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Lucas Ferreira
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2020 – today
- 2024
- [c19]Igor Cardoso, Rubens O. Moraes, Lucas N. Ferreira:
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos. FDG 2024: 19 - [c18]Chandranil Chakraborttii, Lucas Ferreira:
Towards Generating Surprising Content in 2D Platform Games. FDG 2024: 71 - [e1]Abdelrahman Madkour, Jasmine Otto, Lucas N. Ferreira, Shi Johnson-Bey:
Proceedings of the Experimental Artificial Intelligence in Games Workshop co-located with the 19th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2023), Salt Lake City, Utah, USA, October 8, 2023. CEUR Workshop Proceedings 3626, CEUR-WS.org 2024 [contents] - [i5]Igor Cardoso, Rubens O. Moraes, Lucas N. Ferreira:
The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos. CoRR abs/2404.04420 (2024) - 2023
- [j4]Lucas Ferreira, Steffen Malkowsky, Patrik Persson, Sven Karlsson, Kalle Åström, Liang Liu:
Design of an Application-specific VLIW Vector Processor for ORB Feature Extraction. J. Signal Process. Syst. 95(7): 863-875 (2023) - [c17]Rubens O. Moraes, David S. Aleixo, Lucas N. Ferreira, Levi H. S. Lelis:
Choosing Well Your Opponents: How to Guide the Synthesis of Programmatic Strategies. IJCAI 2023: 4847-4854 - [c16]Lucas Ferreira, Steffen Malkowsky, Patrik Persson, Kalle Åström, Liang Liu:
Doubly-Block Circulant Kernel Matrix Exploitation in Convolutional Accelerators. MWSCAS 2023: 236-240 - [i4]Rubens O. Moraes, David S. Aleixo, Lucas N. Ferreira, Levi H. S. Lelis:
Choosing Well Your Opponents: How to Guide the Synthesis of Programmatic Strategies. CoRR abs/2307.04893 (2023) - 2022
- [j3]Mohammad Attari, Lucas Ferreira, Liang Liu, Steffen Malkowsky:
An Application Specific Vector Processor for Efficient Massive MIMO Processing. IEEE Trans. Circuits Syst. I Regul. Pap. 69(9): 3804-3815 (2022) - [c15]Lucas N. Ferreira, Lili Mou, Jim Whitehead, Levi H. S. Lelis:
Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search. AIIDE 2022: 163-170 - [i3]Lucas N. Ferreira, Lili Mou, Jim Whitehead, Levi H. S. Lelis:
Controlling Perceived Emotion in Symbolic Music Generation with Monte Carlo Tree Search. CoRR abs/2208.05162 (2022) - 2021
- [b1]Lucas Ferreira:
Controlling Neural Language Models for Affective Music Composition. University of California, Santa Cruz, USA, 2021 - [c14]Lucas Ferreira, Steffen Malkowsky, Patrik Persson, Sven Karlsson, Karl Åström, Liang Liu:
Energy-Efficient Application-Specific Instruction-Set Processor for Feature Extraction in Smart Vision Systems. ACSCC 2021: 324-328 - [c13]Lucas Ferreira, Steffen Malkowsky, Patrik Persson, Karl Åström, Liang Liu:
Reconfigurable Multi-Access Pattern Vector Memory for Real-Time ORB Feature Extraction. ISCAS 2021: 1-5 - [i2]Lucas N. Ferreira, Jim Whitehead:
Learning to Generate Music With Sentiment. CoRR abs/2103.06125 (2021) - 2020
- [c12]Lucas N. Ferreira, Levi H. S. Lelis, Jim Whitehead:
Computer-Generated Music for Tabletop Role-Playing Games. AIIDE 2020: 59-65 - [i1]Lucas N. Ferreira, Levi H. S. Lelis, Jim Whitehead:
Computer-Generated Music for Tabletop Role-Playing Games. CoRR abs/2008.07009 (2020)
2010 – 2019
- 2019
- [j2]Matthew Stephenson, Jochen Renz, Xiaoyu Ge, Lucas Ferreira, Julian Togelius, Peng Zhang:
The 2017 AIBIRDS Level Generation Competition. IEEE Trans. Games 11(3): 275-284 (2019) - [c11]Rafael R. Padovani, Lucas N. Ferreira, Levi H. S. Lelis:
Be Inaccurate but Don't Be Indecisive: How Error Distribution Can Affect User Experience. AAAI 2019: 2604-2611 - [c10]Lucas Ferreira, Jim Whitehead:
Learning to Generate Music With Sentiment. ISMIR 2019: 384-390 - 2018
- [j1]Lucas N. Ferreira, Claudio Fabiano Motta Toledo:
Tanager: A Generator of Feasible and Engaging Levels forAngry Birds. IEEE Trans. Games 10(3): 304-316 (2018) - 2017
- [c9]Rafael R. Padovani, Lucas N. Ferreira, Levi H. S. Lelis:
Bardo: Emotion-Based Music Recommendation for Tabletop Role-Playing Games. AIIDE 2017: 214-220 - [c8]Lucas N. Ferreira, Jim Whitehead:
MTG: Context-Based Music Composition for Tabletop Role-Playing Games. AIIDE 2017: 286-288 - [c7]Chandranil Chakraborttii, Lucas N. Ferreira, Jim Whitehead:
Towards generative emotions in games based on cognitive modeling. FDG 2017: 79:1-79:2 - [c6]Lucas Ferreira, Junia Anacleto:
Usability in Solutions of Secure Email - A Tools Review. HCI (22) 2017: 57-73 - 2016
- [c5]Leonardo T. Pereira, Claudio Fabiano Motta Toledo, Lucas N. Ferreira, Levi H. S. Lelis:
Learning to Speed Up Evolutionary Content Generation in Physics-Based Puzzle Games. ICTAI 2016: 901-907 - 2014
- [c4]Lucas Ferreira, Claudio Fabiano Motta Toledo:
Generating levels for physics-based puzzle games with estimation of distribution algorithms. Advances in Computer Entertainment 2014: 25:1-25:6 - [c3]Lucas Ferreira, Claudio Fabiano Motta Toledo:
A search-based approach for generating Angry Birds levels. CIG 2014: 1-8 - [c2]Lucas Ferreira, Leonardo T. Pereira, Claudio Fabiano Motta Toledo:
A multi-population genetic algorithm for procedural generation of levels for platform games. GECCO (Companion) 2014: 45-46 - [c1]Lucas Ferreira, Leonardo T. Pereira, Claudio Fabiano Motta Toledo, Rodrigo de Freitas Pereira:
Evolutionary approaches to evolve AI scripts for a RTS game. GECCO (Companion) 2014: 47-48
Coauthor Index
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last updated on 2024-07-20 21:15 CEST by the dblp team
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