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Xin Tong 0004
Person information
- affiliation: Duke Kunshan University, China
- affiliation: Simon Fraser University, Surrey, BC, Canada
Other persons with the same name
- Xin Tong — disambiguation page
- Xin Tong 0001 — Microsoft Research Asia, Beijing, China (and 1 more)
- Xin Tong 0002 — Concordia University, Montreal, QC, Canada
- Xin Tong 0003 — University of South Carolina, Department of Epidemiology and Biostatistics, Columbia, SC, USA
- Xin Tong 0005 — University of Toronto, Canada
- Xin Tong 0006 — Chinese Academy of Sciences, Engineering Research Center for Semiconductor Integrated Technology, Institute of Semiconductors, Beijing, China (and 2 more)
- Xin Tong 0007 — Peking University, Key Laboratory of Machine Perception, MOE, School of Artificial Intelligence, China
- Xin Tong 0008 — Zhejiang University, College of Information Science and Electronic Engineering, China
- Xin Tong 0009 — Beijing Jiaotong University, School of Electronic and Information Engineering, China
- Xin Tong 0010 — University of Electronic Science and Technology of China, UESTC, National Key Laboratory of Wireless Communications, Chengdu, China
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2020 – today
- 2024
- [j6]Rongxuan Mu, Yuhe Nie, Kent Cao, Ruoxin You, Yinzong Wei, Xin Tong:
Pilgrimage to Pureland: Art, Perception and the Wutai Mural VR Reconstruction. Int. J. Hum. Comput. Interact. 40(8): 2002-2018 (2024) - [j5]Yunpeng Xiao, Bufan Deng, Siqi Chen, Kyrie Zhixuan Zhou, Ray LC, Luyao Zhang, Xin Tong:
"Centralized or Decentralized?": Concerns and Value Judgments of Stakeholders in the Non-Fungible Tokens (NFTs) Market. Proc. ACM Hum. Comput. Interact. 8(CSCW1): 1-34 (2024) - [c50]Jiaxun Cao, Xuening Peng, Fan Liang, Xin Tong:
"Voices Help Correlate Signs and Words": Analyzing Deaf and Hard-of-Hearing (DHH) TikTokers' Content, Practices, and Pitfalls. CHI 2024: 34:1-34:18 - [c49]Rongqi Bei, Yajie Liu, Yihe Wang, Yuxuan Huang, Ming Li, Yuhang Zhao, Xin Tong:
StarRescue: the Design and Evaluation of A Turn-Taking Collaborative Game for Facilitating Autistic Children's Social Skills. CHI 2024: 67:1-67:19 - [c48]Yuling Sun, Zhennan Yi, Xiaojuan Ma, Junyan Mao, Xin Tong:
Technology-Mediated Non-pharmacological Interventions for Dementia: Needs for and Challenges in Professional, Personalized and Multi-Stakeholder Collaborative Interventions. CHI 2024: 218:1-218:19 - [c47]Min Fan, Xinyue Cui, Jing Hao, Renxuan Ye, Wanqing Ma, Xin Tong, Meng Li:
StoryPrompt: Exploring the Design Space of an AI-Empowered Creative Storytelling System for Elementary Children. CHI Extended Abstracts 2024: 303:1-303:8 - [c46]Yanheng Li, Long Bai, Yaxuan Mao, Xuening Peng, Zehao Zhang, Antoni B. Chan, Jixing Li, Xin Tong, Ray LC:
Affecting Audience Valence and Arousal in 360 Immersive Environments: How Powerful Neural Style Transfer Is? HCI (23) 2024: 224-243 - 2023
- [j4]Ruoxin You, Yihao Zhou, Weicheng Zheng, Yiran Zuo, Mayra Donaji Barrera Machuca, Xin Tong:
BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision Deficiency. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 289-318 (2023) - [c45]Hongni Ye, Tong Wu, Lawrence H. Kim, Min Fan, Xin Tong:
WooGu: Exploring an Embodied Tangible User Interface for Supporting Children to Learn Farm-to-Table Food Knowledge. IDC 2023: 681-687 - [c44]Min Fan, Xin Tong, Zikai Alex Wen, Özge Nilay Yalçin, Lawrence H. Kim, Zhuohao Wu, Laura Benton:
Designing AI Interfaces for Children with Special Needs in Educational Contexts. IDC 2023: 801-803 - [c43]Xiangrong Zhu, Jiaxun Cao, Zhe Niu, Jingze Zhang, Xin Tong:
Investigating Deaf and Hard-of-Hearing (DHH) Individuals' Online Dating Practices, Self-Presentation, and Disability Disclosure. ASSETS 2023: 94:1-94:6 - [c42]Xiaowen Yuan, Hongni Ye, Ziheng Tang, Xiangrong Zhu, Yaxing Yao, Xin Tong:
RedCapes: the Design and Evaluation of a Game Towards Improving Autistic Children's Privacy Awareness. CCHI 2023: 110-126 - [c41]Hongni Ye, Ruoxin You, Kaiyuan Lou, Yili Wen, Xin Yi, Xin Tong:
"I Keep Sweet Cats In Real Life, But What I Need In The Virtual World Is A Neurotic Dragon": Virtual Pet Design With Personality Patterns. CCHI 2023: 210-224 - [c40]Qingyang He, Weicheng Zheng, Hanxi Bao, Ruiqi Chen, Xin Tong:
Exploring Designers' Perceptions and Practices of Collaborating with Generative AI as a Co-creative Agent in a Multi-stakeholder Design Process: Take the Domain of Avatar Design as an Example. CCHI 2023: 596-613 - [c39]Xinru Tang, Xiang Chang, Nuoran Chen, Yingjie (MaoMao) Ni, Ray LC, Xin Tong:
Community-Driven Information Accessibility: Online Sign Language Content Creation within d/Deaf Communities. CHI 2023: 50:1-50:24 - [c38]Kexue Fu, Yixin Chen, Jiaxun Cao, Xin Tong, Ray LC:
"I Am a Mirror Dweller": Probing the Unique Strategies Users Take to Communicate in the Context of Mirrors in Social Virtual Reality. CHI 2023: 385:1-385:19 - [c37]Xin Tong, Matthew Louis Mauriello, Marco Antonio Mora-Mendoza, Nina Prabhu, Jane Paik Kim, Pablo E. Paredes Castro:
Just Do Something: Comparing Self-proposed and Machine-recommended Stress Interventions among Online Workers with Home Sweet Office. CHI 2023: 495:1-495:20 - [c36]Jiaxun Cao, Qingyang He, Zhuo Wang, Ray LC, Xin Tong:
DreamVR: Curating an Interactive Exhibition in Social VR Through an Autobiographical Design Study. CHI 2023: 511:1-511:18 - [c35]Zhixuan Zhou, Bohui Shen, Franziska Zimmer, Chuanli Xia, Xin Tong:
More Than a Wife and a Mom: A Study of Mom Vlogging Practices in China. CSCW Companion 2023: 56-63 - [c34]Hongni Ye, Ruoxin You, Kaiyuan Lou, Yili Wen, Xin Yi, Xin Tong:
PetGen: Design and Generation of Virtual Pets. ICME Workshops 2023: 343-346 - [c33]Ruiqi Chen, Shuhe Wang, Xuhai Xu, Lan Wei, Yuling Sun, Xin Tong:
Design and Evaluation of a VR Therapy for Patients with Mild Cognitive Impairment and Dementia: Perspectives from Patients and Stakeholders. VR Workshops 2023: 597-598 - [c32]Yanheng Li, Long Bai, Yaxuan Mao, Xuening Peng, Zehao Zhang, Xin Tong, Ray LC:
The Exploration and Evaluation of Generating Affective $360^{\circ}$ Panoramic VR Environments Through Neural Style Transfer. VR Workshops 2023: 759-760 - [c31]Xin Yi, Ziyu Han, Xinge Liu, Yutong Ren, Xin Tong, Yan Kong, Hewu Li:
Catch my Eyebrow, Catch my Mind: Examining the Effect of Upper Facial Expressions on Emotional Recognition for VR Avatars. VR Workshops 2023: 761-762 - [i7]Yanheng Li, Long Bai, Yaxuan Mao, Xuening Peng, Zehao Zhang, Xin Tong, Ray LC:
The Exploration and Evaluation of Generating Affective 360° Panoramic VR Environments Through Neural Style Transfer. CoRR abs/2303.13535 (2023) - [i6]Rongxuan Mu, Yuhe Nie, Kent Cao, Ruoxin You, Yinzong Wei, Xin Tong:
Pilgrimage to Pureland: Art, Perception and the Wutai Mural VR Reconstruction. CoRR abs/2304.07511 (2023) - [i5]Luyao Zhang, Yutong Sun, Yutong Quan, Jiaxun Cao, Xin Tong:
On the Mechanics of NFT Valuation: AI Ethics and Social Media. CoRR abs/2307.10201 (2023) - [i4]Kyrie Zhixuan Zhou, Jiaxun Cao, Xiaowen Yuan, Daniel E. Weissglass, Zachary Kilhoffer, Madelyn Rose Sanfilippo, Xin Tong:
"I'm Not Confident in Debiasing AI Systems Since I Know Too Little": Teaching AI Creators About Gender Bias Through Hands-on Tutorials. CoRR abs/2309.08121 (2023) - [i3]Yunpeng Xiao, Bufan Deng, Siqi Chen, Kyrie Zhixuan Zhou, Ray LC, Luyao Zhang, Xin Tong:
"Centralized or Decentralized?": Concerns and Value Judgments of Stakeholders in the Non-Fungible Tokens (NFTs) Market. CoRR abs/2311.10990 (2023) - 2022
- [j3]Xinru Tang, Yuling Sun, Bowen Zhang, Zimi Liu, Ray LC, Zhicong Lu, Xin Tong:
"I Never Imagined Grandma Could Do So Well with Technology": Evolving Roles of Younger Family Members in Older Adults' Technology Learning and Use. Proc. ACM Hum. Comput. Interact. 6(CSCW2): 1-29 (2022) - [c30]Xin Tong, Yixuan Li, Jiayi Li, Rongqi Bei, Luyao Zhang:
What are People Talking about in #BackLivesMatter and #StopAsianHate?: Exploring and Categorizing Twitter Topics Emerged in Online Social Movements through the Latent Dirichlet Allocation Model. AIES 2022: 723-738 - [c29]Yuxuan Huang, Yihe Wang, Tongxin Xiao, Rongqi Bei, Yuhang Zhao, Zhicong Lu, Xin Tong:
StarRescue: Transforming A Pong Game to Visually Convey the Concept of Turn-taking to Children with Autism. CHI PLAY 2022: 246-252 - [c28]Hongni Ye, Chaoyu Zhang, Hongsheng Xu, Ray LC, Xin Tong:
Twilight Rohingya: The Design and Evaluation of Different Navigation Controls in a Refugee VR Environment. CW 2022: 142-146 - [i2]Xin Tong, Yixuan Li, Jiayi Li, Rongqi Bei, Luyao Zhang:
What are People Talking about in #BackLivesMatter and #StopAsianHate? Exploring and Categorizing Twitter Topics Emerging in Online Social Movements through the Latent Dirichlet Allocation Model. CoRR abs/2205.14725 (2022) - [i1]Yufan Zhang, Zichao Chen, Luyao Zhang, Xin Tong:
Visualizing Non-Fungible Token Ethics: A Case Study On CryptoPunks. CoRR abs/2206.12922 (2022) - 2021
- [j2]Xin Tong, Diane Gromala, Carman Neustaedter, F. David Fracchia, Yisen Dai, Zhicong Lu:
Players' Stories and Secrets in Animal Crossing: New Horizons-Exploring Design Factors for Positive Emotions and Social Interactions in a Multiplayer Online Game. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 284:1-284:23 (2021) - [c27]Rongqi Bei, Yixuan Li, Xin Tong:
Whack-a-Ball: An Exergame Exploring the Use of a Ball Interface for Facilitating Physical Activities. CHI PLAY 2021: 249-255
2010 – 2019
- 2019
- [c26]Xin Tong, Diane Gromala, Federico Machuca:
LumaPath: An Immersive Virtual Reality Game for Encouraging Physical Activity for Senior Arthritis Patients. HCI (10) 2019: 384-397 - 2018
- [c25]Janice Ng, Henry Lo, Xin Tong, Diane Gromala, Weina Jin:
Farmooo, a Virtual Reality Farm Simulation Game Designed for Cancer Pediatric Patients to Distract their Pain during Chemotherapy Treatment. ERVR 2018 - [c24]Xin Tong, Weina Jin, Kathryn Cruz, Diane Gromala, Bernie Garret, Tarnia Taverner:
A Case Study: Chronic Pain Patients' Preferences for Virtual Reality Games for Pain Distraction. HCI (10) 2018: 3-11 - 2017
- [j1]Xin Tong, Ankit Gupta, Diane Gromala, Chris D. Shaw, Carman Neustaedter, Amber Choo:
Utilizing Gamification Approaches in Pervasive Health: How Can We Motivate Physical Activity Effectively? EAI Endorsed Trans. Pervasive Health Technol. 3(11): e3 (2017) - [c23]Ashfaq M. Amin, Xin Tong, Diane Gromala, Chris D. Shaw:
Cardboard Mobile Virtual Reality as an Approach for Pain Distraction in Clinical Settings: Comparison, Exploration and Evaluation with Oculus Rift. CHI Extended Abstracts 2017: 2345-2351 - [c22]Weina Jin, Diane Gromala, Carman Neustaedter, Xin Tong:
A Collaborative Visualization Tool to Support Doctors' Shared Decision-Making on Antibiotic Prescription. CSCW Companion 2017: 211-214 - [c21]Xin Tong, Ankit Gupta, Henry Lo, Amber Choo, Diane Gromala, Christopher D. Shaw:
Chasing Lovely Monsters in the Wild, Exploring Players' Motivation and Play Patterns of Pokémon Go: Go, Gone or Go Away? CSCW Companion 2017: 327-330 - [c20]Xin Tong, Serkan Pekçetin, Diane Gromala, Frederico Machuca:
Exploring Body Gestures as Natural User Interface for Flying in a Virtual Reality Game with Kinect. ERVR 2017: 60-63 - [c19]Servet Ulas, Weina Jin, Xin Tong, Diane Gromala, Chris Shaw:
Frustrating Interaction Design of AS IF, an Embodied Interaction Game for Perspective Taking Towards Physical Limitations. HCI (30) 2017: 192-198 - [c18]Ankit Gupta, Xin Tong, Chris Shaw, Linda C. Li, Lynne Feehan:
FitViz: A Personal Informatics Tool for Self-management of Rheumatoid Arthritis. HCI (30) 2017: 232-240 - [c17]Xin Tong, Ankit Gupta, Diane Gromala, Chris D. Shaw:
Players' Experience of an Augmented Reality Game, Pokémon Go: Inspirations and Implications for Designing Pervasive Health Gamified Applications. HCI (21) 2017: 675-683 - [c16]Xin Tong, Servet Ulas, Weina Jin, Diane Gromala, Chris Shaw:
The design and evaluation of a body-sensing video game to foster empathy towards chronic pain patients. PervasiveHealth 2017: 244-250 - 2016
- [c15]Weina Jin, Servet Ulas, Xin Tong:
AS IF: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients. CHI Extended Abstracts 2016: 172-175 - [c14]Diane Gromala, Xin Tong, Chris Shaw, Ashfaq Amin, Servet Ulas, Gillian Ramsay:
Mobius Floe: an Immersive Virtual Reality Game for Pain Distraction. ERVR 2016: 1-5 - [c13]Ashfaq Amin, Diane Gromala, Xin Tong, Chris D. Shaw:
Immersion in Cardboard VR Compared to a Traditional Head-Mounted Display. HCI (10) 2016: 269-276 - [c12]Xin Tong, Diane Gromala, Chris D. Shaw, Amber Choo:
A Field Study: Evaluating Gamification Approaches for Promoting Physical Activity with Motivational Models of Behavior Changes. HCI (3) 2016: 417-424 - [c11]Xin Tong, Diane Gromala, Dimple Gupta, Pam Squire:
Usability Comparisons of Head-Mounted vs. Stereoscopic Desktop Displays in a Virtual Reality Environment with Pain Patients. MMVR 2016: 424-431 - 2015
- [c10]Diane Gromala, Xin Tong, Amber Choo, Mehdi Karamnejad, Chris D. Shaw:
The Virtual Meditative Walk: Virtual Reality Therapy for Chronic Pain Management. CHI 2015: 521-524 - [c9]Xin Tong, Diane Gromala, Chris D. Shaw, Owen Williamson, Özgün Eylül Iscen:
Theory review and interaction design space of body image and body schema (BIBS) for embodied cognition in virtual reality. ERVR 2015: 93920D - [c8]Weina Jin, Diane Gromala, Xin Tong:
Serious game for serious disease: Diminishing stigma of depression via game experience. GEM 2015: 1-2 - [c7]Xin Tong, Diane Gromala, Chris D. Shaw, Weina Jin:
Encouraging physical activity with a game-based mobile application: FitPet. GEM 2015: 1-2 - [c6]Xin Tong, Diane Gromala, Amber Choo, Mahsoo Salimi, Jeewon Lee:
'Weather' Wearable System: A Design Exploration to Facilitate the Collaboration and Communication with Chronic Pain Patients. HCI (9) 2015: 383-393 - [c5]Xin Tong, Diane Gromala, Amber Choo, Ashfaq Amin, Chris D. Shaw:
The Virtual Meditative Walk: An Immersive Virtual Environment for Pain Self-modulation Through Mindfulness-Based Stress Reduction Meditation. HCI (11) 2015: 388-397 - [c4]Xin Tong, Diane Gromala, Ashfaq Amin, Amber Choo:
The Design of an Immersive Mobile Virtual Reality Serious Game in Cardboard Head-Mounted Display for Pain Management. MindCare 2015: 284-293 - 2014
- [c3]Xin Tong, Diane Gromala, Chris D. Shaw, Patrick Clarke:
Transformation between Electronic Arts and Chronic Pain: Long-term Body Activity Data Visualisation and Pain Animation Expression. EVA 2014 - [c2]Amber Choo, Xin Tong, Diane Gromala, Ari Hollander:
Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management. GFHEU 2014: 8-12 - [c1]Mehdi Karamnejad, Diane Gromala, Amber Choo, Chris Shaw, Xin Tong:
Orientation of Attention in Visual Feedbacks during Neurofeedback Relaxation. PhyCS 2014: 196-203
Coauthor Index
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