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John F. Hughes
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- affiliation: Brown University, Providence, RI, USA
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2020 – today
- 2020
- [c54]Morgan McGuire, Julie Dorsey, Eric Haines, John F. Hughes, Steve Marschner, Matt Pharr, Peter Shirley:
A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers. MAM@EGSR 2020: 25-28
2010 – 2019
- 2019
- [c53]Jing Qian, Jiaju Ma
, Xiangyu Li, Benjamin Attal, Haoming Lai, James Tompkin
, John F. Hughes, Jeff Huang:
Portal-ble: Intuitive Free-hand Manipulation in Unbounded Smartphone-based Augmented Reality. UIST 2019: 133-145 - 2014
- [b2]John F. Hughes, Andries van Dam, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley:
Computer Graphics - Principles and Practice, 3rd Edition. Addison-Wesley 2014, ISBN 978-0-321-39952-6, pp. I-XLVII, 1-1209 - 2013
- [c52]Kefei Lei, John F. Hughes:
Approximate depth of field effects using few samples per pixel. I3D 2013: 119-128 - 2011
- [p1]Olga A. Karpenko, John F. Hughes:
Inferring 3D Free-Form Shapes from Complex Contour Drawings. Sketch-based Interfaces and Modeling 2011: 313-340
2000 – 2009
- 2009
- [j15]Çagatay Demiralp, John F. Hughes, David H. Laidlaw:
Coloring 3D Line Fields Using Boy's Real Projective Plane Immersion. IEEE Trans. Vis. Comput. Graph. 15(6): 1457-1464 (2009) - [j14]Cindy Grimm
, Tao Ju, Ly Phan, John F. Hughes:
Adaptive smooth surface fitting with manifolds. Vis. Comput. 25(5-7): 589-597 (2009) - [e3]John (Spike) Hughes:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, New Orleans, Louisiana, USA, August 3-7, 2009, Awards. ACM 2009, ISBN 978-1-4503-7937-3 [contents] - 2008
- [c51]Tomer Moscovich, John F. Hughes:
Indirect mappings of multi-touch input using one and two hands. CHI 2008: 1275-1284 - 2007
- [j13]Emmanuel Turquin, Jamie Wither, Laurence Boissieux, Marie-Paule Cani, John F. Hughes:
A Sketch-Based Interface for Clothing Virtual Characters. IEEE Computer Graphics and Applications 27(1): 72-81 (2007) - [j12]Morgan McGuire, Wojciech Matusik, Hanspeter Pfister
, Billy Chen, John F. Hughes, Shree K. Nayar:
Optical Splitting Trees for High-Precision Monocular Imaging. IEEE Computer Graphics and Applications 27(2): 32-42 (2007) - [j11]Yunjin Lee, Lee Markosian, Seungyong Lee, John F. Hughes:
Line drawings via abstracted shading. ACM Trans. Graph. 26(3): 18 (2007) - [c50]Robert C. Zeleznik, Kenneth P. Herndon, John F. Hughes:
SKETCH: an interface for sketching 3D scenes. SIGGRAPH Courses 2007: 19 - [c49]Takeo Igarashi, John F. Hughes:
A suggestive interface for 3D drawing. SIGGRAPH Courses 2007: 20 - [c48]Takeo Igarashi, John F. Hughes:
Smooth meshes for sketch-based freeform modeling. SIGGRAPH Courses 2007: 22 - [c47]Takeo Igarashi, Tomer Moscovich, John F. Hughes:
Spatial keyframing for performance-driven animation. SIGGRAPH Courses 2007: 25 - [c46]Emmanuel Turquin, Marie-Paule Cani, John F. Hughes:
Sketching garments for virtual characters. SIGGRAPH Courses 2007: 28 - [c45]Takeo Igarashi, John F. Hughes:
Clothing manipulation. SIGGRAPH Courses 2007: 29 - [c44]Olga A. Karpenko, John F. Hughes:
SmoothSketch: 3D free-form shapes from complex sketches. SIGGRAPH Courses 2007: 40 - 2006
- [j10]Olga A. Karpenko, John F. Hughes:
SmoothSketch: 3D free-form shapes from complex sketches. ACM Trans. Graph. 25(3): 589-598 (2006) - [c43]Tomer Moscovich, John F. Hughes:
Multi-finger cursor techniques. Graphics Interface 2006: 1-7 - [c42]Robert C. Zeleznik, Kenneth P. Herndon, John F. Hughes:
SKETCH: an interface for sketching 3D scenes. SIGGRAPH Courses 2006: 9 - [c41]Takeo Igarashi, John F. Hughes:
A suggestive interface for 3D drawing. SIGGRAPH Courses 2006: 10 - [c40]Takeo Igarashi, John F. Hughes:
Smooth meshes for sketch-based freeform modeling. SIGGRAPH Courses 2006: 13 - [c39]Takeo Igarashi, Tomer Moscovich, John F. Hughes:
Spatial keyframing for performance-driven animation. SIGGRAPH Courses 2006: 17 - [c38]Emmanuel Turquin, Marie-Paule Cani, John F. Hughes:
Sketching garments for virtual characters. SIGGRAPH Courses 2006: 20 - [c37]Takeo Igarashi, John F. Hughes:
Clothing manipulation. SIGGRAPH Courses 2006: 21 - [c36]Olga A. Karpenko, John F. Hughes:
Implementation details of SmoothSketch: 3D free-form shapes from complex sketches. SIGGRAPH Sketches 2006: 51 - 2005
- [j9]Morgan McGuire, Wojciech Matusik, Hanspeter Pfister
, John F. Hughes, Frédo Durand:
Defocus video matting. ACM Trans. Graph. 24(3): 567-576 (2005) - [j8]Takeo Igarashi, Tomer Moscovich, John F. Hughes:
As-rigid-as-possible shape manipulation. ACM Trans. Graph. 24(3): 1134-1141 (2005) - [c35]Takeo Igarashi, Tomer Moscovich, John F. Hughes:
Spatial keyframing for performance-driven animation. Symposium on Computer Animation 2005: 107-115 - [c34]Olga A. Karpenko, John F. Hughes:
Inferring 3D free-form shapes from contour drawings. SIGGRAPH Sketches 2005: 91 - 2004
- [c33]Morgan McGuire, John F. Hughes:
Hardware-determined feature edges. NPAR 2004: 35-147 - [c32]Olga A. Karpenko, John F. Hughes, Ramesh Raskar:
Epipolar Methods for Multi-View Sketching . SBM 2004: 167-173 - [c31]Emmanuel Turquin, Marie-Paule Cani, John F. Hughes:
Sketching Garments for Virtual Characters . SBM 2004: 175-182 - [c30]Tomer Moscovich, John F. Hughes:
Navigating documents with the virtual scroll ring. UIST 2004: 57-60 - [e2]Joaquim Armando Pires Jorge, Eric Galin, John F. Hughes:
1st Eurographics Workshop on Sketch-Based Interfaces and Modeling, SBM 2004, Grenoble, France, August 30-31, 2004, Proceedings. Eurographics Association 2004, ISBN 3-905673-16-9 [contents] - 2003
- [j7]Takeo Igarashi, John F. Hughes:
Clothing manipulation. ACM Trans. Graph. 22(3): 697 (2003) - [c29]Cindy Grimm
, John F. Hughes:
Parameterizing N-Holed Tori. IMA Conference on the Mathematics of Surfaces 2003: 14-29 - [c28]Takeo Igarashi, John F. Hughes:
Smooth meshes for sketch-based freeform modeling. SI3D 2003: 139-142 - 2002
- [j6]Olga A. Karpenko, John F. Hughes, Ramesh Raskar:
Free-form sketching with variational implicit surfaces. Comput. Graph. Forum 21(3): 585-594 (2002) - [j5]Robert D. Kalnins, Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Joseph C. Lee, Phillip L. Davidson, Matthew Webb, John F. Hughes, Adam Finkelstein:
WYSIWYG NPR: drawing strokes directly on 3D models. ACM Trans. Graph. 21(3): 755-762 (2002) - [c27]Morgan McGuire, Shriram Krishnamurthi
, John F. Hughes:
Programming Languages for Compressing Graphics. ESOP 2002: 68-82 - [c26]Takeo Igarashi, John F. Hughes:
Clothing manipulation. UIST 2002: 91-100 - 2001
- [c25]Michael A. Kowalski, John F. Hughes, Cynthia Beth Rubin, Jun Ohya:
User-guided composition effects for art-based rendering. SI3D 2001: 99-102 - [c24]Takeo Igarashi, John F. Hughes:
Voice as sound: using non-verbal voice input for interactive control. UIST 2001: 155-156 - [c23]Takeo Igarashi, John F. Hughes:
A suggestive interface for 3D drawing. UIST 2001: 173-181 - [e1]John F. Hughes, Carlo H. Séquin:
Proceedings of the 2001 Symposium on Interactive 3D Graphics, SI3D 2001, Chapel Hill, NC, USA, March 26-29, 2001. ACM 2001, ISBN 1-58113-292-1 [contents] - 2000
- [c22]Lee Markosian, Barbara J. Meier, Michael A. Kowalski, Loring Holden, J. D. Northrup, John F. Hughes:
Art-based rendering with continuous levels of detail. NPAR 2000: 59-66 - [c21]Jonathan M. Cohen, John F. Hughes, Robert C. Zeleznik:
Harold: aworld made of drawings. NPAR 2000: 83-90
1990 – 1999
- 1999
- [j4]Tomas Möller, John F. Hughes:
Efficiently Building a Matrix to Rotate One Vector to Another. J. Graphics, GPU, & Game Tools 4(4): 1-4 (1999) - [j3]John F. Hughes, Tomas Möller:
Building an Orthonormal Basis from a Unit Vector. J. Graphics, GPU, & Game Tools 4(4): 33-35 (1999) - [j2]Subhash Suri, Philip M. Hubbard, John F. Hughes:
Analyzing bounding boxes for object intersection. ACM Trans. Graph. 18(3): 257-277 (1999) - [c20]Jonathan M. Cohen, Lee Markosian, Robert C. Zeleznik, John F. Hughes, Ronen Barzel:
An interface for sketching 3D curves. SI3D 1999: 17-21 - [c19]Lee Markosian, Jonathan M. Cohen, Thomas Crulli, John F. Hughes:
Skin: A Constructive Approach to Modeling Free-Form Shapes. SIGGRAPH 1999: 393-400 - [c18]Michael A. Kowalski, Lee Markosian, J. D. Northrup, Lubomir D. Bourdev, Ronen Barzel, Loring Holden, John F. Hughes:
Art-based Rendering of Fur, Grass, and Trees. SIGGRAPH 1999: 433-438 - 1998
- [c17]Subhash Suri, Philip M. Hubbard, John F. Hughes:
Collision Detection in Aspect and Scale Bounded Polyhedra. SODA 1998: 127-136 - 1997
- [c16]Daniel N. Wood, Adam Finkelstein, John F. Hughes, Craig E. Thayer, David Salesin:
Multiperspective panoramas for cel animation. SIGGRAPH 1997: 243-250 - [c15]Michael Salisbury, Michael T. Wong, John F. Hughes, David Salesin:
Orientable textures for image-based pen-and-ink illustration. SIGGRAPH 1997: 401-406 - [c14]Lee Markosian, Michael A. Kowalski, Daniel Goldstein, Samuel J. Trychin, John F. Hughes, Lubomir D. Bourdev:
Real-time nonphotorealistic rendering. SIGGRAPH 1997: 415-420 - 1996
- [c13]Robert C. Zeleznik, Kenneth P. Herndon, John F. Hughes:
SKETCH: An Interface for Sketching 3D Scenes. SIGGRAPH 1996: 163-170 - 1995
- [c12]Cindy Grimm
, John F. Hughes:
Modeling surfaces of arbitrary topology using manifolds. SIGGRAPH 1995: 359-368 - 1994
- [c11]Marc P. Stevens, Robert C. Zeleznik, John F. Hughes:
An Architecture for an Extensible 3D Interface Toolkit. ACM Symposium on User Interface Software and Technology 1994: 59-67 - [c10]Maria M. Loughlin, John F. Hughes:
An Annotation System for 3D Fluid Flow Visualization. IEEE Visualization 1994: 273-279 - [c9]James W. Durkin, John F. Hughes:
Nonpolygonal Isosurface Rendering for Large Volume Datasets. IEEE Visualization 1994: 293-300 - 1993
- [j1]John F. Hughes:
Oriented Projective Geometry: A Framework for Geometric Computations (Jorge Stolfi). SIAM Rev. 35(2): 321-323 (1993) - [c8]Stefan Gottschalk, John F. Hughes:
Autocalibration for virtual environments tracking hardware. SIGGRAPH 1993: 65-72 - [c7]Robert C. Zeleznik, Kenneth P. Herndon, Daniel C. Robbins, Nate Huang, Tom Meyer, Noah Parker, John F. Hughes:
An interactive 3D toolkit for constructing 3D widgets. SIGGRAPH 1993: 81-84 - 1992
- [c6]John F. Hughes:
Scheduled Fourier volume morphing. SIGGRAPH 1992: 43-46 - [c5]William M. Hsu, John F. Hughes, Henry Kaufman:
Direct manipulation of free-form deformations. SIGGRAPH 1992: 177-184 - [c4]Alan H. Barr, Bena L. Currin, Steven Gabriel, John F. Hughes:
Smooth interpolation of orientations with angular velocity constraints using quaternions. SIGGRAPH 1992: 313-320 - 1991
- [c3]Robert C. Zeleznik, David Brookshire Conner
, Matthias M. Wloka, Daniel G. Aliaga, Nathan T. Huang, Philip M. Hubbard, Brian Knep, Henry Kaufman, John F. Hughes, Andries van Dam:
An object-oriented framework for the integration of interactive animation techniques. SIGGRAPH 1991: 105-112 - [c2]Tinsley A. Galyean, John F. Hughes:
Sculpting: an interactive volumetric modeling technique. SIGGRAPH 1991: 267-274 - 1990
- [b1]James D. Foley, Andries van Dam, Steven Feiner, John F. Hughes:
Computer graphics - principles and practice, 2nd Edition. Addison-Wesley 1990, ISBN 978-0-201-12110-0, pp. I-XXIII, 1-1174
1980 – 1989
- 1986
- [c1]David H. Laidlaw, W. Benjamin Trumbore, John F. Hughes:
Constructive solid geometry for polyhedral objects. SIGGRAPH 1986: 161-170
Coauthor Index

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last updated on 2025-01-27 00:51 CET by the dblp team
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