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Ali Arya
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Journal Articles
- 2024
- [j17]Gerry Chan, Ali Arya, Rita Orji, Zhao Zhao, Anthony D. Whitehead:
Increasing motivation in social exercise games: personalising gamification elements to player type. Behav. Inf. Technol. 43(11): 2608-2638 (2024) - 2023
- [j16]Nuket Nowlan, Ali Arya, Hossain Samar Qorbani, Maryam Abdinejad:
Higher-order thinking skills assessment in 3D virtual learning environments using motifs and expert data. Comput. Educ. X Real. 2: 100012 (2023) - [j15]Daniel Hawes, Ali Arya:
Technology Solutions to Reduce Anxiety and Increase Cognitive Availability in Students. IEEE Trans. Learn. Technol. 16(2): 278-291 (2023) - 2021
- [j14]Anthony Scavarelli, Ali Arya, Robert J. Teather:
Virtual reality and augmented reality in social learning spaces: a literature review. Virtual Real. 25(1): 257-277 (2021) - 2019
- [j13]Gerry Chan, Ali Arya, Rita Orji, Zhao Zhao:
Motivational strategies and approaches for single and multi-player exergames: a social perspective. PeerJ Comput. Sci. 5: e230 (2019) - 2016
- [j12]S. Ali Etemad, Ali Arya, Avi Parush, Steve DiPaola:
Perceptual validity in animation of human motion. Comput. Animat. Virtual Worlds 27(1): 58-71 (2016) - [j11]Andrés Adolfo Navarro Newball, Isidro Moreno, Edmond Prakash, Ali Arya, Victoria E. Contreras, Victor A. Quiceno, Santiago Lozano, Juan David Mejìa, Diego Loaiza:
Gesture based human motion and game principles to aid understanding of science and cultural practices. Multim. Tools Appl. 75(19): 11699-11722 (2016) - [j10]S. Ali Etemad, Ali Arya:
Expert-Driven Perceptual Features for Modeling Style and Affect in Human Motion. IEEE Trans. Hum. Mach. Syst. 46(4): 534-545 (2016) - 2015
- [j9]S. Ali Etemad, Ali Arya:
Correlation-optimized time warping for motion. Vis. Comput. 31(12): 1569-1586 (2015) - 2014
- [j8]S. Ali Etemad, Ali Arya:
Classification and translation of style and affect in human motion using RBF neural networks. Neurocomputing 129: 585-595 (2014) - 2013
- [j7]Ali Arya, Jeff Chastine, Jon A. Preston, Allan Fowler:
An International Study on Learning and Process Choices in the Global Game Jam. Int. J. Game Based Learn. 3(4): 27-46 (2013) - 2011
- [j6]Hasti Seifi, Steve DiPaola, Ali Arya:
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering. Int. J. Comput. Games Technol. 2011: 164949:1-164949:7 (2011) - 2009
- [j5]Ali Arya, Steve DiPaola, Avi Parush:
Perceptually Valid Facial Expressions for Character-Based Applications. Int. J. Comput. Games Technol. 2009: 462315:1-462315:13 (2009) - 2007
- [j4]Ali Arya, Steve DiPaola:
Multispace Behavioral Model for Face-Based Affective Social Agents. EURASIP J. Image Video Process. 2007 (2007) - [j3]Ali Arya, Steve DiPaola:
Face Modeling and Animation Language for MPEG-4 XMT Framework. IEEE Trans. Multim. 9(6): 1137-1146 (2007) - 2006
- [j2]Ali Arya, Lisa N. Jefferies, James T. Enns, Steve DiPaola:
Facial actions as visual cues for personality. Comput. Animat. Virtual Worlds 17(3-4): 371-382 (2006) - 2003
- [j1]Ali Arya, Babak Hamidzadeh:
Personalized Face Animation in Showface System. Int. J. Image Graph. 3(2): 345-363 (2003)
Conference and Workshop Papers
- 2024
- [c49]Ali Arya:
Through the Waves: An Auto-ethnographic Perspective on HCI Design and Research. HCI (1) 2024: 3-15 - 2023
- [c48]Allan Yong, Ali Arya, Monique Mantch:
Indigenous Technology Empowerment Model: A Community-based Design Framework. ICE/ITMC 2023: 1-9 - 2022
- [c47]Hossain Samar Qorbani, Maryam Abdinejad, Ali Arya, Chris Joslin:
Improving Accessibility of Elevation Control in an Immersive Virtual Environment. AIVR 2022: 26-35 - [c46]Eric Chan, Gerry Chan, Assem Kroma, Ali Arya:
Holistic Multimodal Interaction and Design. HCI (41) 2022: 18-33 - [c45]Daniel Hawes, Ali Arya:
Comparing Student-Based Context Priming in Immersive and Desktop Virtual Reality Environments to Increase Academic Performance. iLRN 2022: 1-7 - [c44]Daniel Hawes, Ali Arya:
VR-Based Context Priming to Increase Student Engagement and Academic Performance. iLRN 2022: 1-8 - [c43]Daniel Hawes, Ali Arya:
VR-based Context Priming to Increase Student Engagement and Academic Performance. VR Workshops 2022: 690-691 - 2021
- [c42]Hossain Samar Qorbani, Ali Arya, Nuket Nowlan, Maryam Abdinejad:
ScienceVR: A Virtual Reality Framework for STEM Education, Simulation and Assessment. AIVR 2021: 267-275 - [c41]Gerry Chan, Ali Arya, Rita Orji, Zhao Zhao, Anthony D. Whitehead:
Personalizing Gameful Elements in Social Exergames: An Exploratory Study. FDG 2021: 44:1-44:6 - [c40]Daniel Hawes, Ali Arya:
VR-based Student Priming to Reduce Anxiety and Increase Cognitive Bandwidth. VR 2021: 245-254 - [c39]Hossain Samar Qorbani, Ali Arya, Nuket Nowlan, Maryam Abdinejad:
Simulation and Assessment of Safety Procedure in an Immersive Virtual Reality (IVR) Laboratory. VR Workshops 2021: 589-590 - 2020
- [c38]Daniel Hawes, Ali Arya:
Assessing the Effectiveness of Virtual Reality Gaming to Reduce Anxiety and Increase Cognitive Bandwidth. AIVR 2020: 323-326 - [c37]Gerry Chan, Ali Arya, Rita Orji, Zhao Zhao, Milica Stojmenovic, Anthony D. Whitehead:
Player Matching for Social Exergame Retention: A Group Personality Composition Approach. CHI PLAY (Companion) 2020: 198-203 - [c36]Darren O'Neill, Mahmut Erdemli, Ali Arya, Stephen Field:
Improving the Visual Perception and Spatial Awareness of Downhill Winter Athletes with Augmented Reality. HCI (46) 2020: 403-420 - [c35]Md. Riyadh, Ali Arya, Gerry Chan, Masud Imran:
Enhancing Social Ties Through Manual Player Matchmaking in Online Multiplayer Games. HCI (43) 2020: 708-729 - [c34]Allan Fowler, Johanna Pirker, Ali Arya:
Jamming across borders: An exploratory study. ICGJ 2020: 16-21 - [c33]Zhao Zhao, Ali Arya, Rita Orji, Gerry Chan:
Physical Activity Recommendation for Exergame Player Modeling using Machine Learning Approach. SeGAH 2020: 1-9 - 2019
- [c32]Daniel Hawes, Robert J. Teather, Ali Arya, Max Krichenbauer:
Assessing the Value of 3D Software Experience with Camera Layout in Virtual Reality. AIVR 2019: 179-182 - [c31]Anthony Scavarelli, Ali Arya, Robert J. Teather:
Circles: exploring multi-platform accessible, socially scalable VR in the classroom. GameSec 2019: 1-4 - [c30]Eric Spero, Milica Stojmenovic, Ali Arya, Robert Biddle:
Learning with Trees: - A Non-linear E-Textbook Format for Deep Learning. HCI (25) 2019: 402-422 - [c29]Ali Arya, Susan Gold, Matthew Farber, Kevin Miklasz:
GGJ-Next: The Global Game Jam for Youth. ICGJ 2019: 8:1-8:4 - [c28]Anthony Scavarelli, Ali Arya, Robert J. Teather:
Towards a Framework on Accessible and Social VR in Education. VR 2019: 1148-1149 - 2018
- [c27]Gerry Chan, Ali Arya, Anthony D. Whitehead:
Keeping Players Engaged in Exergames: A Personality Matchmaking Approach. CHI Extended Abstracts 2018 - [c26]Nuket Savaskan Nowlan, Peggy Hartwick, Ali Arya:
Skill Assessment in Virtual Learning Environments. CIVEMSA 2018: 1-6 - [c25]Ali Arya, Michael Hine, Amirsam Khataei:
User Trust Graph: A Model to Measure Trustworthiness. PPT@PERSUASIVE 2018: 93-101 - 2017
- [c24]Zhao Zhao, Ali Arya, Anthony D. Whitehead, Gerry Chan, S. Ali Etemad:
Keeping Users Engaged through Feature Updates: A Long-Term Study of Using Wearable-Based Exergames. CHI 2017: 1053-1064 - [c23]Reza GhasemAghaei, Ali Arya, Robert Biddle:
Affective Walkthroughs and Heuristics: Evaluating Minecraft Hour of Code. HCI (26) 2017: 22-40 - 2016
- [c22]Zhao Zhao, S. Ali Etemad, Anthony D. Whitehead, Ali Arya:
Motivational Impacts and Sustainability Analysis of a Wearable-based Gamified Exercise and Fitness System. CHI PLAY (Companion) 2016: 359-365 - [c21]Ali Arya, Jesse Gerroir, Efetobore Mike-Ifeta, Andrés Adolfo Navarro Newball, Edmond Prakash:
MEseum: Personalized Experience with Narrative Visualization for Museum Visitors. HCI (3) 2016: 179-190 - [c20]Reza GhasemAghaei, Ali Arya, Robert Biddle:
Evaluating Software for Affective Education: A Case Study of the Affective Walkthrough. HCI (27) 2016: 226-231 - [c19]Zhao Zhao, S. Ali Etemad, Ali Arya, Anthony D. Whitehead:
Usability and Motivational Effects of a Gamified Exercise and Fitness System Based on Wearable Devices. HCI (17) 2016: 333-344 - [c18]Reza GhasemAghaei, Ali Arya, Robert Biddle:
MADE Ratio: Affective Multimodal Software for Mathematical Concepts. HCI (23) 2016: 487-498 - [c17]Ali Arya, Ryan Bottriell:
A Distributed Framework for Location-oriented Motion-based Interactive Public Installations and Games. ISS 2016: 313-318 - 2015
- [c16]Xiao Du, Ali Arya:
Design and Evaluation of a Learning Assistant System with Optical Head-Mounted Display (OHMD). HCI (24) 2015: 75-86 - [c15]Amirsam Khataei, Ali Arya:
Trust-Based Individualization for Persuasive Presentation Builder. HCI (2) 2015: 418-428 - [c14]Anthony Scavarelli, Ali Arya:
An Exploration of Shape in Crowd Computer Interactions. HCI (2) 2015: 775-786 - 2014
- [c13]Amirsam Khataei, Ali Arya:
Personalized presentation builder. CHI Extended Abstracts 2014: 2293-2298 - [c12]Anthony Scavarelli, Ali Arya:
CINDR: A proposed framework for ethical systems in video games. GEM 2014: 1-5 - 2013
- [c11]Farzin Farhadi-Niaki, S. Ali Etemad, Ali Arya:
Design and Usability Analysis of Gesture-Based Control for Common Desktop Tasks. HCI (4) 2013: 215-224 - [c10]S. Ali Etemad, Ali Arya:
A Customizable Time Warping Method for Motion Alignment. ICSC 2013: 387-388 - 2012
- [c9]Farzin Farhadi-Niaki, Reza GhasemAghaei, Ali Arya:
Empirical study of a vision-based depth-sensitive human-computer interaction system. APCHI 2012: 101-108 - 2011
- [c8]Seyed Ali Etemad, Ali Arya:
Separation and extraction of energy variants from human motion using temporal minimization. VECIMS 2011: 73-77 - 2010
- [c7]Seyed Ali Etemad, Ali Arya:
Modeling and Transformation of 3D Human Motion. GRAPP 2010: 307-315 - [c6]Mohammad Moallemi, Ali Arya, Gabriel A. Wainer:
Simulation of three dimensional elevator system using cell-DEVS formalism. SpringSim 2010: 156 - 2009
- [c5]Paul Slinger, Seyed Ali Etemad, Ali Arya:
Intelligent toolkit for procedural animation of human behaviors. Future Play 2009: 27-28 - 2007
- [c4]Steve DiPaola, Ali Arya:
A framework for socially communicative faces for game and interactive learning applications. Future Play 2007: 129-136 - [c3]Ali Arya, Avi Parush, Alicia McMullan:
Perceptually valid facial expression blending using expression units. SIGGRAPH Posters 2007: 82 - 2006
- [c2]Steve DiPaola, Ali Arya:
Emotional remapping of music to facial animation. Sandbox@SIGGRAPH 2006: 143-149 - 2001
- [c1]Ali Arya, Babak Hamidzadeh:
Talking face: using facial feature detection and image transformations for visual speech. ICIP (3) 2001: 943-946
Editorship
- 2021
- [e1]Allan Fowler, Johanna Pirker, Alessandro Canossa, Ali Arya, Casper Harteveld:
FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, Montreal, QC, Canada, August 3-6, 2021. ACM 2021, ISBN 978-1-4503-8422-3 [contents]
Reference Works
- 2005
- [r1]Ali Arya:
Content Description for Face Animation. Encyclopedia of Information Science and Technology (I) 2005: 546-549
Informal and Other Publications
- 2023
- [i4]Daniel Hawes, Ali Arya:
A VR-based Priming Framework and Technology Implementation to Improve Learning Mindsets and Academic Performance in Post-Secondary Students. CoRR abs/2303.11547 (2023) - [i3]Xiaofeng Yong, Ali Arya:
Inclusion in Virtual Reality Technology: A Scoping Review. CoRR abs/2310.15289 (2023) - [i2]Ali Arya:
Anyone Can Code: Algorithmic Thinking. CoRR abs/2311.14186 (2023) - 2022
- [i1]Ali Arya, Luciara Nardon, Md. Riyadh:
Information and Communication Technology in Migration: A Framework for Applications, Customization, and Research. CoRR abs/2204.06611 (2022)
Coauthor Index
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last updated on 2024-10-23 21:27 CEST by the dblp team
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