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Publication search results
found 61 matches
- 2013
- Héctor Adrián Díaz Furlong, Ana Luisa Solís González Cosío:
An approach to level design using procedural content generation and difficulty curves. CIG 2013: 1-8 - Hashem Alayed, Fotos Frangoudes, Clifford Neuman:
Behavioral-based cheating detection in online first person shooters using machine learning techniques. CIG 2013: 1-8 - Atif M. Alhejali, Simon M. Lucas:
Using genetic programming to evolve heuristics for a Monte Carlo Tree Search Ms Pac-Man agent. CIG 2013: 1-8 - Daniel A. Ashlock, Jeremy Gilbert:
Creativity and competitiveness in polyomino-developing game playing agents. CIG 2013: 1-8 - Daniel A. Ashlock, Cameron McGuinness:
Landscape automata for search based procedural content generation. CIG 2013: 1-8 - Hendrik Baier, Mark H. M. Winands:
Monte-Carlo Tree Search and minimax hybrids. CIG 2013: 1-8 - Christopher A. Ballinger, Sushil J. Louis:
Finding robust strategies to defeat specific opponents using case-injected coevolution. CIG 2013: 1-8 - Lee-Ann Barlow, Daniel A. Ashlock:
The impact of connection topology and agent size on cooperation in the iterated prisoner's dilemma. CIG 2013: 1-8 - Amit Benbassat, Moshe Sipper:
EvoMCTS: Enhancing MCTS-based players through genetic programming. CIG 2013: 1-8 - Julian Bishop, Risto Miikkulainen:
Evolutionary reature evaluation for online Reinforcement Learning. CIG 2013: 1-8 - Nicholas Bowen, Jonathan Todd, Gita Sukthankar:
Adjutant bot: An evaluation of unit micromanagement tactics. CIG 2013: 1-8 - Joseph Alexander Brown:
Examination of graphs in Multiple Agent Genetic Networks for Iterated Prisoner's Dilemma. CIG 2013: 1-8 - Joseph Alexander Brown:
Evolved weapons for RPG drop systems. CIG 2013: 1-2 - Cameron Browne:
UCT for PCG. CIG 2013: 1-8 - Cameron Browne:
Deductive search for logic puzzles. CIG 2013: 1-8 - David L. Buckley, Ke Chen, Joshua D. Knowles:
Predicting skill from gameplay input to a first-person shooter. CIG 2013: 1-8 - Alessandro Canossa, Josep B. Martinez, Julian Togelius:
Give me a reason to dig Minecraft and psychology of motivation. CIG 2013: 1-8 - Ho-Chul Cho, Kyung-Joong Kim:
Comparison of human and AI bots in StarCraft with replay data mining. CIG 2013: 1-2 - Ho-Chul Cho, Kyung-Joong Kim, Sung-Bae Cho:
Replay-based strategy prediction and build order adaptation for StarCraft AI bots. CIG 2013: 1-7 - David Churchill, Michael Buro:
Portfolio greedy search and simulation for large-scale combat in starcraft. CIG 2013: 1-8 - Rahul Dey, Chris Child:
QL-BT: Enhancing behaviour tree design and implementation with Q-learning. CIG 2013: 1-8 - Colin Divilly, Colm O'Riordan, Seamus Hill:
Exploration and analysis of the evolution of strategies for Mancala variants. CIG 2013: 1-7 - Anders Drachen, Matthias Schubert:
Spatial game analytics and visualization. CIG 2013: 1-8 - Kyriakos Efthymiadis, Daniel Kudenko:
Using plan-based reward shaping to learn strategies in StarCraft: Broodwar. CIG 2013: 1-8 - Timothy Furtak, Michael Buro:
Recursive Monte Carlo search for imperfect information games. CIG 2013: 1-8 - Garrison W. Greenwood:
A tag-mediated game designed to study cooperation in human populations. CIG 2013: 1-7 - Mark Grimes, Moshe Dror:
Observations on strategies for Goofspiel. CIG 2013: 1-2 - Chong-U Lim, D. Fox Harrell:
Modeling player preferences in avatar customization using social network data: A case-study using virtual items in Team Fortress 2. CIG 2013: 1-8 - Brent E. Harrison, David L. Roberts:
Analytics-driven dynamic game adaption for player retention in Scrabble. CIG 2013: 1-8 - Philip Hingston, Clare Bates Congdon, Graham Kendall:
Mobile games with intelligence: A killer application? CIG 2013: 1-7
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