


default search action
"High performance cellular level agent-based simulation with FLAME for the GPU."
Paul Richmond et al. (2010)
- Paul Richmond
, Dawn C. Walker, Simon Coakley, Daniela M. Romano
:
High performance cellular level agent-based simulation with FLAME for the GPU. Briefings Bioinform. 11(3): 334-347 (2010)

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.