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Publication search results
found 61 matches
- 2012
- Majed Alhajry, Faisal Alvi, Moataz A. Ahmed:
TD(λ) and Q-learning based Ludo players. CIG 2012: 83-90 - Daniel A. Ashlock, Wendy Ashlock, Spyridon Samothrakis, Simon M. Lucas, Colin Lee:
From competition to cooperation: Co-evolution in a rewards continuum. CIG 2012: 33-40 - Daniel A. Ashlock, Elizabeth Knowles:
Deck-based prisoner's dilemma. CIG 2012: 17-24 - Christos Athanasiadis, Damianos Galanopoulos, Anastasios Tefas:
Progressive neural network training for the Open Racing Car Simulator. CIG 2012: 116-123 - Hendrik Baier, Mark H. M. Winands:
Beam Monte-Carlo Tree Search. CIG 2012: 227-233 - Jacques Basaldua, J. Marcos Moreno-Vega:
Win/loss States: An efficient model of success rates for simulation-based functions. CIG 2012: 41-46 - Christian Bauckhage, Kristian Kersting, Rafet Sifa, Christian Thurau, Anders Drachen, Alessandro Canossa:
How players lose interest in playing a game: An empirical study based on distributions of total playing times. CIG 2012: 139-146 - Amit Benbassat, Moshe Sipper:
Evolving both search and strategy for Reversi players using genetic programming. CIG 2012: 47-54 - Matteo Botta, Vincenzo Gautieri, Daniele Loiacono, Pier Luca Lanzi:
Evolving the optimal racing line in a high-end racing game. CIG 2012: 108-115 - Matthias F. Brandstetter, Samad Ahmadi:
Reactive control of Ms. Pac Man using information retrieval based on Genetic Programming. CIG 2012: 250-256 - Cameron Browne, Simon Colton:
Computational creativity in a closed game system. CIG 2012: 296-303 - Sylvain Cussat-Blanc, Stéphane Sanchez, Yves Duthen:
Controlling cooperative and conflicting continuous actions with a Gene Regulatory Network. CIG 2012: 187-194 - Isaac M. Dart, Mark J. Nelson:
Smart terrain causality chains for adventure-game puzzle generation. CIG 2012: 328-334 - Timothy Davison, Jörg Denzinger:
The huddle: Combining AI techniques to coordinate a player's game characters. CIG 2012: 203-210 - Anders Drachen, Rafet Sifa, Christian Bauckhage, Christian Thurau:
Guns, swords and data: Clustering of player behavior in computer games in the wild. CIG 2012: 163-170 - Antonio Fernández-Ares, Pablo García-Sánchez, Antonio Miguel Mora, Juan Julián Merelo Guervós:
Adaptive bots for real-time strategy games via map characterization. CIG 2012: 417-721 - Greg Foderaro, Ashleigh Swingler, Silvia Ferrari:
A model-based cell decomposition approach to on-line pursuit-evasion path planning and the video game Ms. Pac-Man. CIG 2012: 281-287 - Miguel Frade, Francisco Fernández de Vega, Carlos Cotta:
Aesthetic Terrain Programs database for creativity assessment. CIG 2012: 350-354 - Marie Gustafsson Friberger, Julian Togelius:
Generating interesting Monopoly boards from open data. CIG 2012: 288-295 - David J. Gagne, Clare Bates Congdon:
FRIGHT: A flexible rule-based intelligent ghost team for Ms. Pac-Man. CIG 2012: 273-280 - Quentin Gemine, Firas Safadi, Raphael Fonteneau, Damien Ernst:
Imitative learning for real-time strategy games. CIG 2012: 424-429 - Wei Gong, Ee-Peng Lim, Palakorn Achananuparp, Feida Zhu, David Lo, Freddy Chong Tat Chua:
In-game action list segmentation and labeling in real-time strategy games. CIG 2012: 147-154 - Garrison W. Greenwood, Phillipa M. Avery:
Update rules, reciprocity and weak selection in evolutionary spatial games. CIG 2012: 9-16 - Johan Hagelbäck:
Potential-field based navigation in StarCraft. CIG 2012: 388-393 - Kokolo Ikeda, Daisuke Tomizawa, Simon Viennot, Yuu Tanaka:
Playing PuyoPuyo: Two search algorithms for constructing chain and tactical heuristics. CIG 2012: 71-78 - Laurentiu Ilici, Jiaojian Wang, Olana Missura, Thomas Gärtner:
Dynamic difficulty for checkers and Chinese chess. CIG 2012: 55-62 - Anja Johansson, Pierangelo Dell'Acqua:
Emotional behavior trees. CIG 2012: 355-362 - Annika Jordan, Dimitri Scheftelowitsch, Jan Lahni, Jannic Hartwecker, Matthias Kuchem, Mirko Walter-Huber, Nils Vortmeier, Tim Delbrügger, Ümit Güler, Igor Vatolkin, Mike Preuss:
BeatTheBeat music-based procedural content generation in a mobile game. CIG 2012: 320-327 - Tróndur Justinussen, Peter Hald Rasmussen, Alessandro Canossa, Julian Togelius:
Resource systems in games: An analytical approach. CIG 2012: 171-178 - Manuel Kerssemakers, Jeppe Tuxen, Julian Togelius, Georgios N. Yannakakis:
A procedural procedural level generator generator. CIG 2012: 335-341
skipping 31 more matches
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