ACM Transactions on Graphics, Volume 41

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Volume 41, Number 1, February 2022

Volume 41, Number 2, April 2022

Volume 41, Number 3, June 2022

Volume 41, Number 4, July 2022

Computational photography Shape analysis and approximation Volumes and materials An ode to solvers Neural objects, materials and illumination Meshing and mapping New wrinkles in cloth and shells Contact and fracture Image/video editing and generation Ray tracing and Monte Carlo methods Sampling, reconstruction and appearance Sketches, strokes, and ropes Design, direct, plan and program Physics-based character control Large scenes and fast neural rendering Neural geometry processing Convolutions and neural fields Display, write, and unwrap Fluid simulation Benchmarks, datasets and learning Differentiable rendering and neural fields Reconstruction Reflectance, shading models and shaders Character animation Learning "in style" Perception Computational design and fabrication Phenomenological animation Cloth and patterns Neural pets, people and avatars Faces and facial animation

Volume 41, Number 5, October 2022

Volume 41, Number 6, December 2022

Character Animation Distances and Matching Differentiable Rendering Image Generation Acquisition Radiance Fields, Bases, and Probes Stylization and Colorization Faces, Speech, and Gesture Perception in VR and AR Faces and Avatars Cloth and Hair Simulation Shape Generation Reconstruction and Repair Rendering Systems Image Editing and Manipulation Fluid Simulation Appearance Modeling and Capture Geometric Operations Maps and Fields Solids and Fluids Sampling and Reconstruction Everything Interactive and Dynamic Material and Rendering VR and Interaction Simulation of Everything CAD
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