Dan R. Olsen Jr., Richard B. Arthur, Ken Hinckley, Meredith Ringel Morris, Scott E. Hudson, Saul Greenberg (Eds.):
Proceedings of the 27th International Conference on Human Factors in Computing Systems, CHI 2009, Boston, MA, USA, April 4-9, 2009.
ACM 2009, ISBN 978-1-60558-246-7
Boston, MA, USA
Designing for other cultures
, Anind K. Dey
: Simulated augmented reality windshield display as a cognitive mapping aid for elder driver navigation.
New tabletop input and output methods
Education and science
Personal information management
Clicking on buttons
Privacy and trust
Creating thought and self-improvement
: Designing for the self: making products that help people become the person they desire to be.
Telepresence and online media
Tangibles on tables
Computer mediated communication 1
Non-traditional interaction techniques
In the living room
Prototyping and interaction
Understanding UI 1
Cross culture CMC
Scientometric analysis of the CHI proceedings
In the home
Looking at videos
Programming tools and architectures
The status of ethnography in systems design
Techniques for mobile interaction
Social networking sites
: 'Helpfulness' in online communities: a measure of message quality.
Software developers and programmers
Large displays/multi-display environments
, Melanie Tory
: PhotoScope: visualizing spatiotemporal coverage of photos for construction management.
New media experiences 1
Classifying and recommending content
, Luis von Ahn
: Input-agreement: a new mechanism for collecting data using human computation games.
Using tabletops for education, science, and media
Helping out users with "extreme jobs"
User studies and design
Cognitive modeling and assessment
Finding info online
Pointing and cursor techniques
The beauty dilemma
New media experiences 2
Scott S. Snibbe
, Hayes Raffle
: Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits.
Personal and online information
Multimodal mobile interaction
, Thea Turner
: Bezel swipe: conflict-free scrolling and multiple selection on mobile touch screen devices.
New gaming experiences
, James R. Lewis
: Correlations among prototypical usability metrics: evidence for the construct of usability.
Studying cell phone use
Designing for senior citizens
Photos and life logging
Mobile applications for the developing world
Social search and sensemaking
Understanding UI 2
: The problem of consistency in the design of Fitts' law experiments: consider either target distance and width or movement form and scale.
Supporting blind users
Advanced web scenarios
New mobile interactions
Technology for museums
Security and privacy
Web searching and browsing
, Gavin Doherty
: Clinical evaluations and collaborative design: developing new technologies for mental healthcare interventions.
Social software in office
Studying intelligent systems
Tabletops and single display groupware
Systems for children
New input modalities
Reflecting on design
Computer mediated communication 2