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Proceedings of the ACM on Computer Graphics and Interactive Techniques, Volume 7
Volume 7, Number 1, May 2024
- Yuki Nishidate

, Issei Fujishiro
:
Efficient Particle-Based Fluid Surface Reconstruction Using Mesh Shaders and Bidirectional Two-Level Grids. 1:1-1:14 - Zitan Liu

, Yikai Huang
, Ligang Liu
:
ShaderPerFormer: Platform-independent Context-aware Shader Performance Predictor. 2:1-2:17 - Thomas Deliot

, Eric Heitz
, Laurent Belcour
:
Transforming a Non-Differentiable Rasterizer into a Differentiable One with Stochastic Gradient Estimation. 3:1-3:16
- Siqi Guo

, Minsoo Choi
, Dominic Kao
, Christos Mousas
:
Collaborating with my Doppelgänger: The Effects of Self-similar Appearance and Voice of a Virtual Character during a Jigsaw Puzzle Co-solving Task. 4:1-4:23 - Martin Dinkov

, Sumanta Pattanaik
, Ryan P. McMahan
:
Perceptions of Hybrid Lighting for Virtual Reality. 5:1-5:20 - Boyuan Chen

, Xinan Yan
, Xuning Hu
, Dominic Kao
, Hai-Ning Liang
:
Impact of Tutorial Modes with Different Time Flow Rates in Virtual Reality Games. 6:1-6:19 - Cem Yuksel

:
Skill-Based Matchmaking for Competitive Two-Player Games. 7:1-7:19
- Tianxing Li

, Rui Shi
, Zihui Li
, Takashi Kanai
, Qing Zhu
:
Efficient Deformation Learning of Varied Garments with a Structure-Preserving Multilevel Framework. 8:1-8:19 - Bilas Talukdar

, Yunhao Zhang
, Tomer Weiss
:
Learning Crowd Motion Dynamics with Crowds. 9:1-9:17
- Yusuke Tokuyoshi

, Kenta Eto
:
Bounded VNDF Sampling for the Smith-GGX BRDF. 10:1-10:18 - Thomas Roughton

, Peter-Pike Sloan
, Ari Silvennoinen
, Michal Iwanicki
, Peter Shirley
:
ZH3: Quadratic Zonal Harmonics. 11:1-11:15 - Ana Granizo-Hidalgo

, Nicolas Holzschuch
:
Interactive Rendering of Caustics using Dimension Reduction for Manifold Next-Event Estimation. 12:1-12:16
- William Donnelly

, Alan Wolfe
, Judith Bütepage
, Jon Valdés
:
FAST: Filter-Adapted Spatio-Temporal Sampling for Real-Time Rendering. 13:1-13:16 - Matt Pharr

, Bartlomiej Wronski
, Marco Salvi
, Marcos Fajardo
:
Filtering After Shading With Stochastic Texture Filtering. 14:1-14:20 - Reiner Dolp

, Johannes Hanika
, Carsten Dachsbacher
:
A Fast GPU Schedule For À-Trous Wavelet-Based Denoisers. 15:1-15:18
- Panagiotis Papantonakis

, Georgios Kopanas
, Bernhard Kerbl
, Alexandre Lanvin
, George Drettakis
:
Reducing the Memory Footprint of 3D Gaussian Splatting. 16:1-16:17 - Markus Schütz

, Lukas Herzberger
, Michael Wimmer
:
SimLOD: Simultaneous LOD Generation and Rendering for Point Clouds. 17:1-17:20 - Wenbo Chen

, Ligang Liu
:
Deblur-GS: 3D Gaussian Splatting from Camera Motion Blurred Images. 18:1-18:15 - Ajinkya Gavane

, Benjamin Watson
:
Light Field Display Point Rendering. 19:1-19:18
- Nicolas Rosset

, Régis Duvigneau
, Adrien Bousseau
, Guillaume Cordonnier
:
Windblown sand around obstacles - simulation and validation of deposition patterns. 20:1-20:13
- Zhi Ying

, Nicholas Edwards
, Mikhail Kutuzov
:
Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance Fields. 21:1-21:15 - Binglun Wang

, Niladri Shekhar Dutt
, Niloy J. Mitra
:
ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context. 22:1-22:17 - Safa C. Medin

, Gengyan Li
, Ruofei Du
, Stephan J. Garbin
, Philip Davidson
, Gregory W. Wornell
, Thabo Beeler
, Abhimitra Meka
:
FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces. 23:1-23:17
Volume 7, Number 2, May 2024
- Kateryna Melnyk

, Lee Friedman
, Dmytro Katrychuk
, Oleg Komogortsev
:
Per-Subject Oculomotor Plant Mathematical Models and the Reliability of Their Parameters. 24:1-24:20 - Viet Dung Nguyen

, Reynold Bailey
, Gabriel J. Diaz
, Chengyi Ma
, Alexander Fix
, Alexander Ororbia
:
Deep Domain Adaptation: A Sim2Real Neural Approach for Improving Eye-Tracking Systems. 25:1-25:17 - Virmarie Maquiling

, Sean Anthony Byrne
, Diederick C. Niehorster
, Marcus Nyström
, Enkelejda Kasneci
:
Zero-Shot Segmentation of Eye Features Using the Segment Anything Model (SAM). 26:1-26:16 - Kevin Barkevich

, Reynold Bailey
, Gabriel J. Diaz
:
Using Deep Learning to Increase Eye-Tracking Robustness, Accuracy, and Precision in Virtual Reality. 27:1-27:16 - Nerea Aranjuelo

, Siyu Huang
, Ignacio Arganda-Carreras
, Luis Unzueta
, Oihana Otaegui
, Hanspeter Pfister
, Donglai Wei
:
Learning Gaze-aware Compositional GAN from Limited Annotations. 28:1-28:17 - Derek C. W. Tong

, Xuet Ying Tan
, Alex Q. Chen
:
Eye Strokes: An Eye-gaze Drawing System for Mandarin Characters. 29:1-29:15
Volume 7, Number 3, August 2024
- Carsten Benthin

, Daniel Meister
, Joshua Barczak
, Rohan Mehalwal
, John A. Tsakok
, Andrew Kensler
:
H-PLOC: Hierarchical Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction. 30:1-30:14 - Anis Benyoub

, Jonathan Dupuy
:
Concurrent Binary Trees for Large-Scale Game Components. 31:1-31:18 - Martin Kácerik

, Jirí Bittner
:
SAH-Optimized k-DOP Hierarchies for Ray Tracing. 32:1-32:16 - Lukas Kandlbinder

, Addis Dittebrandt
, Alexander Schipek
, Carsten Dachsbacher
:
Optimizing Path Termination for Radiance Caching Through Explicit Variance Trading. 33:1-33:19 - Fei Lee

, Jia-Wun Jhang
, Chun-Fa Chang
:
Photon-Driven Manifold Sampling. 34:1-34:16 - Raph Levien

, Arman Uguray
:
GPU-friendly Stroke Expansion. 35:1-35:29 - Mirco Werner

, Vincent Schüßler
, Carsten Dachsbacher
:
ReSTIR Subsurface Scattering for Real-Time Path Tracing. 36:1-36:19 - Jan Kelling

, Daniel Ströter
, Arjan Kuijper
:
Light Path Guided Culling for Hybrid Real-Time Path Tracing. 37:1-37:17 - Wolfgang Tatzgern

, Alexander Weinrauch
, Pascal Stadlbauer
, Joerg H. Mueller
, Martin Winter
, Markus Steinberger
:
Radiance Caching with On-Surface Caches for Real-Time Global Illumination. 38:1-38:17 - Michael Steiner

, Thomas Köhler
, Lukas Radl
, Markus Steinberger
:
Frustum Volume Caching for Accelerated NeRF Rendering. 39:1-39:22 - Elena Denisova

, Leonardo Bocchi
:
Converging Algorithm-Agnostic Denoising for Monte Carlo Rendering. 40:1-40:16 - Shu-Ho Fan

, Kai-Wen Hsiao
, Kai Yi Tan
, Chih-Yuan Yao
, Hung-Kuo Chu
:
Aliasing Detection in Rendered Images via a Multi-Task Learning. 41:1-41:12 - Antoine Richermoz

, Fabrice Neyret
:
GigaVoxels DP: Starvation-Less Render and Production for Large and Detailed Volumetric Worlds Walkthrough. 42:1-42:11 - Thibault Tricard

:
Interval Shading: using Mesh Shaders to generate shading intervals for volume rendering. 43:1-43:11 - Daniel Meister

, Paritosh Kulkarni
, Aaryaman Vasishta
, Takahiro Harada
:
HIPRT: A Ray Tracing Framework in HIP. 44:1-44:18 - Gustaf Waldemarson

, Michael C. Doggett
:
Succinct Opacity Micromaps. 45:1-45:18 - Joshua Barczak

, Carsten Benthin
, David McAllister
:
DGF: A Dense, Hardware-Friendly Geometry Format for Lossily Compressing Meshlets with Arbitrary Topologies. 46:1-46:17 - Bastian Kuth

, Max Oberberger
, Carsten Faber
, Dominik Baumeister
, Matthäus G. Chajdas
, Quirin Meyer
:
Real-Time Procedural Generation with GPU Work Graphs. 47:1-47:16 - Rahul Goel

, Markus Schütz
, P. J. Narayanan
, Bernhard Kerbl
:
Real-Time Decompression and Rasterization of Massive Point Clouds. 48:1-48:15 - Nicolas Lutz

, Arnaud Schoentgen
, Guillaume Gilet
:
Fast orientable aperiodic ocean synthesis using tiling and blending. 49:1-49:22 - Simon Andreasson

, Linus Östergaard
, Prashant Goswami
:
Parallel spatiotemporally adaptive DEM-based snow simulation. 50:1-50:20
Volume 7, Number 4, July 2024
- Weidi Zhang

, Lijiaozi Cheng
, Jieliang Luo
:
ReCollection: Creating synthetic memories with AI in an interactive art installation. 51:1-51:10 - Florian Bruggisser, Chris Elvis Leisi

, Pascal Lund-Jensen
, Martin Fröhlich
, Christopher Lloyd Salter
:
reconFIGURE: Confronting Audiences with Digital Doppelgängers. 52:1-52:10 - Rem RunGu Lin

, Botao Amber Hu
, Koo Yongen Ke
, Wei Wu
, Kang Zhang
:
Cell Space: Augmented Awareness of Intercorporeality. 53:1-53:10 - Ka Chi Chan

:
'Sisyphus': A Robotic Vignette of Systemic Conflict and Democratic Endeavors. 54:1-54:6
- Avital Meshi

:
GPT-ME: A Human-AI Cognitive Assemblage. 55:1-55:8 - Gaëtan Robillard

, Jérôme Nika
:
Critical Climate Machine: A Visual and Musical Exploration of Climate Misinformation through Machine Learning. 56:1-56:11 - Takumi Yokoyama

, Kazuya Izumi
, Tatsuki Fushimi
, Yoichi Ochiai
:
Floating on the Boundary: Perceptions of Reality in a Half-Digital Half-Physical Bunny. 57:1-57:10 - Nick Fox-Gieg

:
Lightning Artist Toolkit: A Hand-Drawn Volumetric Animation Pipeline. 58:1-58:7
- Tengchao Zhou

:
Southern Wind Algorist: Merging Nine Algorithms with Nine Gay Stories Written in Classical Chinese. 59:1-59:10 - Daniel Temkin

:
The Olympus Programming Language. 60:1-60:8 - Arshia Sobhan

, Philippe Pasquier
, Adam R. Tindale
:
Unveiling New Artistic Dimensions in Calligraphic Arabic Script with Generative Adversarial Networks. 61:1-61:12 - Jiayang Huang

, Yue Huang
, David Yip
, Varvara Guljajeva
:
Ephemera: Language as a Virus - AI-driven Interactive and Immersive Art Installation. 62:1-62:8
- Sharan R. Elran

, Amit R. Zoran
:
Probabilistic Craft- Materialization of generated images using digital and traditional craft. 63:1-63:10 - Ebru Kurbak

:
Handcrafting in Zero Gravity: Reinventing the Spindle as An Artistic Intervention in Space Research. 64:1-64:11 - Tak-Cheung Hui

, Yu-Chia Kuo
:
A Concert in a Vanished Church: Contextualizing Peace Island's Auditory History with Modern Technology. 65:1-65:9

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