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Oguz Turan Buruk
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- affiliation: Tampere University, Finland
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2020 – today
- 2024
- [j7]Isak de Villiers Bosman, Oguz 'Oz' Buruk, Kristine Jørgensen, Juho Hamari:
The effect of audio on the experience in virtual reality: a scoping review. Behav. Inf. Technol. 43(1): 165-199 (2024) - [j6]Nannan Xi, Oguz 'Oz' Buruk, Juan Chen, Shiva Jabari, Juho Hamari:
Wearable gaming technology: A study on the relationships between wearable features and gameful experiences. Int. J. Hum. Comput. Stud. 181: 103157 (2024) - [j5]Eshtiak Ahmed, Oguz 'Oz' Buruk, Juho Hamari:
Human-Robot Companionship: Current Trends and Future Agenda. Int. J. Soc. Robotics 16(8): 1809-1860 (2024) - [j4]Ruowei Xiao, Rongzheng Zhang, Oguz Turan Buruk, Juho Hamari, Johanna Virkki:
Toward next generation mixed reality games: a research through design approach. Virtual Real. 28(3): 142 (2024) - [c69]Oscar Tomico, Anton Poikolainen Rosén, Svenja Keune, Ferran Altarriba Bertran, Danielle Wilde, Daniel Fernández Galeote, Tau Ulv Lenskjold, Ruut Tikkanen, Oguz 'Oz' Buruk, Velvet Spors:
Seeding a Repository of Methods-To-Be for Nature-Entangled Design Research. Conference on Designing Interactive Systems 2024 - [c68]Velvet Spors, Oguz 'Oz' Buruk, Juho Hamari:
Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person Research. CHI 2024: 522:1-522:16 - [c67]Çaglar Genç, Ferran Altarriba Bertran, Oguz 'Oz' Buruk, Sangwon Jung, Velvet Spors, Juho Hamari:
Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human Design. CHI PLAY Companion 2024: 97-103 - [c66]Oguz 'Oz' Buruk, Ahmet Börütecene:
PingPonGPT: Write Your Next Paper while Playing Table Tennis with the Help of AI. CHI PLAY Companion 2024: 269-271 - [c65]Isak de Villiers Bosman, Ross Tordiffe, Tianyou 'Jackie' Huang, Oguz 'Oz' Buruk, Kristine Jørgensen, Juho Hamari:
SoundTrek: A Virtual Reality Audio Perspective-Switching Game. CHI PLAY Companion 2024: 352-358 - [c64]Linas K. Gabrielaitis, Oguz 'Oz' Buruk:
Playing Esker Formations: Additive Games with a 3D Printer. CHI PLAY Companion 2024: 365-371 - [c63]Oguz 'Oz' Buruk, Shiva Jabari, Ella Dagan, Benedikt Morschheuser, Santeri Saarinen, Emma Varjo, Nikoletta Zampeta Legaki, Mattia Thibault:
Identity in New Realities: Future Trajectories for Forming Identities and Social Lives in Extended Realities. CHI PLAY Companion 2024: 458-461 - [c62]Timo Nummenmaa, Philip Chambers, Mattia Thibault, Samuli Laato, Ferran Altarriba Bertran, Daniel Fernández Galeote, Oguz Turan Buruk:
Designing locative human-forest interactions through playful design workshops. GamiFIN 2024: 110-120 - [c61]Linas Kristupas Gabrielaitis, Laura op de Beke, Oguz Turan Buruk, Velvet Spors, Ferran Altarriba Bertran:
"Beavers don't walk on roads": Beaver-play for more-than-human cartographies. GamiFIN 2024: 121-131 - [c60]Laura D. Cosio, Saurav Sarkar, Salik Tariq, Oguz 'Oz' Buruk, Juho Hamari:
Pine Cone Prowl: Embodying a Flying Squirrel in Forest. MindTrek 2024: 220-224 - [c59]Isak de Villiers Bosman, Mila Bujic, Laura Diana Cosio, Oguz 'Oz' Buruk, Kristine Jørgensen, Juho Hamari:
Virtual Reality for Mindfulness: Aspects for Helping or Hindering Focus and Practice. MindTrek 2024: 264-269 - [c58]Harun Kaygan, Çaglar Genç, Oguz 'Oz' Buruk, Ida Kathrine Hammeleff Jørgensen, Linas Kristupas Gabrielaitis:
The Deep Body: Exploring users' insides through design fiction. MindTrek 2024: 325-329 - [c57]Margarita Osipova, Jordi Tost, Oguz 'Oz' Buruk, Konstantina Marra, Britta F. Schulte, Jeffrey Bardzell, Eva Hornecker:
AI as a Citizen: Eliciting Smart City Future Stories through Human-AI Collaborative Fiction Writing. MindTrek 2024: 330-335 - [c56]Çaglar Genç, Velvet Spors, Oguz 'Oz' Buruk, Mattia Thibault, Leland Masek, Juho Hamari:
Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts. TEI 2024: 42:1-42:14 - [e1]Oguz 'Oz' Buruk, Guo Freeman, Juho Hamari:
Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, CHI PLAY Companion 2024, Tampere, Finland, October 14-17, 2024. ACM 2024, ISBN 979-8-4007-0692-9 [contents] - 2023
- [c55]Ferran Altarriba Bertran, Núria Jordán Sánchez, Jordi Márquez Puig, Maria Llop Cirera, Ernest Forts Plana, Ester Montero Collell, Oriol Martín Capdeferro, Oguz 'Oz' Buruk, Juho Hamari:
The WildTech Experience: a Playful Installation for Walking Through the Outcomes of a One-Month Backpacking Study. Conference on Designing Interactive Systems (Companion Volume) 2023: 246-250 - [c54]Ferran Altarriba Bertran, Jordi Márquez Puig, Maria Llop Cirera, Eva Forest Illas, Joan Planas Bertran, Ernest Forts Plana, Oguz 'Oz' Buruk, Çaglar Genç, Mattia Thibault, Juho Hamari:
Designing and Using the Wild Probes Toolkit (v1) to Co-Design From-the-Wild. Conference on Designing Interactive Systems 2023: 765-778 - [c53]Ferran Altarriba Bertran, Oguz 'Oz' Buruk, Velvet Spors, Juho Hamari:
Playful Inspiration for a New Wave of Joyful Forest Technology. Conference on Designing Interactive Systems 2023: 1886-1903 - [c52]Isak de Villiers Bosman, Mila Bujic, Laura Diana Cosio, Oguz 'Oz' Buruk, Kristine Jørgensen, Juho Hamari:
The relationship of visual and aural perspective with decentering in virtual reality. AfriCHI 2023: 15-18 - [c51]Laura D. Cosio, Oguz 'Oz' Buruk, Daniel Fernández Galeote, Isak de Villiers Bosman, Juho Hamari:
Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review. CHI 2023: 6:1-6:23 - [c50]Oguz 'Oz' Buruk, Louise Petersen Matjeka, Florian 'Floyd' Mueller:
Towards Designing Playful Bodily Extensions: Learning from Expert Interviews. CHI 2023: 233:1-233:20 - [c49]Velvet Spors, Samuli Laato, Oguz 'Oz' Buruk, Juho Hamari:
Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies. CHI 2023: 523:1-523:16 - [c48]Mila Bujic, Anna-Leena Macey, Bojan Kerous, Anatolii Belousov, Oguz 'Oz' Buruk, Juho Hamari:
Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR. GamiFIN 2023: 96-105 - [c47]Samuli Laato, Sampsa Rauti, Alexander Espeseth, Heinrich Söbke, Juho Hamari, Oguz 'Oz' Buruk:
Composing Music Through Tile-based Games. ISM 2023: 309-314 - [c46]Oguz 'Oz' Buruk:
Academic Writing with GPT-3.5 (ChatGPT): Reflections on Practices, Efficacy and Transparency. MindTrek 2023: 144-153 - [c45]Oscar Tomico, Ferran Altarriba Bertran, Svenja Keune, Oguz Turan Buruk, Danielle Wilde, Ron Wakkary:
[WORKSHOP] Designerly ways of engaging with nature. MindTrek 2023: 309-312 - [c44]Çaglar Genç, Velvet Spors, Oguz 'Oz' Buruk, Mattia Thibault, Leland Masek, Juho Hamari:
Crafting Bodies and Auras: Speculative Designs for Transhuman Communication. MindTrek 2023: 354-358 - [i2]Eshtiak Ahmed, Laura D. Cosio, Juho Hamari, Oguz 'Oz' Buruk:
Socially Assistive Robots as Decision Makers in the Wild: Insights from a Participatory Design Workshop. CoRR abs/2304.08885 (2023) - [i1]Oguz 'Oz' Buruk:
Academic Writing with GPT-3.5: Reflections on Practices, Efficacy and Transparency. CoRR abs/2304.11079 (2023) - 2022
- [j3]Ruowei Xiao, Aleksi Vianto, Asif Shaikh, Oguz 'Oz' Buruk, Juho Hamari, Johanna Virkki:
Exploring the Application of RFID for Designing Augmented Virtual Reality Experience. IEEE Access 10: 96840-96851 (2022) - [j2]Ruowei Xiao, Sangwon Jung, Oguz 'Oz' Buruk, Juho Hamari:
Exploring the Player Experiences of Wearable Gaming Interfaces: A User Elicitation Study. Proc. ACM Hum. Comput. Interact. 6(CHI): 1-26 (2022) - [c43]Çaglar Genç, Oguz 'Oz' Buruk, Shiva Jabari, Lee Jones, Kirill Ragozin, Kate Hartman, Johanna Virkki, Kai Kunze, Oskar Juhlin, Jonna Häkkilä:
Toolkits & Wearables: Developing Toolkits for Exploring Wearable Designs. CHI Extended Abstracts 2022: 111:1-111:5 - [c42]Ferran Altarriba Bertran, Oguz 'Oz' Buruk, Juho Hamari:
From-The-Wild: Towards Co-Designing For and From Nature. CHI Extended Abstracts 2022: 315:1-315:7 - [c41]Sangwon Jung, Oguz 'Oz' Buruk, Juho Hamari:
Psychedelic VR Experience: An Exploratory Study on Cosmic Flow. MindTrek 2022: 23-30 - [c40]Yiping Xu, Oguz Turan Buruk:
A Hybrid Board Game by Using Daily Activity Data of Users as Game Mechanics. MindTrek 2022: 324-328 - [c39]Sangwon Jung, Oguz 'Oz' Buruk, Juho Hamari:
Altered States of Consciousness in Human-Computer Interaction: A Review. NordiCHI 2022: 69:1-69:13 - [c38]Eshtiak Ahmed, Oguz 'Oz' Buruk, Juho Hamari:
Robots as Human Companions: A Review. PACIS 2022: 246 - [c37]Charlotta Elo, Emmi-Lotta Rauhala, Tiina Ihalainen, Oguz 'Oz' Buruk, Tanja Vihriälä, Erja Sipilä, Taru Kosonen, Johanna Virkki:
E-textiles Assisting Healthcare, Rehabilitation, and Well-being - To whom, for What, and How? SeGAH 2022: 1-8 - 2021
- [c36]Saumya Gupta, Ferran Altarriba Bertran, Oguz 'Oz' Buruk, Sara Milkes Espinosa, Theresa Jean Tanenbaum, Minerva Wu:
Exploring Food based Interactive, Multi-Sensory, and Tangible Storytelling Experiences. Conference on Designing Interactive Systems 2021: 651-665 - [c35]Oguz 'Oz' Buruk, Juho Hamari:
Towards the Next Generation of Extended Reality Wearables. CHI Extended Abstracts 2021: 333:1-333:7 - [c34]Oguz 'Oz' Buruk, Mikko Salminen, Nannan Xi, Timo Nummenmaa, Juho Hamari:
Towards the Next Generation of Gaming Wearables. CHI 2021: 444:1-444:15 - [c33]Oguz 'Oz' Buruk, Çaglar Genç, Ihsan Ozan Yildirim, Mehmet Cengiz Onbasli, Oguzhan Özcan:
Snowflakes: A Prototyping Tool for Computational Jewelry. CHI 2021: 636:1-636:15 - [c32]Chien Lu, Lobna Hassan, Oguz Turan Buruk, Timo Nummenmaa, Jaakko Peltonen:
"Switch" up your exercise: An empirical analysis of online user discussion of the Ring Fit Adventure exergame. GamiFIN 2021: 70-79 - [c31]Mattia Thibault, Nikoletta Zampeta Legaki, Oguz Turan Buruk, Juho Hamari:
Etsijä's call: Gamifying virtual conferences with alternate reality games. GamiFIN 2021: 160-169 - [c30]Ruowei Xiao, Zhanwei Wu, Oguz Turan Buruk, Juho Hamari:
Enhance User Engagement using Gamified Ineternet of Things. HICSS 2021: 1-10 - [c29]Oguz Turan Buruk, Juho Hamari:
Immersive Video Sketching: Low-Fidelity Extended Reality Prototyping for Everyone. MindTrek 2021: 165-175 - [c28]Asif Shaikh, Shiva Jabari, Ruowei Xiao, Adnan Mehmood, Juho Hamari, Oguz Turan Buruk, Johanna Virkki:
Passive RFID-based Music Player Textile. RFID-TA 2021: 181-182 - [c27]Erja Sipilä, Emmi-Lotta Rauhala, Charlotta Elo, Johanna Nissinen, Oguz Turan Buruk, Tiina Ihalainen, Johanna Virkki:
Technology-related Challenges in Smart Clothing - Viewpoints from Ideation Workshops. SEGAH 2021: 1-7 - [c26]Sangwon Jung, Ruowei Xiao, Oguz 'Oz' Buruk, Juho Hamari:
Designing Gaming Wearables: From Participatory Design to Concept Creation. TEI 2021: 91:1-91:14 - 2020
- [j1]Adnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Ville Vianto, Oguz 'Oz' Buruk, Johanna Virkki:
ClothFace: A Passive RFID-Based Human-Technology Interface on a Shirtsleeve. Adv. Hum. Comput. Interact. 2020: 8854042:1-8854042:8 (2020) - [c25]Mattia Thibault, Oguz 'Oz' Buruk, Seda Suman Buruk, Juho Hamari:
Transurbanism: Smart Cities for Transhumans. Conference on Designing Interactive Systems 2020: 1915-1928 - [c24]Timo Nummenmaa, Oguz Turan Buruk, Mila Bujic, Max Sjöblom, Jussi Holopainen, Juho Hamari:
Space Pace: Method for Creating Augmented Reality Tours Based on 360 Videos. ArtsIT 2020: 119-138 - [c23]Oguz 'Oz' Buruk, Oguzhan Özcan, Gökçe Elif Baykal, Tilbe Göksun, Selçuk Acar, Güler Akduman, Mehmet Aydin Baytas, Ceylan Besevli, Joe Best, Aykut Coskun, Hüseyin Ugur Genç, Ahmet Baki Kocaballi, Samuli Laato, Cassia Mota, Konstantinos Papangelis, Marigo Raftopoulos, Richard Ramchurn, Juan Sádaba, Mattia Thibault, Annika Wolff, Mert Yildiz:
Children in 2077: Designing Children's Technologies in the Age of Transhumanism. CHI Extended Abstracts 2020: 1-14 - [c22]Ferran Altarriba Bertran, Ahmet Börütecene, Oguz 'Oz' Buruk, Mattia Thibault, Katherine Isbister:
MESMER: Towards a Playful Tangible Tool for Non-Verbal Multi-Stakeholder Conversations. CHI PLAY (Companion) 2020: 168-172 - [c21]Çaglar Genç, Ashley Colley, Oguz 'Oz' Buruk, Minna Pakanen, Jan Gugenheimer:
Exploring Wearable Output Modalities - Screens & Beyond. NordiCHI 2020: 129:1-129:3 - [c20]Adnan Mehmood, Han He, Xiaochen Chen, Aleksi Vianto, Oguz Turan Buruk, Johanna Virkki:
ClothFace: Battery-Free User Interface Solution Embedded into Clothing and Everyday Surroundings. SeGAH 2020: 1-5
2010 – 2019
- 2019
- [c19]Oguz Turan Buruk, Katherine Isbister, Tess Tanenbaum:
A design framework for playful wearables. FDG 2019: 19:1-19:12 - [c18]Ahmet Börütecene, Oguz 'Oz' Buruk:
Otherworld: Ouija Board as a Resource for Design. HTTF 2019: 4:1-4:4 - 2018
- [c17]Ceylan Besevli, Oguz Turan Buruk, Merve Erkaya, Oguzhan Özcan:
Investigating the Effects of Legacy Bias: User Elicited Gestures from the End Users Perspective. Conference on Designing Interactive Systems (Companion Volume) 2018: 277-281 - [c16]Alpay Sabuncuoglu, Merve Erkaya, Oguz Turan Buruk, Tilbe Göksun:
Code notes: designing a low-cost tangible coding tool for/with children. IDC 2018: 644-649 - [c15]Oguz Turan Buruk, Oguzhan Özcan:
Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process. CHI 2018: 513 - [c14]Oguz Turan Buruk, Oguzhan Özcan:
Extracting Design Guidelines for Wearables and Movement in Tabletop Role-Playing Games via a Research Through Design Process. CHI Extended Abstracts 2018 - [c13]Selin Insel, Oguz Turan Buruk, Mehmet Cengiz Onbasli, Oguzhan Özcan:
Snowflakes: A Design Speculation for a Modular Prototyping Tool for Rapidly Designing Smart Wearables. CHI Extended Abstracts 2018 - 2017
- [c12]Oguz Turan Buruk, Oguzhan Özcan:
GestAnalytics: Experiment and Analysis Tool for Gesture-Elicitation Studies. Conference on Designing Interactive Systems (Companion Volume) 2017: 34-38 - [c11]Oguz Turan Buruk, Ismet Melih Özbeyli, Oguzhan Özcan:
Augmented Table-Top Role-Playing Game with Movement-Based Gameplay and Arm-Worn Devices. Conference on Designing Interactive Systems (Companion Volume) 2017: 289-292 - [c10]Idil Bostan, Oguz Turan Buruk, Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Tilbe Göksun, Oguzhan Özcan:
Hands as a Controller: User Preferences for Hand Specific On-Skin Gestures. Conference on Designing Interactive Systems 2017: 1123-1134 - [c9]Oguz Turan Buruk, Ismet Melih Özbeyli, Oguzhan Özcan:
WEARPG: Movement-Based Tabletop Role-Playing Game with Arm-Worn Devices and an Augmented Die. CHI PLAY (Companion) 2017: 639-646 - [c8]Phoebe O. Toups Dugas, Nicolas J. LaLone, Oguz Turan Buruk, Theresa Jean Tanenbaum, Aaron Trammell, Jessica Hammer, Ansgar E. Depping:
Augmented Tabletop Games Workshop. CHI PLAY (Companion) 2017: 661-666 - [c7]Hayati Havlucu, Mehmet Yarkin Ergin, Idil Bostan, Oguz Turan Buruk, Tilbe Göksun, Oguzhan Özcan:
It Made More Sense: Comparison of User-Elicited On-skin Touch and Freehand Gesture Sets. HCI (21) 2017: 159-171 - [c6]Oguz Turan Buruk, Oguzhan Özcan:
User Oriented Design Speculation and Implications for an Arm-Worn Wearable Device for Table-Top Role-Playing Games. HCI (19) 2017: 636-655 - 2016
- [c5]Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Oguz Turan Buruk, Oguzhan Özcan:
Experiencing Human-to-Human Touch in Digital Games. CHI Extended Abstracts 2016: 3655-3658 - [c4]Mert Canat, Mustafa Ozan Tezcan, Celalettin Yurdakul, Eran Tiza, Bugra Can Sefercik, Idil Bostan, Oguz Turan Buruk, Tilbe Göksun, Oguzhan Özcan:
Sensation: Measuring the Effects of a Human-to-Human Social Touch Based Controller on the Player Experience. CHI 2016: 3944-3955 - [c3]Oguz Turan Buruk, Oguzhan Özcan:
WEARPG: game design implications for movement-based play in table-top role-playing games with arm-worn devices. MindTrek 2016: 403-412 - 2014
- [c2]Eric P. S. Baumer, June Ahn, Mei Bie, Elizabeth M. Bonsignore, Ahmet Börütecene, Oguz Turan Buruk, Tamara L. Clegg, Allison Druin, Florian Echtler, Dan Gruen, Mona Leigh Guha, Chelsea Hordatt, Antonio Krüger, Shachar Maidenbaum, Meethu Malu, Brenna McNally, Michael J. Muller, Leyla Norooz, Juliet Norton, Oguzhan Özcan, Donald J. Patterson, Andreas Riener, Steven I. Ross, Karen Rust, Johannes Schöning, M. Six Silberman, Bill Tomlinson, Jason C. Yip:
CHI 2039: speculative research visions. CHI Extended Abstracts 2014: 761-770 - [c1]Oguz Turan Buruk, Oguzhan Özcan:
DubTouch: exploring human to human touch interaction for gaming in double sided displays. NordiCHI 2014: 333-342
Coauthor Index
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last updated on 2024-10-13 17:58 CEST by the dblp team
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