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Paul Richmond
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Books and Theses
- 2010
- [b1]Paul Richmond:
Flexible high performance agent based modelling on graphics card hardware. University of Sheffield, UK, 2010
Journal Articles
- 2024
- [j17]Carlos Borau
, Robert Chisholm
, Paul Richmond
, Dawn C. Walker:
An agent-based model for cell microenvironment simulation using FLAMEGPU2. Comput. Biol. Medicine 179: 108831 (2024) - 2023
- [j16]Carlos Borau
, Kenneth Y. Wertheim
, Silvia Hervas-Raluy
, Diego Sainz-DeMena
, Dawn C. Walker
, Robert Chisholm
, Paul Richmond, V. Varella
, Marco Viceconti
, A. Montero, Elisabet Gregori-Puigjané
, Jordi Mestres, Marek Kasztelnik
, José Manuel García-Aznar:
A multiscale orchestrated computational framework to reveal emergent phenomena in neuroblastoma. Comput. Methods Programs Biomed. 241: 107742 (2023) - [j15]Paul Richmond
, Robert Chisholm
, Peter Heywood
, Mozhgan Kabiri Chimeh
, Matthew Leach
:
FLAME GPU 2: A framework for flexible and performant agent based simulation on GPUs. Softw. Pract. Exp. 53(8): 1659-1680 (2023) - 2021
- [j14]Biagio Cosenza
, Nikita Popov, Ben H. H. Juurlink, Paul Richmond
, Mozhgan Kabiri Chimeh
, Carmine Spagnuolo
, Gennaro Cordasco
, Vittorio Scarano
:
Easy and efficient agent-based simulations with the OpenABL language and compiler. Future Gener. Comput. Syst. 116: 61-75 (2021) - 2020
- [j13]Jiajian Xiao
, Philipp Andelfinger
, Wentong Cai
, Paul Richmond
, Alois C. Knoll
, David Eckhoff:
OpenABLext: An automatic code generation framework for agent-based simulations on CPU-GPU-FPGA heterogeneous platforms. Concurr. Comput. Pract. Exp. 32(21) (2020) - [j12]Robert Chisholm
, Steve Maddock
, Paul Richmond
:
Improved GPU near neighbours performance for multi-agent simulations. J. Parallel Distributed Comput. 137: 53-64 (2020) - [j11]John Charlton
, Luis Rene Montana Gonzalez
, Steve Maddock
, Paul Richmond
:
Simulating Crowds and Autonomous Vehicles. Trans. Comput. Sci. 37: 129-143 (2020) - 2019
- [j10]Mozhgan Kabiri Chimeh
, Peter Heywood, Marzio Pennisi, Francesco Pappalardo
, Paul Richmond
:
Parallelisation strategies for agent based simulation of immune systems. BMC Bioinform. 20-S(6): 579 (2019) - [j9]Carlos Fernandez Musoles, Daniel Coca
, Paul Richmond
:
Communication Sparsity in Distributed Spiking Neural Network Simulations to Improve Scalability. Frontiers Neuroinformatics 13: 19 (2019) - [j8]John Charlton
, Steve Maddock
, Paul Richmond
:
Two-dimensional batch linear programming on the GPU. J. Parallel Distributed Comput. 126: 152-160 (2019) - 2018
- [j7]Inga Blundell, Romain Brette
, Thomas A. Cleland, Thomas G. Close
, Daniel Coca, Andrew P. Davison
, Sandra Diaz-Pier
, Carlos Fernandez Musoles, Padraig Gleeson
, Dan F. M. Goodman, Michael L. Hines, Michael W. Hopkins, Pramod S. Kumbhar, David R. Lester, Bóris Marin
, Abigail Morrison
, Eric Müller, Thomas Nowotny, Alexander Peyser
, Dimitri Plotnikov, Paul Richmond, Andrew Rowley, Bernhard Rumpe
, Marcel Stimberg, Alan B. Stokes, Adam R. Tomkins, Guido Trensch, Michael Marmaduke Woodman
, Jochen Martin Eppler:
Code Generation in Computational Neuroscience: A Review of Tools and Techniques. Frontiers Neuroinformatics 12: 68 (2018) - [j6]Mozhgan K. Chimeh
, Paul Richmond
:
Simulating heterogeneous behaviours in complex systems on GPUs. Simul. Model. Pract. Theory 83: 3-17 (2018) - [j5]Peter Heywood
, Steve C. Maddock
, Jordi Casas, David García, Mark Brackstone, Paul Richmond
:
Data-parallel agent-based microscopic road network simulation using graphics processing units. Simul. Model. Pract. Theory 83: 188-200 (2018) - 2017
- [j4]Alex J. Cope, Paul Richmond
, Sebastian S. James
, Kevin N. Gurney, David J. Allerton:
SpineCreator: a Graphical User Interface for the Creation of Layered Neural Models. Neuroinformatics 15(1): 25-40 (2017) - [j3]Shailesh Tamrakar, Paul Richmond
, Roshan M. D'Souza:
PI-FLAME: A parallel immune system simulator using the FLAME graphic processing unit environment. Simul. 93(1): 69-84 (2017) - 2014
- [j2]Paul Richmond
, Alex Cope
, Kevin N. Gurney, David J. Allerton:
From Model Specification to Simulation of Biologically Constrained Networks of Spiking Neurons. Neuroinformatics 12(2): 307-323 (2014) - 2010
- [j1]Paul Richmond
, Dawn C. Walker, Simon Coakley, Daniela M. Romano
:
High performance cellular level agent-based simulation with FLAME for the GPU. Briefings Bioinform. 11(3): 334-347 (2010)
Conference and Workshop Papers
- 2022
- [c24]Paul Richmond, Matthew Leach, Peter Heywood, Francesco Pappalardo
, Giulia Russo, Marzio Pennisi:
UISS-GPU: Accelerated In-Silico Tuberculosis Vaccine Trials Using FLAME GPU. BIBM 2022: 3562-3568 - 2019
- [c23]John Charlton
, Luis Rene Montana Gonzalez
, Steve Maddock
, Paul Richmond
:
Fast Simulation of Crowd Collision Avoidance. CGI 2019: 266-277 - [c22]Jiajian Xiao, Philipp Andelfinger
, Wentong Cai
, Paul Richmond
, Alois C. Knoll, David Eckhoff:
Advancing Automatic Code Generation for Agent-Based Simulations on Heterogeneous Hardware. Euro-Par Workshops 2019: 308-319 - [c21]Carlos Fernandez Musoles, Daniel Coca
, Paul Richmond
:
HyperPRAW: Architecture-Aware Hypergraph Restreaming Partition to Improve Performance of Parallel Applications Running on High Performance Computing Systems. ICPP 2019: 19:1-19:10 - [c20]James Pyle, Mozhgan Kabiri Chimeh
, Paul Richmond
:
Surrogate Modelling for Efficient Discovery of Emergent Population Dynamics. HPCS 2019: 99-106 - [c19]Eidah Alzahrani, Anthony J. H. Simons
, Paul Richmond
:
Data Aware Simulation of Complex Systems on GPUs. HPCS 2019: 567-574 - [c18]Alexander Lalejini, Emily L. Dolson
, Clifford Bohm, Austin J. Ferguson, David P. Parsons, Penelope Faulkner Rainford, Paul Richmond, Charles Ofria
:
Data Standards for Artificial Life Software. ALIFE 2019: 507-514 - 2018
- [c17]Mozhgan K. Chimeh
, Peter Heywood, Marzio Pennisi
, Francesco Pappalardo
, Paul Richmond
:
Parallel Pair-Wise Interaction for Multi-Agent Immune Systems Modelling. BIBM 2018: 1367-1373 - [c16]Biagio Cosenza
, Nikita Popov, Ben H. H. Juurlink, Paul Richmond
, Mozhgan Kabiri Chimeh
, Carmine Spagnuolo
, Gennaro Cordasco
, Vittorio Scarano
:
OpenABL: A Domain-Specific Language for Parallel and Distributed Agent-Based Simulations. Euro-Par 2018: 505-518 - [c15]David I. Fletcher
, Robert F. Harrison, Twin Karmakharm, Samadhi Nallaperuma, Paul Richmond:
RateSetter: roadmap for faster, safer, and better platform train interface design and operation using evolutionary optimisation. GECCO 2018: 1230-1237 - 2017
- [c14]Eidah Alzahrani
, Paul Richmond
, Anthony J. H. Simons
:
A Formula-Driven Scalable Benchmark Model for ABM, Applied to FLAME GPU. Euro-Par Workshops 2017: 703-714 - [c13]Paul Richmond
, Mozhgan K. Chimeh
:
FLAME GPU: Complex System Simulation Framework. HPCS 2017: 11-17 - 2016
- [c12]Robert Chisholm
, Paul Richmond
, Steve C. Maddock
:
A Standardised Benchmark for Assessing the Performance of Fixed Radius Near Neighbours. Euro-Par Workshops 2016: 311-321 - [c11]Alcione de Paiva Oliveira, Paul Richmond:
Feasibility Study of Multi-Agent Simulation at the Cellular Level with FLAME GPU. FLAIRS 2016: 398-403 - [c10]James McIlveen, Steve C. Maddock, Peter Heywood, Paul Richmond
:
PED: Pedestrian Environment Designer. CGVC 2016: 105-112 - 2015
- [c9]Peter Heywood
, Paul Richmond
, Steve C. Maddock
:
Road Network Simulation Using FLAME GPU. Euro-Par Workshops 2015: 430-441 - 2014
- [c8]Paul Richmond:
Resolving Conflicts between Multiple Competing Agents in Parallel Simulations. Euro-Par Workshops (1) 2014: 383-394 - 2012
- [c7]Paul Richmond
, David J. Allerton:
Path Tracing on Massively Parallel Neuromorphic Hardware. TPCG 2012: 25-28 - [c6]Twin Karmakharm, Paul Richmond
:
Large Scale Pedestrian Multi-Simulation for a Decision Support Tool. TPCG 2012: 41-44 - 2010
- [c5]Mariam Kiran, Paul Richmond, Mike Holcombe, Lee Shawn Chin, David Worth, Chris Greenough:
FLAME: simulating large populations of agents on parallel hardware architectures. AAMAS 2010: 1633-1636 - [c4]Twin Karmakharm, Paul Richmond
, Daniela M. Romano
:
Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields. TPCG 2010: 67-74 - [c3]Paul Richmond
, Yuliya Smyrnova, Steve C. Maddock
, Jian Kang
:
Audio-Visual Animation of Urban Space. TPCG 2010: 183-190 - 2009
- [c2]Paul Richmond, Simon Coakley, Daniela M. Romano:
A high performance agent based modelling framework on graphics card hardware with CUDA. AAMAS (2) 2009: 1125-1126 - [c1]Daniela M. Romano
, Lawrence Lomax, Paul Richmond
:
NARCSim an agent-based illegal drug market simulation. ICE-GIC 2009: 101-108
Informal and Other Publications
- 2022
- [i6]Alovya Ahmed Chowdhury, Georges Kesserwani, Charles Rougé, Paul Richmond:
Fully GPU resident wavelet-based adaptive gridding: application to two-dimensional finite volume hydrodynamic modelling. CoRR abs/2206.05761 (2022) - 2020
- [i5]Mohammad Shirvani, Georges Kesserwani, Paul Richmond:
Agent-based modelling of pedestrian responses during flood emergency: mobility behavioural rules and implications for flood risk analysis. CoRR abs/2004.10589 (2020) - [i4]John Charlton, Luis Rene Montana Gonzalez, Steve Maddock, Paul Richmond:
Simulating Crowds and Autonomous Vehicles. CoRR abs/2008.11578 (2020) - 2019
- [i3]John Charlton, Steve Maddock, Paul Richmond:
Two-Dimensional Batch Linear Programming on the GPU. CoRR abs/1902.04995 (2019) - [i2]Mohammad Shirvani, Georges Kesserwani, Paul Richmond:
Agent-based simulator of dynamic flood-people interactions. CoRR abs/1908.05232 (2019) - [i1]John Charlton, Luis Rene Montana Gonzalez, Steve Maddock, Paul Richmond:
Fast Simulation of Crowd Collision Avoidance. CoRR abs/1908.10107 (2019)
Coauthor Index
aka: Steve Maddock
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last updated on 2024-09-02 01:02 CEST by the dblp team
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