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Jeffrey W. Chastine
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2010 – 2019
- 2015
- [c14]Nicole Kosoris, Jeff Chastine:
A study of the correlations between Augmented Reality and its ability to influence user behavior. CGAMES 2015: 113-118 - 2014
- [c13]Jeffrey W. Chastine, D. Michael Franklin, Chao Peng, Jon A. Preston:
Empirically measuring control quality of gesture input. CGAMES 2014: 1-7 - 2013
- [j2]Ali Arya, Jeff Chastine, Jon A. Preston, Allan Fowler:
An International Study on Learning and Process Choices in the Global Game Jam. Int. J. Game Based Learn. 3(4): 27-46 (2013) - [c12]Jeff Chastine, Nicole Kosoris, Joshua Skelton:
A study of gesture-based first person control. CGAMES 2013: 79-86 - 2012
- [j1]Jon A. Preston, Jeffrey W. Chastine, Casey O'Donnell, Tony Tseng, Blair MacIntyre:
Game Jams: Community, Motivations, and Learning among Jammers. Int. J. Game Based Learn. 2(3): 51-70 (2012) - [c11]Jeff Chastine, Jon A. Preston, Tony Tseng:
Tutorial 3: AR mobile game development: Getting started. ISMAR 2012 - 2011
- [c10]Jon A. Preston, Jeffrey W. Chastine:
Mobile technology for games and augmented reality. ACM Southeast Regional Conference 2011: 6 - [p1]Jeff Chastine:
Referencing Patterns in Collaborative Augmented Reality. Handbook of Augmented Reality 2011: 321-338
2000 – 2009
- 2008
- [c9]Jeffrey W. Chastine, Kristine S. Nagel, Ying Zhu, Mary Hudachek-Buswell:
Studies on the Effectiveness of Virtual Pointers in Collaborative Augmented Reality. 3DUI 2008: 117-124 - [c8]Jeffrey W. Chastine, Ying Zhu:
The cost of supporting references in collaborative augmented reality. Graphics Interface 2008: 275-282 - 2007
- [c7]Jeffrey W. Chastine, Kristine S. Nagel, Ying Zhu, Luca Yearsovich:
Understanding the design space of referencing in collaborative augmented reality environments. Graphics Interface 2007: 207-214 - 2006
- [c6]Jeffrey W. Chastine, Ying Zhu, Jon A. Preston:
A Framework for Inter-referential Awareness in Collaborative Environments. CollaborateCom 2006 - 2005
- [c5]G. Scott Owen, Ying Zhu, Jeff Chastine, Bryson R. Payne:
Teaching programmable shaders: lightweight versus heavyweight approach. SIGGRAPH Educators Program 2005: 40 - [c4]Jeffrey W. Chastine, Jeremy C. Brooks, Ying Zhu, G. Scott Owen, Robert W. Harrison, Irene T. Weber:
Emphasizing the area of interest using real-time shaders. SIGGRAPH Posters 2005: 124 - [c3]Jeffrey W. Chastine, Jon A. Preston:
Teaching 2D arrays using real-time video filters. SIGITE Conference 2005: 133-137 - [c2]Jeffrey W. Chastine, Jeremy C. Brooks, Ying Zhu, G. Scott Owen, Robert W. Harrison, Irene T. Weber:
AMMP-Vis: a collaborative virtual environment for molecular modeling. VRST 2005: 8-15
1990 – 1999
- 1999
- [c1]Michael McCracken, Wendy Newstetter, Jeff Chastine:
Misconceptions of designing: a descriptive study. ITiCSE 1999: 48-51
Coauthor Index
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