c77]Nizar Ouarti, Anatole Lécuyer, Alain Berthoz:
Haptic motion: Improving sensation of self-motion in virtual worlds with force feedback. HAPTICS 2014: 167-174 - [c76]Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Éric Marchand:
Stereoscopic rendering of virtual environments with wide Field-of-Views up to 360°. VR 2014: 3-8 - [c75]Francesco Grani, Stefania Serafin, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Anatole Lécuyer:
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. SIVE@VR 2014: 3-6 - [c74]Jonathan Mercier-Ganady, Fabien Lotte, Emilie Loup-Escande, Maud Marchal, Anatole Lécuyer:
The Mind-Mirror: See your brain in action in your head using EEG and augmented reality. VR 2014: 33-38 - [c73]Francesco Grani, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lécuyer:
Design and evaluation of Binaural auditory rendering for CAVEs. VR 2014: 73-74 - [c72]Francesco Grani, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Stefania Serafin, Anatole Lécuyer:
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. VR 2014: 75-76 - [e4]Anatole Lécuyer, Rob Lindeman, Frank Steinicke:
IEEE Symposium on 3D User Interfaces, 3DUI 2014, Minneapolis, MN, USA, March 29-30, 2014. IEEE Computer Society 2014, ISBN 978-1-4799-3624-3 [contents] - 2013
- [j26]Anatole Lécuyer, Laurent George, Maud Marchal:
Toward Adaptive VR Simulators Combining Visual, Haptic, and Brain-Computer Interfaces. IEEE Computer Graphics and Applications 33(5): 18-23 (2013) - [j25]Ferran Argelaguet, David Antonio Gómez Jáuregui, Maud Marchal, Anatole Lécuyer:
Elastic images: Perceiving local elasticity of images through a novel pseudo-haptic deformation effect. ACM Trans. Appl. Percept. 10(3): 17:1-17:14 (2013) - [j24]Jozef Legény, Raquel Viciana-Abad, Anatole Lécuyer:
Toward Contextual SSVEP-Based BCI Controller: Smart Activation of Stimuli and Control Weighting. IEEE Trans. Comput. Intell. AI Games 5(2): 111-116 (2013) - [j23]Laurent Bonnet, Fabien Lotte, Anatole Lécuyer:
Two Brains, One Game: Design and Evaluation of a Multiuser BCI Video Game Based on Motor Imagery. IEEE Trans. Comput. Intell. AI Games 5(2): 185-198 (2013) - [j22]Gabriel Cirio, Maud Marchal, Anatole Lécuyer, Jeremy R. Cooperstock:
Vibrotactile Rendering of Splashing Fluids. IEEE Trans. Haptics 6(1): 117-122 (2013) - [j21]Fabien Danieau, Anatole Lécuyer, Philippe Guillotel, Julien Fleureau, Nicolas Mollet, Marc Christie:
Enhancing Audiovisual Experience with Haptic Feedback: A Survey on HAV. IEEE Trans. Haptics 6(2): 193-205 (2013) - [j20]Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality. IEEE Trans. Vis. Comput. Graph. 19(4): 652-661 (2013) - [j19]Tony Regia-Corte, Maud Marchal, Gabriel Cirio, Anatole Lécuyer:
Perceiving affordances in virtual reality: influence of person and environmental properties in perception of standing on virtual grounds. Virtual Real. 17(1): 17-28 (2013) - [c71]Pierre Gaucher, Ferran Argelaguet, Jérôme Royan, Anatole Lécuyer:
A novel 3D carousel based on pseudo-haptic feedback and gestural interaction for virtual showcasing. 3DUI 2013: 55-58 - [c70]Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Éric Marchand:
Navigating in virtual environments with 360° omnidirectional rendering. 3DUI 2013: 95-98 - [c69]Anthony Talvas, Maud Marchal, Anatole Lécuyer:
The god-finger method for improving 3D interaction with virtual objects through simulation of contact area. 3DUI 2013: 111-114 - [c68]Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, Anatole Lécuyer:
HapSeat: a novel approach to simulate motion in a consumer environment. CHI Extended Abstracts 2013: 3035-3038 - [c67]Gabriel Cirio, Maud Marchal, Miguel A. Otaduy, Anatole Lécuyer:
Six-oof haptic interaction with fluids, solids, and their transitions. World Haptics 2013: 157-162 - [c66]Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, Anatole Lécuyer:
HapSeat: a novel approach to simulate motion in audiovisual experiences. SIGGRAPH Emerging Technologies 2013: 6:1 - [c65]Fabien Danieau, Jérémie Bernon, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Marc Christie, Anatole Lécuyer:
H-Studio: an authoring tool for adding haptic and motion effects to audiovisual content. UIST (Adjunct Volume) 2013: 83-84 - [c64]Jonathan Mercier-Ganady, Emilie Loup-Escande, Laurent George, Colomban Busson, Maud Marchal, Anatole Lécuyer:
Can we use a brain-computer interface and manipulate a mouse at the same time? VRST 2013: 69-72 - [p1]Anthony Talvas, Maud Marchal, Gabriel Cirio, Anatole Lécuyer:
3D Interaction Techniques for Bimanual Haptics in Virtual Environments. Multi-finger Haptic Interaction 2013: 31-53 - [e3]Anatole Lécuyer, Frank Steinicke, Mark Billinghurst:
IEEE Symposium on 3D User Interfaces, 3DUI 2013, Orlando, FL, USA, March 16-17, 2013. IEEE Computer Society 2013, ISBN 978-1-4673-6097-5 [contents] - [e2]Juan Carlos Torres, Anatole Lécuyer:
34th Annual Conference of the European Association for Computer Graphics, Eurographics 2013 - Lab Presentations, Girona, Spain, May 6-10, 2013. Eurographics Association 2013 [contents] - 2012
- [j18]Guillaume Millet, Anatole Lécuyer, Jean-Marie Burkhardt, D. Sinan Haliyo, Stéphane Régnier:
Haptics and graphic analogies for the understanding of atomic force microscopy. Int. J. Hum. Comput. Stud. 71(5): 608-626 (2012) - [j17]Nicolas Brodu, Fabien Lotte, Anatole Lécuyer:
Exploring two novel features for EEG-based brain-computer interfaces: Multifractal cumulants and predictive complexity. Neurocomputing 79: 87-94 (2012) - [j16]Sébastien Hillaire, Anatole Lécuyer, Tony Regia-Corte, Rémi Cozot, Jérôme Royan, Gaspard Breton:
Design and Application of Real-Time Visual Attention Model for the Exploration of 3D Virtual Environments. IEEE Trans. Vis. Comput. Graph. 18(3): 356-368 (2012) - [j15]Gabriel Cirio, Peter Vangorp, Emmanuelle Chapoulie, Maud Marchal, Anatole Lécuyer, George Drettakis:
Walking in a Cube: Novel Metaphors for Safely Navigating Large Virtual Environments in Restricted Real Workspaces. IEEE Trans. Vis. Comput. Graph. 18(4): 546-554 (2012) - [c63]Mark Billinghurst, Joe LaViola, Anatole Lécuyer:
Preface: A message from the symposium chairs. 3DUI 2012 - [c62]Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step. 3DUI 2012: 19-26 - [c61]David Antonio Gómez Jáuregui, Ferran Argelaguet, Anatole Lécuyer:
Design and evaluation of 3D cursors and motion parallax for the exploration of desktop virtual environments. 3DUI 2012: 69-76 - [c60]Roberto Santana, Laurent Bonnet, Jozef Legény, Anatole Lécuyer:
Introducing the use of model-based evolutionary algorithms for EEG-based motor imagery classification. GECCO 2012: 1159-1166 - [c59]Ferran Argelaguet, David Antonio Gómez Jáuregui, Maud Marchal, Anatole Lécuyer:
A Novel Approach for Pseudo-haptic Textures Based on Curvature Information. EuroHaptics (1) 2012: 1-12 - [c58]Laurent George, Maud Marchal, Loeïz Glondu, Anatole Lécuyer:
Combining Brain-Computer Interfaces and Haptics: Detecting Mental Workload to Adapt Haptic Assistance. EuroHaptics (1) 2012: 124-135 - [c57]Fabien Danieau, Julien Fleureau, Audrey Cabec, Paul Kerbiriou, Philippe Guillotel, Nicolas Mollet, Marc Christie, Anatole Lécuyer:
Framework for enhancing video viewing experience with haptic effects of motion. HAPTICS 2012: 541-546 - [c56]Anthony Talvas, Maud Marchal, Clément Nicolas, Gabriel Cirio, Mathieu Emily, Anatole Lécuyer:
Novel Interactive Techniques for Bimanual Manipulation of 3D Objects with Two 3DoF Haptic Interfaces. EuroHaptics (1) 2012: 552-563 - [c55]Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Clément Riant, Éric Marchand:
FlyVIZ: a novel display device to provide humans with 360° vision by coupling catadioptric camera with hmd. VRST 2012: 41-44 - [c54]Fabien Danieau, Julien Fleureau, Philippe Guillotel, Nicolas Mollet, Anatole Lécuyer, Marc Christie:
HapSeat: producing motion sensation with multiple force-feedback devices embedded in a seat. VRST 2012: 69-76 - [e1]Mark Billinghurst, Joseph J. LaViola Jr., Anatole Lécuyer:
IEEE Symposium on 3D User Interfaces 2012, 3DUI 2012, Costa Mesa, CA, USA, March 4-5, 2012. IEEE Computer Society 2012, ISBN 978-1-4673-1204-2 [contents] - [i4]Laurent George, Maud Marchal, Loeïz Glondu, Anatole Lécuyer:
Combining Brain-Computer Interfaces and Haptics: Detecting Mental Workload to Adapt Haptic Assistance. CoRR abs/1207.3351 (2012) - 2011
- [j14]Jozef Legény, Raquel Viciana-Abad, Anatole Lécuyer:
Navigating in Virtual Worlds Using a Self-Paced SSVEP-Based Brain-Computer Interface with Integrated Stimulation and Real-Time Feedback. Presence Teleoperators Virtual Environ. 20(6): 529-544 (2011) - [j13]Gabriel Cirio, Maud Marchal, Sébastien Hillaire, Anatole Lécuyer:
Six Degrees-of-Freedom Haptic Interaction with Fluids. IEEE Trans. Vis. Comput. Graph. 17(11): 1714-1727 (2011) - [c53]Maud Marchal, Julien Pettré, Anatole Lécuyer:
Joyman: A human-scale joystick for navigating in virtual worlds. 3DUI 2011: 19-26 - [c52]Jérôme Ardouin, Anatole Lécuyer, Maud Marchal, Éric Marchand:
Design and evaluation of methods to prevent frame cancellation in real-time stereoscopic rendering. 3DUI 2011: 95-98 - [c51]Taku Hachisu, Gabriel Cirio, Maud Marchal, Anatole Lécuyer, Hiroyuki Kajimoto:
Virtual chromatic percussions simulated by pseudo-haptic and vibrotactile feedback. Advances in Computer Entertainment Technology 2011: 20 - [c50]Nicolas Brodu, Fabien Lotte, Anatole Lécuyer:
Comparative study of band-power extraction techniques for Motor Imagery classification. CCMB 2011: 95-100 - [c49]Léo Terziman, Maud Marchal, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques. EGVE/EuroVR 2011: 55-58 - [c48]Laurent George, Fabien Lotte, Raquel Viciana-Abad, Anatole Lécuyer:
Using scalp electrical biosignals to control an object by concentration and relaxation tasks: Design and evaluation. EMBC 2011: 6299-6302 - [c47]Andreas Pusch, Anatole Lécuyer:
Pseudo-haptics: from the theoretical foundations to practical system design guidelines. ICMI 2011: 57-64 - [c46]Gabriel Cirio, Maud Marchal, Sébastien Hillaire, Anatole Lécuyer:
The Virtual Crepe Factory: 6DoF haptic interaction with fluids. SIGGRAPH Emerging Technologies 2011: 17 - [c45]Frank Steinicke, Mary C. Whitton, Anatole Lécuyer, Betty J. Mohler:
Perceptually inspired methods for naturally navigating virtual worlds. SIGGRAPH Asia Courses 2011: 18:1-18:193 - [c44]Julien Pettré, Orianne Siret, Maud Marchal, Jean-Baptiste de la Rivire, Anatole Lécuyer:
Joyman: an immersive and entertaining interface for virtual locomotion. SIGGRAPH Asia Emerging Technologies 2011: 22:1 - [c43]Laurent Aguerreche, Thierry Duval, Anatole Lécuyer:
Evaluation of a Reconfigurable Tangible Device for Collaborative Manipulation of Objects in Virtual Reality. TPCG 2011: 81-88 - [c42]Gabriel Cirio, Maud Marchal, Aurélien Le Gentil, Anatole Lécuyer:
"Tap, squeeze and stir" the virtual world: Touching the different states of matter through 6DoF haptic interaction. VR 2011: 123-126 - [i3]Laurent George, Laurent Bonnet, Anatole Lécuyer:
Freeze the BCI until the user is ready: a pilot study of a BCI inhibitor. CoRR abs/1111.1842 (2011) - [i2]Laurent George, Fabien Lotte, Raquel Viciana-Abad, Anatole Lécuyer:
Using Scalp Electrical Biosignals to Control an Object by Concentration and Relaxation Tasks: Design and Evaluation. CoRR abs/1111.5285 (2011) - 2010
- [j12]Sébastien Hillaire, Gaspard Breton, Nizar Ouarti, Rémi Cozot, Anatole Lécuyer:
Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications. Comput. Graph. Forum 29(6): 1830-1841 (2010) - [j11]Yann Renard, Fabien Lotte, Guillaume Gibert, Marco Congedo, Emmanuel Maby, Vincent Delannoy, Olivier Bertrand, Anatole Lécuyer:
OpenViBE: An Open-Source Software Platform to Design, Test, and Use Brain-Computer Interfaces in Real and Virtual Environments. Presence Teleoperators Virtual Environ. 19(1): 35-53 (2010) - [j10]Fabien Lotte, Aurélien van Langhenhove, Fabrice Lamarche, Thomas Ernest, Yann Renard, Bruno Arnaldi, Anatole Lécuyer:
Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands. Presence Teleoperators Virtual Environ. 19(1): 54-70 (2010) - [c41]Maud Marchal, Anatole Lécuyer, Gabriel Cirio, Laurent Bonnet, Mathieu Emily:
Walking up and down in immersive virtual worlds: Novel interactive techniques based on visual feedback. 3DUI 2010: 19-26 - [c40]Anatole Lécuyer, Marco Congedo, Edouard Gentaz, Olivier Joly, Sabine Coquillart:
Influence of Visual Feedback on Passive Tactile Perception of Speed and Spacing of Rotating Gratings. EuroHaptics (2) 2010: 73-78 - [c39]Ludovic Hoyet, Franck Multon, Taku Komura, Anatole Lécuyer:
Perception Based Real-Time Dynamic Adaptation of Human Motions. MIG 2010: 266-277 - [c38]Tony Regia-Corte, Maud Marchal, Anatole Lécuyer:
Can you stand on virtual grounds? A study on postural affordances in virtual reality. VR 2010: 207-210 - [c37]Léo Terziman, Maud Marchal, Mathieu Emily, Franck Multon, Bruno Arnaldi, Anatole Lécuyer:
Shake-your-head: revisiting walking-in-place for desktop virtual reality. VRST 2010: 27-34 - [c36]Ludovic Hoyet, Franck Multon, Anatole Lécuyer, Taku Komura:
Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. VRST 2010: 87-90 - [c35]Luca Turchet, Maud Marchal, Anatole Lécuyer, Rolf Nordahl, Stefania Serafin:
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR. VRST 2010: 139-142 - [c34]Sébastien Hillaire, Anatole Lécuyer, Tony Regia-Corte, Rémi Cozot, Jérôme Royan, Gaspard Breton:
A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments. VRST 2010: 191-198 - [c33]Laurent Aguerreche, Thierry Duval, Anatole Lécuyer:
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users. VRST 2010: 227-230
2000 – 2009
- 2009
- [j9]Anatole Lécuyer:
Simulating Haptic Feedback Using Vision: A Survey of Research and Applications of Pseudo-Haptic Feedback. Presence Teleoperators Virtual Environ. 18(1): 39-53 (2009) - [j8]Fabien Lotte, Anatole Lécuyer, Bruno Arnaldi:
FuRIA: an inverse solution based feature extraction algorithm using fuzzy set theory for brain-computer interfaces. IEEE Trans. Signal Process. 57(8): 3253-3263 (2009) - [c32]Fabien Lotte, Junya Fujisawa, Hideaki Touyama, Rika Ito, Michitaka Hirose, Anatole Lécuyer:
Towards ambulatory brain-computer interfaces: a pilot study with P300 signals. Advances in Computer Entertainment Technology 2009: 336-339 - [c31]Jean-Baptiste Sauvan, Anatole Lécuyer, Fabien Lotte, Géry Casiez:
A performance model of selection techniques for p300-based brain-computer interfaces. CHI 2009: 2205-2208 - [c30]Laurent Aguerreche, Thierry Duval, Anatole Lécuyer:
3-Hand Manipulation of Virtual Objects. EGVE/ICAT/EuroVR 2009: 153-156 - [c29]Zhan Gao, Anatole Lécuyer:
Path-planning and manipulation of nanotubes using visual and haptic guidance. VECIMS 2009: 1-5 - [c28]Jean Sreng, Anatole Lécuyer, Claude Andriot, Bruno Arnaldi:
Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations. VR 2009: 3-9 - [c27]Léo Terziman, Anatole Lécuyer, Sébastien Hillaire, Jan M. Wiener:
Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments? VR 2009: 131-134 - [c26]Sébastien Hillaire, Anatole Lécuyer, Gaspard Breton, Tony Regia-Corte:
Gaze behavior and visual attention model when turning in virtual environments. VRST 2009: 43-50 - [c25]Gabriel Cirio, Maud Marchal, Tony Regia-Corte, Anatole Lécuyer:
The magic barrier tape: a novel metaphor for infinite navigation in virtual worlds with a restricted walking workspace. VRST 2009: 155-162 - [i1]Anatole Lécuyer, Yann Renard:
OpenViBE: Open-Source Software for Brain-Computer Interfaces. ERCIM News 2009(78) (2009) - 2008
- [j7]Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez:
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. IEEE Computer Graphics and Applications 28(6): 47-55 (2008) - [j6]Anatole Lécuyer, Fabien Lotte, Richard B. Reilly, Robert Leeb, Michitaka Hirose, Mel Slater:
Brain-Computer Interfaces, Virtual Reality, and Videogames. Computer 41(10): 66-72 (2008) - [j5]Mingjun Zhong, Fabien Lotte, Mark A. Girolami, Anatole Lécuyer:
Classifying EEG for brain computer interfaces using Gaussian processes. Pattern Recognit. Lett. 29(3): 354-359 (2008) - [j4]Anatole Lécuyer, Jean-Marie Burkhardt, Chee-Hian Tan:
A study of the modification of the speed and size of the cursor for simulating pseudo-haptic bumps and holes. ACM Trans. Appl. Percept. 5(3): 14:1-14:21 (2008) - [c24]Jean Sreng, Anatole Lécuyer, Claude Andriot:
Using Vibration Patterns to Provide Impact Position Information in Haptic Manipulation of Virtual Objects. EuroHaptics 2008: 589-598 - [c23]Guillaume Millet, Anatole Lécuyer, Jean-Marie Burkhardt, D. Sinan Haliyo, Stephane Régnier:
Improving Perception and Understanding of Nanoscale Phenomena Using Haptics and Visual Analogy. EuroHaptics 2008: 847-856 - [c22]Fabien Lotte, Harold Mouchère, Anatole Lécuyer:
Pattern rejection strategies for the design of self-paced EEG-based Brain-Computer Interfaces. ICPR 2008: 1-5 - [c21]Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez:
Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. VR 2008: 47-50 - [c20]Lazar Bibin, Anatole Lécuyer, Jean-Marie Burkhardt, Alain Delbos, Madeleine Bonnet:
SAILOR: a 3-D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback. VRST 2008: 97-100 - [c19]Zhan Gao, Anatole Lécuyer:
A VR simulator for training and prototyping of telemanipulation of nanotubes. VRST 2008: 101-104 - 2007
- [j3]Lionel Dominjon, Jérôme Perret, Anatole Lécuyer:
Novel devices and interaction techniques for human-scale haptics. Vis. Comput. 23(4): 257-266 (2007) - [c18]Abdelmajid Kadri, Anatole Lécuyer, Jean-Marie Burkhardt:
The Visual Appearance of User's Avatar Can Influence the Manipulation of Both Real Devices and Virtual Objects. 3DUI 2007: 11 - [c17]Abdelmajid Kadri, Anatole Lécuyer, Jean-Marie Burkhardt, Simon Richir:
The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in Virtual Environments. VR 2007: 291-292 - [c16]Anatole Lécuyer, Matthias Harders, Günter Niemeyer, Lynette A. Jones, Miguel A. Otaduy, Dinesh K. Pai:
Tutorial 3: Integration of Haptics in Virtual Environments - A Perception-Based Approach. VR 2007: 320 - [c15]Jean Sreng, Florian Bergez, Jérémie Legarrec, Anatole Lécuyer, Claude Andriot:
Using an event-based approach to improve the multimodal rendering of 6DOF virtual contact. VRST 2007: 165-173 - [c14]Sébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez:
Depth-of-field blur effects for first-person navigation in virtual environments. VRST 2007: 203-206 - 2006
- [j2]Marco Congedo, Anatole Lécuyer, Edouard Gentaz:
The Influence of Spatial Delocation on Perceptual Integration of Vision and Touch. Presence Teleoperators Virtual Environ. 15(3): 353-357 (2006) - [j1]Jean Sreng, Anatole Lécuyer, Christine Mégard, Claude Andriot:
Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations. IEEE Trans. Vis. Comput. Graph. 12(5): 1013-1020 (2006) - [c13]Thierry Duval, Anatole Lécuyer, Sébastien Thomas:
SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments. 3DUI 2006: 69-72 - [c12]Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Simon Richir:
A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace. Computer Graphics International 2006: 288-299 - [c11]Anatole Lécuyer, Jean-Marie Burkhardt, Jean-Marie Henaff, Stéphane Donikian:
Camera Motions Improve the Sensation of Walking in Virtual Environments. VR 2006: 11-18 - [c10]Lionel Dominjon, Simon Richir, Anatole Lécuyer, Jean-Marie Burkhardt:
Haptic Hybrid Rotations: Overcoming Hardware Angular Limitations of Force-Feedback Devices. VR 2006: 167-174 - 2005
- [c9]Anatole Lécuyer, Jean-Marie Burkhardt, Jildaz Le Biller, Marco Congedo:
"A4": A Technique to Improve Perception of Contacts with Under-Actuated Haptic Devices in Virtual Reality. WHC 2005: 316-322 - [c8]Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Guillermo Andrade-Barroso, Simon Richir:
The "Bubble" Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace. WHC 2005: 639-640 - [c7]Lionel Dominjon, Anatole Lécuyer, Jean-Marie Burkhardt, Paul Richard, Simon Richir:
Influence of Color/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments. VR 2005: 19-25 - [c6]Franck Crison, Anatole Lécuyer, Daniel Mellet d'Huart, Jean-Marie Burkhardt, Georges Michel, Jean-Louis Dautin:
Virtual Technical Trainer: Learning How to Use Milling Machines with Multi-Sensory Feedback in Virtual Reality. VR 2005: 139-145 - 2004
- [c5]Anatole Lécuyer, Jean-Marie Burkhardt, Laurent Étienne:
Feeling bumps and holes without a haptic interface: the perception of pseudo-haptic textures. CHI 2004: 239-246 - [c4]Anatole Lécuyer, Manuel Vidal, Olivier Joly, Christine Mégard, Alain Berthoz:
Can Haptic Feedback Improve the Perception of Self-Motion in Virtual Reality? HAPTICS 2004: 208-215 - 2003
- [c3]Anatole Lécuyer, Pascal Mobuchon, Christine Mégard, Jérôme Perret, Claude Andriot, Jean-Pierre Colinot:
HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments. VR 2003: 251-258 - 2001
- [c2]Anatole Lécuyer, Jean-Marie Burkhardt, Sabine Coquillart, Philippe Coiffet:
"Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System. VR 2001: 115-122 - 2000
- [c1]Anatole Lécuyer, Sabine Coquillart, Abderrahmane Kheddar, Paul Richard, Philippe Coiffet:
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback? VR 2000: 83-90
Coauthor Index
aka: Ferran Argelaguet-Sanz
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.
Unpaywalled article links
Add open access links from to the list of external document links (if available).
Privacy notice: By enabling the option above, your browser will contact the API of unpaywall.org to load hyperlinks to open access articles. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Unpaywall privacy policy.
Archived links via Wayback Machine
For web page which are no longer available, try to retrieve content from the of the Internet Archive (if available).
Privacy notice: By enabling the option above, your browser will contact the API of archive.org to check for archived content of web pages that are no longer available. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Internet Archive privacy policy.
Reference lists
Add a list of references from , , and to record detail pages.
load references from crossref.org and opencitations.net
Privacy notice: By enabling the option above, your browser will contact the APIs of crossref.org, opencitations.net, and semanticscholar.org to load article reference information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the Crossref privacy policy and the OpenCitations privacy policy, as well as the AI2 Privacy Policy covering Semantic Scholar.
Citation data
Add a list of citing articles from and to record detail pages.
load citations from opencitations.net
Privacy notice: By enabling the option above, your browser will contact the API of opencitations.net and semanticscholar.org to load citation information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the OpenCitations privacy policy as well as the AI2 Privacy Policy covering Semantic Scholar.
OpenAlex data
Load additional information about publications from .
Privacy notice: By enabling the option above, your browser will contact the API of openalex.org to load additional information. Although we do not have any reason to believe that your call will be tracked, we do not have any control over how the remote server uses your data. So please proceed with care and consider checking the information given by OpenAlex.
last updated on 2024-10-07 22:07 CEST by the dblp team
all metadata released as open data under CC0 1.0 license
see also: Terms of Use | Privacy Policy | Imprint