32nd SIGGRAPH 2005: Los Angeles, California, USA - Courses

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Anyone can make quality animated films! (the eight basic steps to success)

Introduction to articulated rigid body dynamics

Computational photography

An interactive introduction to OpenGL programming

"Madagascar: " bringing a new visual style to the screen

Advanced topics on clothing simulation and animation

Line drawings from 3D models

The web as a procedural sketchbook

Digital face cloning

Realistic materials in computer graphics

Recent advances in haptic rendering & applications

Introduction to SIGGRAPH and computer graphics

Modern techniques for implicit modeling

Discrete differential geometry: an applied introduction

Crowd and group animation

Video-based rendering

Acting and movement for animators: students, teachers, and professionals

Pre-computed radiance transfer: theory and practice

Performance OpenGL: platform independent techniques

An open-source CVE for programming education: a case study

Manifolds and modeling

Résumés and demo reels: if yours aren't working, neither are you!

Taxonomy of digital creatures: interpreting character designs as computer graphics techniques

Digital modeling of the appearance of materials

Open source 2005 and beyond: thriving despite the DMCA and patent threats to Linux

Visualizing quaternions

Layered manufacturing as a graphics display device

From mocap to movie: the making of "The Polar Express"

High-dynamic-range imaging and image-based lighting

Spatial augmented reality: a modern approach to augmented reality

Computer-generated medical, technical, and scientific illustration

Quantum rendering: an introduction to quantum computing and quantum algorithms, and their applications to computer graphics

Hot topics in 3D medical visualization

The invisible actor

Developing mobile 3D applications with OpenGL ES and M3G

Spatial displays and computer graphics

GPU shading and rendering

Introduction to real-time ray tracing

GPGPU: general-purpose computation on graphics hardware

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