default search action
11th High Performance Graphics 2019: Strasbourg, France
- Markus Steinberger, Theresa Foley:
High-Performance Graphics 2019 - Short Papers, Strasbourg, France, July 8-10, 2019. Eurographics Association 2019, ISBN 978-3-03868-092-5
Ray Tracing: Hardware and Performance
- Elena Vasiou, Konstantin Shkurko, Erik Brunvand, Cem Yuksel:
Mach-RT: A Many Chip Architecture for Ray Tracing. 1-6 - Ingo Wald, Will Usher, Nathan Morrical, Laura Lediaev, Valerio Pascucci:
RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location. 7-13 - Karthik Vaidyanathan, Sven Woop, Carsten Benthin:
Wide BVH Traversal with a Short Stack. 15-19
Doing More With Each Ray
- Pierre Moreau, Matt Pharr, Petrik Clarberg:
Dynamic Many-Light Sampling for Real-Time Ray Tracing. 21-26 - Cem Yuksel:
Stochastic Lightcuts. 27-32 - Pontus Andersson, Jim Nilsson, Marco Salvi, Josef B. Spjut, Tomas Akenine-Möller:
Temporally Dense Ray Tracing. 33-38
Rasterization Techniques and Ray-Tracing Applications
- Ian Mallett, Larry Seiler, Cem Yuksel:
Patch Textures: Hardware Implementation of Mesh Colors. 39-44 - Baran Usta, Leonardo Scandolo, Markus Billeter, Ricardo Marroquim, Elmar Eisemann:
A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes. 45-49 - Andreas Dietrich, Jan Wurster, Eric Kam, Thomas Gierlinger:
Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects. 51-55
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.