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ACM Transactions on Graphics (TOG), Volume 21
Volume 21, Number 1, January 2002
- Michael Ashikhmin, Peter Shirley:

Steerable illumination textures. 1-19 - Tim Milliron, Robert J. Jensen, Ronen Barzel

, Adam Finkelstein:
A framework for geometric warps and deformations. 20-51 - Ron Goldman:

On the algebraic and geometric foundations of computer graphics. 52-86
Volume 21, Number 2, April 2002
- Jessica K. Hodgins:

Editorial. 87 - Carlos Andújar

, Pere Brunet, Dolors Ayala
:
Topology-reducing surface simplification using a discrete solid representation. 88-105 - Nathan A. Carr, John C. Hart:

Meshed atlases for real-time procedural solid texturing. 106-131 - David J. Littlewood, P. A. Drakopoulos, Ganesh Subbarayan:

Pareto-optimal formulations for cost versus colorimetric accuracy trade-offs in printer color management. 132-175 - Frédo Durand, George Drettakis, Claude Puech:

The 3D visibility complex. 176-206 - Steve Zelinka, Michael Garland:

Permission grids: practical, error-bounded simplification. 207-229 - Jessica K. Hodgins:

Acknowledgments. 230
Volume 21, Number 3, July 2002 - Proceedings of ACM SIGGRAPH
- Yung-Yu Chuang

, Aseem Agarwala, Brian Curless, David Salesin, Richard Szeliski:
Video matting of complex scenes. 243-248 - Raanan Fattal, Dani Lischinski

, Michael Werman:
Gradient domain high dynamic range compression. 249-256 - Frédo Durand, Julie Dorsey:

Fast bilateral filtering for the display of high-dynamic-range images. 257-266 - Erik Reinhard

, Michael M. Stark, Peter Shirley, James A. Ferwerda:
Photographic tone reproduction for digital images. 267-276 - Tomihisa Welsh, Michael Ashikhmin, Klaus Mueller

:
Transferring color to greyscale images. 277-280
- Eitan Grinspun, Petr Krysl

, Peter Schröder:
CHARMS: a simple framework for adaptive simulation. 281-290 - James F. O'Brien

, Adam W. Bargteil, Jessica K. Hodgins:
Graphical modeling and animation of ductile fracture. 291-294 - Jeffrey Smith, Jessica K. Hodgins, Irving J. Oppenheim, Andrew P. Witkin:

Creating models of truss structures with optimization. 295-301 - Barbara Cutler, Julie Dorsey, Leonard McMillan

, Matthias Müller, Robert Jagnow:
A procedural approach to authoring solid models. 302-311
- Henning Biermann, Ioana M. Martin, Fausto Bernardini, Denis Zorin:

Cut-and-paste editing of multiresolution surfaces. 312-321 - Matthias Zwicker

, Mark Pauly
, Oliver Knoll, Markus H. Gross:
Pointshop 3D: an interactive system for point-based surface editing. 322-329 - Ken Museth

, David E. Breen, Ross T. Whitaker, Alan H. Barr:
Level set surface editing operators. 330-338 - Tao Ju, Frank Losasso, Scott Schaefer, Joe D. Warren:

Dual contouring of hermite data. 339-346
- Pierre Alliez, Mark Meyer, Mathieu Desbrun

:
Interactive geometry remeshing. 347-354 - Xianfeng Gu

, Steven J. Gortler, Hugues Hoppe:
Geometry images. 355-361 - Bruno Lévy, Sylvain Petitjean, Nicolas Ray, Jérôme Maillot:

Least squares conformal maps for automatic texture atlas generation. 362-371 - Pierre-Marie Gandoin, Olivier Devillers

:
Progressive lossless compression of arbitrary simplicial complexes. 372-379 - Marc Alexa

:
Linear combination of transformations. 380-387
- Tony Ezzat, Gadi Geiger, Tomaso A. Poggio:

Trainable videorealistic speech animation. 388-398 - Christoph Bregler, Lorie Loeb, Erika Chuang, Hrishi Deshpande:

Turning to the masters: motion capturing cartoons. 399-407 - C. Karen Liu, Zoran Popovic:

Synthesis of complex dynamic character motion from simple animations. 408-416 - Bruce Blumberg, Marc Downie, Yuri A. Ivanov, Matt Berlin, Michael Patrick Johnson, Bill Tomlinson

:
Integrated learning for interactive synthetic characters. 417-426
- Wojciech Matusik, Hanspeter Pfister

, Addy Ngan, Paul A. Beardsley, Remo Ziegler, Leonard McMillan
:
Image-based 3D photography using opacity hulls. 427-437 - Szymon Rusinkiewicz

, Olaf A. Hall-Holt, Marc Levoy:
Real-time 3D model acquisition. 438-446 - Wei-Chao Chen, Jean-Yves Bouguet, Michael H. Chu, Radek Grzeszczuk:

Light field mapping: efficient representation and hardware rendering of surface light fields. 447-456 - Zhunping Zhang, Lifeng Wang, Baining Guo, Heung-Yeung Shum:

Feature-based light field morphing. 457-464
- Yan Li, Tianshu Wang, Heung-Yeung Shum:

Motion texture: a two-level statistical model for character motion synthesis. 465-472 - Lucas Kovar, Michael Gleicher, Frédéric H. Pighin:

Motion graphs. 473-482 - Okan Arikan, David A. Forsyth:

Interactive motion generation from examples. 483-490 - Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jessica K. Hodgins, Nancy S. Pollard

:
Interactive control of avatars animated with human motion data. 491-500 - Katherine Pullen, Christoph Bregler:

Motion capture assisted animation: texturing and synthesis. 501-508
- Lutz Latta

, Andreas Kolb
:
Homomorphic factorization of BRDF-based lighting computation. 509-516 - Ravi Ramamoorthi, Pat Hanrahan:

Frequency space environment map rendering. 517-526 - Peter-Pike J. Sloan, Jan Kautz, John M. Snyder:

Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments. 527-536 - Parag Tole, Fabio Pellacini, Bruce Walter, Donald P. Greenberg:

Interactive global illumination in dynamic scenes. 537-546 - Paul E. Debevec, Andreas Wenger, Chris Tchou, Andrew Gardner, Jamie Waese, Tim Hawkins:

A lighting reproduction approach to live-action compositing. 547-556
- Marc Stamminger, George Drettakis

:
Perspective shadow maps. 557-562 - Fabio Pellacini, Parag Tole, Donald P. Greenberg:

A user interface for interactive cinematic shadow design. 563-566 - Florent Duguet, George Drettakis

:
Robust epsilon visibility. 567-575 - Henrik Wann Jensen, Juan Buhler:

A rapid hierarchical rendering technique for translucent materials. 576-581
- Doug L. James

, Dinesh K. Pai:
DyRT: dynamic response textures for real time deformation simulation with graphics hardware. 582-585 - Steve Capell, Seth Green, Brian Curless, Tom Duchamp, Zoran Popovic:

Interactive skeleton-driven dynamic deformations. 586-593 - Robert Bridson, Ronald Fedkiw, John Anderson:

Robust treatment of collisions, contact and friction for cloth animation. 594-603 - Kwang-Jin Choi, Hyeong-Seok Ko:

Stable but responsive cloth. 604-611
- Brett Allen, Brian Curless, Zoran Popovic:

Articulated body deformation from range scan data. 612-619 - Yanyun Chen, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum:

Interactive multiresolution hair modeling and editing. 620-629 - Yanyun Chen, Ying-Qing Xu, Baining Guo, Heung-Yeung Shum:

Modeling and rendering of realistic feathers. 630-636 - Sooha Park Lee, Jeremy B. Badler, Norman I. Badler:

Eyes alive. 637-644 - Michael Meehan, Brent Insko, Mary C. Whitton, Frederick P. Brooks Jr.:

Physiological measures of presence in stressful virtual environments. 645-652
- Stephen Brooks, Neil A. Dodgson

:
Self-similarity based texture editing. 653-656 - Junhwan Kim, Fabio Pellacini:

Jigsaw image mosaics. 657-664 - Xin Tong

, Jingdan Zhang, Ligang Liu, Xi Wang, Baining Guo, Heung-Yeung Shum:
Synthesis of bidirectional texture functions on arbitrary surfaces. 665-672 - Cyril Soler, Marie-Paule Cani, Alexis Angelidis:

Hierarchical pattern mapping. 673-680 - Ken Perlin:

Improving noise. 681-682
- Michael Deering, David Naegle:

The SAGE graphics architecture. 683-692 - Greg Humphreys, Mike Houston, Ren Ng, Randall Frank, Sean Ahern, Peter D. Kirchner, James T. Klosowski:

Chromium: a stream-processing framework for interactive rendering on clusters. 693-702 - Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan:

Ray tracing on programmable graphics hardware. 703-712 - Paul Lalonde, Eric Schenk:

Shader-driven compilation of rendering assets. 713-720
- Duc Quang Nguyen, Ronald Fedkiw, Henrik Wann Jensen:

Physically based modeling and animation of fire. 721-728 - Arnauld Lamorlette, Nick Foster:

Structural modeling of flames for a production environment. 729-735 - Douglas Enright, Stephen R. Marschner, Ronald Fedkiw:

Animation and rendering of complex water surfaces. 736-744 - Jarke J. van Wijk:

Image based flow visualization. 754
- Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Phillip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein:

WYSIWYG NPR: drawing strokes directly on 3D models. 755-762 - David (grue) DeBry, Jonathan Gibbs, Devorah DeLeon Petty, Nate Robins:

Painting and rendering textures on unparameterized models. 763-768 - Douglas DeCarlo, Anthony Santella:

Stylization and abstraction of photographs. 769-776 - William A. Barrett, Alan S. Cheney:

Object-based image editing. 777-784 - David Benson, Joel Davis:

Octree textures. 785-790
Volume 21, Number 4, October 2002
- Robert Osada, Thomas A. Funkhouser, Bernard Chazelle, David P. Dobkin:

Shape distributions. 807-832 - Benjamin B. Bederson

, Ben Shneiderman, Martin Wattenberg:
Ordered and quantum treemaps: Making effective use of 2D space to display hierarchies. 833-854 - Greg Turk, James F. O'Brien

:
Modelling with implicit surfaces that interpolate. 855-873 - Alla Sheffer, Eric de Sturler

:
Smoothing an overlay grid to minimize linear distortion in texture mapping. 874-890

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