![](https://dblp.uni-trier.de/img/logo.ua.320x120.png)
![](https://dblp.uni-trier.de/img/dropdown.dark.16x16.png)
![](https://dblp.uni-trier.de/img/peace.dark.16x16.png)
Остановите войну!
for scientists:
![search dblp search dblp](https://dblp.uni-trier.de/img/search.dark.16x16.png)
![search dblp](https://dblp.uni-trier.de/img/search.dark.16x16.png)
default search action
IEEE Transactions on Games, Volume 16
Volume 16, Number 1, March 2024
- Caroline L. Resek
, Pedro P. Siniscalchi
, Bárbara Pimenta Caetano
, Kayque W. R. Oliveira
, Melise M. V. Paula
, Jano M. Souza
:
Gamification of Citizen Participation: A Systematic Mapping. 1-15 - Damian Kutzias
, Sebastian von Mammen:
Recent Advances in Procedural Generation of Buildings: From Diversity to Integration. 16-35 - Anurag Sarkar
, Matthew Guzdial
, Sam Snodgrass, Adam Summerville, Tiago Machado, Gillian Smith
:
Procedural Content Generation via Knowledge Transformation (PCG-KT). 36-50 - Hui Bai
, Ruimin Shen, Yue Lin, Botian Xu, Ran Cheng
:
Lamarckian Platform: Pushing the Boundaries of Evolutionary Reinforcement Learning Toward Asynchronous Commercial Games. 51-63 - Leonardo Tórtoro Pereira
, Breno M. F. Viana, Claudio Fabiano Motta Toledo
:
A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles. 64-74 - Megan Charity
, Isha Dave
, Ahmed Khalifa
, Julian Togelius
:
Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System. 75-89 - Qian Luo
, Tien-Ping Tan
, Yi Su
, Zhanggen Jin:
MDou: Accelerating DouDiZhu Self-Play Learning Using Monte-Carlo Method With Minimum Split Pruning and a Single Q-Network. 90-101 - Xiaoyun Feng
, Li Jiang, Xudong Yu
, Haoran Xu, Xiaoyan Sun, Jie Wang, Xianyuan Zhan
, Wai Kin Chan
:
Curriculum Goal-Conditioned Imitation for Offline Reinforcement Learning. 102-112 - Alessandro Sestini
, Linus Gisslén, Joakim Bergdahl
, Konrad Tollmar, Andrew D. Bagdanov
:
Automated Gameplay Testing and Validation With Curiosity-Conditioned Proximal Trajectories. 113-126 - Susanna Värtinen, Perttu Hämäläinen
, Christian Guckelsberger
:
Generating Role-Playing Game Quests With GPT Language Models. 127-139 - Jian Zhao
, Xunhan Hu, Mingyu Yang
, Wengang Zhou, Jiangcheng Zhu
, Houqiang Li:
CTDS: Centralized Teacher With Decentralized Student for Multiagent Reinforcement Learning. 140-150 - Yufan Xue
, Yuxiang Sun
, Jiawei Zhou, Lisha Peng, Xianzhong Zhou:
Multiattribute Decision-Making in Wargames Leveraging the Entropy-Weight Method in Conjunction With Deep Reinforcement Learning. 151-161 - Chuan Wang, Bing Sun, Ke-Jing Du, Jian-Yu Li
, Zhi-Hui Zhan
, Sang-Woon Jeon
, Hua Wang
, Jun Zhang
:
A Novel Evolutionary Algorithm With Column and Sub-Block Local Search for Sudoku Puzzles. 162-172 - Tristan Walker
, Barry Gilhuly
, Armin Sadeghi
, Matt Delbosc
, Stephen L. Smith
:
Predictive Dead Reckoning for Online Peer-to-Peer Games. 173-184 - Nicola Mignoni
, Raffaele Carli
, Mariagrazia Dotoli
:
Optimal Decision Strategies for the Generalized Cuckoo Card Game. 185-194 - Bruno Lopes Xavier
, Davi Viana
, Rodrigo Pereira dos Santos
:
A Dive Into the State of the Practice of the Brazilian Game Software Ecosystem. 195-204 - Antonio Costantino Marceddu
, Bartolomeo Montrucchio
:
A Quantum Adaptation for the Morra Game and Some of Its Variants. 205-213 - Celso França
, Zisen Zhou
, Carolina Fernanda da Silva, Cibele Simões de Oliveira Santos
, Lucas Braga Ferreira, Lucas Henrique Pereira
, Marcos Pablo Souza de Almeida, Marina Iolanda Oliveira, Thaís Damásio, Vinícius Pacheco
, Fabrício Góes:
CreativeStone: A Creativity Booster for Hearthstone Card Decks. 214-224 - Shuxing Li, Jiawei Xu, Honghua Dong, Yu Yang, Chun Yuan
, Peng Sun
, Lei Han
:
The Fittest Wins: A Multistage Framework Achieving New SOTA in ViZDoom Competition. 225-234 - Cong Lu
, Raluca Georgescu, Johan Verwey:
Go-Explore Complex 3-D Game Environments for Automated Reachability Testing. 235-240 - Claudio Rubio, Ismael Gallardo, Felipe Besoain
:
Promoting Healthy Behaviors Through an RPG Videogame: An Elaboration Likelihood Model Based Approach. 241-246
Volume 16, Number 2, June 2024
- Lincoln Magalhães Costa
, Anders Drachen
, Francisco Carlos Monteiro Souza
, Geraldo Xexéo
:
Artificial Intelligence in MOBA Games: A Multivocal Literature Mapping. 250-269 - Wei Li, Weiyan Liu, Shitong Shao, Shiyi Huang, Aiguo Song
:
Attention-Based Intrinsic Reward Mixing Network for Credit Assignment in Multiagent Reinforcement Learning. 270-281 - Chung-Chin Shih
, Ting-Han Wei
, Ti-Rong Wu
, I-Chen Wu
:
A Local-Pattern Related Look-Up Table. 282-290 - Xinjie Gu
, Gang Liu
, Xiangbo Zhang
, Lili Tang, Xihong Zhou, Weifang Qiu:
Infrared-Visible Synthetic Data from Game Engine for Image Fusion Improvement. 291-302 - Roberto Gallotta
, Kai Arulkumaran
, Lisa B. Soros
:
Preference-Learning Emitters for Mixed-Initiative Quality-Diversity Algorithms. 303-316 - Ruo-Ze Liu
, Yanjie Shen, Yang Yu, Tong Lu:
Revisiting of AlphaStar. 317-330 - Robert Ross
, Richard Hall
:
Tabletop Escape Room Activities for Engaging Outreach in Engineering - A Preliminary Approach. 331-341 - Andrew Bauer
:
Artificial Intelligence With Graph Neural Networks Applied to a Risk-Like Board Game. 342-351 - Tianze Zhou
, Fubiao Zhang
, Kun Shao, Zipeng Dai, Kai Li
, Wenhan Huang, Weixun Wang
, Bin Wang
, Dong Li, Wulong Liu, Jianye Hao
:
Cooperative Multiagent Transfer Learning With Coalition Pattern Decomposition. 352-364 - Simão Reis
, Rita Novais
, Luís Paulo Reis
, Nuno Lau
:
An Adversarial Approach for Automated Pokémon Team Building and Metagame Balance. 365-375 - Chia-Ru Chung
, Shih-Ching Yeh
, Eric Hsiao-Kuang Wu
, Sheng-Yang Lin:
Qigong Master: A Qigong-Based Attention Training Game Using Action Recognition and Balance Analysis. 376-383 - Aleksandar Stanic
, Yujin Tang
, David Ha, Jürgen Schmidhuber
:
Learning to Generalize With Object-Centric Agents in the Open World Survival Game Crafter. 384-395 - Yu-Yen Chung
, Prabhakaran Balakrishnan
:
Optimizing Camera Setup for In-Home First-Person Rendering Mixed-Reality Gaming System. 396-408 - Mohammad Matin Amini
, Vahid Shalchyan
:
Designing a Motion-Onset Visual-Evoked Potential-Based Brain-Computer Interface to Control a Computer Game. 409-418 - Kuei-Tso Lee
, Yen-Yun Huang, Je-Ruei Yang, Sheng-Jyh Wang
:
Opponent Exploitation Based on Bayesian Strategy Inference and Policy Tracking. 419-430 - Chris Martens
, Alexander Card
, Henry Crain, Asha Khatri:
Modeling Game Mechanics With Ceptre. 431-444 - Xiangxu Yu
, Zhenqiang Ying, Neil Birkbeck, Yilin Wang, Balu Adsumilli, Alan C. Bovik
:
Subjective and Objective Analysis of Streamed Gaming Videos. 445-458 - Michael Beukman
, Manuel Fokam
, Marcel Kruger
, Guy Axelrod
, Muhammad Umair Nasir
, Branden Ingram
, Benjamin Rosman
, Steven James
:
Hierarchically Composing Level Generators for the Creation of Complex Structures. 459-469 - Xingzhou Lou
, Junge Zhang
, Yali Du
, Chao Yu
, Zhaofeng He
, Kaiqi Huang
:
Leveraging Joint-Action Embedding in Multiagent Reinforcement Learning for Cooperative Games. 470-482 - Akash Adhikari
, Stanislav Anatolyev
, Dmitry Dagaev
:
Do Mistakes Provoke New Mistakes? Evidence From Chess. 483-488 - Ziqi Wang
, Tianye Shu
, Jialin Liu
:
State-Space Closure: Revisiting Endless Online Level Generation via Reinforcement Learning. 489-492 - Markos Viggiato
, Cor-Paul Bezemer
:
Leveraging the OPT Large Language Model for Sentiment Analysis of Game Reviews. 493-496
![](https://dblp.uni-trier.de/img/cog.dark.24x24.png)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.