


default search action
Presence: Teleoperators and Virtual Environments, Volume 20
Volume 20, Number 1, February 2011
- Franck Multon, Richard Kulpa, Benoit Bideau:
Special Issue: Virtual Reality and Sports Guest Editors' Introduction. iii-iv - Daniel Mestre, Christophe Maïano, Virginie Dagonneau, Charles-Symphorien Mercier:
Does Virtual Reality Enhance Exercise Performance, Enjoyment, and Dissociation? An Exploratory Study on a Stationary Bike Apparatus. 1-14 - Roland Sigrist, Jürg Schellenberg, Georg Rauter
, Simon Broggi, Robert Riener
, Peter Wolf:
Visual and Auditory Augmented Concurrent Feedback in a Complex Motor Task. 15-32 - Emanuele Ruffaldi
, Alessandro Filippeschi
, Carlo Alberto Avizzano
, Benoît G. Bardy, Daniel Gopher, Massimo Bergamasco
:
Feedback, Affordances, and Accelerators for Training Sports in Virtual Environments. 33-46 - Stefan de Groot, Joost C. F. de Winter
, Max Mulder
, Peter A. Wieringa:
Car Racing in a Simulator: Validation and Assessment of Brake Pedal Stiffness. 47-61 - Daniel L. Eaves
, Gavin Breslin
, Paul van Schaik, Emma Robinson, Iain R. Spears
:
The Short-Term Effects of Real-Time Virtual Reality Feedback on Motor Learning in Dance. 62-77 - Samantha L. Finkelstein, Andrea Nickel, Zachary Lipps, Tiffany Barnes, Zachary Wartell, Evan A. Suma:
Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame. 78-92 - Frank T. J. M. Zaal, Reinoud J. Bootsma
:
Virtual Reality as a Tool for the Study of Perception-Action: The Case of Running to Catch Fly Balls. 93-103
Volume 20, Number 2, April 2011
- Seung-A. Annie Jin:
"It Feels Right. Therefore, I Feel Present and Enjoy": The Effects of Regulatory Fit and the Mediating Roles of Social Presence and Self-Presence in Avatar-Based 3D Virtual Environments. 105-116 - Stefan de Groot, Joost C. F. de Winter
, Max Mulder
, Peter A. Wieringa:
Nonvestibular Motion Cueing in a Fixed-Base Driving Simulator: Effects on Driver Braking and Cornering Performance. 117-142 - B. J. Correia Grácio, Mark Wentink, Ana Rita Valente Pais, M. M. van Paassen
, Max Mulder
:
Driver Behavior Comparison Between Static and Dynamic Simulation for Advanced Driving Maneuvers. 143-161 - Lena Geiger, Michael Popp, Berthold Färber:
Validation of a Testbed as a Screening Tool for Telepresence Systems in Terms of Fine-Motor Performance. 162-172 - Daniela Feth, Raphaela Groten, Angelika Peer
, Martin Buss:
Haptic Human-Robot Collaboration: Comparison of Robot Partner Implementations in Terms of Human-Likeness and Task Performance. 173-189
Volume 20, Number 3, June 2011
- Behzad Khademian, Jacob Apkarian, Keyvan Hashtrudi-Zaad:
Assessment of Environmental Effects on Collaborative Haptic Guidance. 191-206 - Doruk Senkal, Hakan Gurocak, E. Ilhan Konukseven
:
Passive Haptic Interface with MR-Brakes for Dental Implant Surgery. 207-222 - Aaron Gardony, Tad T. Brunyé, Caroline R. Mahoney, Holly A. Taylor:
Affective States Influence Spatial Cue Utilization during Navigation. 223-240 - Ludovic Hamon, Philippe Lucidarme, Emmanuelle Richard, Paul Richard:
Virtual Reality and Programming by Demonstration: Teaching a Robot to Grasp a Dynamic Object by the Generalization of Human Demonstrations. 241-253 - Abdeldjallil Naceri, Ryad Chellali, Thierry Hoinville:
Depth Perception Within Peripersonal Space Using Head-Mounted Display. 254-272 - Beatriz Rey, Vera Parkhutik, José Tembl, Mariano Alcañiz Raya
:
Breaks in Presence in Virtual Environments: An Analysis of Blood Flow Velocity Responses. 273-286
Volume 20, Number 4, August 2011
- Suvranu De
, Dhanannjay Deo, Ganesh Sankaranarayanan
, Venkata Sreekanth Arikatla:
A Physics-Driven Neural Networks-Based Simulation System (PhyNNeSS) for Multimodal Interactive Virtual Environments Involving Nonlinear Deformable Objects. 289-308 - Rory McGloin, Kirstie M. Farrar, Marina Krcmar:
The Impact of Controller Naturalness on Spatial Presence, Gamer Enjoyment, and Perceived Realism in a Tennis Simulation Video Game. 309-324 - Mattias Wallergård, Peter Jönsson, Kai Österberg, Gerd Johansson, Björn Karlson:
A Virtual Reality Version of the Trier Social Stress Test: A Pilot Study. 325-336 - Seokhee Jeon, Seungmoon Choi
:
Real Stiffness Augmentation for Haptic Augmented Reality. 337-370 - Zheng Wang
, Elias Giannopoulos, Mel Slater
, Angelika Peer
, Martin Buss:
Handshake: Realistic Human-Robot Interaction in Haptic Enhanced Virtual Reality. 371-392
Volume 20, Number 5, October 2011
- Stacy Marsella, Norman I. Badler:
Special Section: Intelligent Virtual Agents Guest Editors' Introduction. iii-iv - Cameron G. Smith, Nigel T. Crook
, Simon Dobnik, Daniel Charlton, Johan Boye, Stephen G. Pulman, Raúl Santos de la Cámara, Markku Turunen
, David Benyon, Jay Bradley, Björn Gambäck
, Preben Hansen
, Oli H. Mival, Nick Webb, Marc Cavazza
:
Interaction Strategies for an Affective Conversational Agent. 395-411 - Mark ter Maat, Khiet P. Truong, Dirk Heylen:
How Agents' Turn-Taking Strategies Influence Impressions and Response Behaviors. 412-430 - Virginie Demeure, Radoslaw Niewiadomski
, Catherine Pelachaud:
How Is Believability of a Virtual Agent Related to Warmth, Competence, Personification, and Embodiment? 431-448 - Celso M. de Melo, Peter J. Carnevale, Jonathan Gratch:
The Impact of Emotion Displays in Embodied Agents on Emergence of Cooperation with People. 449-465 - Lindsay O. Long, Joshua A. Gomer, Jessica T. Wong, Christopher C. Pagano:
Visual Spatial Abilities in Uninhabited Ground Vehicle Task Performance During Teleoperation and Direct Line of Sight. 466-479 - Emanuele Ruffaldi
, Paolo Tripicchio
, Carlo Alberto Avizzano
, Massimo Bergamasco
:
Haptic Rendering of Juggling with Encountered Type Interfaces. 480-501 - Rod McCall:
Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution. 502
Volume 20, Number 6, December 2011
- Andrew J. Doxon, David E. Johnson, Hong Z. Tan
, William R. Provancher:
Force and Contact Location Shading Methods for Use Within Two- and Three-Dimensional Polygonal Environments. 505-528 - Jozef Legény, Raquel Viciana-Abad
, Anatole Lécuyer:
Navigating in Virtual Worlds Using a Self-Paced SSVEP-Based Brain-Computer Interface with Integrated Stimulation and Real-Time Feedback. 529-544 - Richard Hau Yue So
, W. S. Wong, Romeo Yip, Andrew K. C. Lam, Patrick Ting
:
Benefits of Matching Accommodative Demands to Vergence Demands in a Binocular Head-Mounted Display: A Study on Stereo Fusion Times. 545-558 - Holger Regenbrecht, Elizabeth Franz, Graham McGregor, Brian Dixon, Simon Hoermann
:
Beyond the Looking Glass: Fooling the Brain with the Augmented Mirror Box. 559-576 - Patrick J. Grabowski, Drew N. Rutherford, Andrea H. Mason:
Modeling Prehension for Physical Collaboration in Virtual Environments. 577-590 - Daniel M. Shafer
, Corey P. Carbonara, Lucy Popova:
Spatial Presence and Perceived Reality as Predictors of Motion-Based Video Game Enjoyment. 591-619

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.