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Joaquim B. Cavalcante Neto
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2020 – today
- 2024
- [c57]Arnaldo Barreto Vila Nova, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Lilian de Oliveira Carneiro:
Facial Conformation Modeling by Anthropometric Measurements. SVR 2024: 97-102 - [c56]Luis Ilderlandio da Silva Oliveira, Rubens Fernandes Nunes, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Generalization of Real-Time Motion Control with DRL Using Conditional Rewards and Symmetry Constraints. SVR 2024: 103-112 - 2023
- [j21]Rodolfo Sabino, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, José Gilvan Rodrigues Maia:
Building Oriented Bounding Boxes by the intermediate use of ODOPs. Comput. Graph. 116: 251-261 (2023) - [c55]Alexandre M. M. Santos, Halisson R. Rodrigues, Rômulo Férrer Filho, Yuri Lenon B. Nogueira, Creto A. Vidal, Joaquim B. Cavalcante Neto, Artur O. R. Franco, Paulo Bruno S. Serafim:
Unveiling the Key Features Influencing Game Agents with Different Levels of Robustness. SBGames 2023: 86-95 - 2022
- [j20]Gilzamir Gomes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Yuri Lenon Barbosa Nogueira:
A modeling environment for reinforcement learning in games. Entertain. Comput. 43: 100516 (2022) - [j19]Elias Saraiva Barroso, John Andrew Evans, Joaquim Bento Cavalcante Neto, Creto Augusto Vidal, Evandro Parente:
An efficient automatic mesh generation algorithm for planar isogeometric analysis using high-order rational Bézier triangles. Eng. Comput. 38(5): 4387-4408 (2022) - 2021
- [j18]Douglas Ivo, Joaquim B. Cavalcante Neto, Creto Augusto Vidal:
A model for flexible representation of social groups in crowd simulation. Comput. Graph. 101: 7-22 (2021) - [j17]Erison Miller Santos Mesquita, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Rafael Fernandes Ivo:
Non-overlapping geometric shadow map. Comput. Graph. 101: 59-71 (2021) - [c54]Danilo Borges da Silva, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Italo N. S. Pessoa, Rubens Fernandes Nunes:
Topple-free foot strategy applied to real-time motion capture data using kinect sensor. SAC 2021: 98-106 - [c53]Paulo Bruno S. Serafim, Yuri Lenon B. Nogueira, Joaquim B. Cavalcante Neto, Creto Augusto Vidal:
Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures. SBGames 2021: 19-28 - [c52]Rômulo Férrer Filho, Yuri Lenon Barbosa Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Paulo Bruno de Sousa Serafim:
Gym Hero: A Research Environment for Reinforcement Learning Agents in Rhythm Games. SBGames 2021: 87-96 - [c51]Emerson B. Pinheiro, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Antonio José Melo Leite Júnior, George A. M. Gomes, Ícaro da S. Barbosa:
RealShooting: Expanding the experience of point-and-click target shooting games. SBGames 2021: 144-152 - [c50]Gilzamir Gomes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Yuri Lenon Barbosa Nogueira:
Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach. SBGames 2021: 182-190 - [c49]Victor Rocha, Louise Brandao, Yuri Lenon Barbosa Nogueira, Joaquim B. Cavalcante Neto, Creto Augusto Vidal:
Autonomous Foraging of Virtual Characters with a Constructivist Cognitive Architecture. SVR 2021: 101-110 - [c48]Antonio Santos de Sousa, Rubens Fernandes Nunes, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Danilo Borges da Silva:
Physics-Based Motion Control Through DRL's Reward Functions. SVR 2021: 127-136 - 2020
- [j16]Yuri Lenon Barbosa Nogueira, Carlos Eduardo Fisch de Brito, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Towards intrinsic autonomy through evolutionary computation. Artif. Intell. Rev. 53(6): 4449-4473 (2020) - [j15]Rafael Fernandes Ivo, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Improved silhouette rendering and detection of splat-based models. Comput. Graph. 93: 39-50 (2020) - [j14]Rafael S. T. Vieira, Daniel Teixeira, Joaquim B. Cavalcante Neto, Javam C. Machado, Francisco N. Filho:
Rolling-circles: Detect and reduce noise via erosion of finite-difference moduli for preserving signals. Digit. Signal Process. 103: 102764 (2020) - [c47]Gilzamir Gomes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Yuri Lenon Barbosa Nogueira:
AI4U: A Tool for Game Reinforcement Learning Experiments. SBGames 2020: 19-28 - [c46]Paulo Bruno de Sousa Serafim, Yuri Lenon Barbosa Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Rômulo Férrer Filho:
Investigating Deep Q-Network Agent Sensibility to Texture Changes on FPS Games. SBGames 2020: 117-125 - [c45]Anderson Mesquita, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Paulo Serafim:
Autonomous Foraging with SARSA-based Deep Reinforcement Learning. SVR 2020: 425-433
2010 – 2019
- 2019
- [c44]Matheus G. Cordeiro, Paulo Bruno S. Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
A Minimal Training Strategy to Play Flappy Bird Indefinitely with NEAT. SBGames 2019: 21-28 - [c43]Alexandre Ribeiro Cajazeira Ramos, Emanuele Marques dos Santos, Joaquim Bento Cavalcante Neto:
A Partition Approach to Interpolate Polygon Sets for Animation. SIBGRAPI 2019: 139-146 - [c42]Gilzamir Gomes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Yuri Lenon Barbosa Nogueira:
An Emotional Virtual Character: A Deep Learning Approach with Reinforcement Learning. SVR 2019: 223-231 - 2018
- [c41]Paulo Bruno S. Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games. SBGames 2018: 117-126 - 2017
- [j13]Teofilo Bezerra Dutra, Ricardo Marques, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Julien Pettré:
Gradient-based steering for vision-based crowd simulation algorithms. Comput. Graph. Forum 36(2): 337-348 (2017) - [j12]Danilo Borges da Silva, Rubens Fernandes Nunes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Paul G. Kry, Victor B. Zordan:
Tunable Robustness: An Artificial Contact Strategy with Virtual Actuator Control for Balance. Comput. Graph. Forum 36(8): 499-510 (2017) - [c40]Paulo Serafim, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning. SBGames 2017: 155-163 - [c39]Danilo Borges da Silva, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Italo Ney Silva Pessoa, Rubens Fernandes Nunes:
A Robust Balance Strategy Applied to Real-Time Animation Data with Kinect Sensor. SVR 2017: 8-17 - [c38]Yuri Lenon Barbosa Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Towards Playing a 3D First-Person Shooter Game Using a Classification Deep Neural Network Architecture. SVR 2017: 120-126 - 2016
- [j11]Artur P. Sampaio, Raphaëlle Chaine, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Temporally coherent sculpture of composite objects. Comput. Graph. 58: 118-127 (2016) - [j10]Markos O. Freitas, Paul A. Wawrzynek, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Bruce J. Carter, Luiz Fernando Martha, Anthony R. Ingraffea:
Parallel generation of meshes with cracks using binary spatial decomposition. Eng. Comput. 32(4): 655-674 (2016) - [j9]Yuri Lenon Barbosa Nogueira, Carlos Eduardo Fisch de Brito, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Emergent vision system of autonomous virtual characters. Neurocomputing 173: 1851-1867 (2016) - [c37]Rafael S. T. Vieira, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Guillaume Vialaneix, Cláudio T. Silva:
Using Change-Sets to Achieve a Bounded Undo and Make Tutorials in 3D Version Control Systems. SIBGRAPI 2016: 144-151 - [c36]Romulo L. Frutuoso, João Paulo Pordeus Gomes, Emanuele Marques dos Santos, Joaquim B. Cavalcante Neto, Creto Augusto Vidal:
Texture Analysis Using Informed Search in Graphs. SIBGRAPI 2016: 363-369 - [c35]Tiago Guimarães, Joaquim Bento Cavalcante Neto, Creto Augusto Vidal:
An Adaptive Mesh Generation Technique in Parallel for Virtual Reality Applications. SVR 2016: 210-219 - [c34]Emerson B. Pinheiro, George A. M. Gomes, Antonio José Melo Leite Júnior, Emanuel F. Coutinho, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Requirements for Development of a Low Cost Portable Simulator for Shooting Skill Training. SVR 2016: 234-238 - 2015
- [j8]Antônio Carlos de Oliveira Miranda, William Wagner M. Lira, Ricardo Cavalcanti Marques, André Maués Brabo Pereira, Joaquim B. Cavalcante Neto, Luiz Fernando Martha:
Finite element mesh generation for subsurface simulation models. Eng. Comput. 31(2): 305-324 (2015) - [c33]Francisco Caio Maia Rodrigues, Joaquim Bento Cavalcante Neto, Creto Augusto Vidal:
Split Grammar Evolution for Procedural Modeling of Virtual Buildings. SVR 2015: 75-83 - [c32]Ricardo Bustamante de Queiroz, Teofilo Bezerra Dutra, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Analysis of the Influence of the Field of View on a Crowd Simulation Model Based on Synthetic Vision. SVR 2015: 84-91 - 2014
- [c31]Roberto Cesar Cavalcante Vieira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Expressive Reproduced Characters for Games. SBGames 2014: 210-219 - [c30]Suzana Matos França de Oliveira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Laise Lima De Carvalho, José Gilvan Rodrigues Maia:
Cloth Simulation with Triangular Mesh Adaptivity. SIBGRAPI 2014: 235-242 - [c29]Roberto Cesar Cavalcante Vieira, Henrique Cesar Pires Vieira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Materialization of Manipulated Virtual Model. SVR 2014: 1-10 - [c28]Danilo Borges da Silva, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Rubens Fernandes Nunes:
A Simplified Contact Model for Treating the Balance of Biped Virtual Characters. SVR 2014: 11-19 - [c27]Lilian de Oliveira Carneiro, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Yuri Lenon B. Nogueira, Arnaldo Barreto Vila Nova:
Generation of Emergent Navigation Behavior in Autonomous Agents Using Artificial Vision. SVR 2014: 324-332 - 2013
- [j7]Markos O. Freitas, Paul A. Wawrzynek, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Luiz Fernando Martha, Anthony R. Ingraffea:
A distributed-memory parallel technique for two-dimensional mesh generation for arbitrary domains. Adv. Eng. Softw. 59: 38-52 (2013) - [j6]Antônio C. O. Miranda, William M. Lira, Joaquim B. Cavalcante Neto, Rafael A. Sousa, Luiz Fernando Martha:
A Three-Dimensional Adaptive Mesh Generation Approach Using Geometric Modeling With Multi-Regions and Parametric Surfaces. J. Comput. Inf. Sci. Eng. 13(2) (2013) - [j5]Rafael Fernandes Ivo, Fabio Ganovelli, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Roberto Scopigno:
Adapting Splat-based Models to Curved Sharp Features. J. Graph. Tools 17(4): 139-150 (2013) - [c26]Yuri Lenon B. Nogueira, Carlos Eduardo Fisch de Brito, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Evolving Plastic Neuromodulated Networks for Behavior Emergence of Autonomous Virtual Characters. ECAL 2013: 577-584 - [c25]Yuri Lenon B. Nogueira, Carlos Eduardo Fisch de Brito, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Emergence of Autonomous Behaviors of Virtual Characters through Simulated Reproduction. ECAL 2013: 750-757 - [c24]Daniel M. B. de Siqueira, Markos O. Freitas, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Romildo J. da Silva:
An Adaptive Parametric Surface Mesh Generation Method Guided by Curvatures. IMR 2013: 425-443 - [c23]Teofilo Bezerra Dutra, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Soraia Raupp Musse:
A Multipotential Field Model for Crowds with Scalable Behaviors. SIBGRAPI 2013: 31-38 - [c22]Roberto C. Cavalcante Vieira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Three-Dimensional Face Caricaturing by Anthropometric Distortions. SIBGRAPI 2013: 163-170 - [c21]Charles Welton Ferreira Barbosa, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
A Comparative Analysis of Fluid Simulation Methods Based on SPH. SVR 2013: 27-35 - [c20]Erasmo A. Silva, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Teofilo Bezerra Dutra:
A Dynamic Representation-Switch Method for Hybrid Crowd Rendering Systems. SVR 2013: 142-151 - [c19]Suzana Matos França de Oliveira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Laise Lima De Carvalho, José Gilvan Rodrigues Maia:
Cloth Simulation Using Triangular Mesh: A Study of Mesh Adaptivity. SVR 2013: 220-223 - [c18]Lilian de Oliveira Carneiro, Joaquim Bento Cavalcante Neto, Creto Augusto Vidal, Teofilo Bezerra Dutra:
Crowd Evacuation Using Cellular Automata: Simulation in a Soccer Stadium. SVR 2013: 240-243 - 2012
- [j4]Roberto C. Cavalcante Vieira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Reproducing virtual characters. Comput. Graph. 36(2): 80-91 (2012) - [j3]Rafael Fernandes Ivo, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
A method for clipping splats on sharp edges and corners. Vis. Comput. 28(10): 995-1004 (2012) - [c17]Martha I. Cárdenas Esguerra, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Roberto C. Cavalcante Vieira:
Facial aging simulation applied to the missing person problem. CLEI 2012: 1-9 - [c16]Rubens Fernandes Nunes, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Paul G. Kry, Victor B. Zordan:
Using natural vibrations to guide control for locomotion. I3D 2012: 87-94 - [c15]Laise Lima De Carvalho, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Suzana Matos França de Oliveira:
Dynamic Cloth Simulation: A Comparative Study of Explicit and Implicit Numerical Integration. SVR 2012: 56-65 - [c14]Antonio José Melo Leite Júnior, George Allan Menezes Gomes, Natal Anacleto Chicca Junior, Alysson Diniz dos Santos, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Marcelo Gattass:
System Model for Shooting Training Based on Interactive Video, Three-Dimensional Computer Graphics and Laser Ray Capture. SVR 2012: 254-260 - 2011
- [c13]Rafael Fernandes Ivo, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
A New Method for Cutting Splats of Models with Sharp Features. SIBGRAPI 2011: 17-24 - 2010
- [c12]Daniel M. B. de Siqueira, Joaquim B. Cavalcante Neto, Creto Augusto Vidal, Romildo J. da Silva:
A Hierarchical Adaptive Mesh Generation Strategy for Parametric Surfaces Based on Tree Structures. SIBGRAPI 2010: 79-86 - [c11]Martha I. Cárdenas Esguerra, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Roberto C. Cavalcante Vieira:
Towards the Solution of the Missing Persons Problem by Simulated Reproduction of Virtual Characters. SIBGRAPI 2010: 301-308 - [c10]Roberto C. Cavalcante Vieira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Simulation of genetic inheritance in the generation of virtual characters. VR 2010: 119-126
2000 – 2009
- 2009
- [c9]Ricardo Lenz, Joaquim B. Cavalcante Neto, Creto Augusto Vidal:
Optimized Pattern-Based Adaptive Mesh Refinement Using GPU. SIBGRAPI 2009: 88-95 - 2008
- [c8]Rubens Fernandes Nunes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Victor B. Zordan:
Simple Feedforward Control for Responsive Motion Capture-Driven Simulations. ISVC (1) 2008: 488-497 - [c7]Roberto C. Cavalcante Vieira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
A biologically inspired generation of virtual characters. SAC 2008: 1218-1224 - [c6]Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
A nervous system model for direct dynamics animation control based on evolutionary computation. SAC 2008: 1793-1800 - 2007
- [j2]Rubens Fernandes Nunes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Sensory state machines for physically-based animation. Vis. Comput. 23(9-11): 823-832 (2007) - [c5]Rubens Fernandes Nunes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
A flexible representation of controllers for physically-based animation of virtual humans. SAC 2007: 30-36 - 2006
- [c4]José Gilvan Rodrigues Maia, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
Transformation Semantics: An Efficient Approach for Collision Detection. SIBGRAPI 2006: 94-104 - 2003
- [c3]Edson Ricardo de Andrade Silva, Creto Augusto Vidal, Joaquim B. Cavalcante Neto:
A Strategy for the Interpolation of Surfaces through the Use of Basis Functions. GEOINFO 2003 - [c2]L. Paul Chew, Nikos Chrisochoides, S. Gopalsamy, Gerd Heber, Anthony R. Ingraffea, Edward Luke, Joaquim B. Cavalcante Neto, Keshav Pingali, Alan M. Shih, Bharat K. Soni, Paul Stodghill, David S. Thompson, Stephen A. Vavasis, Paul A. Wawrzynek:
Computational Science Simulations Based on Web Services. International Conference on Computational Science 2003: 299-308 - 2001
- [j1]Joaquim B. Cavalcante Neto, Paul A. Wawrzynek, M. T. M. Carvalho, Luiz Fernando Martha, Anthony R. Ingraffea:
An Algorithm for Three-Dimensional Mesh Generation for Arbitrary Regions with Cracks. Eng. Comput. 17(1): 75-91 (2001)
1990 – 1999
- 1999
- [c1]Antônio C. O. Miranda, Joaquim B. Cavalcante Neto, Luiz Fernando Martha:
An Algorithm for Two-Dimensional Mesh Generation for Arbitrary Regions with Cracks. SIBGRAPI 1999: 29-38
Coauthor Index
aka: Yuri Lenon B. Nogueira
aka: Roberto Cesar Cavalcante Vieira
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last updated on 2024-10-07 22:24 CEST by the dblp team
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