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VRST 2010: Hong Kong, China
- George Baciu, Rynson W. H. Lau, Ming C. Lin, Taku Komura, Qunsheng Peng:

Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2010, Hong Kong, China, November 22-24, 2010. ACM 2010, ISBN 978-1-4503-0441-2
Augmented reality
- Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klaus H. Hinrichs, Markus Lappe:

Augmentation techniques for efficient exploration in head-mounted display environments. 11-18 - Andrei Sherstyuk, Dale Vincent, Kin Lik Wang:

Making first steps in VR: monitoring user progress in virtual travel. 19-26 - Léo Terziman, Maud Marchal, Mathieu Emily, Franck Multon

, Bruno Arnaldi, Anatole Lécuyer:
Shake-your-head: revisiting walking-in-place for desktop virtual reality. 27-34 - Jan Herling, Wolfgang Broll:

An adaptive training-free feature tracker for mobile phones. 35-42 - Andrei Sherstyuk, Andrei State:

Dynamic eye convergence for head-mounted displays. 43-46 - Bernhard Spanlang

, Jean-Marie Normand
, Elias Giannopoulos, Mel Slater
:
A first person avatar system with haptic feedback. 47-50 - Yoshifumi Kitamura

, Tetsuya Kikukawa, Satoshi Mieda, Yutaka Kunita, Megumi Isogai, Hideaki Kimata:
Image-based 3D telecopier: a system for sharing a 3D object by multiple groups of people at remote locations. 51-54
Modeling and simulations
- Wingo Sai-Keung Wong, Cheng-Min Liu, George Baciu

, Chiao-Chin Yeh:
Robust continuous collision detection for deformable objects. 55-62 - René Weller, Mikel Sagardia, David Mainzer, Thomas Hulin, Gabriel Zachmann

, Carsten Preusche:
A benchmarking suite for 6-DOF real time collision response algorithms. 63-70 - Akinobu Maejima, Hiroto Yarimizu, Hiroyuki Kubo

, Shigeo Morishima
:
Automatic generation of head models and facial animations considering personal characteristics. 71-78 - Chen Tang, Sheng Li, Guoping Wang:

Reduced deforming filter culling for fast continuous collision detection. 79-82 - Meng Yang, Meng-Cheng Huang, Gang Yang, Enhua Wu:

Physically-based animation for realistic interactions between tree branches and raindrops. 83-86 - Ludovic Hoyet, Franck Multon

, Anatole Lécuyer, Taku Komura:
Can we distinguish biological motions of virtual humans?: perceptual study with captured motions of weight lifting. 87-90
Poster session 1
- Yong Hu, Yue Qi, Fangyang Shen:

Modeling spatially-varying reflectance based on Kernel Nyström. 91-92 - Bin Sheng, Hanqiu Sun:

Efficient deformable geometry image-maps. 93-94 - Xin Lian, Qingmin Liao:

Locating human hands for real-time pose estimation from monocular video. 95-96 - Phattanapon Rhienmora

, Kugamoorthy Gajananan, Peter Haddawy
, Matthew N. Dailey
, Siriwan Suebnukarn
:
Augmented reality haptics system for dental surgical skills training. 97-98 - Bo Peng, Kok-Lim Low, Thai-Duong Hoang:

Real-time CSG rendering using fragment sort. 99-100 - Thai-Duong Hoang, Kok-Lim Low:

Multi-resolution screen-space ambient occlusion. 101-102
Interactions
- Jean-Luc Lugrin, Marc Cavazza

, David Pizzi, Thurid Vogt, Elisabeth André
:
Exploring the usability of immersive interactive storytelling. 103-110 - Anthony Martinet, Géry Casiez

, Laurent Grisoni:
The effect of DOF separation in 3D manipulation tasks with multi-touch displays. 111-118 - Stephen DiVerdi, Aravind Krishnaswamy, Sunil Hadap:

Industrial-strength painting with a virtual bristle brush. 119-126 - Jiahua Zhang, George Baciu

, Shuang Liang
, Cheng Liang:
A creative try: composing weaving patterns by playing on a multi-input device. 127-130 - Manuel Veit, Antonio Capobianco, Dominique Bechmann:

Dynamic decomposition and integration of degrees of freedom for 3-D positioning. 131-134 - Masahiro Toyoura

, Tatsuya Shono, Xiaoyang Mao
:
BioMetal glove. 135-138 - Luca Turchet

, Maud Marchal, Anatole Lécuyer, Rolf Nordahl
, Stefania Serafin
:
Influence of auditory and visual feedback for perceiving walking over bumps and holes in desktop VR. 139-142
Rendering and visualization
- Daniel Knoblauch, Falko Kuester:

Region-of-interest volumetric visual hull refinement. 143-150 - Cheng Liang, George Baciu

, Jiahua Zhang, Eddie C. L. Chan, Guiqing Li:
Footprint-profile sweep surface: a flexible method for realtime generation and rendering of massive urban buildings. 151-158 - Behzad Sajadi, Aditi Majumder:

Automatic registration of multiple projectors on swept surfaces. 159-166 - Jiazhou Chen, Xavier Granier

, Naiyang Lin, Qunsheng Peng:
On-line visualization of underground structures using context features. 167-170 - Robert Kooima, Andrew Prudhomme, Jürgen P. Schulze, Daniel J. Sandin, Thomas A. DeFanti:

A multi-viewer tiled autostereoscopic virtual reality display. 171-174
Poster session 2
- Meiling Shi, Lei Yang, Guoqin Peng, Dan Xu

:
A content-aware image resizing method with prominent object size adjusted. 175-176 - Jie Zhang, Changwen Zheng, Pin Lv, Xiaohui Hu:

Implicit restricted quadtree based visualization of large scale terrain. 177-178 - Yasser A. Bamarouf, Shamus P. Smith

:
Evaluating virtual weights for haptically enabled online shopping. 179-180 - Jean Simard, Mehdi Ammi, Malika Auvray

:
Closely coupled collaboration for search tasks. 181-182
Human factors and collaborative virtual environments (part 1)
- Ioannis Karamouzas, Mark H. Overmars:

Simulating the local behaviour of small pedestrian groups. 183-190 - Sébastien Hillaire, Anatole Lécuyer, Tony Regia-Corte, Rémi Cozot, Jérôme Royan, Gaspard Breton:

A real-time visual attention model for predicting gaze point during first-person exploration of virtual environments. 191-198 - Qin Gu, Chang Yun, Zhigang Deng

:
Perceiving motion transitions in pedestrian crowds. 199-202
Human factors and collaborative virtual environments (part 2)
- Yunhua Deng, Rynson W. H. Lau

:
Heat diffusion based dynamic load balancing for distributed virtual environments. 203-210 - Arindam Dey

, Andrew Cunningham
, Christian Sandor
:
Evaluating depth perception of photorealistic mixed reality visualizations for occluded objects in outdoor environments. 211-218 - Thanh-Hai Trinh, Ronan Querrec, Pierre De Loor, Pierre Chevaillier:

Ensuring semantic spatial constraints in virtual environments using UML/OCL. 219-226 - Laurent Aguerreche, Thierry Duval

, Anatole Lécuyer:
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users. 227-230 - Tianlu Mao, Hao Jiang, Jian Li, Yanfeng Zhang, Shihong Xia, Zhaoqi Wang:

Parallelizing continuum crowds. 231-234

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