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TPCG 2010: Sheffield, UK
- John P. Collomosse, Ian J. Grimstead:
Theory and Practice of Computer Graphics, Sheffield, United Kingdom, 2010. Proceedings. Eurographics Association 2010, ISBN 978-3-905673-75-3
Image Space Rendering
- Ian Stephenson, Liam Scanlan:
Screen Space Re-Rendering for the Simulation of Concert Lighting. 1-7 - Martin Kraus:
Efficient Image Blur in Web-Based Applications. 9-16
GPU Rendering
- Engin Deniz Diktas, Ali Vahit Sahiner:
ID-Based Rendering of Silhouettes on GPU. 17-24 - Jan Eric Kyprianidis, Amir Semmo, Henry Kang, Jürgen Döllner:
Anisotropic Kuwahara Filtering with Polynomial Weighting Functions. 25-30 - Hugo Aguirre, Diego Gutierrez, James S. Perrin:
Rendering Large Point Datasets with GPU Shaders. 31-37
Surface Modelling
- Vedrana Andersen, Henrik Aanæs, Jakob Andreas Bærentzen:
Surfel Based Geometry Reconstruction. 39-44 - Chun Geng, Hiromasa Suzuki, Dong-Ming Yan, Takashi Michikawa, Yuichi Sato, Masayoshi Hashima, Eiji Ohta:
A Thin-plate CAD Mesh Model Splitting Approach Based on Fitting Primitives. 45-50 - Oscar Belmonte, Sergio Sancho, José Ribelles:
Multiresolution Modeling Using Fractal Image Compression Techniques. 51-58 - José Ribelles, Angeles López, Oscar Belmonte:
An Improved Discrete Level of Detail Model Through an Incremental Representation. 59-66
Simulation
- Twin Karmakharm, Paul Richmond, Daniela M. Romano:
Agent-based Large Scale Simulation of Pedestrians With Adaptive Realistic Navigation Vector Fields. 67-74 - Ian Stephenson, Rebecca Pride:
Computer Modelling of Theatrical Sets. 75-81 - Jennifer R. Alford, David G. Sheppard:
Approximating Poisson Disk Distributions by Means of a Stochastic Dither Array. 83-90 - Christopher S. Applegate, Stephen D. Laycock, Andy M. Day:
Real-Time Traffic Simulation Using Cellular Automata. 91-98
Applications
- Richard L. S. F. George, Jonathan C. Roberts, Alan G. Davies:
Using Processing to Develop iCove: a Tool for Interactive Coastal Oceanographic Visualization. 99-105 - Alan Purvis, Veronica Sundstedt:
Perception of Clones in Forest Rendering. 107-114 - Jonathan Roberts:
Computer Graphics Education and the understanding of pixel plotting algorithms using Growth Aggregation models. 115-122
Work in Progress Papers
- Timothy Richard Coles, Derek A. Gould, Nigel W. John, Darwin G. Caldwell:
Virtual Femoral Palpation Simulation for Interventional Radiology Training. 123-126 - David Paul Kaye, Ioannis P. Ivrissimtzis:
Implicit Surface Reconstruction and Feature Detection with a Learning Algorithm. 127-130 - Jonathan M. Blackledge, D. A. Dubovitskiy:
Pattern Recognition in Cytopathology for Papanicolaou Screening. 131-138 - Priya Dey, Steve C. Maddock, Rod Nicolson:
Evaluation of A Viseme-Driven Talking Head. 139-142
Volumetrics
- Miguel Salas, Steve C. Maddock:
Craniofacial Reconstruction Based on Skull-face Models Extracted from MRI Datasets. 143-150 - Brian Duffy, Hamish A. Carr:
Interval Based Data Structure Optimization. 151-158
Visualization
- Martin J. Turner, George W. Leaver, James S. Perrin:
Remote Scientific Visualization for Large Datasets. 159-166 - Fintan McGee, John Dingliana:
An Evaluation of the use of Clustering Coefficient as a Heuristic for the Visualisation of Small World Graphs. 167-174 - Farhan Mohamed, Min Chen, Phil W. Grant:
From Tabular Data to Metaphoric Landscape Visualisation - A Template-based Approach. 175-182
Sound and Animation
- Paul Richmond, Yuliya Smyrnova, Steve C. Maddock, Jian Kang:
Audio-Visual Animation of Urban Space. 183-190 - Carlo Harvey, Steve Walker, Thomas Bashford-Rogers, Kurt Debattista, Alan Chalmers:
The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction. 191-198 - Oscar Martinez Lazalde, Steve C. Maddock:
Comparison of Different Types of Visemes using a Constraint-based Coarticulation Model. 199-206
Animation
- Michael Robert Leopold Molnos, Stephen D. Laycock, Andy M. Day:
Using the Discrete Fourier Transform for Character Motion Blending and Manipulation - a Streamlined Approach. 207-214 - James E. Murphy, Hamish A. Carr, Michael O'Neill:
Animating Horse Gaits and Transitions. 215-222
Graphics Interfaces
- Örn Gunnarsson, Steve C. Maddock:
Sketch-Based Posing of 3D Faces for Facial Animation. 223-230 - Islam Gharib, Shengfeng Qin:
A Multi-Windows Approach for Sketch-Based Conceptual Design System. 231-239 - Peter Scopes, Shamus P. Smith:
Integrating Haptic Interaction Into An Existing Virtual Environment Toolkit. 241-248
Medical Modelling
- Rasmus R. Paulsen, Rasmus Larsen:
Anatomically Plausible Surface Alignment and Reconstruction. 249-254 - Mark Burkitt, Daniela M. Romano, Dawn C. Walker, Alireza Fazeli:
3D Modelling of Complex Biological Structures: The Oviduct. 255-262
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