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IEEE Transactions on Computational Intelligence and AI in Games, Volume 9
Volume 9, Number 1, March 2017
- Jiawei Li, Graham Kendall:
A Hyperheuristic Methodology to Generate Adaptive Strategies for Games. 1-10 - Richard Mealing, Jonathan L. Shapiro:
Opponent Modeling by Expectation-Maximization and Sequence Prediction in Simplified Poker. 11-24 - Sebastian Risi
, Julian Togelius
:
Neuroevolution in Games: State of the Art and Open Challenges. 25-41 - Xiangyang Huang, Shudong Zhang, Yuanyuan Shang, Weigong Zhang, Jie Liu:
Creating Affective Autonomous Characters Using Planning in Partially Observable Stochastic Domains. 42-62 - David L. Buckley
, Ke Chen
, Joshua D. Knowles
:
Rapid Skill Capture in a First-Person Shooter. 63-75 - Piotr Beling
:
Partition Search Revisited. 76-87 - Jiao Wang, Chenjun Xiao, Tan Zhu
, Chu-Hsuan Hsueh, Wen-Jie Tseng, I-Chen Wu
:
Only-One-Victor Pattern Learning in Computer Go. 88-102 - Koray Balci, Albert Ali Salah
:
Automatic Classification of Player Complaints in Social Games. 103-108
Volume 9, Number 2, June 2017
- Hermann Kaindl
, Helmut Horacek, Anton Scheucher:
Product Propagation: A Backup Rule Better Than Minimaxing? 109-122 - Guillaume Bosc, Philip Tan, Jean-François Boulicaut, Chedy Raïssi, Mehdi Kaytoue
:
A Pattern Mining Approach to Study Strategy Balance in RTS Games. 123-132 - Maite Frutos Pascual
, Begonya Garcia-Zapirain
:
Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning. 133-152 - Greg Foderaro, Ashleigh Swingler, Silvia Ferrari
:
A Model-Based Approach to Optimizing Ms. Pac-Man Game Strategies in Real Time. 153-165 - Martin Cerný
, Tomás Plch, Matej Marko, Jakub Gemrot
, Petr Ondrácek, Cyril Brom:
Using Behavior Objects to Manage Complexity in Virtual Worlds. 166-180 - Daniel Jallov, Sebastian Risi
, Julian Togelius
:
EvoCommander: A Novel Game Based on Evolving and Switching Between Artificial Brains. 181-191 - Michael Cook, Simon Colton, Jeremy Gow:
The ANGELINA Videogame Design System - Part I. 192-203 - Luís Fabrício Wanderley Góes
, Alysson Ribeiro Da Silva, João Saffran, Alvaro Amorim, Celso França, Tiago Zaidan, Bernardo M. P. Olimpio, Lucas R. O. Alves, Hugo Morais, Shirley Luana, Carlos Martins:
HoningStone: Building Creative Combos With Honing Theory for a Digital Card Game. 204-209
Volume 9, Number 3, September 2017
- Linbo Luo, Haiyan Yin
, Wentong Cai
, Jinghui Zhong, Michael Lees
:
Design and Evaluation of a Data-Driven Scenario Generation Framework for Game-Based Training. 213-226 - Miguel Nicolau
, Diego Perez Liebana, Michael O'Neill
, Anthony Brabazon
:
Evolutionary Behavior Tree Approaches for Navigating Platform Games. 227-238 - Ben A. Kybartas, Rafael Bidarra
:
A Survey on Story Generation Techniques for Authoring Computational Narratives. 239-253 - Michael Cook, Simon Colton, Jeremy Gow:
The ANGELINA Videogame Design System - Part II. 254-266 - Ding-Bang Luh, Elena Carolina Li, Chia-Chen Dai:
Game Factors Influencing Players to Continue Playing Online Pets. 267-276 - Erandi Lakshika
, Michael Barlow, Adam Easton:
Understanding the Interplay of Model Complexity and Fidelity in Multiagent Systems via an Evolutionary Framework. 277-289 - Mohammad Reza Bonyadi
, Zbigniew Michalewicz
, Samadhi Nallaperuma, Frank Neumann
:
Ahura: A Heuristic-Based Racer for the Open Racing Car Simulator. 290-304 - Rui Costa Cardoso
, Abel João Padrão Gomes, Mário M. Freire:
A User Trust System for Online Games - Part I: An Activity Theory Approach for Trust Representation. 305-320
Volume 9, Number 4, December 2017
- Eun-Youn Kim, Daniel A. Ashlock
:
Changing Resources Available to Game Playing Agents: Another Relevant Design Factor in Agent Experiments. 321-332 - Neesha Desai, Richard Zhao
, Duane Szafron
:
Effects of Gender on Perception and Interpretation of Video Game Character Behavior and Emotion. 333-341 - Josep Valls-Vargas
, Jichen Zhu, Santiago Ontañón:
Error Analysis in an Automated Narrative Information Extraction Pipeline. 342-353 - Rui Costa Cardoso
, Abel João Padrão Gomes, Mário M. Freire:
A User Trust System for Online Games - Part II: A Subjective Logic Approach for Trust Inference. 354-368 - Kun-Hao Yeh, I-Chen Wu
, Chu-Hsuan Hsueh, Chia-Chuan Chang, Chao-Chin Liang, Han Chiang:
Multistage Temporal Difference Learning for 2048-Like Games. 369-380 - Matthew William Fendt
, Robert Michael Young:
Leveraging Intention Revision in Narrative Planning to Create Suspenseful Stories. 381-392 - Javier Olivito
, Javier Resano
, José Luis Briz:
Accelerating Board Games Through Hardware/Software Codesign. 393-401 - Bikramjit Banerjee, Caleb E. Davis:
Multiagent Path Finding With Persistence Conflicts. 402-409 - Sam Snodgrass, Santiago Ontañón
:
Learning to Generate Video Game Maps Using Markov Models. 410-422 - Giovanna Martínez-Arellano
, Richard J. Cant, David Woods:
Creating AI Characters for Fighting Games Using Genetic Programming. 423-434
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