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Élise Lavoué
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Books and Theses
- 2016
- [b2]Élise Lavoué:
Soutien à l'auto-régulation des apprenants : conception d'environnements informatiques réflexifs et engageants. Jean Moulin University Lyon 3, France, 2016 - 2008
- [b1]Élise Garrot:
Plate-forme support à l'Interconnexion de Communautés de Pratique. Application au tutorat avec TE-Cap. (Platform supporting Interconnection of Communities of Practice (ICP). Application to tutoring with TE-Cap). INSA de Lyon, Lyon - Villeurbanne, France, 2008
Journal Articles
- 2024
- [j16]Janine Jongbloed, Rawad Chaker, Élise Lavoué:
Immersive procedural training in virtual reality: A systematic literature review. Comput. Educ. 221: 105124 (2024) - [j15]Élise Lavoué, Sophie Villenave, Audrey Serna, Clémentine Helfenstein-Didier, Patrick Baert, Guillaume Lavoué:
Influence of Scenarios and Player Traits on Flow in Virtual Reality. IEEE Trans. Vis. Comput. Graph. 30(9): 6208-6221 (2024) - 2023
- [j14]Audrey Serna, Stuart Hallifax, Élise Lavoué:
Investigating the Effects of Tailored Gamification on Learners' Engagement over Time in a Learning Environment. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 264-288 (2023) - 2022
- [j13]Stéphanie Reyssier, Stuart Hallifax, Audrey Serna, Jean-Charles Marty, Stephane Simonian, Élise Lavoué:
The Impact of Game Elements on Learner Motivation: Influence of Initial Motivation and Player Profile. IEEE Trans. Learn. Technol. 15(1): 42-54 (2022) - 2021
- [j12]Élise Lavoué, Qinjie Ju, Stuart Hallifax, Audrey Serna:
Analyzing the relationships between learners' motivation and observable engaged behaviors in a gamified learning environment. Int. J. Hum. Comput. Stud. 154: 102670 (2021) - 2020
- [j11]Mohamed Ez-zaouia, Aurélien Tabard, Élise Lavoué:
Emodash: A dashboard supporting retrospective awareness of emotions in online learning. Int. J. Hum. Comput. Stud. 139: 102411 (2020) - 2019
- [j10]Élise Lavoué, Baptiste Monterrat, Michel C. Desmarais, Sébastien George:
Adaptive Gamification for Learning Environments. IEEE Trans. Learn. Technol. 12(1): 16-28 (2019) - 2015
- [j9]Élise Lavoué, Gaëlle Molinari, Yannick Prié, Safè Khezami:
Reflection-in-action markers for reflection-on-action in Computer-Supported Collaborative Learning settings. Comput. Educ. 88: 129-142 (2015) - 2014
- [j8]Mathieu Loiseau, Élise Lavoué, Jean-Charles Marty, Sébastien George:
A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology. EAI Endorsed Trans. Serious Games 1(3): e3 (2014) - [j7]Patrice Bouvier, Karim Sehaba, Élise Lavoué:
A trace-based approach to identifying users' engagement and qualifying their engaged-behaviours in interactive systems: application to a social game. User Model. User Adapt. Interact. 24(5): 413-451 (2014) - 2012
- [j6]Élise Lavoué, Sébastien George, Patrick Prévôt:
Development of an assistance environment for tutors based on a co-adaptive design approach. Behav. Inf. Technol. 31(2): 127-141 (2012) - [j5]Élise Lavoué:
The design of TaCS: applying social tagging to enhance learning. Int. J. Learn. Technol. 7(3): 314-330 (2012) - 2011
- [j4]Élise Lavoué, Sébastien George, Patrick Prévôt:
A Knowledge Management Tool for the Interconnection of Communities of Practice. Int. J. Knowl. Manag. 7(1): 55-76 (2011) - 2010
- [j3]Élise Lavoué, Sébastien George:
Supporting the Interconnection of Communities of Practice: The Example of TE-Cap 2. Int. J. Web Based Learn. Teach. Technol. 5(2): 37-57 (2010) - 2009
- [j2]Élise Garrot, Sébastien George, Patrick Prévôt:
Supporting a virtual community of tutors in experience capitalising. Int. J. Web Based Communities 5(3): 407-427 (2009) - 2007
- [j1]Élise Garrot:
Assistance au tuteur. Prototype d'un système pour l'adaptation de situations d'apprentissage aux apprenants. Tech. Sci. Informatiques 26(6): 723-750 (2007)
Conference and Workshop Papers
- 2024
- [c40]Enzo Simonnet, Mathieu Loiseau, Émilie Magnat, Élise Lavoué:
Spread the Word! BaLex, A Gamified Lexical Database for Collaborative Vocabulary Learning. CSEDU (1) 2024: 388-395 - 2023
- [c39]Anthony Basille, Élise Lavoué, Audrey Serna:
Présence et incarnation dans les jeux sérieux : Une revue de la littérature. IHM 2023: 21:1-21:12 - 2022
- [c38]Anthony Basille, Élise Lavoué, Audrey Serna:
Impact of Viewpoint on Social Presence and Collaborative Processes in a Collaborative Serious Game. CSEDU (2) 2022: 614-621 - 2021
- [c37]Audrey Serna, Anagael Pereira, Élise Lavoué:
Un espace de conception pour explorer la continuité des affordances motivationnelles dans un contexte scolaire hybride.: A design space for the exploration of motivational affordances continuity in hybrid learning environments. IHM (Extended Abstracts) 2021: 6:1-6:6 - [c36]Élise Lavoué, Emma Guttierrez, Audrey Serna:
Exploration de la physicalisation de données motivationnelles dans l'acquisition de bons comportements liés au sommeil pour les adolescents: Exploring the Physicalization of Motivational Data in the Acquisition of Good Sleep Behaviors for Adolescents. IHM (Extended Abstracts) 2021: 7:1-7:5 - 2020
- [c35]Stuart Hallifax, Élise Lavoué, Audrey Serna:
To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners' Behaviours and Motivation. AIED (1) 2020: 216-227 - [c34]Mohamed Ez-zaouia, Aurélien Tabard, Élise Lavoué:
PROGDASH: Lessons Learned from a Learning Dashboard In-the-wild. CSEDU (2) 2020: 105-117 - 2019
- [c33]Stuart Hallifax, Audrey Serna, Jean-Charles Marty, Guillaume Lavoué, Élise Lavoué:
Factors to Consider for Tailored Gamification. CHI PLAY 2019: 559-572 - [c32]Maedeh Kazemitabar, Élise Lavoué, Susanne P. Lajoie, Rubiella Carrillo, Tenzin Doleck:
Examining the Role of Emotion Awareness and Sharing Emotions during Collaborative Learning. CSCL 2019 - [c31]Na Sun, Élise Lavoué, Chulakorn Aritajati, Aurélien Tabard, Mary Beth Rosson:
Using and Perceiving Emoji in Design Peer Feedback. CSCL 2019 - [c30]Stuart Hallifax, Audrey Serna, Jean-Charles Marty, Élise Lavoué:
Adaptive Gamification in Education: A Literature Review of Current Trends and Developments. EC-TEL 2019: 294-307 - [c29]Rubiela Carrillo, Yannick Prié, Élise Lavoué:
Observing Learner Engagement on Mind Mapping Activities Using Learning Analytics. EC-TEL 2019: 668-672 - 2018
- [c28]Stuart Hallifax, Audrey Serna, Jean-Charles Marty, Élise Lavoué:
A Design Space For Meaningful Structural Gamification. CHI Extended Abstracts 2018 - 2017
- [c27]Baptiste Monterrat, Amel Yessad, François Bouchet, Élise Lavoué, Vanda Luengo:
MAGAM: A Multi-Aspect Generic Adaptation Model for Learning Environments. EC-TEL 2017: 139-152 - [c26]Élise Lavoué, Gaëlle Molinari, Maxence Trannois:
Emotional Data Collection Using Self-Reporting Tools in Distance Learning Courses. ICALT 2017: 377-378 - [c25]Rubiela Carrillo, Clement Renaud, Yannick Prié, Élise Lavoué:
Dashboard for Monitoring Student Engagement in Mind Mapping Activities. ICALT 2017: 433-437 - [c24]Mohamed Ez-zaouia, Élise Lavoué:
EMODA: a tutor oriented multimodal and contextual emotional dashboard. LAK 2017: 429-438 - 2016
- [c23]Gaëlle Molinari, Maxence Trannois, Aurélien Tabard, Élise Lavoué:
EMORE-L: an emotion reporting tool for distance learning. IHM 2016: 167-176 - [c22]Rubiela Carrillo, Élise Lavoué, Yannick Prié:
Towards Qualitative Insights for Visualizing Student Engagement in Web-based Learning Environments. WWW (Companion Volume) 2016: 893-898 - 2015
- [c21]Baptiste Monterrat, Michel C. Desmarais, Élise Lavoué, Sébastien George:
A Player Model for Adaptive Gamification in Learning Environments. AIED 2015: 297-306 - 2014
- [c20]Baptiste Monterrat, Élise Lavoué, Sébastien George:
Toward an Adaptive Gamification System for Learning Environments. CSEDU (Selected Papers) 2014: 115-129 - [c19]Baptiste Monterrat, Élise Lavoué, Sébastien George:
Motivation for Learning - Adaptive Gamification for Web-based Learning Environments. CSEDU (1) 2014: 117-125 - [c18]Min Ji, Christine Michel, Élise Lavoué, Sébastien George:
DDART: An awareness system to favor reflection during project-based learning. ARTEL@EC-TEL 2014: 81-83 - [c17]Min Ji, Christine Michel, Élise Lavoué, Sébastien George:
DDART, a Dynamic Dashboard for Collection, Analysis and Visualization of Activity and Reporting Traces. EC-TEL 2014: 440-445 - [c16]Baptiste Monterrat, Élise Lavoué, Sébastien George:
A Framework to Adapt Gamification in Learning Environments. EC-TEL 2014: 578-579 - 2013
- [c15]Élise Lavoué, Gaëlle Molinari, Safè Khezami, Yannick Prié:
How do Students Use Socio-Emotional Markers for Self-Reflection on their Group Work in CSCL Settings? A Study with Visu: A Synchronous and Delayed Reflection Tool. CSCL (2) 2013: 65-68 - [c14]Patrice Bouvier, Élise Lavoué, Karim Sehaba, Sébastien George:
Identifying Learner's Engagement in Learning Games - A Qualitative Approach based on Learner's Traces of Interaction. CSEDU 2013: 339-350 - [c13]Sébastien George, Élise Lavoué, Baptiste Monterrat:
An Environment to Support Collaborative Learning by Modding. EC-TEL 2013: 111-124 - [c12]Patrice Bouvier, Karim Sehaba, Élise Lavoué, Sébastien George:
Approche qualitative pour identifier et qualifier l'engagement des joueurs à partir de leurs traces d'interaction. IC 2013: 17-32 - [c11]Min Ji, Christine Michel, Élise Lavoué, Sébastien George:
An Architecture to Combine Activity Traces and Reporting Traces to Support Self-Regulation Processes. ICALT 2013: 87-91 - [c10]Patrice Bouvier, Karim Sehaba, Élise Lavoué, Sébastien George:
Using Traces to Qualify Learner's Engagement in Game-Based Learning. ICALT 2013: 432-436 - 2012
- [c9]Christine Michel, Élise Lavoué, Laurent Piétrac:
A Dashboard to Regulate Project-Based Learning. EC-TEL 2012: 250-263 - [c8]Élise Lavoué:
Towards Social Learning Games. ICWL 2012: 170-179 - [c7]Pierre-Antoine Champin, Amélie Cordier, Élise Lavoué, Marie Lefèvre, Hala Skaf-Molli:
User assistance for collaborative knowledge construction. WWW (Companion Volume) 2012: 1065-1074 - 2011
- [c6]Élise Lavoué:
Social Tagging to Enhance Collaborative Learning. ICWL 2011: 92-101 - 2009
- [c5]Élise Garrot-Lavoué, Sébastien George, Patrick Prévôt:
Outil de gestion des connaissances d'une Interconnexion de Communautés de Pratique. Actes d'IC 2009: 25-36 - [c4]Élise Garrot-Lavoué:
Interconnection of Communities of Practice - A Web Platform for Knowledge Management. KMIS 2009: 13-20 - [c3]Élise Lavoué:
A Knowledge Management System and Social Networking Service to Connect Communities of Practice. IC3K 2009: 310-322 - 2007
- [c2]Élise Garrot, Sébastien George, Patrick Prévôt:
The Development of TE-Cap: An Assistance Environment for Online Tutors. EC-TEL 2007: 481-486 - 2006
- [c1]Élise Garrot, Sébastien George, Patrick Prévôt:
A System to Support Tutors in Adapting Distance Learning Situations to Students. WEBIST (2) 2006: 261-267
Parts in Books or Collections
- 2020
- [p1]Eric Sanchez, Herre van Oostendorp, Jan Dirk Fijnheer, Élise Lavoué:
Gamification. Encyclopedia of Education and Information Technologies 2020: 1-11
Editorship
- 2019
- [e4]Kristine Lund, Gerald P. Niccolai, Élise Lavoué, Cindy E. Hmelo-Silver, Gahgene Gweon, Michael Baker:
13th International Conference on Computer Supported Collaborative Learning, CSCL 2019, Lyon, France, June 17-21, 2019. International Society of the Learning Sciences 2019, ISBN 978-1-7324672-3-1 [contents] - [e3]Sébastien Kubicki, Patrick Girard, Gaëlle Calvary, Élise Lavoué:
Proceedings of the 30th Conference on l'Interaction Homme-Machine, IHM 2018, Brest, France, October 23-26, 2018. ACM 2019, ISBN 978-1-4503-6078-4 [contents] - 2017
- [e2]Élise Lavoué, Hendrik Drachsler, Katrien Verbert, Julien Broisin, Mar Pérez-Sanagustín:
Data Driven Approaches in Digital Education - 12th European Conference on Technology Enhanced Learning, EC-TEL 2017, Tallinn, Estonia, September 12-15, 2017, Proceedings. Lecture Notes in Computer Science 10474, Springer 2017, ISBN 978-3-319-66609-9 [contents] - 2015
- [e1]Gráinne Conole, Tomaz Klobucar, Christoph Rensing, Johannes Konert, Élise Lavoué:
Design for Teaching and Learning in a Networked World - 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings. Lecture Notes in Computer Science 9307, Springer 2015, ISBN 978-3-319-24257-6 [contents]
Informal and Other Publications
- 2020
- [i9]Élise Lavoué:
LudiMoodle: Adaptive Gamification to Improve Learner Motivation. ERCIM News 2020(120) (2020) - 2015
- [i8]Élise Lavoué, Gaëlle Molinari, Yannick Prié, Safè Khezami:
Reflection-in-Action Markers for Reflection-on-Action in Computer-Supported Collaborative Learning Settings. CoRR abs/1505.04609 (2015) - 2012
- [i7]Élise Garrot-Lavoué:
Interconnection of Communities of Practice: A Web Platform for Knowledge Management. CoRR abs/1201.1425 (2012) - 2011
- [i6]Christine Michel, Élise Lavoué:
KM and WEB 2.0 methods for project-based learning. MESHAT : a monitoring and experience sharing tool. CoRR abs/1112.3726 (2011) - 2010
- [i5]Christine Michel, Élise Lavoué:
Combiner suivi de l'activite? et partage d'expe?riences en apprentissage par projet pour les acteurs tuteurs et apprenants. CoRR abs/1010.2138 (2010) - 2009
- [i4]Christine Michel, Sébastien George, Élise Garrot:
Activités collectives et instrumentation. Étude de pratiques dans l'enseignement supérieur. CoRR abs/0906.3084 (2009) - [i3]Christine Michel, Élise Garrot-Lavoué:
Meshat: Monitoring and Experience Sharing Tool for Project-Based Learning. CoRR abs/0911.0310 (2009) - 2007
- [i2]Christine Michel, Élise Garrot, Sébastien George:
Instrumented Collective Learning Situations (ICLS): the Gap between Theoretical Research and Observed Practices. CoRR abs/0707.2934 (2007) - [i1]Christine Michel, Élise Garrot, Sébastien George:
Situations d'apprentissage collectives instrumentées : étude de pratiques dans l'enseignement supérieur. CoRR abs/0707.3014 (2007)
Coauthor Index
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