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Konrad Tollmar
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Journal Articles
- 2024
- [j10]Alessandro Sestini
, Linus Gisslén, Joakim Bergdahl
, Konrad Tollmar, Andrew D. Bagdanov
:
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories. IEEE Trans. Games 16(1): 113-126 (2024) - 2022
- [j9]Monica Villanueva Aylagas
, Hector Anadon Leon
, Mattias Teye
, Konrad Tollmar
:
Voice2Face: Audio-driven Facial and Tongue Rig Animations with cVAEs. Comput. Graph. Forum 41(8): 255-265 (2022) - 2018
- [j8]Pietro Lungaro, Rickard Sjöberg, Alfredo Fanghella Valero, Ashutosh Mittal, Konrad Tollmar:
Gaze-Aware Streaming Solutions for the Next Generation of Mobile VR Experiences. IEEE Trans. Vis. Comput. Graph. 24(4): 1535-1544 (2018) - 2013
- [j7]Frank Bentley, Konrad Tollmar, Peter Stephenson, Laura M. Levy
, Brian D. Jones, Scott L. Robertson, Ed Price, Richard Catrambone, Jeff Wilson:
Health Mashups: Presenting Statistical Patterns between Wellbeing Data and Context in Natural Language to Promote Behavior Change. ACM Trans. Comput. Hum. Interact. 20(5): 30:1-30:27 (2013) - 2008
- [j6]Konrad Tollmar, Ted Möller, Björn Nilsved
:
A Picture is Worth a Thousand Keywords: Exploring Mobile Image-Based Web Searching. Adv. Hum. Comput. Interact. 2008: 612679:1-612679:10 (2008) - 2003
- [j5]Frank Bentley, Konrad Tollmar, David Demirdjian, Kimberle Koile, Trevor Darrell:
Perceptive Presence. IEEE Computer Graphics and Applications 23(5): 26-36 (2003) - [j4]Stefan Junestrand, Göran Molin, Konrad Tollmar, Ulf Keijer:
User Study of Video-Mediated Communication in the Domestic Environment With Intellectually Disabled Persons. Int. J. Hum. Comput. Interact. 15(1): 87-103 (2003) - 2001
- [j3]Konrad Tollmar, Didier Chincholle, Britt Klasson, Thomas Stephanson:
VideoCafé - exploring mediaspaces in public places within organizations. Behav. Inf. Technol. 20(2): 101-110 (2001) - [j2]Stefan Junestrand, Ulf Keijer, Konrad Tollmar:
Private and public digital domestic spaces. Int. J. Hum. Comput. Stud. 54(5): 753-778 (2001) - 1995
- [j1]Konrad Tollmar, Yngve Sundblad:
The design and building of the graphic user interface for the collaborative desktop. Comput. Graph. 19(2): 179-188 (1995)
Conference and Workshop Papers
- 2024
- [c54]Derek Yadgaroff, Alessandro Sestini, Konrad Tollmar, Ayça Özçelikkale, Linus Gisslén:
Improving Generalization in Game Agents with Data Augmentation in Imitation Learning. CEC 2024: 1-8 - 2023
- [c53]William Ahlberg, Alessandro Sestini, Konrad Tollmar, Linus Gisslén:
Generating Personas for Games with Multimodal Adversarial Imitation Learning. CoG 2023: 1-8 - [c52]Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov, Linus Gisslén:
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning. CoG 2023: 1-8 - 2022
- [c51]Matilda Tamm, Olivia Shamon, Hector Anadon Leon, Konrad Tollmar, Linus Gisslén:
Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning. CoG 2022: 191-198 - 2021
- [c50]Linus Gisslén, Andy Eakins, Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar:
Adversarial Reinforcement Learning for Procedural Content Generation. CoG 2021: 1-8 - [c49]Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar, Linus Gisslén:
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents. CoG 2021: 1-8 - 2020
- [c48]Carlos García Ling, Konrad Tollmar, Linus Gisslén:
Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games. AIIDE 2020: 66-73 - [c47]Joakim Bergdahl, Camilo Gordillo, Konrad Tollmar, Linus Gisslén:
Augmenting Automated Game Testing with Deep Reinforcement Learning. CoG 2020: 600-603 - 2019
- [c46]Pietro Lungaro, Konrad Tollmar:
Immersivemote: combining foveated AI and streaming for immersive remote operations. SIGGRAPH Talks 2019: 17:1-17:2 - 2018
- [c45]Pietro Lungaro, Konrad Tollmar, Saeik Firdose, Conrado Mateu Gisbert, Gaël Dubus
:
DriverSense: a hyper-realistic testbed for the design and evaluation of novel user interfaces in self-driving vehicles. AutomotiveUI (adjunct) 2018: 127-131 - [c44]Pietro Lungaro, Konrad Tollmar, Saeik Firdose, Conrado Mateu Gisbert, Gaël Dubus
:
Demonstration of a low-cost hyper-realistic testbed for designing future onboard experiences. AutomotiveUI (adjunct) 2018: 235-238 - [c43]Saeik Firdose, Pietro Lungaro, Konrad Tollmar:
Demonstration of Gaze-Aware Video Streaming Solutions for Mobile VR. VR 2018: 749-750 - 2017
- [c42]Pietro Lungaro, Konrad Tollmar, Thomas Beelen:
Human-to-AI Interfaces for Enabling Future Onboard Experiences. AutomotiveUI (adjunct) 2017: 94-98 - [c41]Pietro Lungaro, Konrad Tollmar:
QoE design tradeoffs for foveated content provision. QoMEX 2017: 1-3 - [c40]Konrad Tollmar, Pietro Lungaro, Alfredo Fanghella Valero, Ashutosh Mittal:
Beyond foveal rendering: smart eye-tracking enabled networking (SEEN). SIGGRAPH Talks 2017: 79:1-79:2 - [c39]Pietro Lungaro, Konrad Tollmar, Ashutosh Mittal, Alfredo Fanghella Valero:
Gaze- and qoe-aware video streaming solutions for mobile VR. VRST 2017: 85:1-85:2 - 2016
- [c38]Luis Guillermo Martinez Ballesteros, Selim Ickin
, Markus Fiedler, Jan Markendahl, Konrad Tollmar, Katarzyna Wac
:
Energy saving approaches for video streaming on smartphone based on QoE modeling. CCNC 2016: 103-106 - [c37]Barry A. T. Brown, Julian Bleecker, Marco D'Adamo, Pedro Ferreira, Joakim Formo, Mareike Glöss
, Maria Holm, Kristina Höök
, Eva-Carin Banka Johnson, Emil R. Kaburuan
, Anna Karlsson, Elsa Kosmack Vaara, Jarmo Laaksolahti, Airi Lampinen, Lucian Leahu, Vincent Lewandowski, Donald McMillan, Anders Mellbratt, Johanna Mercurio, Cristian Norlin, Nicolas Nova
, Stefania Pizza, Asreen Rostami
, Mårten Sundquist, Konrad Tollmar, Vasiliki Tsaknaki
, Jinyi Wang, Charles Windlin
, Mikael Ydholm:
The IKEA Catalogue: Design Fiction in Academic and Industrial Collaborations. GROUP 2016: 335-344 - 2015
- [c36]Alisa Devlic, Pavan Kamaraju, Pietro Lungaro, Zary Segall, Konrad Tollmar:
Towards QoE-aware adaptive video streaming. IWQoS 2015: 75-76 - [c35]Konrad Tollmar, Chengcheng Huang:
Boosting Mobile Experience Sampling with Social Media. MobileHCI 2015: 525-530 - [c34]Alisa Devlic, Pavan Kamaraju, Pietro Lungaro, Zary Segall, Konrad Tollmar:
QoE-aware optimization for video delivery and storage. WOWMOM 2015: 1-10 - 2014
- [c33]Jörg Müller, Dieter Eberle, Konrad Tollmar:
Communiplay: a field study of a public display mediaspace. CHI 2014: 1415-1424 - 2013
- [c32]Frank Bentley, Konrad Tollmar:
The power of mobile notifications to increase wellbeing logging behavior. CHI 2013: 1095-1098 - [c31]Laili Aidi, Jan Markendahl, Konrad Tollmar, Ekambar Selvakumar, Jin Huang, Greger Blennerud:
Mobile Music Business Models in Asia's Emerging Markets. ICMB 2013: 2 - [c30]Alisa Devlic, Pietro Lungaro, Zary Segall, Konrad Tollmar:
Evaluation of Energy Profiles for Mobile Video Prefetching in Generalized Stochastic Access Channels. MobiQuitous 2013: 209-223 - 2012
- [c29]Alisa Devlic, Pietro Lungaro, Pavan Kamaraju, Zary Segall, Konrad Tollmar:
Energy Consumption Reduction via Context-Aware Mobile Video Pre-fetching. ISM 2012: 261-265 - [c28]Konrad Tollmar, Frank Bentley, Cristobal Viedma:
Mobile Health Mashups: Making sense of multiple streams of wellbeing and contextual data for presentation on a mobile device. PervasiveHealth 2012: 65-72 - 2011
- [c27]Konrad Tollmar, Frank Bentley, John Moore, Alex Olwal:
Mobile wellness: collecting, visualizing and interacting with personal health data. Mobile HCI 2011: 761-763 - 2009
- [c26]Charlotte Magnusson, Kirsten Rassmus-Gröhn, Konrad Tollmar, Hanna Stigmar:
Exploring User Requirements for Non-visual Mobile Navigation Systems. INTERACT (1) 2009: 754-757 - [c25]Charlotte Magnusson, Konrad Tollmar, Stephen A. Brewster
, Tapani Sarjakoski, L. Tiina Sarjakoski, Samuel Roselier:
Exploring future challenges for haptic, audio and visual interfaces for mobile maps and location based services. LocWeb 2009: 8 - [c24]Charlotte Magnusson
, Martin Pielot, Margarita Anastassova, Kirsten Rassmus-Gröhn
, Konrad Tollmar, Samuel Roselier:
The mobile Oracle: a tool for early user involvement. Mobile HCI 2009 - 2008
- [c23]Henrik Enquist
, Konrad Tollmar:
The memory stone: a personal ICT device in health care. NordiCHI 2008: 103-112 - 2007
- [c22]Konrad Tollmar, Ted Möller, Björn Nilsved:
A picture is worth a thousand keywords: exploring mobile image-based web search. Mobile HCI 2007: 421-428 - 2006
- [c21]Petter Alexanderson, Konrad Tollmar:
Being and mixing: designing interactive soundscapes. NordiCHI 2006: 252-261 - 2005
- [c20]Tom Yeh, Kristen Grauman, Konrad Tollmar, Trevor Darrell:
A picture is worth a thousand keywords: image-based object search on a mobile platform. CHI Extended Abstracts 2005: 2025-2028 - 2004
- [c19]Tom Yeh, Konrad Tollmar, Trevor Darrell:
IDeixis: image-based Deixis for finding location-based information. CHI Extended Abstracts 2004: 781-782 - [c18]Tom Yeh, Konrad Tollmar, Trevor Darrell:
Searching the Web with Mobile Images for Location Recognition. CVPR (2) 2004: 76-81 - [c17]Konrad Tollmar, Tom Yeh, Trevor Darrell:
IDeixis - Searching the Web with Mobile Images for Location-Based Information. Mobile HCI 2004: 288-299 - [c16]Konrad Tollmar, David Demirdjian, Trevor Darrell:
Navigating in virtual environments using a vision-based interface. NordiCHI 2004: 113-120 - 2003
- [c15]Konrad Tollmar, David Demirdjian, Trevor Darrell:
Gesture + play: full-body interaction for virtual environments. CHI Extended Abstracts 2003: 620-621 - [c14]Konrad Tollmar, David Demirdjian, Trevor Darrell:
Gesture + Play Exploring Full-Body Navigation for Virtual Environments. CVPR Workshops 2003: 47 - [c13]Kimberle Koile, Konrad Tollmar, David Demirdjian, Howard E. Shrobe, Trevor Darrell:
Activity Zones for Context-Aware Computing. UbiComp 2003: 90-106 - 2002
- [c12]Trevor Darrell, Konrad Tollmar, Frank Bentley, Neal Checka, Louis-Philippe Morency, Ali Rahimi, Alice Oh:
Face-Responsive Interfaces: From Direct Manipulation to Perceptive Presence. UbiComp 2002: 135-151 - [c11]Konrad Tollmar, Joakim Persson:
Understanding remote presence. NordiCHI 2002: 41-50 - [c10]David Demirdjian, Konrad Tollmar, Kimberle Koile, Neal Checka, Trevor Darrell:
Activity maps for location-aware computing. WACV 2002: 70- - 2000
- [c9]Konrad Tollmar, Stefan Junestrand, Olle Torgny:
Virtually Living Together: A Design Framework for New Communication Media. Symposium on Designing Interactive Systems 2000: 83-91 - [c8]Stefan Junestrand, Konrad Tollmar, Sören Lenman, Björn Thuresson:
Private and public spaces: the use of video mediated communication in a future home environment. CHI Extended Abstracts 2000: 16-17 - 1999
- [c7]Stefan Junestrand, Konrad Tollmar:
Video Mediated Communication for Domestic Environments - Architectural and Technological Design. CoBuild 1999: 177-190 - 1998
- [c6]Stefan Junestrand, Konrad Tollmar:
The Dwelling as a Place for Work. CoBuild 1998: 230-247 - 1996
- [c5]Britt Jönsson, Anna Schömer, Konrad Tollmar:
The Freedom to Work from an Arbitiary Position. CHI Conference Companion 1996: 97-98 - [c4]Konrad Tollmar, Ovidiu Sandor, Anna Schömer:
Supporting Social Awareness @ Work Design and Experience. CSCW 1996: 298-307 - 1994
- [c3]Konrad Tollmar, Hans Marmolin, Yngve Sundblad:
The collaborative desktop: an environment for computer supported cooperative work. CHI Conference Companion 1994: 23-24 - 1993
- [c2]Konrad Tollmar:
CoDesk - An Interface to TheKnowledgeNet. HCI (2) 1993: 238-243 - 1992
- [c1]Konrad Tollmar, Anneli Avatare:
CoDesk-Implementation. CSCW Tools and Technologies Workshop 1992: 18
Editorship
- 2008
- [e1]Agneta Gulz, Charlotte Magnusson, Lone Malmborg, Håkan Eftring, Bodil Jönsson, Konrad Tollmar:
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, Lund, Sweden, October 20-22, 2008. ACM International Conference Proceeding Series 358, ACM 2008, ISBN 978-1-59593-704-9 [contents]
Informal and Other Publications
- 2024
- [i9]Carlos García Ling, Konrad Tollmar, Linus Gisslén:
Using Deep Convolutional Neural Networks to Detect Rendered Glitches in Video Games. CoRR abs/2406.08231 (2024) - 2023
- [i8]William Ahlberg, Alessandro Sestini, Konrad Tollmar, Linus Gisslén:
Generating Personas for Games with Multimodal Adversarial Imitation Learning. CoRR abs/2308.07598 (2023) - [i7]Derek Yadgaroff, Alessandro Sestini, Konrad Tollmar, Linus Gisslén:
Improving Generalization in Game Agents with Data Augmentation in Imitation Learning. CoRR abs/2309.12815 (2023) - 2022
- [i6]Alessandro Sestini, Linus Gisslén, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov:
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories. CoRR abs/2202.10057 (2022) - [i5]Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar, Andrew D. Bagdanov, Linus Gisslén:
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning. CoRR abs/2208.07811 (2022) - [i4]Matilda Tamm, Olivia Shamon, Hector Anadon Leon, Konrad Tollmar, Linus Gisslén:
Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning. CoRR abs/2208.12674 (2022) - 2021
- [i3]Linus Gisslén, Andy Eakins, Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar:
Adversarial Reinforcement Learning for Procedural Content Generation. CoRR abs/2103.04847 (2021) - [i2]Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar, Linus Gisslén:
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents. CoRR abs/2103.13798 (2021) - [i1]Joakim Bergdahl, Camilo Gordillo, Konrad Tollmar, Linus Gisslén:
Augmenting Automated Game Testing with Deep Reinforcement Learning. CoRR abs/2103.15819 (2021)
Coauthor Index
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