ACM Transactions on Graphics, Volume 42

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Volume 42, Number 1, February 2023

Volume 42, Number 2, April 2023

Volume 42, Number 3, June 2023

Volume 42, Number 4, August 2023

Geometric Optimization A Material World Motion Recipes and Simulation Character Animation: Knowing What To Do With Your Hands Image and Video Editing Geometric Abstractions: Not Just for Cubists Magical Sketching XR Displays and Perception: Seeing What's in Front of Your Eyes Procedural Modeling Inverse Rendering: Does Anybody Know How I Got Here? Fabricating Appearance Contours, Conformality, Coarsening, and Coordinates Thin and Thinner: Modeling Shells and Hair Full-Body XR: Beyond The Headset Neural Light Transport Pushing the Boundaries Cloud Rendering: Your GPU Is Somewhere Else Diffusion for Geometry Character Animation Colorful Topics In Imaging Surfaces, Strips, Lights Most Def: Fast, Large and Learned Deformables Material Rendering Surface Reconstruction Neural Capturing Fabrication-Oriented Design All About Meshes Going With the Flow Text-Guided Generation Marvelous Mappings Real-Time Rendering: Gotta Go Fast! Character Animation: Interaction Making Faces With Neural Avatars Environment Rendering: NeRFs on Earth Fabulous Fabrication: From Knitting to Circuits Making Contact: Simulating and Detecting Collisions Neural Image Generation and Editing Material Acquisition Deep Geometric Learning NeRFs for Avatars

Volume 42, Number 5, October 2023

Volume 42, Number 6, December 2023

Shells Character and Rigid Body Control All Kinds of Meshes Computational Design Fluid Simulation Robots & Characters See Details Motion Synthesis with Awareness Designer Assistant Holography Full-Body Avatar How to Deal with NERF? Smooth-Parametric-LINE Applications & Innovations Light, Shadows & Curves Rendering, Neural Fields & Neural Caches TechScape Anything Can be Neural Materials All About Animation Avatar Portrait Texture Magic Creative Expression From Pixels to Gradients Embed to a Different Space Magic Diffusion Model Simulation and Animation of Natural Phenomena Navigating Shape Spaces Personalized Generative Models Reconstruction Neural Physics Multidisciplinary Fusion Modeling & Geometry Flesh & Bones Visualizing the Future Visual Perception What're Your Points? Text to Anything See Through the Field Humans & Characters \nabla f=? Put Things Together Head & Face Computer Vision Deformable Solids Motion Capture and Reconstruction Neural Shape Representation
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