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Stefan Jeschke
Person information
- affiliation: NVIDIA, Santa Clara, CA, USA
- affiliation: IST Austria, Klosterneuberg, Austria
- affiliation: Vienna University of Technology, Austria
- affiliation: University of Rostock, Germany
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2020 – today
- 2023
- [j31]Stefan Jeschke
, Chris Wojtan
:
Generalizing Shallow Water Simulations with Dispersive Surface Waves. ACM Trans. Graph. 42(4): 83:1-83:12 (2023) - 2022
- [j30]Matthias Müller, Miles Macklin, Nuttapong Chentanez, Stefan Jeschke:
Physically Based Shape Matching. Comput. Graph. Forum 41(8): 1-7 (2022) - [j29]Nuttapong Chentanez
, Stefan Jeschke
, Matthias Müller
, Miles Macklin
:
Learning Physics with a Hierarchical Graph Network. Comput. Graph. Forum 41(8): 283-292 (2022) - 2020
- [j28]Stefan Jeschke, Christian Hafner, Nuttapong Chentanez, Miles Macklin, Matthias Müller-Fischer, Christopher Wojtan:
Making Procedural Water Waves Boundary-aware. Comput. Graph. Forum 39(8): 47-54 (2020) - [j27]Miles Macklin
, Kenny Erleben
, Matthias Müller, Nuttapong Chentanez, Stefan Jeschke, Tae-Yong Kim:
Primal/Dual Descent Methods for Dynamics. Comput. Graph. Forum 39(8): 89-100 (2020) - [j26]Matthias Müller, Miles Macklin
, Nuttapong Chentanez, Stefan Jeschke, Tae-Yong Kim:
Detailed Rigid Body Simulation with Extended Position Based Dynamics. Comput. Graph. Forum 39(8): 101-112 (2020) - [j25]Nuttapong Chentanez, Miles Macklin
, Matthias Müller, Stefan Jeschke, Tae-Yong Kim:
Cloth and Skin Deformation with a Triangle Mesh Based Convolutional Neural Network. Comput. Graph. Forum 39(8): 123-134 (2020) - [j24]Miles Macklin
, Kenny Erleben
, Matthias Müller, Nuttapong Chentanez, Stefan Jeschke, Zach Corse:
Local Optimization for Robust Signed Distance Field Collision. Proc. ACM Comput. Graph. Interact. Tech. 3(2): 8:1-8:17 (2020) - [c14]Lukas Prantl, Nuttapong Chentanez, Stefan Jeschke, Nils Thuerey:
Tranquil Clouds: Neural Networks for Learning Temporally Coherent Features in Point Clouds. ICLR 2020
2010 – 2019
- 2019
- [j23]Miles Macklin
, Kenny Erleben
, Matthias Müller, Nuttapong Chentanez, Stefan Jeschke, Viktor Makoviychuk:
Non-smooth Newton Methods for Deformable Multi-body Dynamics. ACM Trans. Graph. 38(5): 140:1-140:20 (2019) - [c13]Miles Macklin
, Kier Storey, Michelle Lu, Pierre Terdiman, Nuttapong Chentanez, Stefan Jeschke, Matthias Müller:
Small steps in physics simulation. Symposium on Computer Animation 2019: 2:1-2:7 - [i2]Miles Macklin, Kenny Erleben, Matthias Müller, Nuttapong Chentanez, Stefan Jeschke, Viktor Makoviychuk:
Non-Smooth Newton Methods for Deformable Multi-Body Dynamics. CoRR abs/1907.04587 (2019) - [i1]Lukas Prantl, Nuttapong Chentanez, Stefan Jeschke, Nils Thuerey:
Tranquil Clouds: Neural Networks for Learning Temporally Coherent Features in Point Clouds. CoRR abs/1907.05279 (2019) - 2018
- [j22]Matthias Müller, Nuttapong Chentanez, Stefan Jeschke, Miles Macklin:
Cable Joints. Comput. Graph. Forum 37(8): 1-10 (2018) - [j21]Stefan Jeschke, Tomás Skrivan, Matthias Müller-Fischer, Nuttapong Chentanez, Miles Macklin
, Chris Wojtan:
Water surface wavelets. ACM Trans. Graph. 37(4): 94 (2018) - [c12]Nuttapong Chentanez, Matthias Müller, Miles Macklin
, Viktor Makoviychuk, Stefan Jeschke:
Physics-based motion capture imitation with deep reinforcement learning. MIG 2018: 1:1-1:10 - 2017
- [j20]Stefan Jeschke, Chris Wojtan
:
Water wave packets. ACM Trans. Graph. 36(4): 103:1-103:12 (2017) - [c11]Matthias Müller, Nuttapong Chentanez, Miles Macklin, Stefan Jeschke:
Long range constraints for rigid body simulations. Symposium on Computer Animation 2017: 14:1-14:10 - [c10]Chris Wojtan, Stefan Jeschke, Nuttapong Chentanez, Miles Macklin, Matthias Müller-Fischer:
Large-scale interactive water simulation with directional waves. SIGGRAPH Real Time Live! 2017: 19 - 2016
- [j19]Stefan Jeschke:
Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images. Comput. Graph. Forum 35(2): 71-79 (2016) - 2015
- [j18]Paul Guerrero
, Thomas Auzinger, Michael Wimmer, Stefan Jeschke:
Partial Shape Matching Using Transformation Parameter Similarity. Comput. Graph. Forum 34(1): 239-252 (2015) - [j17]Stefan Jeschke, Chris Wojtan
:
Water Wave Animation via Wavefront Parameter Interpolation. ACM Trans. Graph. 34(3): 27:1-27:14 (2015) - [j16]Paul Guerrero
, Stefan Jeschke, Michael Wimmer, Peter Wonka:
Learning shape placements by example. ACM Trans. Graph. 34(4): 108:1-108:13 (2015) - 2014
- [j15]Paul Guerrero
, Stefan Jeschke, Michael Wimmer, Peter Wonka:
Edit propagation using geometric relationship functions. ACM Trans. Graph. 33(2): 15:1-15:15 (2014) - [j14]Murat Arikan, Reinhold Preiner
, Claus Scheiblauer, Stefan Jeschke, Michael Wimmer:
Large-Scale Point-Cloud Visualization through Localized Textured Surface Reconstruction. IEEE Trans. Vis. Comput. Graph. 20(9): 1280-1292 (2014) - 2013
- [j13]Thomas Auzinger, Michael Wimmer, Stefan Jeschke:
Analytic Visibility on the GPU. Comput. Graph. Forum 32(2): 409-418 (2013) - 2012
- [j12]Thomas Auzinger, Michael Guthe, Stefan Jeschke:
Analytic Anti-Aliasing of Linear Functions on Polytopes. Comput. Graph. Forum 31(2pt1): 335-344 (2012) - [c9]Reinhold Preiner
, Stefan Jeschke, Michael Wimmer:
Auto Splats: Dynamic Point Cloud Visualization on the GPU. EGPGV@Eurographics 2012: 139-148 - 2011
- [j11]Stefan Jeschke, David Cline, Peter Wonka:
Estimating Color and Texture Parameters for Vector Graphics. Comput. Graph. Forum 30(2): 523-532 (2011) - 2010
- [j10]Pushpak Karnick, David Cline, Stefan Jeschke, Anshuman Razdan, Peter Wonka:
Route Visualization Using Detail Lenses. IEEE Trans. Vis. Comput. Graph. 16(2): 235-247 (2010)
2000 – 2009
- 2009
- [j9]David Cline, Stefan Jeschke, K. White, Anshuman Razdan, Peter Wonka:
Dart Throwing on Surfaces. Comput. Graph. Forum 28(4): 1217-1226 (2009) - [j8]D. Bhagvat, Stefan Jeschke, David Cline, Peter Wonka:
GPU Rendering of Relief Mapped Conical Frusta. Comput. Graph. Forum 28(8): 2131-2139 (2009) - [j7]Pushpak Karnick, Stefan Jeschke, David Cline, Anshuman Razdan, E. Wentz, Peter Wonka:
A Shape Grammar for Developing Glyph-based Visualizations. Comput. Graph. Forum 28(8): 2176-2188 (2009) - [j6]Stefan Jeschke, David Cline, Peter Wonka:
A GPU Laplacian solver for diffusion curves and Poisson image editing. ACM Trans. Graph. 28(5): 116 (2009) - [j5]Stefan Jeschke, David Cline, Peter Wonka:
Rendering surface details with diffusion curves. ACM Trans. Graph. 28(5): 117 (2009) - 2008
- [j4]Paul Guerrero
, Stefan Jeschke, Michael Wimmer:
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights. Comput. Graph. Forum 27(8): 2154-2168 (2008) - 2007
- [j3]Stephan Mantler, Stefan Jeschke:
Interactive Landscape Visualization Using GPU Ray Casting. Int. J. Virtual Real. 6(1): 45-56 (2007) - [j2]Ralf Habel, Michael Wimmer, Stefan Jeschke:
Instant Animated Grass. J. WSCG 15(1-3): 123-128 (2007) - [c8]Daniel Scherzer, Stefan Jeschke, Michael Wimmer:
Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence. Rendering Techniques 2007: 45-50 - [c7]Stefan Jeschke, Stephan Mantler, Michael Wimmer:
Interactive Smooth and Curved Shell Mapping. Rendering Techniques 2007: 351-360 - 2006
- [c6]Stephan Mantler, Stefan Jeschke:
Interactive landscape visualization using GPU ray casting. GRAPHITE 2006: 117-126 - 2005
- [c5]Stefan Jeschke, Michael Wimmer, Werner Purgathofer:
Image-based Representations for Accelerated Rendering of Complex Scenes. Eurographics (State of the Art Reports) 2005: 1-20 - [c4]Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer:
Automatic impostor placement for guaranteed frame rates and low memory requirements. SI3D 2005: 103-110 - 2004
- [b1]Stefan Jeschke:
Accelerating the rendering process using impostors. University of Rostock, 2004 - 2003
- [c3]Stefan Jeschke, Hermann Birkholz, Heidrun Schumann:
A Procedural Model for Interactive Animation of Breaking Ocean Waves. WSCG 2003 - 2002
- [c2]Stefan Jeschke, Michael Wimmer, Heidrun Schumann:
Layered Environment-Map Impostors for Arbitrary Scenes. Graphics Interface 2002: 1-8 - [c1]Stefan Jeschke, Michael Wimmer:
Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes. Rendering Techniques 2002: 181-190 - 2001
- [j1]Uwe Rauschenbach, Stefan Jeschke, Heidrun Schumann:
General rectangular fisheye views for 2D graphics. Comput. Graph. 25(4): 609-617 (2001)
Coauthor Index
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last updated on 2024-04-24 23:05 CEST by the dblp team
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