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David Churchill
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2020 – today
- 2023
- [i1]Andrew Nash, Andrew Vardy, David Churchill:
Herd's Eye View: Improving Game AI Agent Learning with Collaborative Perception. CoRR abs/2306.06544 (2023) - 2022
- [c17]Robert Bishop, David Churchill:
The Effects of Human-like Modifications to Heuristic Action Evaluation in Video Game Pathfinding. FDG 2022: 38:1-38:8 - 2021
- [c16]Lucas Critch, David Churchill:
Sneak-Attacks in StarCraft using Influence Maps with Heuristic Search. CoG 2021: 1-8 - 2020
- [c15]Richard Kelly, David Churchill:
Transfer Learning Between RTS Combat Scenarios Using Component-Action Deep Reinforcement Learning. AIIDE Workshops 2020 - [c14]Lucas Critch, David Churchill:
Combining Influence Maps with Heuristic Search for Executing Sneak-Attacks in RTS Games. CoG 2020: 740-743
2010 – 2019
- 2019
- [j6]Michal Certický, David Churchill, Kyung-Joong Kim, Martin Certický, Richard Kelly:
StarCraft AI Competitions, Bots, and Tournament Manager Software. IEEE Trans. Games 11(3): 227-237 (2019) - [c13]David Churchill, Michael Buro, Richard Kelly:
Robust Continuous Build-Order Optimization in StarCraft. CoG 2019: 1-8 - [c12]Caroline Strickland, David Churchill, Andrew Vardy:
A Reinforcement Learning Approach to Multi-Robot Planar Construction. MRS 2019: 238-244 - [r2]David Churchill, Mike Preuss, Florian Richoux, Gabriel Synnaeve, Alberto Uriarte, Santiago Ontañón, Michal Certický:
StarCraft Bots and Competitions. Encyclopedia of Computer Graphics and Games 2019 - [r1]Santiago Ontañón, Gabriel Synnaeve, Alberto Uriarte, Florian Richoux, David Churchill, Mike Preuss:
RTS AI Problems and Techniques. Encyclopedia of Computer Graphics and Games 2019 - 2017
- [c11]Michal Certický, David Churchill:
The Current State of StarCraft AI Competitions and Bots. AIIDE Workshops 2017 - [c10]David Churchill, Zeming Lin, Gabriel Synnaeve:
An Analysis of Model-Based Heuristic Search Techniques for StarCraft Combat Scenarios. AIIDE Workshops 2017 - 2015
- [c9]David Churchill, Michael Buro:
Hierarchical Portfolio Search: Prismata's Robust AI Architecture for Games with Large Search Spaces. AIIDE 2015: 16-22 - [c8]Michael Cook, Squirrel Eiserloh, Justus Robertson, Robert Michael Young, Tommy Thompson, David Churchill, Martin Cerný, Sergio Poo Hernandez, Vadim Bulitko:
Playable Experiences at AIIDE 2015. AIIDE 2015: 227- - 2014
- [c7]Michael Buro, David Churchill:
AIIDE 2014 StarCraft Competition. AIIDE 2014 - 2013
- [j5]Mark O. Riedl, Gita Reese Sukthankar, Arnav Jhala, Jichen Zhu, Santi Ontañón Villar, Michael Buro, David Churchill:
The Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. AI Mag. 34(1): 87-89 (2013) - [j4]David Churchill, Andrew Vardy:
An Orientation Invariant Visual Homing Algorithm. J. Intell. Robotic Syst. 71(1): 3-29 (2013) - [j3]Santiago Ontañón, Gabriel Synnaeve, Alberto Uriarte, Florian Richoux, David Churchill, Mike Preuss:
A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft. IEEE Trans. Comput. Intell. AI Games 5(4): 293-311 (2013) - [c6]Michael Buro, David Churchill:
AIIDE 2013 StarCraft Competition. AIIDE 2013 - [c5]David Churchill, Michael Buro:
Portfolio greedy search and simulation for large-scale combat in starcraft. CIG 2013: 1-8 - 2012
- [j2]Michael Buro, David Churchill:
Real-Time Strategy Game Competitions. AI Mag. 33(3): 106-108 (2012) - [c4]Michael Buro, David Churchill:
AIIDE 2012 StarCraft Competition. AIIDE 2012 - [c3]David Churchill, Abdallah Saffidine, Michael Buro:
Fast Heuristic Search for RTS Game Combat Scenarios. AIIDE 2012 - 2011
- [c2]David Churchill, Michael Buro:
Build Order Optimization in StarCraft. AIIDE 2011 - 2010
- [j1]Santosh Kulkarni, Scott Douglas, David Churchill:
Badumna: A decentralised network engine for virtual environments. Comput. Networks 54(12): 1953-1967 (2010)
2000 – 2009
- 2008
- [c1]David Churchill, Andrew Vardy:
Homing in scale space. IROS 2008: 1307-1312
Coauthor Index
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