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Publication search results
found 40 matches
- 2012
- Daniel Adams, Parris K. Egbert, Seth Brunner:
Feature-based interactively sketched terrain. I3D 2012: 208 - Mahdi M. Bagher, Cyril Soler, Kartic Subr, Laurent Belcour, Nicolas Holzschuch:
Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction. I3D 2012: 127-134 - Markus Billeter, Erik Sintorn, Ulf Assarsson:
Real-time multiple scattering using light propagation volumes. I3D 2012: 119-126 - Steven Braeger, Charles E. Hughes:
Linear compression for spatially-varying BRDFs. I3D 2012: 212 - Dan Casas, Margara Tejera, Jean-Yves Guillemaut, Adrian Hilton:
4D parametric motion graphs for interactive animation. I3D 2012: 103-110 - Sean Curtis, Jamie Snape, Dinesh Manocha:
Way portals: efficient multi-agent navigation with line-segment goals. I3D 2012: 15-22 - Zeng Dai, Chris Wyman:
Real-time rough refraction via LEAN mapping and Gaussian sum reduction. I3D 2012: 216 - Stephen DiVerdi, Aravind Krishnaswamy, Radomír Mech, Daichi Ito:
A lightweight, procedural, vector watercolor painting engine. I3D 2012: 63-70 - Michael J. Doyle, Colin Fowler, Michael Manzke:
Hardware accelerated construction of SAH-based bounding volume hierarchies for interactive ray tracing. I3D 2012: 209 - Andrew W. Feng, Yuyu Xu, Ari Shapiro:
An example-based motion synthesis technique for locomotion and object manipulation. I3D 2012: 95-102 - Christiaan P. Gribble, Jeremy Fisher, Daniel Eby, Ed Quigley, Gideon Ludwig:
Ray tracing visualization toolkit. I3D 2012: 71-78 - Ludovic Hoyet, Kenneth Ryall, Rachel McDonnell, Carol O'Sullivan:
Sleight of hand: perception of finger motion from reduced marker sets. I3D 2012: 79-86 - Sujeong Kim, Stephen J. Guy, Dinesh Manocha, Ming C. Lin:
Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory. I3D 2012: 55-62 - Daniel M. Kopta, Thiago Ize, Josef B. Spjut, Erik Brunvand, Al Davis, Andrew Kensler:
Fast, effective BVH updates for animated scenes. I3D 2012: 197-204 - Michael Lester, Cary Laxer:
Postmortem stylization of open-source games. I3D 2012: 214 - Gabor Liktor, Carsten Dachsbacher:
Decoupled deferred shading for hardware rasterization. I3D 2012: 143-150 - Bradford James Loos, Derek Nowrouzezahrai, Wojciech Jarosz, Peter-Pike J. Sloan:
Delta radiance transfer. I3D 2012: 191-196 - Pavlos Mavridis, Georgios Papaioannou:
Texture compression using wavelet decomposition: a preview. I3D 2012: 218 - Morgan McGuire, Padraic Hennessy, Michael Bukowski, Brian Osman:
A reconstruction filter for plausible motion blur. I3D 2012: 135-142 - Joshua D. Nasman, Barbara Cutler:
Evaluation of a tangible interface for architectural daylighting analysis. I3D 2012: 207 - Rubens Fernandes Nunes, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Paul G. Kry, Victor B. Zordan:
Using natural vibrations to guide control for locomotion. I3D 2012: 87-94 - Seung In Park, Yong Cao, Francis K. H. Quek:
Modeling small group behaviors in large crowd simulation. I3D 2012: 213 - Jeff Pool, Anselmo Lastra, Montek Singh:
Lossless compression of variable-precision floating-point buffers on GPUs. I3D 2012: 47-54 - Meng Qi, Thanh-Tung Cao, Tiow Seng Tan:
Computing 2D constrained Delaunay triangulation using the GPU. I3D 2012: 39-46 - Cyrus Rahgoshay, Amir Hossein Rabbani, Karan Singh, Paul G. Kry:
Editing and constraining kinematic approximations of dynamic motion. I3D 2012: 206 - Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. Lin:
Tabletop Ensemble: touch-enabled virtual percussion instruments. I3D 2012: 7-14 - Paul Rosen:
Rectilinear texture warping for fast adaptive shadow mapping. I3D 2012: 151-158 - Marco Salvi, Kiril Vidimce:
Surface based anti-aliasing. I3D 2012: 159-164 - Henry Schäfer, Magdalena Prus, Quirin Meyer, Jochen Süßmuth, Marc Stamminger:
Multiresolution attributes for tessellated meshes. I3D 2012: 175-182 - Carlo H. Séquin:
Interactive 3D rapid-prototyping models. I3D 2012: 210
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