ICALT 2010:
Sousse,
Tunesia
ICALT 2010, 10th IEEE International Conference on Advanced Learning Technologies, Sousse, Tunesia, 5-7 July 2010.
IEEE Computer Society 2010
10th IEEE International Conference on Advanced Learning Technologies (ICALT 2010)
- Rashidah Ab. Rahman:
3D Digital Simulations in Participative Design of the Boulevard in Putrajaya: Implications on Academic, Organizational, and Informal Learning.
1-5
- Norena Martin-Dorta, Isabel Sanchez-Berriel, Miguel Bravo, Juan Hernandez, José Luís Saorín, Manuel Contero:
A 3D Educational Mobile Game to Enhance Student's Spatial Skills.
6-10
- Mizue Kayama, Kazunori Itoh, Kazushi Asanuma, Masami Hashimoto, Makoto Otani:
A Chorus Learning Support System Based on the Tutoring Knowledge of the Chorus Leader.
11-15
- Qing Tan, Kinshuk, Yu-Lin Jeng, Yueh-Min Huang:
A Collaborative Mobile Virtual Campus System Based on Location-Based Dynamic Grouping.
16-18
- K. Robert Lai, Chung Hsien Lan:
A Conceptual Framework of Learning through Agent Negotiation.
19-21
- I-Fan Liu, Meng Chang Chen, Yeali S. Sun, David Wible, Chin-Hwa Kuo:
A Design for Integration of Web 2.0 and an Online Learning Community: A Pilot Study for IWiLL 2.0.
22-24
- Elena Verdú, María Jesús Verdú, Luisa M. Regueras, Juan Pablo de Castro:
A Diversity-Enhanced Genetic Algorithm to Characterize the Questions of a Competitive e-Learning System.
25-29
- Sabine Graf, Kinshuk, Cindy Ives:
A Flexible Mechanism for Providing Adaptivity Based on Learning Styles in Learning Management Systems.
30-34
- David A. Bacigalupo, W. I. Warburton, E. A. Draffan, Pei Zhang, Lester Gilbert, Gary B. Wills:
A Formative eAssessment Co-Design Case Study.
35-37
- Jorge Torres, César Cárdenas, Eduardo Juárez, Benjamín Valdés, Juan Manuel Dodero:
A Framework for Learning Through Mobile Qualitative Research.
38-42
- Yong Suk Choi:
A Game Based Learning Content for Tutoring in Simplifying Boolean Functions.
43-47
- Jingyu Zhang, David Levy, Shiping Chen:
A Mobile Learning System for Syndromic Surveillance and Diagnosis.
48-52
- Tarek Djouad, Alain Mille, Christophe Reffay, Mohamed Benmohammed:
A New Approach Based on Modelled Traces to Compute Collaborative and Individual Indicators Human Interaction.
53-54
- Mei Jen Audrey Shih, Jie-Chi Yang:
A Perspective on Listening Comprehension: How ICT Enable a Chinese as a Foreign Language (CFL) Learner to Achieve Learning Metacognition.
55-57
- Patrick Stalljohann, Ulrik Schroeder:
A Portal-Based Gradebook - DAG-Based Definition of Assessment Criteria in Higher Education.
58-60
- Nikos Tsianos, Panagiotis Germanakos, Zacharias Lekkas, Anna Saliarou, Costas Mourlas, George Samaras:
A Preliminary Study on Learners Physiological Measurements in Educational Hypermedia.
61-63
- Salvador Otón, José Ramón Hilera, Eva García, Antonio García-Cabot, Luis de Marcos, Antonio Ortiz, José Antonio Gutiérrez de Mesa, José-Javier Martínez, José María Gutiérrez, Roberto Barchino:
A Proposal to Improve the Simple Query Interface (SQI) of Learning Objects Repositories.
64-66
- Beatriz Eugenia Florián Gaviria, Silvia Baldiris, Ramón Fabregat, Alexis De la Hoz Manotas:
A Set of Software Tools to Build an Author Assessment Package on Moodle: Implementing the AEEA Proposal.
67-69
- Karen Stepanyan, Kerstin Borau, Carsten Ullrich:
A Social Network Analysis Perspective on Student Interaction within the Twitter Microblogging Environment.
70-72
- Lemya Settouti, Nathalie Guin, Alain Mille, Vanda Luengo:
A Trace-Based Learner Modelling Framework for Technology-Enhanced Learning Systems.
73-77
- Amel Bouzeghoub, Ngoc-Kien Do:
Active Sharing of Contextual Learning Experiences among Users in Personal Learning Environments Using a Peer-to-Peer Network.
78-82
- Ricardo Vargas Dorneles, Delcino Picinin Jr., André Gustavo Adami:
ALGOWEB: A Web-Based Environment for Learning Introductory Programming.
83-85
- Ahmad Mustafa Seet, Imran A. Zualkernan:
An Adaptive Method for Selecting Question Pools Using C4.5.
86-88
- Pedro J. Muñoz Merino, Carlos Delgado Kloos, Martin Wolpers, Martin Friedrich, Mario Muñoz Organero:
An Approach for the Personalization of Exercises Based on Contextualized Attention Metadata and Semantic Web technologies.
89-91
- Alexander Mikroyannidis, Paul Lefrere, Peter Scott:
An Architecture for Layering and Integration of Learning Ontologies, Applied to Personal Learning Environments and Cloud Learning Environments.
92-93
- Kuo-Ping Liu, Cheng-Chung Liu, Chih-Hsin Huang, Kuo-Chun Hung, Chia-Jung Chang:
An Audio Book Platform for Early EFL Oral Reading Fluency.
94-98
- Miguel J. Monasor, Aurora Vizcaíno, Mario Piattini:
An Educational Environment for Training Skills for Global Software Development.
99-101
- Ludovic Auxepaules, Dominique Py:
An Evaluation of Diagnosis in a Learning Environment for Object-Oriented Modeling.
102-104
- Battur Tugsgerel, Rachid Anane, Georgios K. Theodoropoulos:
An Integrated Approach to Learning Object Sequencing.
105-109
- Sabrina Leone, Tommaso Leo, Nian-Shing Chen:
An Integrated Model of Synchronous Cyber Assessment and Blended Learning Environment for Foreign Language Learners.
110-112
- Ahlem Harchay, Lilia Cheniti-Belcadhi, Rafik Braham:
An Investigation of the Enhancement and the Formal Description of IMS/QTI Specification for Programming Courses.
113-115
- Abdelkader Abdelkarim, Dalila Souilem Boumisa, Rafik Braham:
An Online Arabic Learning Environment Based on IMS-QTI.
116-118
- Ping-Lin Fan, Hsueh-Wu Wang, Wei-Hsien Wu, Su-Ju Lu, Min-Chung Ke, Han-Jang Wu:
An Online Collaborative Learning Platform with Annotation on Figures.
119-121
- Masahiro Ando, Maomi Ueno:
Analysis of the Advantages of Using Tablet PC in e-Learning.
122-124
- Maren Scheffel, Martin Wolpers, Frank Beer:
Analyzing Contextualized Attention Metadata with Rough Set Methodologies to Support Self-regulated Learning.
125-129
- Isabel Azevedo, Adela Ortiz, Carlos Vaz de Carvalho, Rui Seiça, Eurico Carrapatoso:
Applying and Reusing Knowledge in a Repository.
130-132
- Jorge Martín-Gutiérrez, José Luís Saorín, Manuel Contero, Mariano Alcañiz Raya:
AR_Dehaes: An Educational Toolkit Based on Augmented Reality Technology for Learning Engineering Graphics.
133-137
- George Chloros, Panayiotis Zervas, Demetrios G. Sampson:
ASK-LOM-AP: A Web-Based Tool for Development and Management of IEEE LOM Application Profiles.
138-142
- Laurie Ane Cutrone, Maiga Chang:
Automarking: Automatic Assessment of Open Questions.
143-147
- Vlad Posea, Stefan Trausan-Matu:
Bringing the Social Semantic Web to the Personal Learning Environment.
148-150
- Jochen Huber, Jürgen Steimle, Simon Olberding, Roman Lissermann, Max Mühlhäuser:
Browsing E-Lecture Libraries on Mobile Devices: A Spatial Interaction Concept.
151-155
- Emilio Julio Lorenzo, María Felisa Verdejo:
CARDS: A Metamodel Approach to Aggregate Outcomes of Learning Tools.
156-157
- Rozemary Scarlat, Liana Stanescu, Elvira Popescu, Dumitru Dan Burdescu:
Case-Based Medical E-assessment System.
158-162
- Ramzi Farhat, Bruno Defude, Mohamed Jemni:
Checking Semantic Consistency of SCORM like Learning Objects.
163-167
- Wu-Yuin Hwang, Sheng-Yi Wu, Te-Yuan Yang:
Children's Interactive Behavior and Strategy in a Multi-robots' Collaborative Environment.
168-172
- David C. Pérez López, Manuel Contero, Mariano Alcañiz Raya:
Collaborative Development of an Augmented Reality Application for Digestive and Circulatory Systems Teaching.
173-175
- Andrew Ravenscroft, Simone Braun, Tobias Nelkner:
Combining Dialogue and Semantics for Learning and Knowledge Maturing: Developing Collaborative Understanding in the Web 2.0 Workplace.
176-180
- Géraldine Ruddeck, Alke Martens:
Communication Patterns in Component-Based Intelligent Tutoring Systems.
181-185
- Rosa Reis, Paula Escudeiro, Nuno Filipe Escudeiro:
Comparing Social Virtual Worlds for Educational Purposes.
186-190
- Maomi Ueno, Pokpong Songmuang:
Computerized Adaptive Testing Based on Decision Tree.
191-193
- Jonathan G. K. Foss, Alexandra I. Cristea, Maurice Hendrix:
Continuous Use of Authoring for Adaptive Educational Hypermedia: A Long-term Case Study.
194-196
- Stavros Valsamidis, Ioannis Kazanidis, Sotirios Kontogiannis, Alexandros Karakos:
Course Ranking and Automated Suggestions through Web Mining.
197-199
- Lucia Rapanotti, Leonor Barroca, Maria Vargas-Vera, Ahmad J. Reeves:
Deepthink: A Second Life Environment for Part-time Research Students at a Distance.
200-201
- Hui-Chun Chuang, Chin-Yeh Wang, Gwo-Dong Chen, Chen-Chung Liu, Baw-Jhiune Liu:
Design and Evaluation of an Affective Interface of the E-learning Systems.
202-203
- Agneta Gulz, Annika Silvervarg, Björn Sjödén:
Design for Off-task Interaction - Rethinking Pedagogy in Technology Enhanced Learning.
204-206
- Nelson Piedra, Janneth Chicaiza, Jorge López, Edmundo Tovar, Oscar Martínez Bonastre:
Design Study of OER-CC Ontology - A Semantic Web Approach to Describe Open Educational Resources.
207-209
- Ioannis Vrellis, Nikiforos M. Papachristos, Joan Bellou, Nikolaos M. Avouris, Tassos A. Mikropoulos:
Designing a Collaborative Learning Activity in Second Life - An Exploratory Study in Physics.
210-214
- Kuo-Chen Li, Jia-Chi Huang, Jia-Sheng Heh, Cheng-Ting Chen, Hui-Chih Wang, Shiou-Wen Yeh:
Designing Game-Based Learning Framework - A Motivation-Driven Approach.
215-216
- Patricia Gounon, Pascal Leroux:
Designing Tutoring Activity - An Extension of Two EMLs, Based on an Organizational Model of Tutoring.
217-221
- Yanyan Li, Mingkai Dong, Ronghuai Huang:
Developing a Collaborative E-Learning Environment Based upon Semantic Wiki: From Design Models to Application Scenarios.
222-226
- Satoru Kogure, Hiroyasu Takatsu, Tatsuhiro Konishi, Yukihiro Itoh:
Development and Evaluation of Learning Support System Based on Automatic Classification of Students' Programs According to Difference from Standard Algorithm.
227-228
- Yacine Atif:
Digital Design Learning Patterns in Ambient Learning Environments.
229-230
- Sungjae Han, Jinjoo Kim, Youngseok Lee, Jaehyuk Cha, Byung-Uk Choi:
dinsEditor: A Browser Extension for QTI-Compliant Assessment Item Authoring.
231-232
- Lauri Lahti:
Educational Tool Based on Topology and Evolution of Hyperlinks in the Wikipedia.
233-235
- Florent Carlier, Valérie Renault:
Educational Webportals Augmented by Mobile Devices with iFrimousse Architecture.
236-240
- Nian-Shing Chen, Chun-Wang Wei, Chia-Chi Liu:
Effects of Adaptive Reflection Teaching Strategies on Learners' Reflection Levels in a Web-Based Learning Environment.
241-245
- Alberto González Téllez:
E-learning Authoring with Docbook and SMIL.
246-248
- Ramla Ghali, Claude Frasson:
Emotional Strategies for Vocabulary Learning.
249-253
- Mostafa Akbari, Georg Böhm, Ulrik Schroeder:
Enabling Communication and Feedback in Mass Lectures.
254-258
- Katja Niemann, Martin Wolpers:
Enabling the Use of Real World Objects to Improve Learning.
259-263
- El Amine Ouraiba, Christophe Choquet, Philippe Cottier, Christophe Després, Pierre Jacoboni:
Engineering of Open Learning Scenarios - The Case of Hop3x Learning Scenarios.
264-268
- Panayiotis Zervas, Demetrios G. Sampson:
Enhancing Educational Metadata with Mobile Assisted Language Learning Information.
269-273
- Surya Kiran Reddy Karri, Sandhya Kode:
Enhancing the Learning Experience by Addressing the Needs of the Learner Through Customization and Personalization in the Learning by Doing Methodology.
274-275
- Katie Crowley, Aidan Sliney, Ian Pitt, Dave Murphy:
Evaluating a Brain-Computer Interface to Categorise Human Emotional Response.
276-278
- José Luis Fernández Alemán, Dominic Palmer-Brown, Chrisina Draganova:
Evaluating Student Response Driven Feedback in a Programming Course.
279-283
- Mario Muñoz Organero, Gustavo Ramírez González, Pedro J. Muñoz Merino, Carlos Delgado Kloos:
Evaluating the Effectiveness and Motivational Impact of Replacing a Human Instructor by Mobile Devices for Teaching Network Services Configuration to Telecommunication Engineering Students.
284-288
- Pavlos Kallonis, Demetrios G. Sampson:
Examining Learning Object Repositories from a Knowledge Management Perspective.
289-293
- Taro Sugihara, Takumi Miura, Motoki Miura, Susumu Kunifuji:
Examining the Effects of the Simultaneous Display of Students' Responses Using a Digital Pen System on Class Activity - A Case Study of an Early Elementary School in Japan.
294-296
- Giovanni Acampora, Matteo Gaeta, Francesco Orciuoli, Pierluigi Ritrovato:
Exploiting Semantic and Social Technologies for Competency Management.
297-301
- Steffen Lohmann, Philipp Heim, Paloma Díaz:
Exploiting the Semantic Web for Interactive Relationship Discovery in Technology Enhanced Learning.
302-306
- Voula Gkatzidou, Elaine Pearson:
Exploring the Development of Adaptable Learning Objects. A Practical Approach.
307-309
- Mario A. Bochicchio, Antonella Longo:
Extending LMS with Collaborative Remote Lab Features.
310-314
- Isabel Pereira, Antonio Dias Figueiredo:
Extending Open Space Technology for Blended Learning.
315-319
- Valérie Monfort, Maha Khemaja, Slimane Hammoudi:
Extending the IMS LD standard with Adaptability.
320-322
- Yuan Xun Gu, Raymond Koon Chuan Koh, Vivian Hsueh-hua Chen, Henry Been-Lirn Duh:
Facilitating Learning Interests Through Mobile Information Visualization.
323-327
- Yannis N. Bouyias, Stavros N. Demetriadis, Anastasios Karakostas:
Fade-out and Peer Monitor Techniques in Tools for Scripted Argumentation: Evaluation Results from a Case Study.
328-332
- Elaine Pearson, Voula Gkatzidou, Steve Green:
From a Personal Learning Environment to an Adaptable Personal Learning Environment: Meeting the Needs and Preferences of Disabled Learners.
333-335
- G. Barbara Demo:
From Mini Rover Programs to Algebraic Expressions.
336-340
- Emmanuelle Villiot-Leclercq, Sonia Mandin, Philippe Dessus, Virginie Zampa:
Helping Students Understand Courses through Written Syntheses: An LSA-Based Online Advisor.
341-343
- Céline Quénu-Joiron, Dominique Leclet:
How to Instrument a Community of Practice Dedicated to Project Based Pedagogy Tutors: A Solution Based on Case Based Reasoning.
344-348
- Philippe Teutsch, Jean-François Bourdet:
How to See Training Paths in Learning Management Systems?
349-351
- Shonali Krishnaswamy, Selby Markham, John Hurst, Steven Cunningham, Cyril Labbé, Behrang Saeedzadeh, Brett Gillick:
iCALT: Intelligent Context-Aware Learning and Teaching Environment.
352-354
- Dunwei Wen, Ming-Chi Liu, Yueh-Min Huang, Kinshuk, Pi-Hsia Hung:
Identifying Animals with Dynamic Location-aware and Semantic Hierarchy-Based Image Browsing for Different Cognitive Style Learners.
355-359
- Akram Abu-aisheh, Farid Farahmand:
Implementation of a Remote Analog and Digital Communications Laboratory for e-Learning.
360-361
- Ah-Fur Lai, Chih-Hung Chen, Horng-Yih Lai:
Implementation of Web-Based Dynamic Assessment System and its Application on Science Learning.
362-364
- Zacharias Lekkas, Nikos Tsianos, Costas Mourlas, Panagiotis Germanakos, George Samaras:
Implementing Psychological Parameters in a Web-Based Appraisal System.
365-367
- Robert Michael Foster:
Improve the Output from a MCQ Test Item Generator Using Statistical NLP.
368-369
- S. Ortiz de Arri, M. Retegi, Inaki Calvo, Ana Arruarte Lasa, Jon A. Elorriaga, Mikel Larrañaga, Urko Rueda:
Increasing Motivation in a Multicultural Learning Setting.
370-372
- Honglu Du, Hao Jiang, Mary Beth Rosson, John M. Carroll:
Increasing Students In-Class Engagement through Public Commenting: An Exploratory Study.
373-377
- Aina Lekira, Christophe Després, Pierre Jacoboni:
Indicators for Supporting the Regulation Process of Learners' Activities and the Teachers' Self-regulation Process.
378-379
- Mingming Zhou, Yabo Xu:
Injecting Pedagogical Constraints into Sequential Learning Pattern Mining.
380-381
- Motoki Miura, Taro Sugihara, Susumu Kunifuji:
Instant Seat Mapping for Student Note Sharing Process.
382-383
- Carlos Alario-Hoyos, Juan I. Asensio-Pérez, Miguel L. Bote-Lorenzo, Eduardo Gómez-Sánchez, Guillermo Vega-Gorgojo, Adolfo Ruiz-Calleja:
Integration of External Tools in Virtual Learning Environments: Main Design Issues and Alternatives.
384-388
- Andreas Lingnau, Ian Ruthven, Monica Landoni, Frans van der Sluis:
Interactive Search Interfaces for Young Children - The PuppyIR Approach.
389-390
- Thibault Carron, Jean-Charles Marty, Stephane Talbot:
Interactive Widgets for Regualtion in Learning Games.
391-393
- Radu Vasiu, Diana Andone:
Inter-University Co-operation by Using ViCaDiS Virtual Campus.
394-396
- Pavel Paces, Martin Sipos:
Introducing Students to Aerospace Board Information Systems Using an Embedded Graphics System Simulator.
397-399
- Ioan Szilagyi, Radu Balog-Crisan, Ioan Roxin:
Kernel for a Semantic Learning Platform with Adapted Suggestions.
400-402
- Akram Abu-aisheh, Farid Farahmand:
Lab VIEW-Based Integrated Virtual Learning Platform.
403-405
- Mieke Vandewaetere, Kelly Wauters:
Learner Control on Feedback: A New Extension to Adaptive Learning?
406-408
- Hsin I Yung:
Learning Biology with the Animated Agent in Game Based Learning Environment.
409-410
- Zhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan:
Learning by Pet-training Competition: Alleviating Negative Influences of Direction Competition by Training Pets to Compete in Game-Based Environments.
411-413
- Javier Enrique Rojas Moreno, Bruno Defude:
Learning Styles and Teaching Strategies to Improve the SCORM Learning Objects Quality.
414-416
- Paul A. Hollins, Tore Hoel:
Learning Technology Standards Adoption Process Improvement and Output Legitimacy.
417-421
- M. Carmen Juan, Edith Llop, Francisco Abad, Javier Lluch:
Learning Words Using Augmented Reality.
422-426
- Bryan Temprado-Battad, Antonio Sarasa Cabezuelo, José Luis Sierra:
Managing the Production and Evolution of e-learning Tools with Attribute Grammars.
427-431
- Jihen Malek, Mona Laroussi, Alain Derycke, Henda Hajjami Ben Ghézala:
Model-Driven Development of Context-aware Adaptive Learning Systems.
432-434
- Ana Marilza Pernas, José Palazzo M. de Oliveira, Amel Bouzeghoub:
Modeling Adaptive Situations According with Context and Learning Scenarios.
435-437
- Shazia Afzal, Peter Robinson:
Modelling Affect in Learning Environments - Motivation and Methods.
438-442
- Mario Rafael Ruiz Vargas, Telmo Zarraonandia, Paloma Díaz, Ignacio Aedo:
Modelling Computer Game Based Educational Experience for Teaching Children about Emergencies.
443-444
- Chiara Spadavecchia, Carlo Giovannella:
Monitoring Learning Experiences and Styles: The Socio-emotional Level.
445-449
- William Chang, Qing Tan, Fang Wei Tao:
Multi-Object Oriented Augmented Reality for Location-Based Adaptive Mobile Learning.
450-451
- Antonio Pérez-Carrasco, J. Ángel Velázquez-Iturbide, Jaime Urquiza-Fuentes:
Multiple Usability Evaluations of a Program Animation Tool.
452-454
- María Blanca Ibáñez, José Jesús García Rueda, Sergio Galán, David Maroto, Diego Morillo, Carlos Delgado Kloos:
Multi-User 3D Virtual Environment for Spanish Learning: A Wonderland Experience.
455-457
- Mary Beth Rosson, Hansa Sinha, Tisha Hansford, Jan Mahar:
Offering Early Success Experiences in Software Construction: Experiences Teaching Dynamic Website Development to High School Girls.
458-460
- Au Thien Wan, Shazia Wasim Sadiq, Xue Li:
On Improving Learning Outcomes Through Sharing of Learning Experiences.
461-463
- Marcelo Mendoza, Carlos Becerra:
On the Design of Learning Objects Classifiers.
464-468
- Mihaela Brut, Florence Sedes:
Ontology-Based Solution for Personalized Recommendations in E-Learning Systems. Methodological Aspects and Evaluation Criterias.
469-471
- Beatriz Fernández-Gallego, Manuel Lama, Juan Carlos Vidal, Eduardo Sánchez, Alberto Bugarín:
OPENET4VE: A Platform for the Execution of IMS LD Units of Learning in Virtual Environments.
472-474
- Iraklis Paraskakis, Andreas Konstantinidis, Ikaros Tsantekidis:
Pedagogical Deigns and Principles in Vocational Training: The Case of ELEVATE.
475-479
- Mieke Vandewaetere, Geraldine Clarebout:
Perceptions and Illusions about Adaptivity and Their Effects on Learning Outcomes.
480-484
- Vani Kalloo, Kinshuk, Permanand Mohan:
Personalized Game Based Mobile Learning to Assist High School Students with Mathematics.
485-487
- Rainer Knauf, Yoshitaka Sakurai, Kouhei Takada, Setsuo Tsuruta:
Personalizing Learning Processes by Data Mining.
488-492
- Juan Enrique Agudo, Héctor Sánchez, Mercedes Rico:
Playing Games on the Screen: Adapting Mouse Interaction at Early Ages.
493-497
- Lotfi Derbali, Claude Frasson:
Prediction of Players Motivational States Using Electrophysiological Measures during Serious Game Play.
498-502
- Kai Michael Höver, Michael Hartle:
Read/Write Lectures: Fostering Active Participation and Increasing Student Engagement in the Lecture Hall.
503-505
- Diem Pham Thi Ngoc, Sébastien Iksal, Christophe Choquet:
Re-engineering of Pedagogical Scenarios Using the Data Combination Language and Usage Tracking Language.
506-510
- Lahcen Oubahssi, Pierre Laforcade, Philippe Cottier:
Re-engineering of the Apprenticeship Electronic Booklet: Adaptation to New Users Requirements.
511-515
- Sean Eom:
Relationships between E-Learning Systems and Learning Outcomes: A Path Analysis Model.
516-520
- Jorge Fontenla González, Manuel Caeiro Rodríguez, Martín Llamas Nistal:
Remote Permission Management in Third-Party Tools and e-Learning Systems.
521-522
- Andrea Camusi, Carlo Giovannella:
Re-thinking the Forum.
523-525
- Diego Alonso Gómez Aguilar, Miguel Ángel Conde González, Roberto Therón, Francisco José García Peñalvo:
Retrieval Information Model for Moodle Data Visualization.
526-527
- Joshua Scotton, Alexandra I. Cristea:
Reusing Adaptation Strategies in Adaptive Educational Hypermedia Systems.
528-532
- Nikos P. Michailidis, Stavros N. Demetriadis, Yannis A. Dimitriadis:
Scripted Collaborative Learning Based on Collaborative Learning Flow Patterns: A Case Study Using COLLAGE Editor.
533-537
- Amel Yessad, Jean-Marc Labat, François Kermorvant:
SeGAE: A Serious Game Authoring Environment.
538-540
- Imene Jraidi, Maher Chaouachi, Claude Frasson:
Self-Esteem Conditioning for Learning Conditioning.
541-545
- Yoonsoo Lee, Hyunoh Doh, Haanwoong Choi, Jaehyuk Cha:
Similarity Contents Selection Mechanism for Learner's Device Using Delivery Context Ontology and Rules.
546-548
- Guillaume Durand, Luc Belliveau, Benjamin Craig:
Simple Learning Design 2.0.
549-551
- Yuan-Chih Yu, Shing-chern D. You, Dwen-Ren Tsai:
Smart Timetable Plate for Classroom.
552-554
- Susan Gwee, Yam San Chee, Ek Ming Tan:
Spatializing Social Practices in Mobile Game-Based Learning.
555-557
- Konstantina Chatzara, C. J. Karagiannidis, Demosthenes Stamatis:
Students Attitude and Learning Effectiveness of Emotional Agents.
558-559
- Andrew Litchfield, Laurel Evelyn Dyson, Marijke Wright, Sojen Pradhan, Barbara Courtille:
Student-Produced Vodcasts as Active Metacognitive Learning.
560-564
- Shuangyan Liu, Mike Joy, Nathan Griffiths:
Students' Perceptions of the Factors Leading to Unsuccessful Group Collaboration.
565-569
- Ben Chang, Chien Wen Chen:
Students' Competitive Preferences on Multiuser Wireless Sensor Classroom Interactive Environment.
570-572
- Stefan Weinbrenner, Heinz Ulrich Hoppe, Linda Leal, Milcon Montenegro, William Vargas, Luis Maldonado:
Supporting Cognitive Competence Development in Virtual Classrooms - Personal Learning Management and Evaluation Using Pedagogical Agents.
573-577
- Thrasyvoulos Tsiatsos, Theodouli Terzidou:
Supporting Collaborative Learning Processes in CVEs by Augmenting Student Avatars, with Nonverbal Communication Features.
578-580
- Roberto Perez-Rodriguez, Manuel Caeiro Rodríguez, Luis E. Anido-Rifón:
Supporting Exception Handling in Scripted Collaborative Courses.
581-585
- Ruben Míguez Pérez, Juan M. Santos, Luis E. Anido-Rifón:
Supporting High-quality Early Childhood Education Services throught ICTs.
586-590
- José-Vicente Benlloch-Dualde, Félix Buendía, Juan-Carlos Cano:
Supporting Instructors in Designing Tablet PC-Based Courses.
591-593
- Hao Jiang, John M. Carroll, Marcela Borge, Craig H. Ganoe:
Supporting Partially Distributed, Case-Based Learning in an Advanced Undergraduate Course in Usability Engineering.
594-596
- Silvia Sanz-Santamaría, Juan Antonio Pereira Varela, Julián Gutiérrez Serrano:
Taking Advantage of Web 2.0 and Video Resources for Developing a Social Service: Babelium Project, the Web Community for Foreign Language Speaking Practice.
597-598
- M. Carmen Juan, Giacomo Toffetti, Francisco Abad, Juan Cano:
Tangible Cubes Used as the User Interface in an Augmented Reality Game for Edutainment.
599-603
- Craig Stewart, Tim J. Brailsford, Krishna Chandramouli, Alexandra I. Cristea:
The CAE-L Cultural Framework: Definition, Instances and Web Service.
604-606
- Xiaohong Tan, Carsten Ullrich, Yan Wang, Ruimin Shen:
The Design and Application of an Automatic Course Generation System for Large-Scale Education.
607-609
- Ming-Puu Chen:
The Effects of Prior Computer Experience and Gender on High School Students' Learning of Computer Science Concepts from Instructional Simulations.
610-612
- Amine Trabelsi, Claude Frasson:
The Emotional Machine: A Machine Learning Approach to Online Prediction of User's Emotion and Intensity.
613-617
- Khalid A. Nafjan:
The Integrated Lab: An Assessment to Combining Classroom Curriculum and Lab Experiments to Teach Information Systems Development Course.
618-620
- Fridolin Wild, Thomas Daniel Ullmann, Peter Scott:
The STELLAR Science 2.0 Mash-Up Infrastructure.
621-623
- Martín López Nores, Yolanda Blanco-Fernández, José J. Pazos Arias, Jorge García Duque:
T-learning in Telecommunication Engineering: The Value of Interactive Digital TV in the European Higher Education Area.
624-626
- Antonio García-Cabot, Roberto Barchino, Luis de Marcos, Eva García, José Ramón Hilera, José María Gutiérrez, Salvador Otón, José-Javier Martínez, José Antonio Gutiérrez:
Tool for Generation IMS-QTI v2.1 Files with Java Server Faces.
627-628
- Athitaya Nitchot, Lester Gilbert, Gary B. Wills:
Towards a Competence Based System for Recommending Study Materials (CBSR).
629-631
- Sarab Al Muhaideb, Salah Hammami, Hassan Mathkour:
Towards a Distributed Architecture for Adaptive E-Learning System.
632-636
- Mohammad Al-Smadi, Christian Gütl, Frank Kappe:
Towards an Enhanced Approach for Peer-Assessment Activities.
637-641
- Maha Khemaja, Sameh Ghallabi, Valérie Monfort:
Towards Intelligent Collaborative Learning Simulations: Extending the IMS LD Standard by Web Semantic Based ITSs.
642-643
- Ángel del Blanco, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS.
644-648
- Luca Simeone, Salvatore Iaconesi:
Toys++ AR Embodied Agents as Tools to Learn by Building.
649-650
- Imed Hammouda, Rami Laine, Jari Peltonen:
Transfer of Educational Methods through Open Sourcing of Learning Management Systems.
651-652
- Stephen Cummins, Liz Burd, Andrew Hatch:
Using Feedback Tags and Sentiment Analysis to Generate Sharable Learning Resources Investigating Automated Sentiment Analysis of Feedback Tags in a Programming Course.
653-657
- Covadonga Rodrigo, José Luis Delgado, Jorge Vega:
Using Interactive Videoconference to Promote Active Learning in a Blended Learning Environment.
658-662
- Valérie Monfort, Maha Khemaja, Nouha Ammari, Fayssal Fehli:
Using SaaS and Cloud Computing for "On Demand" E Learning Services Application to Navigation and Fishing Simulator.
663-665
- Sasa Nesic, Mehdi Jazayeri, Monica Landoni, Dragan Gasevic:
Using Semantic Documents and Social Networking in Authoring of Course Material: An Empirical Study.
666-670
- Yi Hsuan Wang, Shelley Shwu-Ching Young, Jyh-Shing Roger Jang:
Using Tangible Learning Companions in English Education.
671-675
- Gustavo Santos, Álvaro Figueira:
Web-Based Intelligent Tutoring Systems Using the SCORM 2004 Specification - A Conceptual Framework for Implementing SCORM Compliant Intelligent Web-Based Learning Environments.
676-678
- Charo Gil, Manuel Castro, Mudasser F. Wyne, Russ Meier:
Web Tests in LMS Using Fingerprint Identification.
679-681
- Paul Libbrecht:
What You Check is What You Get: Authoring with jEditOQMath.
682-686
- James Ohene-Djan:
Winkball for Schools: An Advanced Video Modelling Technology for Learning Visual and Oral Communication Skills.
687-689
- Daniel C. Cugler, Cristiane A. Yaguinuma, Marilde Terezinha Prado Santos:
WOntoVLab: A Virtual Laboratory Authorship Process Based on Workflow and Ontologies.
690-694
Doctoral Consortium
Advanced Learning Technologies for Disabled and Non-Disabled People (WALTD)
Design Centered and Personalized Learning in Liquid and Ubiquitous Learning Places (DULP) Future Visions and Practical Implementations
- Claudia Grieco, Giuseppina Rita Mangione, Francesco Orciuoli, Anna Pierri:
An Innovative Approach to Improve the Performances of the Research Community.
722-723
- Fathi Essalmi, Leila Jemni Ben Ayed, Mohamed Jemni:
An Ontology Based Approach for Selection of Appropriate E-learning Personalization Strategy.
724-725
- Judy C. R. Tseng, Chih-Hsiang Wu, Gwo-Jen Hwang:
A Collaborative Ubiquitous Learning Approach for Conducting Personal Computer-Assembling Activities.
726-727
- Francesco Di Cerbo, Gabriella Dodero, Paola Forcheri:
DULP Perspectives in a Learning Management System.
728-729
- Muriel Garreta Domingo, Juan Antonio Mangas Forner:
Expanding the Learning Environment: Combining Physicality and Virtuality - The Internet of Things for eLearning.
730-731
- Carlo Giovannella, Andrea Camusi, Chiara Spadavecchia:
From Learning Styles to Experience Styles.
732-733
- Farman Ali Khan, Sabine Graf, Edgar R. Weippl, A Min Tjoa:
Implementation of Affective States and Learning Styles Tactics in Web-Based Learning Management Systems.
734-735
- Manuel Caeiro Rodríguez, Jorge Fontenla González, Roberto Perez-Rodriguez, Luis E. Anido-Rifón:
Instructional Design with PoEML in a E-learning-as-a-Service Model. Mixing Web and IPTV Learning Experiencies.
736-737
- Eva Patrícia Gil Rodríguez, Pablo Rebaque-Rivas:
Mobile Learning & Commuting: Contextual Inquiry and Design of Mobile Scenarios.
738-739
- Imran A. Zualkernan, Nihal Al-Khunaizi, Sara Najar, Nour Nour:
Prete-a-apprendre+: Towards Ubiquitous Wearable Learning.
740-741
- Luigi Colazzo, Andrea Molinari, Nicola Villa:
Towards a More Fluid Learning Environment Based on Virtual Communities.
742-743
The Trend and Development of Game and Toy Enhanced Learning
- Chun-Yi Shen, Han-Bin Chang, Wen-Chih Chang, Te-Hua Wang:
An Analysis of Students' Intention to Use Ubiquitous Video Game-Based Learning System.
744-745
- Ming-Puu Chen, Chun-Yi Shen:
Game-play as Knowledge Transformation Process for Learning.
746-747
- Ben Chang:
Pilot Study of Past Decade Game-Based Learning Journal Papers Survey from the Technology Perspective.
748-749
- Zhi-Hong Chen, Tak-Wai Chan:
Using Game Quests to Incorporate Learning Tasks within a Virtual World.
750-751
- Karim Chine:
Learning Math and Statistics on the Cloud, Towards an EC2-Based Google Docs-like Portal for Teaching / Learning Collaboratively with R and Scilab.
752-753
Last update Fri May 25 08:16:31 2012
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