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Steve C. Maddock
Person information
- affiliation: University of Sheffield, Department of Computer Science, UK
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2020 – today
- 2024
- [j31]Eleftherios Ioannou, Steve Maddock:
Evaluation in Neural Style Transfer: A Review. Comput. Graph. Forum 43(6) (2024) - [c38]Robert Dennison, Steve Maddock:
Using the Polynomial Particle-in-Cell Method for Liquid-Fabric Interaction. VISIGRAPP (1): GRAPP, HUCAPP, IVAPP 2024: 244-251 - [i8]Eleftherios Ioannou, Steve Maddock:
Evaluation in Neural Style Transfer: A Review. CoRR abs/2401.17109 (2024) - [i7]Rabab Algadhy, Yoshihiko Gotoh, Steve Maddock:
The impact of differences in facial features between real speakers and 3D face models on synthesized lip motions. CoRR abs/2407.17253 (2024) - 2023
- [j30]Eleftherios Ioannou, Steve Maddock:
Depth-Aware Neural Style Transfer for Videos. Comput. 12(4): 69 (2023) - [j29]Yunus Emre Cogurcu, James A. Douthwaite, Steve Maddock:
A Comparative Study of Safety Zone Visualisations for Virtual and Physical Robot Arms Using Augmented Reality. Comput. 12(4): 75 (2023) - [j28]Yichen He, Christopher R. Cooney, Steve Maddock, Gavin H. Thomas:
Using pose estimation to identify regions and points on natural history specimens. PLoS Comput. Biol. 19(2) (2023) - [c37]Eleftherios Ioannou, Steve Maddock:
Neural Style Transfer for Computer Games. BMVC Workshop 2023 - [c36]Fatimah Alzahrani, Bahman Mirheidari, Daniel Blackburn, Steve Maddock, Heidi Christensen:
Investigating Visual Features for Cognitive Impairment Detection Using In-the-wild Data. FG 2023: 1-8 - [c35]Yunus Emre Cogurcu, Steve Maddock:
Augmented Reality Safety Zone Configurations in Human-Robot Collaboration: A User Study. HRI (Companion) 2023: 360-363 - [i6]Robert Dennison, Steve Maddock:
Using The Polynomial Particle-In-Cell Method For Liquid-Fabric Interaction. CoRR abs/2308.01060 (2023) - [i5]Eleftherios Ioannou, Steve Maddock:
Neural Style Transfer for Computer Games. CoRR abs/2311.14617 (2023) - 2022
- [j27]Tianhao Zhang, Waqas Aftab, Lyudmila Mihaylova, Christian Langran-Wheeler, Samuel Rigby, David I. Fletcher, Steve Maddock, Garry Bosworth:
Recent Advances in Video Analytics for Rail Network Surveillance for Security, Trespass and Suicide Prevention - A Survey. Sensors 22(12): 4324 (2022) - [i4]Eleftherios Ioannou, Steve Maddock:
Depth-aware Neural Style Transfer using Instance Normalization. CoRR abs/2203.09242 (2022) - 2021
- [c34]Fatimah Alzahrani, Bahman Mirheidari, Daniel Blackburn, Steve Maddock, Heidi Christensen:
Eye Blink Rate Based Detection of Cognitive Impairment Using In-the-wild Data. ACII 2021: 1-8 - 2020
- [j26]Robert Chisholm, Steve Maddock, Paul Richmond:
Improved GPU near neighbours performance for multi-agent simulations. J. Parallel Distributed Comput. 137: 53-64 (2020) - [j25]Wuyang Shui, Mingquan Zhou, Steve Maddock, Yuan Ji, Qingqiong Deng, Kang Li, Yachun Fan, Yang Li, Xiujie Wu:
A computerized craniofacial reconstruction method for an unidentified skull based on statistical shape models. Multim. Tools Appl. 79(35-36): 25589-25611 (2020) - [j24]John Charlton, Luis Rene Montana Gonzalez, Steve Maddock, Paul Richmond:
Simulating Crowds and Autonomous Vehicles. Trans. Comput. Sci. 37: 129-143 (2020) - [c33]Eleftherios Ioannou, Steve Maddock:
Breathing Life into Statues Using Augmented Reality. CGVC 2020: 71-78 - [i3]John Charlton, Luis Rene Montana Gonzalez, Steve Maddock, Paul Richmond:
Simulating Crowds and Autonomous Vehicles. CoRR abs/2008.11578 (2020)
2010 – 2019
- 2019
- [j23]Matthew Leach, Steve Maddock:
An Evaluation Approach for a Physically-Based Sticky Lip Model. Comput. 8(1): 24 (2019) - [j22]John Charlton, Steve Maddock, Paul Richmond:
Two-dimensional batch linear programming on the GPU. J. Parallel Distributed Comput. 126: 152-160 (2019) - [c32]John Charlton, Luis Rene Montana Gonzalez, Steve Maddock, Paul Richmond:
Fast Simulation of Crowd Collision Avoidance. CGI 2019: 266-277 - [c31]Luis Rene Montana Gonzalez, Steve Maddock:
A Sketch-based Interface for Real-time Control of Crowd Simulations that Use Navigation Meshes. VISIGRAPP (1: GRAPP) 2019: 41-52 - [c30]Rabab Algadhy, Yoshihiko Gotoh, Steve Maddock:
3D Visual Speech Animation Using 2D Videos. ICASSP 2019: 2367-2371 - [i2]John Charlton, Steve Maddock, Paul Richmond:
Two-Dimensional Batch Linear Programming on the GPU. CoRR abs/1902.04995 (2019) - [i1]John Charlton, Luis Rene Montana Gonzalez, Steve Maddock, Paul Richmond:
Fast Simulation of Crowd Collision Avoidance. CoRR abs/1908.10107 (2019) - 2018
- [j21]Peter Heywood, Steve C. Maddock, Jordi Casas, David García, Mark Brackstone, Paul Richmond:
Data-parallel agent-based microscopic road network simulation using graphics processing units. Simul. Model. Pract. Theory 83: 188-200 (2018) - [j20]Ricard Marxer, Jon Barker, Najwa Alghamdi, Steve Maddock:
The impact of the Lombard effect on audio and visual speech recognition systems. Speech Commun. 100: 58-68 (2018) - [c29]Matthew Leach, Steve Maddock, Dawn Hadley, Carolyn Butterworth, John Moreland, Gareth Dean, Ralph Mackinder, Kacper Pach, Nick Bax, Michaela Mckone, Dan Fleetwood:
Recreating Sheffield's Medieval Castle In Situ using Outdoor Augmented Reality. EuroVR 2018: 213-229 - [c28]Matthew Leach, Steve Maddock:
Physically-based Sticky Lips. CGVC 2018: 51-59 - 2017
- [j19]Wuyang Shui, Mingquan Zhou, Steve Maddock, Taiping He, Xingce Wang, Qingqiong Deng:
A PCA-Based method for determining craniofacial relationship and sexual dimorphism of facial shapes. Comput. Biol. Medicine 90: 33-49 (2017) - [j18]Najwa Alghamdi, Steve Maddock, Jon Barker, Guy J. Brown:
The impact of automatic exaggeration of the visual articulatory features of a talker on the intelligibility of spectrally distorted speech. Speech Commun. 95: 127-136 (2017) - [c27]Luis Rene Montana Gonzalez, Steve Maddock:
Sketching for Real-time Control of Crowd Simulations. CGVC 2017: 81-88 - 2016
- [c26]Robert Chisholm, Paul Richmond, Steve C. Maddock:
A Standardised Benchmark for Assessing the Performance of Fixed Radius Near Neighbours. Euro-Par Workshops 2016: 311-321 - [c25]Wuyang Shui, Steve Maddock, Peter Heywood, Elizabeth Craig-Atkins, Jennifer Crangle, Dawn Hadley, Rab Scott:
Using Semi-automatic 3D Scene Reconstruction to Create a Digital Medieval Charnel Chapel. CGVC 2016: 87-94 - [c24]James McIlveen, Steve C. Maddock, Peter Heywood, Paul Richmond:
PED: Pedestrian Environment Designer. CGVC 2016: 105-112 - [c23]Wuyang Shui, Jin Liu, Pu Ren, Steve Maddock, Mingquan Zhou:
Automatic planar shape segmentation from indoor point clouds. VRCAI 2016: 363-372 - 2015
- [j17]Mark Warburton, Steve Maddock:
Physically-based forehead animation including wrinkles. Comput. Animat. Virtual Worlds 26(1): 55-68 (2015) - [c22]Najwa Alghamdi, Steve Maddock, Guy J. Brown, Jon Barker:
Investigating the impact of artificial enhancement of lip visibility on the intelligibility of spectrally-distorted speech. AVSP 2015: 93-98 - [c21]Peter Heywood, Paul Richmond, Steve C. Maddock:
Road Network Simulation Using FLAME GPU. Euro-Par Workshops 2015: 430-441 - [c20]Najwa Alghamdi, Steve Maddock, Guy J. Brown, Jon Barker:
A comparison of audiovisual and auditory-only training on the perception of spectrally-distorted speech. ICPhS 2015 - [c19]Thomas Allen, Aleksandar Parvanov, Sam Knight, Steve Maddock:
Using Sketching to Control Heterogeneous Groups. CGVC 2015: 87-91 - 2013
- [j16]Mark Warburton, Steve Maddock:
Creating Finite Element Models of Facial Soft Tissue. J. WSCG 21(3): 215-224 (2013) - [c18]Mark Warburton, Steve Maddock:
GPU Simulation of Finite Element Facial Soft-Tissue Models. TPCG 2013: 1-8 - 2011
- [e1]Steve Maddock, Joaquim A. Jorge:
32nd Annual Conference of the European Association for Computer Graphics, Eurographics 2011 - Education Papers, Llandudno, UK, April 11-15, 2011. Eurographics Association 2011 [contents] - 2010
- [c17]Priya Dey, Steve C. Maddock, Rod Nicolson:
A talking head for speech tutoring. FAA 2010: 14 - [c16]Priya Dey, Steve C. Maddock, Rod Nicolson:
Evaluation of A Viseme-Driven Talking Head. TPCG 2010: 139-142 - [c15]Miguel Salas, Steve C. Maddock:
Craniofacial Reconstruction Based on Skull-face Models Extracted from MRI Datasets. TPCG 2010: 143-150 - [c14]Paul Richmond, Yuliya Smyrnova, Steve C. Maddock, Jian Kang:
Audio-Visual Animation of Urban Space. TPCG 2010: 183-190 - [c13]Oscar Martinez Lazalde, Steve C. Maddock:
Comparison of Different Types of Visemes using a Constraint-based Coarticulation Model. TPCG 2010: 199-206 - [c12]Örn Gunnarsson, Steve C. Maddock:
Sketch-Based Posing of 3D Faces for Facial Animation. TPCG 2010: 223-230
2000 – 2009
- 2009
- [j15]Manuel N. Gamito, Steve C. Maddock:
Accurate multidimensional Poisson-disk sampling. ACM Trans. Graph. 29(1): 8:1-8:19 (2009) - 2008
- [j14]Ahmed BinSubaih, Steve Maddock:
Game Portability Using a Service-Oriented Approach. Int. J. Comput. Games Technol. 2008: 378485:1-378485:7 (2008) - [j13]Oscar Martinez Lazalde, Steve C. Maddock, Michael Meredith:
A Constraint-Based Approach to Visual Speech for a Mexican-Spanish Talking Head. Int. J. Comput. Games Technol. 2008: 412056:1-412056:7 (2008) - [j12]Manuel N. Gamito, Steve C. Maddock:
Topological correction of hypertextured implicit surfaces for ray casting. Vis. Comput. 24(6): 397-409 (2008) - [c11]Örn Gunnarsson, Steve C. Maddock:
Sketching Faces. SBIM 2008: 105-112 - [c10]Miguel Salas, Steve C. Maddock:
Segmenting the External Surface of a Human Skull in MR Data. TPCG 2008: 43-50 - [c9]Manuel N. Gamito, Steve C. Maddock:
Localised Topology Correction for Hypertextured Terrains. TPCG 2008: 91-98 - 2007
- [j11]Manuel N. Gamito, Steve C. Maddock:
Progressive refinement rendering of implicit surfaces. Comput. Graph. 31(5): 698-709 (2007) - [j10]Michael Meredith, Steve C. Maddock:
Approximating character biomechanics with real-time weighted inverse kinematics. Comput. Animat. Virtual Worlds 18(4-5): 349-359 (2007) - [j9]Manuel N. Gamito, Steve C. Maddock:
Ray casting implicit fractal surfaces with reduced affine arithmetic. Vis. Comput. 23(3): 155-165 (2007) - [c8]Örn Gunnarsson, Steve C. Maddock:
A Statistically-Assisted Sketch-Based Interface for Creating Arbitrary 3-dimensional Faces. TPCG 2007: 123-130 - 2006
- [j8]Manuel N. Gamito, Steve C. Maddock:
Anti-aliasing with Stratified B-spline Filters of Arbitrary Degree. Comput. Graph. Forum 25(2): 163-172 (2006) - [j7]Ahmed BinSubaih, Steve Maddock, Daniela Romano:
A serious game for traffic accident investigators. Interact. Technol. Smart Educ. 3(4): 329-346 (2006) - [c7]Manuel N. Gamito, Steve C. Maddock:
A progressive refinement approach for the visualisation of implicit surfaces. GRAPP 2006: 26-33 - [c6]Manuel N. Gamito, Steve C. Maddock:
A Progressive Refinement Approach for the Visualisation of Implicit Surfaces. VISIGRAPP (Selected Papers) 2006: 93-108 - 2005
- [j6]Michael Meredith, Steve C. Maddock:
Adapting motion capture data using weighted real-time inverse kinematics. Comput. Entertain. 3(1): 5 (2005) - [c5]Ahmed BinSubaih, Steve Maddock, Daniela Romano:
Game logic portability. Advances in Computer Entertainment Technology 2005: 458-461 - 2004
- [c4]James D. Edge, Steve C. Maddock:
Constraint-based synthesis of visual speech. SIGGRAPH Sketches 2004: 55 - 2003
- [j5]Sebastian Enrique, Alan Watt, Steve C. Maddock, Fabio Policarpo:
Using Synthetic Vision for Autonomous Non-Player Characters. Inteligencia Artif. 7(21): 19-25 (2003) - [c3]James D. Edge, Steve C. Maddock:
Image-based Talking Heads using Radial Basis Functions. TPCG 2003: 74-80 - [c2]Manuel A. Sánchez Lorenzo, Steve C. Maddock:
Planar Bones for MPEG-4 Facial Animation. TPCG 2003: 81-89 - [c1]Manuel A. Sánchez Lorenzo, James D. Edge, Scott A. King, Steve C. Maddock:
Use and Re-use of Facial Motion Capture Data. VVG 2003: 135-142 - 2000
- [j4]Steve C. Maddock:
Computer games. Virtual Real. 5(4): 183-184 (2000) - [j3]Alan Watt, Steve C. Maddock:
Computer games technology and higher education. Virtual Real. 5(4): 185-194 (2000)
1990 – 1999
- 1995
- [j2]Steve C. Maddock:
Personal CAL workbooks: the next chapters. Comput. Graph. 19(4): 631-635 (1995) - 1994
- [j1]Steve C. Maddock:
A personal CAL workbook. Comput. Graph. 18(3): 299-304 (1994)
Coauthor Index
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last updated on 2024-10-25 21:17 CEST by the dblp team
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