


default search action
CoG 2025: Lisbon, Portugal
- IEEE Conference on Games, CoG 2025, Lisbon, Portugal, August 26-29, 2025. IEEE 2025, ISBN 979-8-3315-8904-2

- Carlo Romeo, Andrew D. Bagdanov:

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons. 1-8 - Tsunehiko Tanaka, Edgar Simo-Serra:

Grammar and Gameplay-Aligned RL for Game Description Generation with LLMs. 1-8 - Emil Rimer, Rasmus Ploug

, Anthon Kristian Skov Petersen, Marco Scirea
:
Talking to NPCs: Three LLM-Driven Approaches to Dynamic RPG Dialogue. 1-2 - Yujin Kim, Hyunwoo Lee, Ho-Taek Joo, Kyung-Joong Kim:

Viewport Tracking Model for Automatic Observing in League of Legends. 1-4 - Fatima Althani, Chris Madge, Massimo Poesio:

How Task Complexity Moderates the Impact of AI-Generated Images on User Experience in Gamified Text Labelling. 1-8 - Daniel Dyrda, Gudrun Klinker:

Toward a Game Design Engineering Process Centered on Player Experience. 1-4 - Ibrahim Khan, Thai Van Nguyen, Mustafa Can Gursesli, Ruck Thawonmas:

Sonic Doom: Enhanced Sound Design and Accessibility in a First-Person Shooter Game. 1-8 - Willi Schorrig, Manuel Danze, Manuel Eberhardinger, Sabiha Ghellal:

Tone - an Interactive Music Learning Experience. 1-2 - Morgan C. Evans, Geoff Kaufman, Jessica Hammer:

Designing Self-Efficacy Games for Informal Health Knowledge. 1-8 - Ibrahim Khan, Mustafa Can Gursesli, Thai Van Nguyen, Ruck Thawonmas:

Sound Judgment: A Multi-Year Evaluation of Audio Aesthetics and Gameplay Impact in DareFightingICE Sound Design Competition. 1-8 - Brianna Duffy, Jonathan Gallagher, Jocelyn Rego, Wael Fatnassi, Michael A. Warren:

CDOPS: Complex Dynamics of Online Professional Squads. 1-8 - Danielle Dolan-Sanchez, Lila Boz:

Gender-Based Behavioral Patterns in Twitch Gaming Live Streamers: An Observational Study. 1-4 - Nuno Fachada

, António R. Rodrigues, Diogo de Andrade, Phil Lopes
:
Generating 3D Terrain with 2D Cellular Automata. 1-4 - Kehao Liu, Fandi Meng:

Voice-Controlled AI Companions for Natural Language Collaboration in a Survival Game. 1-2 - Martin Schacherbauer

, Daniel Dyrda
:
Designing with Player Paths: Presenting a Game Design Framework. 1-8 - Alessandro Capurso, Elia Piccoli, Davide Bacciu:

Fast: Similarity-Based Knowledge Transfer for Efficient Policy Learning. 1-8 - Sam Earle, Ahmed Khalifa, Muhammad Umair Nasir, Zehua Jiang, Graham Todd, Andrzej Banburski-Fahey, Julian Togelius:

ScriptDoctor: Automatic Generation of PuzzleScript Games via Large Language Models and Tree Search. 1-5 - Krerkkiat Chusap, Colin Murphy, Clay Hess, Sai Deepa Kadaru, Rohit Buccapatnam, Chang Liu:

RL- and LLM-Based AI Solvers for the Game of Wordle/Fibble. 1-8 - Leonie Kallabis, Timo Bertram, Florian Rupp:

Deceptive Game Design? Investigating the Impact of Visual Card Style on Player Perception. 1-8 - Jonas Peché

, Aliaksei Tsishurou, Alexander Zap, Günter Wallner:
A Multimodal Architecture for Endpoint Position Prediction in Team-Based Multiplayer Games. 1-8 - Sérgio Oliveira, Bernardo Marques, Paula Amorim, Beatriz Sousa Santos:

REVIVE - Studying Social Dynamics of Stroke Survivors Using a Monitoring VR-Based Platform. 1-4 - Dien Nguyen, Diego Perez Liebana, Simon M. Lucas:

JSON-Bag: A Generic Game Trajectory Representation. 1-8 - Donal Byrne, Marko Tot, Paul Duckworth, Clément Bonnet, Alexandre Laterre, Thomas D. Barrett:

Bootstrap Your Own Teacher: Online Policy Distillation for Multi-Game Reinforcement Learning. 1-8 - Thomas Vase Schultz Volden

, Oleg Jarma Montoya
, Paolo Burelli
, Marco Scirea
:
On the Dynamics of Affective States During Play and the Role of Confusion. 1-4 - Jim O'Connor, Yeonghun Lee, Gary B. Parker:

NeuroPAL: Punctuated Anytime Learning with Neuroevolution for Macromanagement in Starcraft: Brood War. 1-7 - Xinyu Li, Siqi Liu, Qihui Chou, Xing Sun, Shiguang Ni:

Balance Masters: A Heart Rate Biofeedback Game for Enhancing Emotion Regulation in Adolescents. 1-8 - Julien Lukasewycz

, Torben Weis
:
Measuring the Power Consumption of Video Games. 1-8 - Caspar Krijgsman, Jackie Poos, Rafael Bidarra:

A VR and AI-Powered Game-Based Approach to Minimally-Invasive Social Cognitive Assessment. 1-4 - Mary-Anneliese Linke, Sabiha Ghellal:

Empowering Through Posture: Power Poses in MR Exergames to Boost Self-Efficacy. 1-7 - Iolanda Leite, William Ahlberg, André Pereira, Alessandro Sestini, Linus Gisslén, Konrad Tollmar:

A Call for Deeper Collaboration Between Robotics and Game Development. 1-8 - Colin Murphy, Chang Liu:

AI-Assisted Wordle Demo: Combining LLMs and Rule-Based Solvers for Enhanced Gameplay. 1-2 - Robin Schmöcker, Lennart Kampmann, Alexander Dockhorn

:
Time-Critical and Confidence-Based Abstraction Dropping Methods. 1-8 - Simão Reis, A. Lucas Martins, Rita Novais, Fernando Alves

:
A New Rules Balance Track for the Pokémon VGC AI Competition 2.0. 1-8 - Alexander Brooke

, Matthew Crossley
, Huw Lloyd
, Stuart Cunningham
:
Inter-Player Data for the Prediction of Emotional Intensity in a Multiplayer Game. 1-8 - Nicolas Grelier, Johannes Pfau

, Nicolas Mathieu, Stéphane Kaufmann:
From Fads to Classics-Analyzing Video Game Trend Evolutions Through Steam Tags. 1-8 - Arturo Valdivia, Paolo Burelli:

Evaluating Quality of Gaming Narratives Co-Created with AI. 1-4 - Ronja Fuchs

, Jakob Droste, Alexander Dockhorn
:
How Do Players Perceive Gender Discrimination? On the Differences of Harassment in Online Games. 1-8 - Kara Mumma, Patricia Griffiths, Kayci Vickers, Kala Jordan, Maribeth Gandy Coleman:

Development of a Measure of Copresence, Social Interaction, and Engagement During Online Gameplay for Older Adults with and without Mild Cognitive Impairment. 1-4 - Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis:

Prompt Override: LLM Hacking as Serious Game. 1-2 - Ritvik Nair, Timothy Merino, Julian Togelius:

God's Innovation Project - Empowering the Player with Generative AI. 1-4 - Lorenzo J. James

, Parvaneh Parvin
, Laura Genga
, Barbara Montagne
, Pieter Van Gorp
:
Interleaving Health and Entertainment: Toward a Modular Architecture for Ethically Enabled Dark Patterns in Digital Interventions. 1-4 - Nirai Hayakawa

, Kazumasa Shimari, Kazuma Yamasaki, Hirotatsu Hoshikawa, Rikuto Tsuchida, Kenichi Matsumoto:
Round Outcome Prediction in VALORANT Using Tactical Features from Video Analysis. 1-4 - Andreia Pinto de Sousa

, Teresa Freitas, José Karnikowski, Leonor Oliveira, Phil Lopes
, Filipe Pinto
, Maria Micaela Fonseca:
Designing for Engagement: A Co-Created VR Game for Upper Limb Rehabilitation. 1-4 - Christopher Archibald, Koby Cutler, Tyler Barney, Matthew Sheppard, Blake Peterson:

Evaluating AI Cooperation with Humans in Codenames. 1-8 - Eliana Silva, João Pedro Silva, Luís Paulo Reis, Sara Araújo Silva:

Emotion Odyssey: Promoting Emotion Regulation Skills in Families Through a Serious Game. 1-4 - Achim Bunke, Daniel Dyrda:

Toward a Unified Spatial Interface for Controlling Procedural Content Generation. 1-4 - Juho Kim:

Empirical Validation of the Independent Chip Model. 1-4 - Christian Poglitsch

, Maria Seiser
, Markus Buchsteiner
, Johanna Pirker:
AI Agents: Design and Evaluation of Gamified Conversational Agents. 1-8 - In-Chang Baek, Sung-Hyun Kim, Seo-Young Lee, Dong-Hyeon Kim, Kyung-Joong Kim:

IPCGRL: Language-Instructed Reinforcement Learning for Procedural Level Generation. 1-8 - Yi Wang, Max Kreminski:

Can LLMs Generate Good Stories? Insights and Challenges from a Narrative Planning Perspective. 1-8 - Catarina Gonçalves, Eliana Silva, Luís Paulo Reis:

Emotion Regulation Through Play: A Serious Game for Preschool Children. 1-4 - Yuguang Yue, Chris Green, Samuel Hunt, Irakli Salia, Wenzhe Shi, Jonathan J. Hunt:

Pixels to Play: A Foundation Model for 3D Gameplay. 1-4 - Jonas Peché

, Aliaksei Tsishurou, Alexander Zap, Günter Wallner:
Where are the Frontlines? A Visualization Approach for Map Control in Team-Based Games. 1-4 - Nicholas Sloss Treynor, Kyle Mitchell, Nick Toothman, Gina Bloom, Colin Milburn, Michael Neff, Joshua McCoy

:
Modeling Conflict De-Escalation in Shakespeare Through Hybrid NLP & Symbolic Approaches. 1-2 - Susana Lopes

, Alexandre Cavaleiro
, Marlene Rosa
:
A Playful Panacea - Exploring the Role of Board Games to Assess Behaviour in People with Dementia. 1-6 - Olivier Schipper, Yudi Zhang, Yali Du, Mykola Pechenizkiy, Meng Fang:

PillagerBench: Benchmarking LLM-Based Agents in Competitive Minecraft Team Environments. 1-15 - Rasmus Ploug

, Emil Rimer, Anthon Kristian Skov Petersen, Marco Scirea
:
Open-Ended NPC Dialogue Favors Casual Players: A Pilot Comparison of Three LLM-Driven Dialogue Systems. 1-4 - Nozomu Karai, Koya Ihara, Tatsuya Ishimoto, Daiki Kubo, Kotaro Kikuchi:

A Practical Evaluation of UI Element Detection for Automated Mobile Game Testing. 1-4 - Xinyao Xia, Abel Salinas, Fred Morstatter:

Precision Under Fire: Analysis and Predictive Modeling in Counter-Strike: Global Offensive. 1-8 - Roman Gerloff, Manja Marz, Florian Wahl:

Go Game Capture and Reconstruction of Missing Moves Using Deep Learning Techniques. 1-8 - Patrícia Alves, Raul Coelho, Joana Neto, Luís Conceição, Goreti Marreiros:

Coin Catcher: A Mobile Serious Game to Predict the Morality Personality Trait. 1-8 - Sena Beste Ercan, Isabel Lorena Alessandrini, Laura Guardia Vela, Olga Gali-Perez, Narcís Parés:

How Size Shapes User Behavior in Playful Full-Body Interactive Experiences: Insights on Territoriality and Social Distance. 1-9 - Michael Joseph Ericson, Sindri Sigpórsson, Hrafn Örlygsson, Yngvi Björnsson, Stephan Schiffel:

Framework for Generating State-Space Graphs. 1-4 - Ruoqi Zhang, Ziwei Luo, Jens Sjölund, Per Mattsson, Linus Gisslén, Alessandro Sestini:

Real-Time Diffusion Policies for Games: Enhancing Consistency Policies with Q-Ensembles. 1-8 - Rasmus Ploug

, Marco Scirea
:
AI-Buddies in MMORPGs: Player Perceptions of Conceptual LLM-Driven NPCs in World of Warcraft. 1-4 - Nils Hothum, Mrunal Manohar Mohadikar, David A. Wuttke, David A. Plecher, Christian Eichhorn:

A Virtual Reality Serious Game to Teach About the Bullwhip Effect in Supply Chains. 1-4 - Robert Ronge, Erik Albrecht, Dominik Woiwode

, Alexander Dockhorn
:
Generating Ensembles of Search Policies to Solve Baba is You Levels. 1-4 - Yoshinari Shirai, Yasue Kishino, Sanae Fujita, Tessei Kobayashi, Hiroki Higuchi:

Gamifying the World Wide Web: Competitive and Interactive Play on Real Websites. 1-8 - Achille Morenville, Éric Piette

:
Modeling Uncertainty: Constraint-Based Belief States in Imperfect-Information Games. 1-4 - Claire Aguiar, Dan Carpenter, Jessica Vandenberg, Wookhee Min, Veronica Cateté, Bradford W. Mott:

Fostering AI Literacy Through Strategic Play: A Competitive Pathfinding Game for Middle School. 1-4 - Kleio Fragkedaki, Theodoros Panagiotakopoulos, Matteo Biasielli, Hui Wang:

Comparative Analysis of GAT and BERT for Human-Like Playtesting. 1-8 - Yuantong Yun, Xinyu Kang, Yulin Dong:

Design and Evaluation of Farm Farce: AI-Driven Improvisational Comedy in Farming Simulation Games. 1-5 - Anthony Kobanda, Odalric-Ambrym Maillard, Rémy Portelas:

A Continual Offline Reinforcement Learning Benchmark for Navigation Tasks. 1-8 - Xue Yan, Haifeng Zhang, Yali Du, Jun Wang:

PIE: Permutation-Invariant Multi-Entity Evaluation. 1-8 - Inês Figueiredo, Sérgio Oliveira, Bernardo Marques, Paula Amorim, Beatriz Sousa Santos:

ADAPT - Empowering Healthcare Professionals to Tailor Collaborative VR-Games for Stroke Recovery. 1-4 - Blythe Chen, Raven Cruz-James, Justin Lam, Jim Whitehead:

SketchTiler: Co-Creative Sketch-to-Tilemap Conversion Using Wave Function Collapse. 1-2 - Diogo de Andrade, Phil Lopes

, Nuno Fachada
:
Liminal Procedural Horror. 1-4 - Irem Aydindogan

, Sema Alaçam
:
Anamorphic Projection as a Novel Game Mechanic for Investigating Impossible Spaces in 3D Puzzle Games. 1-4 - Johannes Büttner, Sebastian von Mammen:

Population-Based Evaluation for Dynamic Difficulty Adjustment in Repeated Rock-Paper-Scissors. 1-4 - Carlo A. Furia, Andrea Mocci:

What Makes a Level Hard in Super Mario Maker 2? 1-8 - Nicholas Thompson, Matthew Stephenson

:
General Game Playing Hyper-Agents for Ludii. 1-8 - Rui Kremsmayr, Jeremiah Diephuis:

Narrui: Visual Dialogue System Tool Featuring Interactive Editor Playback for Better Usability. 1-4 - Susanna Brambilla, Sadra Heidary Moghadam, Laura Anna Ripamonti, Pier Luca Lanzi:

A Study on Real-Time Stress Detection in Virtual Reality Using a Stealth Game. 1-8 - Petr Simunek, David Sosvald

, Martin Kahoun, Vojtech Cerný:
Controllable Procedural Generation of Race Track Surroundings for Iterative Level Design. 1-8 - Dan Trong Thai, Marco Scirea

:
Trajectory Analysis and Prediction in Counter-Strike with LSTM Models. 1-8 - Ryosuke Matsushita, Ryosuke Sakai, Koki Fukuda, Shinnosuke Takamichi, Kota Iura, Yuki Saito, Graham Neubig, Katsuhito Sudoh, Hiroya Takamura, Tatsuya Ishigaki:

Measuring Time Delay Tolerance in Third-Person Live Commentary for Super Smash Bros. Ultimate. 1-4 - Ruizhe Yu Xia, Jeremy Gow, Simon M. Lucas:

Play Style Identification Using Low-Level Representations of Play Traces in Microrts. 1-4 - Daniel Bultrini, James R. Wootton:

Procedural Generation and Games at the Dawn of Fault Tolerant Quantum Computing. 1-8 - Chrysa Bika, Shobhana Narasimhan, Johannes V. Barth, Gudrun Klinker, Daniel Dyrda:

Play × Discuss: A Digital Cooperative Discussion Game About Women in Science. 1-4 - Simon Stolz, Gudrun Klinker, Johanna Pirker, David A. Plecher, Christian Eichhorn:

Using Vertical Dynamics Actuators in the Car as Haptic Feedback for Entertainment Applications. 1-4 - Jim O'Connor, Gary B. Parker, Mustafa Bugti:

Learning Dark Souls Combat Through Pixel Input with Neuroevolution. 1-4 - Jannik Elias Waldraff, Christian Eichhorn, David A. Plecher:

NutricARe - An Augmented Reality Serious Game to Educate Type 2 Diabetics During Hospital Stays. 1-8 - Justin Stevens, Duncan Wilson, Richard Kelley:

The Maximum Number of Sets for 12 Cards is 14. 1-8 - Bradford W. Mott, Jessica Vandenberg, Carlos Penilla, Sean Hennigan, James C. Lester, Elizabeth Ozer:

AI4Health: A Narrative-Centered Educational Game for AI-Infused Biomedical Career Exploration. 1-2 - Fandi Meng, Kaijie Xu, Simon M. Lucas:

Constraint Propagation for Reasoning in Single-Player Deduction Games. 1-4 - Gali Hod, Dvir Ben Or, Eyal Regev:

From a Single Design to Multiple Variations: AI-Guided in-App Image Generation. 1-8 - Ren Boz:

Exploring Aim Assistance in a Foot-Based Target Shooting Game in Virtual Reality. 1-8 - Yiping Han, Alena Denisova, Christina Vasiliou, Danjeli Schembri, Michael Jones, Damian Murphy:

Perspectives of Sound Designers on Real-Time Sound Propagation in Games. 1-8 - Carina de Assunção

:
LUSITANOS LET's GO! from Banal to Joking Nationalism in Portuguese Esports Spectatorship. 1-4 - Claudio Di Sipio, Andrea D'Angelo, Riccardo Rubei, Cristiano Politowski:

On the Need for Reproducibility Guidelines for Open-Source Games: A itch.io Case Study. 1-8 - Daniel Campa, Mehdi Saeedi, Ian Colbert, Srinjoy Das:

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach. 1-8 - Kaijie Xu, Clark Verbrugge:

Quantitative Analysis of Visual Guidance in Level Transitions Using Multimodal Visual Metrics. 1-8 - Nicholas Sloss Treynor, Joshua McCoy

:
A Case Study on User Perception of Parameterized LLM-Generated Narratives. 1-7 - Marien Raat

, Luuk Van Den Nouweland, Matthias Müller-Brockhausen
, Mike Preuss
, Evert P. L. van Nieuwenburg
:
Quantum Checkers: The Development and Analysis of a Quantum Combinatorial Game. 1-8 - Susanna Brambilla

, Marco Ligabue
, Simone Abate, Giuseppe Boccignone
, N. Alberto Borghese
, Laura Anna Ripamonti
:
Virtual Reality Game-Based Classification of Arachnophobia: A Two-Step Clustering Approach. 1-8 - Marco Pleines, Daniel Addis, David Rubinstein, Frank Zimmer, Mike Preuss, Peter Whidden:

Pokémon Red via Reinforcement Learning. 1-8 - Julian Huth, Christian Eichhorn, David A. Plecher, Johanna Pirker

:
Exploring the Potential of an AI-Based Twitch Moderation and Toxicity Detection Bot. 1-4 - Sebastian Lashmet, Alexander Dockhorn

:
Training a Reinforcement Learning Agent for Tales of Tribute. 1-4 - Koya Ihara, Tomomi Takahashi, Kazuya Kuroda, Naoyuki Jimbo:

On-Device, Diverse, Difficulty-Driven Level Generation for Match 3D Puzzles via Reinforcement Learning. 1-8 - Wenzhe Zhuge, Elisabetta Gazzerro, David A. Plecher, Gudrun Klinker, Johanna Pirker, Christian Eichhorn:

Targeting Muscular Dystrophy with Serious Games for Exercise Rehabilitation Based on Mixed Reality. 1-4 - Naoki Hashimoto, Soramichi Akiyama:

Detecting Memory Editing Cheats by Validating Host Memory Integrity from GPU. 1-8 - Nico Elbert, Christoph M. Flath, Victor Klockmann, Fabian Kosse, Alicia von Schenk, Nikolai Stein:

Matchmaking Beyond Elo: Why Teams are More Than the Sum of Individual Skill. 1-8 - Anne Vetter, Sebastian von Mammen:

Abduct, Deduct, Induct, Respawn! A Retroductive Perspective on Games. 1-8 - Rolf Piepenbrink, Rafael Bidarra:

Non-Uniform Tile Wave Function Collapse. 1-8 - Xing Sun, Hongjie Ge:

Gameplay Evolution: A Game Design Method Based on Evolutionary Theory. 1-8 - Gianluca Guglielmo, Michal Klincewicz, Pieter Spronck:

Investigating Complex Dynamics in Eye-Aspect-Ratio of Expert Tetris Players Using Recurrence Quantification Analysis. 1-8 - Kaijie Xu, Clark Verbrugge:

Action Window Planning for Stealth Missions. 1-4 - Eliana Silva, Carolina Figueira, Luís Paulo Reis, Marta Parreira, Ana Ramos, Catarina Fernandes, Marta Reis, Sara Araújo Silva:

The Co-Design Process Behind CogniSpace: A Serious Game for Cognitive and Psychosocial Rehabiliation. 1-4 - Yan Jiang, Yongle Luo, Qinxian Zhou, Elvis S. Liu:

Game-Oriented ASR Error Correction via RAG-Enhanced LLM. 1-8 - Sarita Sridharan, Steeven Villa, Alena Denisova, Johanna Pirker:

Exploring the (Placebo) Effect of an AI-Powered Dialogue System on Player Experience. 1-8 - Jesse Grabowski, Yi Xia, Pratch Suntichaikul, Haekal Damar Qudsi Madani, Ruck Thawonmas:

Fit to Fling: Genetic Prompt Optimization for the LLMs4PCG Competition. 1-8 - Gianmarco Tedeschi

, Rune Kristian Lundedal Nielsen
, Paolo Burelli
:
Using Psychophysiological Insights to Evaluate the Impact of Loot Boxes on Arousal. 1-4 - Ville Tanskanen, Arto Klami

, Ville Hautamäki:
On the Importance of Representation in Imitating Human-Like Gameplay. 1-8 - Alan Pedrassoli Chitayat:

AI vs. the Algorithm: Measuring Success on Twitch. 1-8 - Mille Mei Zhen Loo, Gert Luzkov, Paolo Burelli:

AntiCheatPT: A Transformer-Based Approach to Cheat Detection in Competitive Computer Games. 1-4 - Franziska Zimmer, Mhd Irvan, Maharage Nisansala Sevwandi Perera, Ryosuke Kobayashi, Rie Shigetomi Yamaguchi:

Fair Play and Identity: In-Game Behavioral Biometrics for Player Identification in Competitive Online Games. 1-8 - John Aycock, Katie Biittner, Syeda Zainab Khaleel, Carl Therrien, Allie Querengesser

, Hailey Sikstrom:
AI vs. AI: Comparing Artificial Intelligence with Actual Intelligence for a Gameplay Task. 1-4 - Micael Sousa

:
Finding Mechanisms to Build Analog Games for Spatial Planning and City Building. 1-8 - Gabriel Marques

, André Antunes
, Rui Nóbrega
, Rui Neves Madeira
:
Gamified VR Environment with Second-Screen Web Interface for Therapist-Guided Exposure Therapy. 1-4 - Kenji Saito

, Riki Toriyama, Kokone Noguchi, Tomoyoshi Yamamoto, Jonah Egashira, Rei Tadika:
We Never Took the Kobayashi Maru Test Until Now. What Do You Think of Our Solutions? Journeys of the Mind Through a No-Win Game. 1-8 - Mury F. Dewantoro, Febri Abdullah, Yi Xia, Ibrahim Khan, Ruck Thawonmas, Wenwen Ouyang:

Can Multimodal LLMs Reason About Stability? An Exploratory Study with Insights from the LLMs4PCG Challenge. 1-8 - Isabella Garcia-Merlano, Eduard L. Sierra-Ballen, Sandra Molano-Pacheco:

Within the Mirror: A Narrative RPG to Empathize About Mental Health. 1-2 - Carlos Celemin, Joseph Brennan, Pierluigi Vito Amadori, Tim Bradley:

Learning Representations in Video Game Agents with Supervised Contrastive Imitation Learning. 1-4 - Hainan Yu, Pedro Cardoso-Leite:

Prototyping Video Games for Understanding Abstract Concepts. 1-4 - Wei Lin Hsueh, Tsan-sheng Hsu:

An Approximate Solution of "instein Würfelt Nicht!". 1-7 - Bradford W. Mott, Jessica Vandenberg, Carlos Penilla, Sean Hennigan, Renee Navarro, James C. Lester, Elizabeth Ozer:

Designing a Narrative-Centered Game to Promote AI Literacy and Health Career Exploration. 1-4 - Sasha Volokh, William G. J. Halfond:

Automatic Action Space Specification for Deep Reinforcement Learning in Games via Program Analysis. 1-8

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














