default search action
4th GAS@ICSE 2015: Florence, Italy
- Walt Scacchi, Jim Whitehead:
4th IEEE/ACM International Workshop on Games and Software Engineering, GAS 2015, Florence, Italy, May 18, 2015. IEEE Computer Society 2015, ISBN 978-1-4673-7046-2
Keynote/Frameworks
- Thomas Zimmermann:
Software Analytics for Digital Games. 1-2 - Jonathan Tremblay, Clark Verbrugge:
A Game Genre Agnostic Framework for Game-Design. 3-7
Game Architecture
- Tobias Olsson, Daniel Toll, Anna Wingkvist, Morgan Ericsson:
Evolution and Evaluation of the Model-View-Controller Architecture in Games. 8-14 - Victor Guana, Eleni Stroulia, Vina Nguyen:
Building a Game Engine: A Tale of Modern Model-Driven Engineering. 15-21 - Chun-Han Lin, Pei-Yu Sun, Fang Yu:
Space Connection: A New 3D Tele-immersion Platform for Web-Based Gesture-Collaborative Games and Services. 22-28
Game Quality
- Paolo Milazzo, Giovanni Pardini, Dario Sestini, Pasquale Bove:
Case Studies of Application of Probabilistic and Statistical Model Checking in Game Design. 29-35
Serious Games/Education
- Varvara Garneli, Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri:
Serious Game Development as a Creative Learning Experience: Lessons Learnt. 36-42 - Özlem Albayrak:
Instructor's Acceptance of Games Utilization in Undergraduate Software Engineering Education: A Pilot Study in Turkey. 43-49 - Heather Logas, Richard Vallejos, Joseph C. Osborn, Kate Compton, Jim Whitehead:
Visualizing Loops and Data Structures in Xylem: The Code of Plants. 50-56
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.