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Ming-Puu Chen
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2020 – today
- 2021
- [c16]Ting-Yu Hsu, Ming-Puu Chen:
Drawing as reflection strategy for immersive virtual reality learning to enhance students' science outcome. IIAI-AAI-Winter 2021: 313-322 - 2020
- [j12]Ming-Puu Chen, Asta Y. Z. Lord
, Yu-Yao Cheng, Ku-Chou Tai, Wen-Harn Pan:
Collective reflection strategy for moderating conformity tendency and promoting reflective judgment performance. J. Comput. Assist. Learn. 36(3): 383-396 (2020)
2010 – 2019
- 2019
- [j11]Ming-Puu Chen, Li-Chun Wang, Di Zou
, Shu-Yuan Lin, Haoran Xie
:
Effects of caption and gender on junior high students' EFL learning from iMap-enhanced contextualized learning. Comput. Educ. 140 (2019) - [c15]Ming-Puu Chen, Li-Chun Wang, Shu-Yuan Lin, Di Zou
, Haoran Xie
, Chin-Chung Tsai
:
Enhancing Contextualized Learning via AR. IIAI-AAI 2019: 286-289 - 2018
- [c14]Ming-Puu Chen, Yi-Husan Chen, Hao-Ling Huang, Teng-Chih Yang:
Learning Health Concepts through Game-Play. IIAI-AAI 2018: 354-357 - 2017
- [j10]Asta Y. Z. Lord
, Ming-Puu Chen, Yu-Yao Cheng, Ku-Chou Tai, Wen-Harn Pan:
Enhancing nutrition-majored students' reflective judgment through online collective reflection. Comput. Educ. 114: 298-308 (2017) - [j9]Yu-Tzu Lin, Ming-Puu Chen, Chia-Hu Chang, Pu-Chen Chang:
Exploring the Peer Interaction Effects on Learning Achievement in a Social Learning Platform Based on Social Network Analysis. Int. J. Distance Educ. Technol. 15(3): 65-85 (2017) - [c13]Ming-Puu Chen, Jih-Wei Hsu:
Enhancing AR-based Science Exploration through Learning Cycle. IIAI-AAI 2017: 539-541 - 2015
- [c12]Min-Huei Lin, Ming-Puu Chen, Ching-Fan Chen:
Effects of Question Prompts and Self-explanation on Database Problem Solving in a Peer Tutoring Context. ACIIDS (2) 2015: 180-189 - [c11]Ming-Puu Chen, Ban-Chieh Liao:
Augmented Reality Laboratory for High School Electrochemistry Course. ICALT 2015: 132-136 - 2014
- [j8]Chia-Yen Feng, Ming-Puu Chen:
The effects of goal specificity and scaffolding on programming performance and self-regulation in game design. Br. J. Educ. Technol. 45(2): 285-302 (2014) - [j7]Ming-Puu Chen, Li-Chun Wang, Hsiu-Ju Chen, Yu-Chu Chen:
Effects of type of multimedia strategy on learning of Chinese characters for non-native novices. Comput. Educ. 70: 41-52 (2014) - 2013
- [c10]Min-Huei Lin, Ming-Puu Chen, Ching-Fan Chen:
Exploring Peer Scaffolding Opportunities on Experiential Problem Solving Learning. ICCCI 2013: 572-581 - [c9]Ming-Puu Chen, Hsin-Yao Ren:
Designing a RPG Game for Learning of Mathematic Concepts. IIAI-AAI 2013: 217-220 - 2012
- [j6]Li-Chun Wang, Ming-Puu Chen:
Effects of the Sequence of Game-Play and Game-Design on Novices' Motivation, Flow, and Performance. Trans. Edutainment 8: 46-55 (2012) - [c8]Li-Chun Wang, Ming-Puu Chen:
The Effects of Cognitive-Affective Interaction Strategy on Novices' Creative Performance in Game Design Project. ICALT 2012: 549-553 - 2011
- [j5]Freddy Mampadi, Sherry Y. Chen, Gheorghita Ghinea, Ming-Puu Chen:
Design of adaptive hypermedia learning systems: A cognitive style approach. Comput. Educ. 56(4): 1003-1011 (2011) - [c7]Li-Chun Wang, Ming-Puu Chen:
Effects of Type of Learning Approach on Novices' Motivation, Flow, and Performance in Game-Based Learning. Edutainment 2011: 238 - [c6]Li-Chun Wang, Ming-Puu Chen:
The Relationships of Social Economic Status and Learners' Motivation and Performance in Learning from a Game-Design Project. ICALT 2011: 524-528 - [e1]Maiga Chang, Wu-Yuin Hwang, Ming-Puu Chen, Wolfgang Müller:
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Taipei, Taiwan, September 2011. Proceedings. Lecture Notes in Computer Science 6872, Springer 2011, ISBN 978-3-642-23455-2 [contents] - 2010
- [j4]Chun-Yi Lee, Ming-Puu Chen:
Taiwanese junior high school students' mathematics attitudes and perceptions towards virtual manipulatives. Br. J. Educ. Technol. 41(2): 17- (2010) - [c5]Ming-Puu Chen, Chiung-Hui Chiu, Cheng-Chih Wu:
Instructional Simulations for Teaching High School Computer Science Concepts: A Technology Acceptance Perspective. DIGITEL 2010: 216-218 - [c4]Li-Chun Wang, Ming-Puu Chen:
Learning Programming Concepts through Game Design: A PCT Perspective. DIGITEL 2010: 219-221 - [c3]Ming-Puu Chen:
The Effects of Prior Computer Experience and Gender on High School Students' Learning of Computer Science Concepts from Instructional Simulations. ICALT 2010: 610-612 - [c2]Ming-Puu Chen, Chun-Yi Shen:
Game-play as Knowledge Transformation Process for Learning. ICALT 2010: 746-747
2000 – 2009
- 2009
- [j3]Chun-Yi Lee, Ming-Puu Chen:
A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge. Comput. Educ. 52(3): 530-542 (2009) - [j2]Ming-Puu Chen:
An Evaluation of the ELNP e-Learning Quality Assurance Program: Perspectives of Gap Analysis and Innovation Diffusion. J. Educ. Technol. Soc. 12(1): 18-33 (2009) - [c1]Ming-Puu Chen, Li-Chun Wang:
The Effects of Type of Interactivity in Experiential Game-Based Learning. Edutainment 2009: 273-282 - 2007
- [j1]Jung-Chuan Yen, Ming-Puu Chen:
The effects of web-based learning experience, perceived-initiative, and perceived-performance on learners' attitudes toward mobile learning. Int. J. Mob. Learn. Organisation 1(3): 257-274 (2007)
Coauthor Index
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