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Hai-Ning Liang
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2020 – today
- 2023
- [j33]Ilesanmi Olade, Hai-Ning Liang, Charles Fleming:
Story-based authentication for mobile devices using semantically-linked images. Int. J. Hum. Comput. Stud. 171: 102967 (2023) - 2022
- [j32]Nilufar Baghaei, Hai-Ning Liang, Mark Billinghurst
, John A. Naslund, Oyewole Oyekoya:
Editorial: Virtual Reality and Mental Health: Opportunities to Advance Research and Practice. Frontiers Virtual Real. 3: 838036 (2022) - [j31]Jialin Wang, Rongkai Shi
, Zehui Xiao, Xueying Qin, Hai-Ning Liang:
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games. Proc. ACM Comput. Graph. Interact. Tech. 5(1): 7:1-7:15 (2022) - [j30]Mengqi Jiang
, Vijayakumar Nanjappan, Hai-Ning Liang, Martijn ten Bhömer:
GesFabri: Exploring Affordances and Experience of Textile Interfaces for Gesture-based Interaction. Proc. ACM Hum. Comput. Interact. 6(EICS): 168:1-168:23 (2022) - [j29]Yiming Luo
, Jialin Wang, Rongkai Shi
, Hai-Ning Liang
, Shan Luo
:
In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles. IEEE Trans. Haptics 15(1): 79-84 (2022) - [c92]Leonardo Angelini, Massimo Mecella, Hai-Ning Liang, Maurizio Caon, Elena Mugellini, Omar Abou Khaled, Danilo Bernardini:
Towards an Emotionally Augmented Metaverse: a Framework for Recording and Analysing Physiological Data and User Behaviour. AH 2022: 3:1-3:5 - [c91]Hao Chen, Rongkai Shi
, Diego Monteiro, Nilufar Baghaei, Hai-Ning Liang:
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames. CoG 2022: 80-87 - [c90]Xian Wang, Diego Monteiro, Lik-Hang Lee, Pan Hui, Hai-Ning Liang:
VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism. HAPTICS 2022: 1-7 - [c89]Fengze Li, Jieming Ma, Zhongbei Tian, Ji Ge, Hai-Ning Liang, Yungang Zhang, Tianxi Wen:
Mirror-Yolo: A Novel Attention Focus, Instance Segmentation and Mirror Detection Model. ICFSP 2022: 76-80 - [c88]Ali Neshati
, Aaron Salo, Shariff A. M. Faleel
, Ziming Li, Hai-Ning Liang
, Celine Latulipe
, Pourang Irani
:
EdgeSelect: Smartwatch Data Interaction with Minimal Screen Occlusion. ICMI 2022: 288-298 - [c87]Yuanyuan Xu, Mengjie Huang, Massimo Imparato, Rui Yang
, Hai-Ning Liang:
Work-in-Progress - Towards an AR Materials Library for Design and Engineering Education. iLRN 2022: 1-3 - [c86]Ziming Li, Yiming Luo, Jialin Wang, Yushan Pan, Lingyun Yu, Hai-Ning Liang:
Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality. IMET 2022: 1-8 - [c85]Vibhav Chitale, Daniel Playne, Hai-Ning Liang, Nilufar Baghaei:
Virtual Reality Data for Predicting Mental Health Conditions. ISMAR Adjunct 2022: 6-8 - [c84]Xuanru Meng, Wenge Xu, Hai-Ning Liang:
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays. ISMAR 2022: 74-81 - [c83]Lixiang Zhao, Nieyu Cao, Shuqi He, Hai-Ning Liang, Lingyun Yu:
L-WiM: Collaborative Exploration in Immersive Environments. ISMAR Adjunct 2022: 118-123 - [c82]Wenge Xu, Xuanru Meng, Kangyou Yu, Sayan Sarcar, Hai-Ning Liang:
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays. ISMAR 2022: 131-140 - [c81]Ningning Xu, Yue Li, Jie Lin, Lingyun Yu, Hai-Ning Liang:
User Retention of Mobile Augmented Reality for Cultural Heritage Learning. ISMAR Adjunct 2022: 447-452 - [c80]Yihan Hou, Yu Liu, He Wang, Zhichao Zhang, Yue Li, Hai-Ning Liang, Lingyun Yu:
DARC: A Visual Analytics System for Multivariate Applicant Data Aggregation, Reasoning and Comparison. PG (Short Papers, Posters, and Work-in-Progress Papers) 2022: 57-62 - [c79]Rongkai Shi
, Jialin Zhang
, Wolfgang Stuerzlinger
, Hai-Ning Liang
:
Group-based Object Alignment in Virtual Reality Environments. SUI 2022: 2:1-2:11 - [c78]Anil Ufuk Batmaz
, Kangyou Yu
, Hai-Ning Liang
, Wolfgang Stuerzlinger
:
Improving Effective Throughput Performance using Auditory Feedback in Virtual Reality. SUI 2022: 18:1-18:11 - [c77]Jialin Wang, Rongkai Shi
, Zehui Xiao, Xueying Qin, Hai-Ning Liang:
Resolution Tradeoff in Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games. VR Workshops 2022: 542-543 - [c76]Yiming Luo, Jialin Wang, Yushan Pan, Shan Luo, Pourang Irani, Hai-Ning Liang:
Teleoperation of a Fast Omnidirectional Unmanned Ground Vehicle in the Cyber-Physical World via a VR Interface. VRCAI 2022: 26:1-26:8 - [c75]Chaoyi Liu, Rongkai Shi, Nan Xiang, Jieming Ma, Hai-Ning Liang:
A Low-cost Efficient Approach to Synchronize Real-world and Virtual-world Objects in VR via In-built Cameras. VRCAI 2022: 32:1-32:8 - [c74]Xinyi Liu, Xuanru Meng, Becky Spittle, Wenge Xu, BoYu Gao, Hai-Ning Liang:
Exploring Text Selection in Augmented Reality Systems. VRCAI 2022: 35:1-35:8 - [e1]Mohamed-Amine Choukou, Hai-Ning Liang, Seyed Farokh Atashzar, Jean-Marc Seigneur:
AH 2022: 13th Augmented Human International Conference, Winnipeg, MB, Canada, May 26 - 27, 2022. ACM 2022, ISBN 978-1-4503-9659-2 [contents] - [i30]Yiming Luo, Jialin Wang, Rongkai Shi, Hai-Ning Liang, Shan Luo:
In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles. CoRR abs/2201.03036 (2022) - [i29]Xian Wang, Diego Monteiro, Lik-Hang Lee, Pan Hui, Hai-Ning Liang:
VibroWeight: Simulating Weight and Center of Gravity Changes of Objects in Virtual Reality for Enhanced Realism. CoRR abs/2201.07078 (2022) - [i28]Fengze Li, Jieming Ma, Zhongbei Tian, Ji Ge, Hai-Ning Liang, Yungang Zhang, Tianxi Wen:
Mirror-Yolo: An attention-based instance segmentation and detection model for mirrors. CoRR abs/2202.08498 (2022) - [i27]Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang:
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games. CoRR abs/2203.12294 (2022) - [i26]Hao Chen, Rongkai Shi, Diego Monteiro, Nilufar Baghaei, Hai-Ning Liang:
VRCockpit: Mitigating Simulator Sickness in VR Games Using Multiple Egocentric 2D View Frames. CoRR abs/2205.07041 (2022) - [i25]Ziming Li, Yiming Luo, Jialin Wang, Yushan Pan, Lingyun Yu, Hai-Ning Liang:
Collaborative Remote Control of Unmanned Ground Vehicles in Virtual Reality. CoRR abs/2208.11294 (2022) - [i24]Wenge Xu, Xuanru Meng, Kangyou Yu, Sayan Sarcar, Hai-Ning Liang:
Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays. CoRR abs/2209.06498 (2022) - [i23]Xuanru Meng, Wenge Xu, Hai-Ning Liang:
An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays. CoRR abs/2209.06825 (2022) - [i22]Chengkai Yu, Charles Fleming, Hai-Ning Liang:
Scale Invariant Privacy Preserving Video via Wavelet Decomposition. CoRR abs/2211.03690 (2022) - [i21]Xinyi Liu, Xuanru Meng, Becky Spittle, Wenge Xu, BoYu Gao, Hai-Ning Liang:
Exploring Text Selection in Augmented Reality Systems. CoRR abs/2212.14336 (2022) - 2021
- [j28]Rongkai Shi
, Hai-Ning Liang, Yu Wu, Difeng Yu, Wenge Xu
:
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game. Proc. ACM Comput. Graph. Interact. Tech. 4(1): 8:1-8:16 (2021) - [j27]Mengqi Jiang
, Vijayakumar Nanjappan
, Martijn ten Bhömer, Hai-Ning Liang
:
On the Use of Movement-Based Interaction with Smart Textiles for Emotion Regulation. Sensors 21(3): 990 (2021) - [j26]Lei Chen
, Hai-Ning Liang
, Jialin Wang, Yuanying Qu
, Yong Yue
:
On the Use of Large Interactive Displays to Support Collaborative Engagement and Visual Exploratory Tasks. Sensors 21(24): 8403 (2021) - [c73]Huawei Tu, Jin Huang, Hai-Ning Liang, Richard Skarbez
, Feng Tian, Henry Been-Lirn Duh
:
Distractor Effects on Crossing-Based Interaction. CHI 2021: 192:1-192:13 - [c72]Wenge Xu
, Hai-Ning Liang, Kangyou Yu, Nilufar Baghaei:
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. CHI 2021: 439:1-439:14 - [c71]Difeng Yu, Xueshi Lu, Rongkai Shi, Hai-Ning Liang, Tilman Dingler, Eduardo Velloso, Jorge Gonçalves:
Gaze-Supported 3D Object Manipulation in Virtual Reality. CHI 2021: 734:1-734:13 - [c70]Yilin Liu, Yiming Lin, Rongkai Shi
, Yiming Luo, Hai-Ning Liang:
RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics. CHI PLAY 2021: 326-332 - [c69]Xiang Li, Xiaohang Tang, Xin Tong, Rakesh Patibanda, Florian 'Floyd' Mueller, Hai-Ning Liang:
Myopic Bike and Say Hi: Games for Empathizing with The Myopic. CHI PLAY 2021: 333-338 - [c68]Diego Monteiro, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub:
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. CoG 2021: 1-8 - [c67]Yiwen Zhang, Diego Monteiro, Hai-Ning Liang, Jieming Ma, Nilufar Baghaei:
Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games. CoG 2021: 1-5 - [c66]Nilufar Baghaei, Lehan Stemmet, Imran Khaliq
, Atefeh Ahmadi, Ilona Halim, Hai-Ning Liang, Wenge Xu, Mark Billinghurst
, Richard Porter:
Designing Individualised Virtual Reality Applications for Supporting Depression: A Feasibility Study. EICS 2021: 6-11 - [c65]Diego Monteiro, Hai-Ning Liang, Xian Wang, Wenge Xu, Huawei Tu:
Design and Development of a Low-cost Device for Weight and Center of Gravity Simulation in Virtual Reality. ICMI 2021: 453-460 - [c64]Yue Li
, Lingyun Yu, Hai-Ning Liang:
CubeMuseum: An Augmented Reality Prototype of Embodied Virtual Museum. ISMAR Adjunct 2021: 13-17 - [c63]Nilufar Baghaei, Atefeh Ahmadi, Imran Khaliq
, Hai-Ning Liang:
Individualised Virtual Reality for Supporting Depression: Feedback from Mental Health Professionals. ISMAR Adjunct 2021: 63-67 - [c62]Rongkai Shi
, Nan Zhu, Hai-Ning Liang, Shengdong Zhao:
Exploring Head-based Mode-Switching in Virtual Reality. ISMAR 2021: 118-127 - [c61]Diego Monteiro, Hai-Ning Liang, Xiaohang Tang, Pourang Irani:
Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games. ISMAR 2021: 138-146 - [c60]Yiming Luo, Jialin Wang, Hai-Ning Liang, Shan Luo, Eng Gee Lim:
Monoscopic vs. Stereoscopic Views and Display Types in the Teleoperation of Unmanned Ground Vehicles for Object Avoidance. RO-MAN 2021: 418-425 - [c59]Lei Chen, Yilin Liu, Yue Li, Lingyun Yu, BoYu Gao, Maurizio Caon, Yong Yue
, Hai-Ning Liang:
Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration. SUI 2021: 12:1-12:12 - [c58]Xueshi Lu, Difeng Yu, Hai-Ning Liang, Jorge Gonçalves:
iText: Hands-free Text Entry on an Imaginary Keyboard for Augmented Reality Systems. UIST 2021: 815-825 - [i20]Wenge Xu, Hai-Ning Liang, Kangyou Yu, Nilufar Baghaei:
Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames. CoRR abs/2101.06120 (2021) - [i19]Rongkai Shi, Hai-Ning Liang, Yu Wu, Difeng Yu, Wenge Xu:
Virtual Reality Sickness Mitigation Methods: A Comparative Study in a Racing Game. CoRR abs/2103.05200 (2021) - [i18]Diego Monteiro, Xian Wang, Hai-Ning Liang, Yiyu Cai:
Spatial Knowledge Acquisition in Virtual and Physical Reality: A Comparative Evaluation. CoRR abs/2104.07624 (2021) - [i17]Yiming Luo, Jialin Wang, Hai-Ning Liang, Shan Luo, Eng Gee Lim:
Monoscopic vs. Stereoscopic Views and Display Types in the Teleoperation of Unmanned Ground Vehicles for Object Avoidance. CoRR abs/2107.05194 (2021) - [i16]Diego Monteiro, Hao Chen, Hai-Ning Liang, Huawei Tu, Henry Dub:
Evaluating Performance and Gameplay of Virtual Reality Sickness Techniques in a First-Person Shooter Game. CoRR abs/2107.08432 (2021) - [i15]Yiwen Zhang, Diego Monteiro, Hai-Ning Liang, Jieming Ma, Nilufar Baghaei:
Effect of Input-output Randomness on Gameplay Satisfaction in Collectable Card Games. CoRR abs/2107.08437 (2021) - [i14]Rongkai Shi, Nan Zhu, Hai-Ning Liang, Shengdong Zhao:
Exploring Head-based Mode-Switching in Virtual Reality. CoRR abs/2108.05538 (2021) - [i13]Diego Monteiro, Hai-Ning Liang, Xiaohang Tang, Pourang Irani:
Using Trajectory Compression Rate to Predict Changes in Cybersickness in Virtual Reality Games. CoRR abs/2108.09538 (2021) - [i12]Xiang Li, Xiaohang Tang, Xin Tong, Rakesh Patibanda, Florian 'Floyd' Mueller, Hai-Ning Liang:
Myopic Bike and Say Hi: Games for Empathizing with The Myopic. CoRR abs/2109.05292 (2021) - [i11]Yilin Liu, Yiming Lin, Rongkai Shi, Yiming Luo, Hai-Ning Liang:
RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics. CoRR abs/2109.14185 (2021) - [i10]Lei Chen, Yilin Liu, Yue Li, Lingyun Yu, BoYu Gao, Maurizio Caon, Yong Yue, Hai-Ning Liang:
Effect of Visual Cues on Pointing Tasks in Co-located Augmented Reality Collaboration. CoRR abs/2110.04045 (2021) - 2020
- [j25]Lei Chen, Hai-Ning Liang
, Feiyu Lu
, Konstantinos Papangelis, Ka Lok Man, Yong Yue
:
Collaborative behavior, performance and engagement with visual analytics tasks using mobile devices. Hum. centric Comput. Inf. Sci. 10: 47 (2020) - [j24]Hai-Ning Liang
, Charles Fleming, Ka Lok Man:
Personal Mobile devices at work: factors affecting the adoption of security mechanisms. Multim. Tools Appl. 79(23-24): 16113-16126 (2020) - [j23]Yihong Wang, Konstantinos Papangelis, Ioanna Lykourentzou, Hai-Ning Liang, Irwyn Sadien, Evangelia Demerouti, Vassilis-Javed Khan:
In Their Shoes: A Structured Analysis of Job Demands, Resources, Work Experiences, and Platform Commitment of Crowdworkers in China. Proc. ACM Hum. Comput. Interact. 4(GROUP): 07:1-07:40 (2020) - [j22]Ilesanmi Olade
, Charles Fleming, Hai-Ning Liang
:
BioMove: Biometric User Identification from Human Kinesiological Movements for Virtual Reality Systems. Sensors 20(10): 2944 (2020) - [j21]Konstantinos Papangelis
, Alan Chamberlain
, Ioanna Lykourentzou, Vassilis-Javed Khan, Michael Saker, Hai-Ning Liang, Irwyn Sadien, Ting Cao:
Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City. ACM Trans. Comput. Hum. Interact. 27(1): 1:1-1:26 (2020) - [j20]Difeng Yu
, Hai-Ning Liang
, Kaixuan Fan, Heng Zhang
, Charles Fleming, Konstantinos Papangelis:
Design and Evaluation of Visualization Techniques of Off-Screen and Occluded Targets in Virtual Reality Environments. IEEE Trans. Vis. Comput. Graph. 26(9): 2762-2774 (2020) - [c57]Nilufar Baghaei
, Lehan Stemmet, Andrej Hlasnik, Konstantin Emanov, Sylvia Hach, John A. Naslund, Mark Billinghurst
, Imran Khaliq
, Hai-Ning Liang:
Time to Get Personal: Individualised Virtual Reality for Mental Health. CHI Extended Abstracts 2020: 1-9 - [c56]Wenge Xu, Hai-Ning Liang, Xiaoyue Ma, Xiang Li:
VirusBoxing: A HIIT-based VR Boxing Game. CHI PLAY (Companion) 2020: 98-102 - [c55]Mengqi Jiang
, Martijn ten Bhömer
, Hai-Ning Liang:
Exploring the Design of Interactive Smart Textiles for Emotion Regulation. HCI (47) 2020: 298-315 - [c54]Jingjing Zhang, Mengjie Huang, Lixiang Zhao, Rui Yang
, Hai-Ning Liang, Ji Han, Liu Wang, Wenxin Sun:
Influence of Hand Representation Design on Presence and Embodiment in Virtual Environment. ISCID 2020: 364-367 - [c53]Jialin Wang, Hai-Ning Liang, Diego Monteiro, Wenge Xu, Hao Chen, Qiwen Chen:
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay. ISMAR Adjunct 2020: 247-248 - [c52]Xueshi Lu, Difeng Yu, Hai-Ning Liang, Wenge Xu
, Yuzheng Chen, Xiang Li, Khalad Hasan:
Exploration of Hands-free Text Entry Techniques For Virtual Reality. ISMAR 2020: 344-349 - [c51]Diego Monteiro, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei:
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. ISMAR 2020: 713-724 - [c50]Jun Qi, Hai-Ning Liang, Jianjun Chen, Xiyang Peng, Lee Newcombe, Po Yang:
A Hybrid Hierarchical Model for Accessing Physical Activity Recognition towards Free-living Environments. ISPA/BDCloud/SocialCom/SustainCom 2020: 1342-1347 - [c49]John Brandon Graham-Knight, Jon Michael Robert Corbett, Patricia Lasserre, Hai-Ning Liang, Khalad Hasan:
Exploring Haptic Feedback for Common Message Notification Between Intimate Couples with Smartwatches. OZCHI 2020: 245-252 - [c48]Wenge Xu
, Hai-Ning Liang, Yuzheng Chen, Xiang Li, Kangyou Yu:
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays. VR 2020: 204-211 - [i9]Xueshi Lu, Difeng Yu, Hai-Ning Liang, Wenge Xu, Yuzheng Chen, Xiang Li, Khalad Hasan:
Exploration of Hands-free Text Entry Techniques For Virtual Reality. CoRR abs/2010.03247 (2020) - [i8]Diego Monteiro
, Hai-Ning Liang, Jialin Wang, Hao Chen, Nilufar Baghaei:
An In-Depth Exploration of the Effect of 2D/3D Views and Controller Types on First Person Shooter Games in Virtual Reality. CoRR abs/2010.03256 (2020) - [i7]Wenge Xu, Hai-Ning Liang, Xiaoyue Ma, Xiang Li:
VirusBoxing: A HIIT-based VR boxing game. CoRR abs/2010.03781 (2020) - [i6]Diego Monteiro, Hai-Ning Liang, Hongji Li, Yu Fu, Xian Wang:
Evaluating the Effect of Audience in a Virtual Reality Presentation Training Tool. CoRR abs/2010.06077 (2020) - [i5]Jialin Wang, Hai-Ning Liang, Diego Vilela Monteiro, Wenge Xu, Hao Chen, Qiwen Chen:
Real-Time Detection of Simulator Sickness in Virtual Reality Games Based on Players' Psychophysiological Data during Gameplay. CoRR abs/2010.06152 (2020)
2010 – 2019
- 2019
- [j19]Hai-Ning Liang, Feiyu Lu
, Yuwei Shi, Vijayakumar Nanjappan, Konstantinos Papangelis:
Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments. Future Gener. Comput. Syst. 95: 855-866 (2019) - [j18]Vijayakumar Nanjappan, Rongkai Shi
, Hai-Ning Liang
, Kim King-Tong Lau, Yong Yue
, Katie Atkinson:
Towards a Taxonomy for In-Vehicle Interactions Using Wearable Smart Textiles: Insights from a User-Elicitation Study. Multimodal Technol. Interact. 3(2): 33 (2019) - [j17]Kalpana Nand, Nilufar Baghaei
, John Casey, Bashar Barmada, Farhad Mehdipour, Hai-Ning Liang:
Engaging children with educational content via Gamification. Smart Learn. Environ. 6(1): 6 (2019) - [j16]Difeng Yu
, Hai-Ning Liang, Xueshi Lu, Kaixuan Fan, Barrett Ens
:
Modeling endpoint distribution of pointing selection tasks in virtual reality environments. ACM Trans. Graph. 38(6): 218:1-218:13 (2019) - [j15]Wenge Xu
, Hai-Ning Liang, Yuxuan Zhao, Tianyu Zhang, Difeng Yu
, Diego Monteiro
:
RingText: Dwell-free and hands-free Text Entry for Mobile Head-Mounted Displays using Head Motions. IEEE Trans. Vis. Comput. Graph. 25(5): 1991-2001 (2019) - [j14]Wenge Xu, Hai-Ning Liang
, Yuxuan Zhao, Tianyu Zhang, Difeng Yu, Diego Monteiro:
Errata to "RingText: Dwell-Free and Hands-Free Text Entry for Mobile Head-Mounted Displays Using Head Motions". IEEE Trans. Vis. Comput. Graph. 25(7): 2513 (2019) - [c47]Jinlong Hong, Kaizhu Huang
, Hai-Ning Liang, Xinheng Wang, Rui Zhang:
Fine-Grained Image Classification with Object-Part Model. BICS 2019: 233-243 - [c46]Gangmin Li, Haowei Song, Hai-Ning Liang, Yuanying Qu, Lu Liu, Xuming Bai:
Medical Diagnosis by Complaints of Patients and Machine Learning. CISP-BMEI 2019: 1-5 - [c45]Haowei Song, Gangmin Li, Size Hou, Yuanying Qu, Hai-Ning Liang, Xuming Bai:
Translate and Summarize Complaints of Patient to Electronic Health Record by BiLSTM-CNN Attention model. CISP-BMEI 2019: 1-5 - [c44]Wenge Xu
, Hai-Ning Liang, Yifan Yu, Diego Monteiro
, Khalad Hasan, Charles Fleming:
Assessing the effects of a full-body motion-based exergame in virtual reality. CCHI 2019: 1-6 - [c43]Wenge Xu
, Hai-Ning Liang, Yuxuan Zhao, Difeng Yu
, Diego Monteiro
:
DMove: Directional Motion-based Interaction for Augmented Reality Head-Mounted Displays. CHI 2019: 444 - [c42]Yuanying Qu, Haowei Song, Hai-Ning Liang, Jieming Ma, Wei Wang:
Protein Image Classification based on Convolutional Neural Network and Recurrent Neural Network. CSAI 2019: 186-190 - [c41]Martijn ten Bhömer
, Hai-Ning Liang, Difeng Yu:
Machine Learning Enhanced User Interfaces for Designing Advanced Knitwear. HCI (34) 2019: 212-219 - [c40]Difeng Yu
, Hai-Ning Liang, Xueshi Lu, Tianyu Zhang, Wenge Xu
:
DepthMove: Leveraging Head Motions in the Depth Dimension to Interact with Virtual Reality Head-Worn Displays. ISMAR 2019: 103-114 - [c39]Wenge Xu
, Hai-Ning Liang, Anqi He, Zifan Wang:
Pointing and Selection Methods for Text Entry in Augmented Reality Head Mounted Displays. ISMAR 2019: 279-288 - [c38]Hyeopwoo Lee, Hyejin Kim, Diego Vilela Monteiro
, Youngnoh Goh, Daseong Han, Hai-Ning Liang, Hyun Seung Yang, Jinki Jung:
Annotation vs. Virtual Tutor: Comparative Analysis on the Effectiveness of Visual Instructions in Immersive Virtual Reality. ISMAR 2019: 318-327 - [c37]Nilufar Baghaei
, Sylvia Hach, Imran Khaliq
, Lehan Stemmet, Jamuna Krishnan, John A. Naslund, Hai-Ning Liang, Hamid R. Sharifzadeh:
Increasing Self-Compassion in Young People through Virtual Reality. ISMAR Adjunct 2019: 404-407 - [c36]Rongkai Shi
, Vijayakumar Nanjappan, Hai-Ning Liang, Shiyun Zhang, Jieming Ma, Kok-Hoe Wong:
Student's Access Pattems of a Moodle-based Course Management System: A Case Study of a Large Entry Level Programming Class. TALE 2019: 1-7 - [c35]Xueshi Lu, Difeng Yu, Hai-Ning Liang, Xiyu Feng, Wenge Xu
:
DepthText: Leveraging Head Movements towards the Depth Dimension for Hands-free Text Entry in Mobile Virtual Reality Systems. VR 2019: 1060-1061 - [c34]Difeng Yu, Hai-Ning Liang, Tianyu Zhang, Wenge Xu
:
DepthMove: Hands-free Interaction in Virtual Reality Using Head Motions in the Depth Dimension. VR 2019: 1257-1258 - [i4]Christopher Champion, Ilesanmi Olade
, Konstantinos Papangelis, Haining Liang, Charles Fleming:
The Smart2 Speaker Blocker: An Open-Source Privacy Filter for Connected Home Speakers. CoRR abs/1901.04879 (2019) - [i3]Irwyn Sadien, Konstantinos Papangelis, Charles Fleming, Hai-Ning Liang:
Lessons Learned from Developing a Microservice Based Mobile Location-Based Crowdsourcing Platform. CoRR abs/1909.03596 (2019) - 2018
- [j13]Vijayakumar Nanjappan, Hai-Ning Liang
, Feiyu Lu
, Konstantinos Papangelis, Yong Yue
, Ka Lok Man:
User-elicited dual-hand interactions for manipulating 3D objects in virtual reality environments. Hum. centric Comput. Inf. Sci. 8: 31 (2018) - [j12]Difeng Yu, Hai-Ning Liang, Feiyu Lu, Vijayakumar Nanjappan, Konstantinos Papangelis, Wei Wang:
Target Selection in Head-Mounted Display Virtual Reality Environments. J. Univers. Comput. Sci. 24(9): 1217-1243 (2018) - [j11]