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Proceedings of the ACM on Computer Graphics and Interactive Techniques, Volume 5
Volume 5, Number 1, May 2022
- Yang Xu, Yuanfa Jiang, Junbo Zhang, Kang Li, Guohua Geng:
Real-Time Ray-Traced Soft Shadows of Environmental Lighting by Conical Ray Culling. 1:1-1:15 - Peiteng Shi, Markus Billeter, Elmar Eisemann:
Stereo-consistent screen-space ambient occlusion. 2:1-2:12 - Wouter Raateland, Torsten Hädrich, Jorge Alejandro Amador Herrera, Daniel T. Banuti, Wojciech Palubicki, Sören Pirk, Klaus Hildebrandt, Dominik L. Michels:
DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU. 3:1-3:14 - Maud Lastic, Damien Rohmer, Guillaume Cordonnier, Claude Jaupart, Fabrice Neyret, Marie-Paule Cani:
Interactive simulation of plume and pyroclastic volcanic ejections. 4:1-4:15 - Christoph Peters, Bastian Kuth, Quirin Meyer:
Permutation Coding for Vertex-Blend Attribute Compression. 5:1-5:16 - Ian Mason, Sebastian Starke, Taku Komura:
Real-Time Style Modelling of Human Locomotion via Feature-Wise Transformations and Local Motion Phases. 6:1-6:18 - Jialin Wang, Rongkai Shi, Zehui Xiao, Xueying Qin, Hai-Ning Liang:
Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games. 7:1-7:15 - Matheus Prado Prandini Faria, Etienne Silva Julia, Marcelo Zanchetta do Nascimento, Rita Maria da Silva Julia:
Investigating the Performance of Various Deep Neural Networks-based Approaches Designed to Identify Game Events in Gameplay Footage. 8:1-8:17 - Avirup Mandal, Parag Chaudhuri, Subhasis Chaudhuri:
Interactive Physics-Based Virtual Sculpting with Haptic Feedback. 9:1-9:20 - Zhiying Fu, Rui Xu, Shiqing Xin, Shuang-Min Chen, Changhe Tu, Chenglei Yang, Lin Lu:
EasyVRModeling: Easily Create 3D Models by an Immersive VR System. 10:1-10:14 - Joao Liborio Cardoso, Bernhard Kerbl, Lei Yang, Yury Uralsky, Michael Wimmer:
Training and Predicting Visual Error for Real-Time Applications. 11:1-11:17 - Aakash K. T., Eric Heitz, Jonathan Dupuy, P. J. Narayanan:
Bringing Linearly Transformed Cosines to Anisotropic GGX. 12:1-12:18 - Héloïse de Dinechin, Laurent Belcour:
Rendering Layered Materials with Diffuse Interfaces. 13:1-13:12 - Nejc Macek, Baran Usta, Elmar Eisemann, Ricardo Marroquim:
Real-Time Relighting of Human Faces with a Low-Cost Setup. 14:1-14:19 - Roc R. Currius, Ulf Assarsson, Erik Sintorn:
Real-Time Hair Filtering with Convolutional Neural Networks. 15:1-15:15 - Yingruo Fan, Zhaojiang Lin, Jun Saito, Wenping Wang, Taku Komura:
Joint Audio-Text Model for Expressive Speech-Driven 3D Facial Animation. 16:1-16:15
Volume 5, Number 2, May 2022
- Harsimran Kaur, Swati Jindal, Roberto Manduchi:
Rethinking Model-Based Gaze Estimation. 17:1-17:17 - Marie Eckert, Thomas Robotham, Emanuël A. P. Habets, Olli S. Rummukainen:
Pupillary Light Reflex Correction for Robust Pupillometry in Virtual Reality. 18:1-18:16 - Maike P. Stoeve, Markus Wirth, Rosanna Farlock, André Antunovic, Victoria Müller, Bjoern M. Eskofier:
Eye Tracking-Based Stress Classification of Athletes in Virtual Reality. 19:1-19:17 - Maurice Koch, Daniel Weiskopf, Kuno Kurzhals:
A Spiral into the Mind: Gaze Spiral Visualization for Mobile Eye Tracking. 20:1-20:16
Volume 5, Number 3, July 2022
- Manu Mathew Thomas, Gabor Liktor, Christoph Peters, SungYe Kim, Karthik Vaidyanathan, Angus G. Forbes:
Temporally Stable Real-Time Joint Neural Denoising and Supersampling. 21:1-21:22 - Max Oberberger, Matthäus G. Chajdas, Rüdiger Westermann:
Spatiotemporal Variance-Guided Filtering for Motion Blur. 22:1-22:13 - Tianyu Li, Wenyou Wang, Daqi Lin, Cem Yuksel:
Virtual Blue Noise Lighting. 23:1-23:26
- Markus Schütz, Bernhard Kerbl, Michael Wimmer:
Software Rasterization of 2 Billion Points in Real Time. 24:1-24:17 - Kerry A. Seitz, Theresa Foley, Serban D. Porumbescu, John D. Owens:
Supporting Unified Shader Specialization by Co-opting C++ Features. 25:1-25:17 - Laurent Belcour, Thomas Deliot, Wilhem Barbier, Cyril Soler:
A Data-Driven Paradigm for Precomputed Radiance Transfer. 26:1-26:15
- Cem Yuksel:
High-Performance Polynomial Root Finding for Graphics. 27:1-27:15 - Alexander Reshetov:
Ray/Ribbon Intersections. 28:1-28:22 - Wilhem Barbier, Jonathan Dupuy:
Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies. 29:1-29:14
- Ingo Wald, Steven G. Parker:
Data Parallel Path Tracing with Object Hierarchies. 30:1-30:16 - Carsten Benthin, Radoslaw Drabinski, Lorenzo Tessari, Addis Dittebrandt:
PLOC++: Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction Revisited. 31:1-31:13 - Andrew Adams, Dillon Sharlet:
Better Fixed-Point Filtering with Averaging Trees. 32:1-32:8
Volume 5, Number 4, September 2022
- Mar Canet Sola, Varvara Guljajeva:
Dream Painter: Exploring creative possibilities of AI-aided speech-to-image synthesis in the interactive art context. 33:1-33:11 - Nathan S. Lachenmyer, Sadiya Akasha:
An Aquarium of Machines: A Physically Realized Artificial Life Simulation. 34:1-34:11 - Adebunmi E. Odefunso, Esteban García Bravo, Yingjie Victor Chen:
Traditional African Dances Preservation Using Deep Learning Techniques. 35:1-35:11 - Robert Twomey:
Three Stage Drawing Transfer: Collaborative Drawing Between a Generative Adversarial Network, Co-robotic Arm, and Five-Year-Old Child. 36:1-36:7 - Elizabeth Meiklejohn, Felicita Devlin, John Dunnigan, Patricia Johnson, Joy Xiaoji Zhang, Steve Marschner, Brooks Hagan, Joy Ko:
Woven Behavior and Ornamentation: Simulation-Assisted Design and Application of Self-Shaping Woven Textiles. 37:1-37:12
- Kevin T. Maher, Fan Xiang, Liang Zhi:
FaceType: Crafting Written Impressions of Spoken Expression. 38:1-38:9 - Ali Hossaini, Oliver Gingrich, Shama Rahman, Mick Grierson, Joshua Murr, Alan Chamberlain, Alain Renaud:
GROUPTHINK: Telepresence and Agency During Live Performance. 39:1-39:10 - Chara Lewis, Kristin Mojsiewicz, Anneké Pettican:
Erratics on the Road to Wigan Pier: The Creation of TouchAR. 40:1-40:10 - David Gochfeld, Alex Coulombe, Yu-Jun Yeh, Robert Lester, Robert Barry Fleming, Zachary Meicher-Buzzi, Ari Tarr:
A Tale of Two Productions: A Christmas Carol On Stage and in VR. 41:1-41:9 - Marilene Oliver, Scott Smallwood, Stephan Moore, J. R. Carpenter, Jonathan Cohn:
Dissecting My Data Body: How to Know Thyself as a Virtual Reality in the Digital Age. 42:1-42:9
- Pedro Silva, Daniel Lopes, Pedro Martins, Penousal Machado:
Field of Leaves: An Interactive Installation Sprouting Leaves Out of Public Money. 43:1-43:11 - Sharan R. Elran, Amit R. Zoran:
The Ghost in The Machine: Digital Stylization and Expressive Re-Materialization of Ancient Ceramics. 44:1-44:8 - Derek Holzer:
In Search of the Plastic Image: a Media Archaeology of Scan Processing. 45:1-45:8 - Ticha Sethapakdi, Mackenzie Leake, Catalina Monsalve Rodriguez, Miranda J. Cai, Stefanie Mueller:
KineCAM: An Instant Camera for Animated Photographs. 46:1-46:9 - Scott Hessels:
Below Victory: Subsurface Radar Advances for Creative Digital Heritage. 47:1-47:10
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