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Diego Perez Liebana
Diego Pérez-Liébana
Person information

- affiliation: Queen Mary University of London, UK
- affiliation (former): University of Magdeburg, Germany
- affiliation (former): University of Essex, Colchester, UK
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2020 – today
- 2022
- [j16]Raluca D. Gaina
, Sam Devlin
, Simon M. Lucas
, Diego Pérez-Liébana
:
Rolling Horizon Evolutionary Algorithms for General Video Game Playing. IEEE Trans. Games 14(2): 232-242 (2022) - [j15]Ercument Ilhan
, Jeremy Gow, Diego Perez Liebana
:
Student-Initiated Action Advising via Advice Novelty. IEEE Trans. Games 14(3): 522-532 (2022) - [j14]James Goodman
, Diego Perez Liebana
, Simon Lucas
:
Visualizing Multiplayer Game Spaces. IEEE Trans. Games 14(4): 663-675 (2022) - [c88]James Goodman, Diego Perez Liebana, Simon Lucas:
MultiTree MCTS in Tabletop Games. CoG 2022: 292-299 - [c87]Marko Tot, Michelangelo Conserva, Diego Perez Liebana, Sam Devlin:
Turning Zeroes into Non-Zeroes: Sample Efficient Exploration with Monte Carlo Graph Search. CoG 2022: 300-306 - [c86]Martin Balla, Diego Perez Liebana:
Task Relabelling for Multi-task Transfer using Successor Features. CoG 2022: 353-360 - [c85]Linjie Xu, Jorge Hurtado Grueso, Dominic Jeurissen, Diego Perez Liebana, Alexander Dockhorn:
Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playing. CoG 2022: 369-376 - [i42]James Goodman, Diego Perez Liebana, Simon Lucas:
Visualising Multiplayer Game Spaces. CoRR abs/2202.05773 (2022) - [i41]Martin Balla, Diego Perez Liebana:
Task Relabelling for Multi-task Transfer using Successor Features. CoRR abs/2205.10175 (2022) - [i40]Linjie Xu, Jorge Hurtado Grueso, Dominik Jeurissen, Diego Perez Liebana, Alexander Dockhorn:
Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playing. CoRR abs/2205.15126 (2022) - [i39]Dan Ashlock, Setareh Maghsudi, Diego Perez Liebana, Pieter Spronck, Manuel Eberhardinger:
Human-Game AI Interaction (Dagstuhl Seminar 22251). Dagstuhl Reports 12(6): 28-82 (2022) - 2021
- [c84]Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana:
Trace It Like You Believe It: Time-Continuous Believability Prediction. ACII 2021: 1-8 - [c83]Cristiana Pacheco, David Melhart, Antonios Liapis, Georgios N. Yannakakis, Diego Perez Liebana:
Discrete versus Ordinal Time-Continuous Believability Assessment. ACII (Workshops and Demos) 2021: 1-7 - [c82]Raluca D. Gaina, James Goodman, Diego Pérez-Liébana:
TAG: Terraforming Mars. AIIDE 2021: 148-155 - [c81]Ercument Ilhan, Jeremy Gow, Diego Perez Liebana:
Action Advising with Advice Imitation in Deep Reinforcement Learning. AAMAS 2021: 629-637 - [c80]Alexander Dockhorn, Jorge Hurtado Grueso, Dominik Jeurissen, Linjie Xu, Diego Perez Liebana:
Portfolio Search and Optimization for General Strategy Game-Playing. CEC 2021: 2085-2092 - [c79]Alexander Dockhorn, Jorge Hurtado Grueso, Dominik Jeurissen, Linjie Xu, Diego Perez Liebana:
Game State and Action Abstracting Monte Carlo Tree Search for General Strategy Game-Playing. CoG 2021: 1-8 - [c78]James Goodman, Diego Pérez-Liébana, Simon Lucas:
Fingerprinting Tabletop Games. CoG 2021: 1-4 - [c77]Cristina Guerrero-Romero, Diego Pérez-Liébana:
MAP-Elites to Generate a Team of Agents that Elicits Diverse Automated Gameplay. CoG 2021: 1-8 - [c76]Ercüment Ilhan, Jeremy Gow, Diego Pérez-Liébana:
Learning on a Budget via Teacher Imitation. CoG 2021: 1-8 - [c75]Dominik Jeurissen, Mark H. M. Winands, Chiara F. Sironi
, Diego Pérez-Liébana:
Automatic Goal Discovery in Subgoal Monte Carlo Tree Search. CoG 2021: 1-4 - [c74]Diego Pérez-Liébana, Cristina Guerrero-Romero, Alexander Dockhorn, Linjie Xu, Jorge Hurtado Grueso, Dominik Jeurissen:
Generating Diverse and Competitive Play-Styles for Strategy Games. CoG 2021: 1-8 - [c73]Marko Tot, Michelangelo Conserva, Alan Pedrassoli Chitayat, Athanasios Vasileios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseyi Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen
, Diego Pérez-Liébana:
What Are You Looking At? Team Fight Prediction Through Player Camera. CoG 2021: 1-8 - [i38]Ercument Ilhan, Jeremy Gow, Diego Perez Liebana:
Learning on a Budget via Teacher Imitation. CoRR abs/2104.08440 (2021) - [i37]Ercument Ilhan, Jeremy Gow, Diego Perez Liebana:
Action Advising with Advice Imitation in Deep Reinforcement Learning. CoRR abs/2104.08441 (2021) - [i36]Diego Pérez-Liébana, Cristina Guerrero-Romero, Alexander Dockhorn, Dominik Jeurissen, Linjie Xu:
Generating Diverse and Competitive Play-Styles for Strategy Games. CoRR abs/2104.08641 (2021) - [i35]Alexander Dockhorn, Jorge Hurtado Grueso, Dominik Jeurissen, Linjie Xu, Diego Perez Liebana:
Portfolio Search and Optimization for General Strategy Game-Playing. CoRR abs/2104.10429 (2021) - 2020
- [c72]Alexander Dockhorn, Jorge Hurtado Grueso, Dominik Jeurissen, Diego Perez Liebana:
STRATEGA: A General Strategy Games Framework. AIIDE Workshops 2020 - [c71]Raluca D. Gaina, Martin Balla, Alexander Dockhorn, Raúl Montoliu, Diego Perez Liebana:
TAG: A Tabletop Games Framework. AIIDE Workshops 2020 - [c70]Cristina Guerrero-Romero, Shringi Kumari, Diego Pérez-Liébana, Sebastian Deterding:
Studying General Agents in Video Games from the Perspective of Player Experience. AIIDE 2020: 217-223 - [c69]Yu-Jhen Hsu, Diego Perez Liebana:
MCTS Pruning in Turn-Based Strategy Games. AIIDE Workshops 2020 - [c68]Diego Pérez-Liébana, Yu-Jhen Hsu, Stavros Emmanouilidis, Bobby Dewan Akram Khaleque, Raluca D. Gaina:
Tribes: A New Turn-Based Strategy Game for AI Research. AIIDE 2020: 252-258 - [c67]Raluca D. Gaina, Diego Perez Liebana, Simon M. Lucas, Chiara F. Sironi
, Mark H. M. Winands:
Self-Adaptive Rolling Horizon Evolutionary Algorithms for General Video Game Playing. CoG 2020: 367-374 - [c66]Diego Perez Liebana, Muhammad Sajid Alam, Raluca D. Gaina:
Rolling Horizon NEAT for General Video Game Playing. CoG 2020: 375-382 - [c65]Martin Balla, Simon M. Lucas, Diego Perez Liebana:
Evaluating Generalisation in General Video Game Playing. CoG 2020: 423-430 - [c64]Raúl Montoliu, Raluca D. Gaina, Diego Pérez-Liébana, Daniel Delgado, Simon M. Lucas:
Efficient Heuristic Policy Optimisation for a Challenging Strategic Card Game. EvoApplications 2020: 403-418 - [i34]Raluca D. Gaina, Sam Devlin, Simon M. Lucas, Diego Pérez-Liébana:
Rolling Horizon Evolutionary Algorithms for General Video Game Playing. CoRR abs/2003.12331 (2020) - [i33]Brandon Houghton, Stephanie Milani, Nicholay Topin, William H. Guss, Katja Hofmann, Diego Perez Liebana, Manuela Veloso, Ruslan Salakhutdinov:
Guaranteeing Reproducibility in Deep Learning Competitions. CoRR abs/2005.06041 (2020) - [i32]Diego Pérez-Liébana, Muhammad Sajid Alam, Raluca D. Gaina:
Rolling Horizon NEAT for General Video Game Playing. CoRR abs/2005.06764 (2020) - [i31]Martin Balla, Simon M. Lucas, Diego Pérez-Liébana:
Evaluating Generalisation in General Video Game Playing. CoRR abs/2005.11247 (2020) - [i30]Diego Perez Liebana, Alexander Dockhorn, Jorge Hurtado Grueso, Dominik Jeurissen:
The Design Of "Stratega": A General Strategy Games Framework. CoRR abs/2009.05643 (2020) - [i29]Alejandro Estaben, César Díaz, Raúl Montoliu, Diego Pérez-Liébana:
TotalBotWar: A New Pseudo Real-time Multi-action Game Challenge and Competition for AI. CoRR abs/2009.08696 (2020) - [i28]Raluca D. Gaina, Martin Balla, Alexander Dockhorn, Raúl Montoliu, Diego Perez Liebana:
Design and Implementation of TAG: A Tabletop Games Framework. CoRR abs/2009.12065 (2020) - [i27]Ercument Ilhan, Diego Perez Liebana:
Student-Initiated Action Advising via Advice Novelty. CoRR abs/2010.00381 (2020)
2010 – 2019
- 2019
- [b1]Diego Pérez-Liébana, Simon M. Lucas, Raluca D. Gaina, Julian Togelius, Ahmed Khalifa
, Jialin Liu:
General Video Game Artificial Intelligence. Synthesis Lectures on Games and Computational Intelligence, Morgan & Claypool Publishers 2019 - [j13]Jialin Liu
, Diego Pérez-Liébana, Tristan Cazenave
, Ruck Thawonmas
:
Guest Editorial Special Issue on Game Competition Frameworks for Research and Education. IEEE Trans. Games 11(3): 192-194 (2019) - [j12]Diego Pérez-Liébana
, Jialin Liu
, Ahmed Khalifa
, Raluca D. Gaina
, Julian Togelius
, Simon M. Lucas
:
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms. IEEE Trans. Games 11(3): 195-214 (2019) - [c63]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
Tackling Sparse Rewards in Real-Time Games with Statistical Forward Planning Methods. AAAI 2019: 1691-1698 - [c62]Diego Perez Liebana, Raluca D. Gaina, Olve Drageset, Ercüment Ilhan, Martin Balla, Simon M. Lucas:
Analysis of Statistical Forward Planning Methods in Pommerman. AIIDE 2019: 66-72 - [c61]Damien Anderson
, Philip Rodgers, John Levine, Cristina Guerrero-Romero, Diego Perez Liebana:
Ensemble Decision Systems for General Video Game Playing. CoG 2019: 1-8 - [c60]Ivan Bravi, Diego Perez Liebana, Simon M. Lucas, Jialin Liu
:
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor. CoG 2019: 1-8 - [c59]Alexander Dockhorn, Simon M. Lucas, Vanessa Volz, Ivan Bravi, Raluca D. Gaina, Diego Perez Liebana:
Learning Local Forward Models on Unforgiving Games. CoG 2019: 1-4 - [c58]Olve Drageset, Mark H. M. Winands, Raluca D. Gaina, Diego Perez Liebana:
Optimising Level Generators for General Video Game AI. CoG 2019: 1-8 - [c57]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
Project Thyia: A Forever Gameplayer. CoG 2019: 1-8 - [c56]Ercüment Ilhan, Jeremy Gow, Diego Pérez-Liébana:
Teaching on a Budget in Multi-Agent Deep Reinforcement Learning. CoG 2019: 1-8 - [c55]Simon M. Lucas, Alexander Dockhorn, Vanessa Volz, Chris Bamford, Raluca D. Gaina, Ivan Bravi, Diego Pérez-Liébana, Sanaz Mostaghim, Rudolf Kruse:
A Local Approach to Forward Model Learning: Results on the Game of Life Game. CoG 2019: 1-8 - [c54]Xenija Neufeld, Sanaz Mostaghim
, Diego Perez Liebana:
Evolving Game State Evaluation Functions for a Hybrid Planning Approach. CoG 2019: 1-8 - [p2]Spyridon Samothrakis, Diego Perez Liebana, Simon M. Lucas:
Training Gradient Boosting Machines Using Curve-Fitting and Information-Theoretic Features for Causal Direction Detection. Cause Effect Pairs in Machine Learning 2019: 331-338 - [i26]Simon M. Lucas, Jialin Liu, Ivan Bravi, Raluca D. Gaina, John R. Woodward, Vanessa Volz, Diego Perez Liebana:
Efficient Evolutionary Methods for Game Agent Optimisation: Model-Based is Best. CoRR abs/1901.00723 (2019) - [i25]Diego Pérez-Liébana, Katja Hofmann, Sharada Prasanna Mohanty, Noburu Kuno, André Kramer, Sam Devlin, Raluca D. Gaina, Daniel Ionita:
The Multi-Agent Reinforcement Learning in MalmÖ (MARLÖ) Competition. CoRR abs/1901.08129 (2019) - [i24]Simon M. Lucas, Alexander Dockhorn, Vanessa Volz, Chris Bamford, Raluca D. Gaina, Ivan Bravi, Diego Pérez-Liébana, Sanaz Mostaghim, Rudolf Kruse:
A Local Approach to Forward Model Learning: Results on the Game of Life Game. CoRR abs/1903.12508 (2019) - [i23]Ivan Bravi, Simon M. Lucas, Diego Perez Liebana, Jialin Liu:
Rinascimento: Optimising Statistical Forward Planning Agents for Playing Splendor. CoRR abs/1904.01883 (2019) - [i22]William H. Guss, Cayden Codel, Katja Hofmann, Brandon Houghton, Noburu Kuno, Stephanie Milani, Sharada P. Mohanty, Diego Perez Liebana, Ruslan Salakhutdinov, Nicholay Topin, Manuela Veloso, Phillip Wang:
The MineRL Competition on Sample Efficient Reinforcement Learning using Human Priors. CoRR abs/1904.10079 (2019) - [i21]Ercüment Ilhan, Jeremy Gow, Diego Perez Liebana:
Teaching on a Budget in Multi-Agent Deep Reinforcement Learning. CoRR abs/1905.01357 (2019) - [i20]Damien Anderson, Cristina Guerrero-Romero, Diego Pérez-Liébana, Philip Rodgers, John Levine:
Ensemble Decision Systems for General Video Game Playing. CoRR abs/1905.10792 (2019) - [i19]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
Project Thyia: A Forever Gameplayer. CoRR abs/1906.04023 (2019) - [i18]Ahmed Khalifa, Michael Cerny Green
, Diego Pérez-Liébana, Julian Togelius:
General Video Game Rule Generation. CoRR abs/1906.05160 (2019) - [i17]Alexander Dockhorn, Simon M. Lucas, Vanessa Volz, Ivan Bravi, Raluca D. Gaina, Diego Perez Liebana:
Learning Local Forward Models on Unforgiving Games. CoRR abs/1909.00442 (2019) - 2018
- [j11]Raluca D. Gaina
, Adrien Couëtoux, Dennis J. N. J. Soemers
, Mark H. M. Winands
, Tom Vodopivec
, Florian Kirchgeßner, Jialin Liu
, Simon M. Lucas
, Diego Pérez-Liébana
:
The 2016 Two-Player GVGAI Competition. IEEE Trans. Games 10(2): 209-220 (2018) - [j10]Philipp Rohlfshagen, Jialin Liu
, Diego Perez Liebana
, Simon M. Lucas:
Pac-ManConquers Academia: Two Decades of Research Using a Classic Arcade Game. IEEE Trans. Games 10(3): 233-256 (2018) - [c53]Kamolwan Kunanusont, Simon Mark Lucas, Diego Pérez-Liébana:
Modeling Player Experience with the N-Tuple Bandit Evolutionary Algorithm. AIIDE 2018: 180-186 - [c52]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI. AIIDE 2018: 265-267 - [c51]Simon M. Lucas, Jialin Liu
, Diego Pérez-Liébana:
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation. CEC 2018: 1-9 - [c50]Daniel A. Ashlock, Eun-Youn Kim, Diego Pérez-Liébana:
Toward General Mathematical Game Playing Agents. CIG 2018: 1-7 - [c49]Ivan Bravi, Diego Perez Liebana, Simon M. Lucas, Jialin Liu
:
Shallow Decision-Making Analysis in General Video Game Playing. CIG 2018: 1-8 - [c48]Raluca D. Gaina, Simon M. Lucas, Diego Pérez-Liébana:
General Win Prediction from Agent Experience. CIG 2018: 1-8 - [c47]Cristina Guerrero-Romero, Simon M. Lucas, Diego Pérez-Liébana:
Using a Team of General AI Algorithms to Assist Game Design and Testing. CIG 2018: 1-8 - [c46]Ruben Rodriguez Torrado, Philip Bontrager, Julian Togelius
, Jialin Liu
, Diego Pérez-Liébana:
Deep Reinforcement Learning for General Video Game AI. CIG 2018: 1-8 - [c45]Chiara F. Sironi
, Jialin Liu
, Diego Perez Liebana
, Raluca D. Gaina
, Ivan Bravi
, Simon M. Lucas
, Mark H. M. Winands
:
Self-adaptive MCTS for General Video Game Playing. EvoApplications 2018: 358-375 - [c44]Cristiana Pacheco, Laurissa N. Tokarchuk, Diego Pérez-Liébana:
Studying believability assessment in racing games. FDG 2018: 20:1-20:10 - [p1]Diego Pérez-Liébana, Miguel Nicolau:
Evolving Behaviour Tree Structures Using Grammatical Evolution. Handbook of Grammatical Evolution 2018: 433-460 - [i16]Simon M. Lucas, Jialin Liu, Diego Perez Liebana:
The N-Tuple Bandit Evolutionary Algorithm for Game Agent Optimisation. CoRR abs/1802.05991 (2018) - [i15]Diego Pérez-Liébana, Jialin Liu, Ahmed Khalifa, Raluca D. Gaina, Julian Togelius, Simon M. Lucas:
General Video Game AI: a Multi-Track Framework for Evaluating Agents, Games and Content Generation Algorithms. CoRR abs/1802.10363 (2018) - [i14]Ivan Bravi, Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
Shallow decision-making analysis in General Video Game Playing. CoRR abs/1806.01151 (2018) - [i13]Ruben Rodriguez Torrado, Philip Bontrager, Julian Togelius, Jialin Liu, Diego Pérez-Liébana:
Deep Reinforcement Learning for General Video Game AI. CoRR abs/1806.02448 (2018) - 2017
- [j9]Spyridon Samothrakis, Maria Fasli, Diego Perez Liebana, Simon M. Lucas:
Default policies for global optimisation of noisy functions with severe noise. J. Glob. Optim. 67(4): 893-907 (2017) - [j8]Miguel Nicolau
, Diego Perez Liebana, Michael O'Neill
, Anthony Brabazon:
Evolutionary Behavior Tree Approaches for Navigating Platform Games. IEEE Trans. Comput. Intell. AI Games 9(3): 227-238 (2017) - [c43]Joseph Walton-Rivers
, Piers R. Williams
, Richard A. Bartle, Diego Perez Liebana, Simon M. Lucas:
Evaluating and modelling Hanabi-playing agents. CEC 2017: 1382-1389 - [c42]Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana:
Population seeding techniques for Rolling Horizon Evolution in General Video Game Playing. CEC 2017: 1956-1963 - [c41]Kamolwan Kunanusont, Simon M. Lucas, Diego Perez Liebana:
General Video Game AI: Learning from screen capture. CEC 2017: 2078-2085 - [c40]Jialin Liu
, Diego Perez Liebana, Simon M. Lucas:
Bandit-based Random Mutation Hill-Climbing. CEC 2017: 2145-2151 - [c39]Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu
, Diego Perez Liebana, Simon M. Lucas:
The N-Tuple bandit evolutionary algorithm for automatic game improvement. CEC 2017: 2201-2208 - [c38]Jialin Liu
, Julian Togelius
, Diego Perez Liebana, Simon M. Lucas:
Evolving Game Skill-Depth using General Video Game AI agents. CEC 2017: 2299-2307 - [c37]Rokas Volkovas, Michael Fairbank, Diego Perez Liebana:
Diversity maintenance using a population of repelling random-mutation hill climbers. CEEC 2017: 37-42 - [c36]Jose Manuel Gonzalez-Castro, Diego Perez Liebana:
Opponent models comparison for 2 players in GVGAI competitions. CEEC 2017: 151-156 - [c35]Xenija Neufeld, Sanaz Mostaghim
, Diego Perez Liebana:
HTN fighter: Planning in a highly-dynamic game. CEEC 2017: 189-194 - [c34]Daniel A. Ashlock, Diego Pérez-Liébana, Amanda Saunders:
General video game playing escapes the no free lunch theorem. CIG 2017: 17-24 - [c33]Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana:
Rolling horizon evolution enhancements in general video game playing. CIG 2017: 88-95 - [c32]Cristina Guerrero-Romero, Annie Louis, Diego Perez Liebana:
Beyond playing to win: Diversifying heuristics for GVGAI. CIG 2017: 118-125 - [c31]Lewis Horsley, Diego Perez Liebana:
Building an automatic sprite generator with deep convolutional generative adversarial networks. CIG 2017: 134-141 - [c30]Ahmed Khalifa
, Michael Cerny Green, Diego Perez Liebana, Julian Togelius
:
General video game rule generation. CIG 2017: 170-177 - [c29]Diego Perez Liebana, Matthew Stephenson
, Raluca D. Gaina, Jochen Renz, Simon M. Lucas:
Introducing real world physics and macro-actions to general video game ai. CIG 2017: 248-255 - [c28]Raluca D. Gaina, Jialin Liu
, Simon M. Lucas, Diego Pérez-Liébana:
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing. EvoApplications (1) 2017: 418-434 - [c27]Simon M. Lucas, Jialin Liu
, Diego Pérez-Liébana:
Efficient noisy optimisation with the multi-sample and sliding window compact genetic algorithms. SSCI 2017: 1-8 - [i12]Jialin Liu, Julian Togelius, Diego Perez Liebana, Simon M. Lucas:
Evolving Game Skill-Depth using General Video Game AI Agents. CoRR abs/1703.06275 (2017) - [i11]Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana:
Population Seeding Techniques for Rolling Horizon Evolution in General Video Game Playing. CoRR abs/1704.06942 (2017) - [i10]Kamolwan Kunanusont, Simon M. Lucas, Diego Perez Liebana:
General Video Game AI: Learning from Screen Capture. CoRR abs/1704.06945 (2017) - [i9]Joseph Walton-Rivers, Piers R. Williams, Richard A. Bartle, Diego Perez Liebana, Simon M. Lucas:
Evaluating and Modelling Hanabi-Playing Agents. CoRR abs/1704.07069 (2017) - [i8]Raluca D. Gaina, Jialin Liu, Simon M. Lucas, Diego Perez Liebana:
Analysis of Vanilla Rolling Horizon Evolution Parameters in General Video Game Playing. CoRR abs/1704.07075 (2017) - [i7]Kamolwan Kunanusont, Raluca D. Gaina, Jialin Liu, Diego Perez Liebana, Simon M. Lucas:
The N-Tuple Bandit Evolutionary Algorithm for Automatic Game Improvement. CoRR abs/1705.01080 (2017) - [i6]Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana:
Evaluating Noisy Optimisation Algorithms: First Hitting Time is Problematic. CoRR abs/1706.05086 (2017) - [i5]Simon M. Lucas, Jialin Liu, Diego Pérez-Liébana:
Efficient Noisy Optimisation with the Sliding Window Compact Genetic Algorithm. CoRR abs/1708.02068 (2017) - 2016
- [j7]Spyridon Samothrakis, Diego Perez Liebana
, Simon M. Lucas
, Philipp Rohlfshagen:
Predicting Dominance Rankings for Score-Based Games. IEEE Trans. Comput. Intell. AI Games 8(1): 1-12 (2016) - [j6]Diego Perez Liebana
, Spyridon Samothrakis, Julian Togelius
, Tom Schaul, Simon M. Lucas
, Adrien Couëtoux, Jerry Lee, Chong-U Lim, Tommy Thompson:
The 2014 General Video Game Playing Competition. IEEE Trans. Comput. Intell. AI Games 8(3): 229-243 (2016) - [c26]Diego Perez Liebana, Spyridon Samothrakis, Julian Togelius, Tom Schaul, Simon M. Lucas:
General Video Game AI: Competition, Challenges and Opportunities. AAAI 2016: 4335-4337 - [c25]Diego Perez Liebana, Sanaz Mostaghim
, Simon M. Lucas:
Multi-objective tree search approaches for general video game playing. CEC 2016: 624-631 - [c24]Jialin Liu
, Diego Perez Liebana, Simon M. Lucas:
Rolling Horizon Coevolutionary planning for two-player video games. CEEC 2016: 174-179 - [c23]Raluca D. Gaina, Diego Perez Liebana, Simon M. Lucas:
General Video Game for 2 players: Framework and competition. CEEC 2016: 186-191 - [c22]Hendrik Horn, Vanessa Volz, Diego Perez Liebana, Mike Preuss:
MCTS/EA hybrid GVGAI players and game difficulty estimation. CIG 2016: 1-8 - [c21]