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Christopher E. Peters
Person information
- affiliation: KTH Royal Institute of Technology, Stockholm, High Performance Computing and Visualization Department, Sweden
- affiliation: Coventry University, Interactive Worlds Applied Research Group (iWARG), UK
- affiliation: University of Paris 8, LINC lab, France
- affiliation: Trinity College, Department of Computer Science, Dublin, Ireland
Other persons with the same name
- Christopher Peters 0002 — The Lucrum Group, Annapolis, USA
- Christopher Peters 0003 — Ostfalia University of Applied Sciences, Germany (and 1 more)
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Books and Theses
- 2004
- [b1]Christopher E. Peters:
Bottom-up visual attention for autonomous virtual human animation. Trinity College Dublin, Ireland, 2004
Journal Articles
- 2021
- [j17]Natalia Calvo-Barajas
, Maha Elgarf, Giulia Perugia
, Ana Paiva, Christopher E. Peters, Ginevra Castellano:
Hurry Up, We Need to Find the Key! How Regulatory Focus Design Affects Children's Trust in a Social Robot. Frontiers Robotics AI 8: 652035 (2021) - [j16]Giulia Perugia
, Maike Paetzel-Prüsmann
, Isabelle Hupont, Giovanna Varni, Mohamed Chetouani, Christopher Edward Peters, Ginevra Castellano:
Does the Goal Matter? Emotion Recognition Tasks Can Change the Social Value of Facial Mimicry Towards Artificial Agents. Frontiers Robotics AI 8: 699090 (2021) - 2020
- [j15]Catharine Oertel, Ginevra Castellano, Mohamed Chetouani, Jauwairia Nasir
, Mohammad Obaid, Catherine Pelachaud
, Christopher E. Peters:
Engagement in Human-Agent Interaction: An Overview. Frontiers Robotics AI 7: 92 (2020) - 2016
- [j14]Christopher E. Peters, Michael C. Doggett
, Lars Kjelldahl:
Foreword to special section on SIGGRAD 2015. Comput. Graph. 57: A1-A2 (2016) - 2015
- [j13]Kerstin Ruhland, Christopher E. Peters, Sean Andrist, Jeremy B. Badler, Norman I. Badler, Michael Gleicher, Bilge Mutlu, Rachel McDonnell
:
A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception. Comput. Graph. Forum 34(6): 299-326 (2015) - 2012
- [j12]Eike Falk Anderson
, Christopher E. Peters, John Halloran
, P. Every, James Shuttleworth
, Fotis Liarokapis
, R. Lane, M. Richards:
In at the Deep End: An Activity-Led Introduction to First Year Creative Computing. Comput. Graph. Forum 31(6): 1852-1866 (2012) - [j11]Ginevra Castellano, Laurel D. Riek
, Christopher E. Peters, Kostas Karpouzis
, Jean-Claude Martin, Louis-Philippe Morency:
Introduction to the special issue on affective interaction in natural environments. ACM Trans. Interact. Intell. Syst. 2(1): 1:1-1:4 (2012) - [j10]Ginevra Castellano, Maurizio Mancini
, Christopher E. Peters, Peter W. McOwan:
Expressive Copying Behavior for Social Agents: A Perceptual Analysis. IEEE Trans. Syst. Man Cybern. Part A 42(3): 776-783 (2012) - 2011
- [j9]Cathy Ennis
, Christopher E. Peters, Carol O'Sullivan
:
Perceptual effects of scene context and viewpoint for virtual pedestrian crowds. ACM Trans. Appl. Percept. 8(2): 10:1-10:22 (2011) - 2010
- [j8]Christopher E. Peters, Adam Qureshi
:
A head movement propensity model for animating gaze shifts and blinks of virtual characters. Comput. Graph. 34(6): 677-687 (2010) - [j7]Ginevra Castellano, Kostas Karpouzis
, Christopher E. Peters, Jean-Claude Martin:
Special issue on real-time affect analysis and interpretation: closing the affective loop in virtual agents and robots. J. Multimodal User Interfaces 3(1-2): 1-3 (2010) - [j6]Christopher E. Peters, Stylianos Asteriadis
, Kostas Karpouzis
:
Investigating shared attention with a virtual agent using a gaze-based interface. J. Multimodal User Interfaces 3(1-2): 119-130 (2010) - [j5]Eike Falk Anderson
, Leigh McLoughlin, Fotis Liarokapis
, Christopher E. Peters, Panagiotis Petridis
, Sara de Freitas:
Developing serious games for cultural heritage: a state-of-the-art review. Virtual Real. 14(4): 255-275 (2010) - 2009
- [j4]Christopher E. Peters, Cathy Ennis
:
Modeling Groups of Plausible Virtual Pedestrians. IEEE Computer Graphics and Applications 29(4): 54-63 (2009) - 2006
- [j3]Christopher E. Peters:
A Perceptually-Based Theory of Mind for Agent Interaction Initiation. Int. J. Humanoid Robotics 3(3): 321-339 (2006) - 2002
- [j2]Carol O'Sullivan
, Justine Cassell, Hannes Högni Vilhjálmsson
, John Dingliana
, Simon Dobbyn, B. McNamee, Christopher Peters, Thanh Giang:
Levels of Detail for Crowds and Groups. Comput. Graph. Forum 21(4): 733-741 (2002) - [j1]Christopher Peters, Carol O'Sullivan
:
Synthetic Vision and Memory for Autonomous Virtual Humans. Comput. Graph. Forum 21(4): 743-752 (2002)
Conference and Workshop Papers
- 2024
- [c77]Sahba Zojaji
, Andrii Matviienko
, Iolanda Leite
, Christopher E. Peters
:
Join Me Here if You Will: Investigating Embodiment and Politeness Behaviors When Joining Small Groups of Humans, Robots, and Virtual Characters. CHI 2024: 595:1-595:16 - [c76]Sahba Zojaji
, Andrii Matviienko
, Christopher E. Peters
:
Exploring the Influence of Co-Present and Remote Robots on Persuasiveness and Perception of Politeness. HRI (Companion) 2024: 1204-1208 - 2023
- [c75]Sahba Zojaji
, Adrian Benigno Latupeirissa, Iolanda Leite, Roberto Bresin, Christopher E. Peters:
Persuasive Polite Robots in Free-Standing Conversational Groups. IROS 2023: 4006-4013 - [c74]Sahba Zojaji
, Adam Cerven
, Christopher E. Peters
:
Impact of Multimodal Communication on Persuasiveness and Perceived Politeness of Virtual Agents in Small Groups. IVA 2023: 18:1-18:8 - 2022
- [c73]Maha Elgarf, Natalia Calvo-Barajas
, Patrícia Alves-Oliveira, Giulia Perugia
, Ginevra Castellano, Christopher E. Peters, Ana Paiva:
"And then what happens?": Promoting Children's Verbal Creativity Using a Robot. HRI 2022: 71-79 - [c72]Maha Elgarf
, Sahba Zojaji
, Gabriel Skantze
, Christopher E. Peters
:
CreativeBot: a Creative Storyteller robot to stimulate creativity in children. ICMI 2022: 540-548 - [c71]Maha Elgarf, Christopher E. Peters:
CreativeBot: a Creative Storyteller Agent Developed by Leveraging Pre-trained Language Models. IROS 2022: 13438-13444 - [c70]Alessandro Iop, Sahba Zojaji
, Christopher E. Peters:
Don't walk between us: adherence to social conventions when joining a small conversational group of agents. IVA 2022: 6:1-6:8 - 2021
- [c69]Todor Stojanovski
, Hui Zhang, Emma Frid
, Kiran Chhatre
, Christopher Peters
, Ivor Samuels, Paul Sanders
, Jenni Partanen, Deborah Lefosse:
Rethinking Computer-Aided Architectural Design (CAAD) - From Generative Algorithms and Architectural Intelligence to Environmental Design and Ambient Intelligence. CAAD Futures 2021: 62-83 - [c68]Maha Elgarf, Natalia Calvo-Barajas
, Ana Paiva, Ginevra Castellano, Christopher E. Peters:
Reward Seeking or Loss Aversion?: Impact of Regulatory Focus Theory on Emotional Induction in Children and Their Behavior Towards a Social Robot. CHI 2021: 587:1-587:11 - [c67]Maha Elgarf, Gabriel Skantze
, Christopher E. Peters:
Once Upon a Story: Can a Creative Storyteller Robot Stimulate Creativity in Children? IVA 2021: 60-67 - 2020
- [c66]Fangkai Yang, Wenjie Yin, Tetsunari Inamura, Mårten Björkman, Christopher E. Peters:
Group Behavior Recognition Using Attention- and Graph-Based Neural Networks. ECAI 2020: 1626-1633 - [c65]Natalia Calvo
, Maha Elgarf, Giulia Perugia
, Christopher E. Peters, Ginevra Castellano:
Can a Social Robot Be Persuasive Without Losing Children's Trust? HRI (Companion) 2020: 157-159 - [c64]Sahba Zojaji
, Christopher E. Peters, Catherine Pelachaud
:
Influence of virtual agent politeness behaviors on how users join small conversational groups. IVA 2020: 59:1-59:8 - [c63]Fangkai Yang, Wenjie Yin, Mårten Björkman, Christopher Peters:
Impact of Trajectory Generation Methods on Viewer Perception of Robot Approaching Group Behaviors. RO-MAN 2020: 509-516 - 2019
- [c62]Himangshu Saikia, Fangkai Yang, Christopher E. Peters:
Priority driven Local Optimization for Crowd Simulation. AAMAS 2019: 2180-2182 - [c61]Fangkai Yang, Christopher E. Peters:
App-LSTM: Data-driven Generation of Socially Acceptable Trajectories for Approaching Small Groups of Agents. HAI 2019: 144-152 - [c60]Himangshu Saikia, Fangkai Yang, Christopher E. Peters:
Criticality-based Collision Avoidance Prioritization for Crowd Navigation. HAI 2019: 153-161 - [c59]Maha Elgarf, Christopher E. Peters:
Rock Your Story: Effects of Adapting Personality Behavior through Body Movement on Story Recall. HAI 2019: 241-243 - [c58]Alex Yuan Gao, Fangkai Yang, Martin Frisk, Daniel Hemandez, Christopher E. Peters, Ginevra Castellano:
Learning Socially Appropriate Robot Approaching Behavior Toward Groups using Deep Reinforcement Learning. RO-MAN 2019: 1-8 - [c57]Fangkai Yang, Christopher E. Peters:
AppGAN: Generative Adversarial Networks for Generating Robot Approach Behaviors into Small Groups of People. RO-MAN 2019: 1-8 - [c56]Fangkai Yang, Christopher E. Peters:
Social-aware navigation in crowds with static and dynamic groups. VS-GAMES 2019: 1-4 - [c55]Sahba Zojaji
, Christopher Peters:
Towards Virtual Agents for Supporting Appropriate Small Group Behaviors in Educational Contexts. VS-GAMES 2019: 1-2 - 2018
- [c54]Christopher E. Peters, Chengjie Li, Fangkai Yang, Vanya Avramova, Gabriel Skantze:
Investigating Social Distances between Humans, Virtual Humans and Virtual Robots in Mixed Reality. AAMAS 2018: 2247-2249 - [c53]Chengjie Li, Theofronia Androulakaki, Alex Yuan Gao, Fangkai Yang, Himangshu Saikia, Christopher E. Peters, Gabriel Skantze
:
Effects of Posture and Embodiment on Social Distance in Human-Agent Interaction in Mixed Reality. IVA 2018: 191-196 - [c52]Fangkai Yang, Himangshu Saikia, Christopher E. Peters:
Who are my neighbors?: A perception model for selecting neighbors of pedestrians in crowds. IVA 2018: 269-274 - [c51]Naresh Balaji Ravichandran, Fangkai Yang, Christopher E. Peters, Anders Lansner, Pawel Andrzej Herman:
Pedestrian simulation as multi-objective reinforcement learning. IVA 2018: 307-312 - [c50]Fangkai Yang, Jack Shabo, Adam Qureshi
, Christopher E. Peters:
Do you see groups?: The impact of crowd density and viewpoint on the perception of groups. IVA 2018: 313-318 - [c49]Maike Paetzel
, Ginevra Castellano, Giovanna Varni, Isabelle Hupont Torres
, Mohamed Chetouani
, Christopher E. Peters:
The Attribution of Emotional State - How Embodiment Features and Social Traits Affect the Perception of an Artificial Agent. RO-MAN 2018: 495-502 - 2017
- [c48]Maike Paetzel
, Isabelle Hupont Torres
, Giovanna Varni, Mohamed Chetouani
, Christopher E. Peters, Ginevra Castellano:
Exploring the Link between Self-assessed Mimicry and Embodiment in HRI. HRI (Companion) 2017: 245-246 - [c47]Vanya Avramova, Fangkai Yang, Chengjie Li, Christopher E. Peters, Gabriel Skantze
:
A Virtual Poster Presenter Using Mixed Reality. IVA 2017: 25-28 - [c46]Maike Paetzel
, Giovanna Varni, Isabelle Hupont Torres
, Mohamed Chetouani
, Christopher E. Peters, Ginevra Castellano:
Investigating the influence of embodiment on facial mimicry in HRI using computer vision-based measures. RO-MAN 2017: 579-586 - [c45]Robin Palmberg, Christopher E. Peters, Adam Qureshi
:
When facial expressions dominate emotion perception in groups of virtual characters. VS-GAMES 2017: 157-160 - [c44]Fangkai Yang, Chengjie Li, Robin Palmberg, Ewoud Van Der Heide, Christopher E. Peters:
Expressive virtual characters for social demonstration games. VS-GAMES 2017: 217-224 - 2016
- [c43]Maike Paetzel
, Christopher E. Peters, Ingela Nyström, Ginevra Castellano:
Effects of multimodal cues on children's perception of uncanniness in a social robot. ICMI 2016: 297-301 - [c42]Maike Paetzel
, Christopher E. Peters, Ingela Nyström, Ginevra Castellano:
Congruency Matters - How Ambiguous Gender Cues Increase a Robot's Uncanniness. ICSR 2016: 402-412 - 2015
- [c41]Lee J. Corrigan, Christina Basedow, Dennis Küster
, Arvid Kappas
, Christopher E. Peters, Ginevra Castellano:
Perception matters! Engagement in task orientated social robotics. RO-MAN 2015: 375-380 - [c40]Evmorfia Kalogiannidou, Christopher E. Peters:
Facial Hair and Trustworthiness in Virtual Faces: Towards an Evaluation Study. SIGRAD 2015: 120:017 - [c39]Christopher E. Peters, Johan Hoffman:
Introducing Computer Game Technologies in a Mathematical Modelling and Simulation Course. SIGRAD 2015: 120:010 - 2014
- [c38]Miguel Ramos Carretero, Adam Qureshi
, Christopher E. Peters:
Evaluating the perception of group emotion from full body movements in the context of virtual crowds. SAP 2014: 7-14 - [c37]Christopher E. Peters, Eike Falk Anderson
:
The Four I's Recipe for Cooking Up Computer Graphics Exercises and Assessments. Eurographics (Education Papers) 2014: 33-35 - [c36]Kerstin Ruhland, Sean Andrist, Jeremy B. Badler, Christopher E. Peters, Norman I. Badler, Michael Gleicher, Bilge Mutlu, Rachel McDonnell:
Look me in the Eyes: A Survey of Eye and Gaze Animation for Virtual Agents and Artificial Systems. Eurographics (State of the Art Reports) 2014: 69-91 - [c35]Maurizio Mancini
, Andrei Ermilov, Ginevra Castellano, Fotis Liarokapis
, Giovanna Varni, Christopher E. Peters:
Effects of Gender Mapping on the Perception of Emotion from Upper Body Movement in Virtual Characters. HCI (16) 2014: 263-273 - [c34]Adam Qureshi
, Christopher E. Peters, Ian Apperly:
How Does Varying Gaze Direction Affect Interaction between a Virtual Agent and Participant in an On-Line Communication Scenario? HCI (16) 2014: 305-316 - [c33]Lee J. Corrigan, Christina Basedow, Dennis Küster
, Arvid Kappas
, Christopher E. Peters, Ginevra Castellano:
Mixing implicit and explicit probes: finding a ground truth for engagement in social human-robot interactions. HRI 2014: 140-141 - [c32]Mario Romero
, Björn Thuresson, Christopher E. Peters, Filip Kis, Joe Coppard, Jonas Andrée, Natalia Landazuri:
Augmenting PBL with large public presentations: a case study in interactive graphics pedagogy. ITiCSE 2014: 15-20 - [c31]Miguel Ramos Carretero, Christopher E. Peters, Adam Qureshi:
Modelling Emotional Behaviour in Virtual Crowds through Expressive Body Movements and Emotion Contagion. SIGRAD 2014: 95-98 - 2013
- [c30]Lee J. Corrigan, Christopher E. Peters, Ginevra Castellano:
Identifying Task Engagement: Towards Personalised Interactions with Educational Robots. ACII 2013: 655-658 - [c29]Ginevra Castellano, Kostas Karpouzis
, Jean-Claude Martin, Louis-Philippe Morency, Christopher E. Peters, Laurel D. Riek
:
Fifth International Workshop on Affective Interaction in Natural Environments (AFFINE 2013): Interacting with Affective Artefacts in the Wild. ACII 2013: 727 - [c28]Stuart O'Connor
, Fotis Liarokapis
, Christopher E. Peters:
An Initial Study to Assess the Perceived Realism of Agent Crowd Behaviour in a Virtual City. VS-GAMES 2013: 1-8 - [c27]Stuart O'Connor
, Fotis Liarokapis
, Christopher E. Peters:
A perceptual study into the behaviour of autonomous agents within a virtual urban environment. WOWMOM 2013: 1-6 - 2012
- [c26]Derek John Morris, Eike Falk Anderson
, Christopher E. Peters:
A modular framework for deformation and fracture using GPU shaders. VSMM 2012: 267-274 - 2011
- [c25]Maurizio Mancini
, Ginevra Castellano, Christopher E. Peters, Peter W. McOwan:
Evaluating the Communication of Emotion via Expressive Gesture Copying Behaviour in an Embodied Humanoid Agent. ACII (1) 2011: 215-224 - [c24]Eike Falk Anderson, Christopher E. Peters, Fotis Liarokapis, John Halloran:
In at the Deep End: An Activity-Led Introduction to Creative Computing with Interactive Computer Graphics. Eurographics (Education Papers) 2011: 1-7 - 2010
- [c23]Eike Falk Anderson, Christopher E. Peters:
No More Reinventing the Virtual Wheel: Middleware for Use in Computer Games and Interactive Computer Graphics Education. Eurographics (Education Papers) 2010: 33-40 - [c22]Ginevra Castellano, Kostas Karpouzis
, Jean-Claude Martin, Louis-Philippe Morency, Christopher E. Peters, Laurel D. Riek
:
3rd international workshop on affective interaction in natural environments (AFFINE). ACM Multimedia 2010: 1759-1760 - [c21]Christopher E. Peters:
Animating Gaze Shifts for Virtual Characters Based on Head Movement Propensity. VS-GAMES 2010: 11-18 - [c20]David Panzoli, Christopher E. Peters, Ian Dunwell
, Stéphane Sanchez, Panagiotis Petridis
, Aristidis Protopsaltis
, Vincent Scesa, Sara de Freitas:
Levels of Interaction: A User-Guided Experience in Large-Scale Virtual Environments. VS-GAMES 2010: 87-90 - 2009
- [c19]Eike Falk Anderson, Christopher E. Peters:
On the Provision of a Comprehensive Computer Graphics Education in the Context of Computer Games: An Activity-Led Instruction Approach. Eurographics (Education Papers) 2009: 7-14 - [c18]Christopher E. Peters, Ginevra Castellano, Sara de Freitas:
An exploration of user engagement in HCI. AFFINE@ICMI 2009: 9:1-9:3 - [c17]Christopher E. Peters, Stylianos Asteriadis
, Genaro Rebolledo-Mendez
:
Modelling user attention for human-agent interaction. WIAMIS 2009: 266-269 - 2008
- [c16]Cathy Ennis
, Christopher E. Peters, Carol O'Sullivan
:
Perceptual evaluation of position and orientation context rules for pedestrian formations. APGV 2008: 75-82 - [c15]Christopher E. Peters, Cathy Ennis, Rachel McDonnell, Carol O'Sullivan:
Crowds in Context: Evaluating the Perceptual Plausibility of Pedestrian Orientations. Eurographics (Short Papers) 2008: 33-36 - 2007
- [c14]Christopher E. Peters:
Designing an Emotional and Attentive Virtual Infant. ACII 2007: 386-397 - [c13]Nicolas Ech Chafai, Magalie Ochs, Christopher E. Peters, Maurizio Mancini
, Elisabetta Bevacqua, Catherine Pelachaud:
Des agents virtuels sociaux et émotionnels pour l'interaction humain-machine. IHM 2007: 207-214 - [c12]Christopher E. Peters:
Towards a Unified Model of Social and Environment-Directed Agent Gaze Behaviour. IVA 2007: 399-400 - [c11]Maurizio Mancini, Ginevra Castellano, Elisabetta Bevacqua, Christopher E. Peters:
Copying Behaviour of Expressive Motion. MIRAGE 2007: 180-191 - 2006
- [c10]Christopher E. Peters:
Evaluating Perception of Interaction Initiation in Virtual Environments Using Humanoid Agents. ECAI 2006: 46-50 - [c9]Elisabetta Bevacqua, Amaryllis Raouzaiou, Christopher E. Peters, George Caridakis, Kostas Karpouzis, Catherine Pelachaud, Maurizio Mancini
:
Multimodal Sensing, Interpretation and Copying of Movements by a Virtual Agent. PIT 2006: 164-174 - [c8]Christopher E. Peters:
Designing Synthetic Memory Systems for Supporting Autonomous Embodied Agent Behaviour. RO-MAN 2006: 14-19 - 2005
- [c7]Christopher E. Peters:
Direction of Attention Perception for Conversation Initiation in Virtual Environments. IVA 2005: 215-228 - [c6]Christopher E. Peters, Catherine Pelachaud, Elisabetta Bevacqua, Maurizio Mancini, Isabella Poggi:
A Model of Attention and Interest Using Gaze Behavior. IVA 2005: 229-240 - 2003
- [c5]Christopher E. Peters, Carol O'Sullivan
:
Bottom-Up Visual Attention for Virtual Human Animation. CASA 2003: 111-117 - [c4]Christopher E. Peters, Carol O'Sullivan
:
Attention-driven eye gaze and blinking for virtual humans. SIGGRAPH 2003 - [c3]Christopher E. Peters, Simon Dobbyn, Brian MacNamee, Carol O'Sullivan:
Smart Objects for Attentive Agents. WSCG 2003 - 2000
- [c2]Thanh Giang, Robert Mooney, Christopher Peters, Carol O'Sullivan:
ALOHA : Adaptive Level Of Detail for Human Animation Towards a new framework. Eurographics (Short Presentations) 2000 - [c1]Evin Levey, Christopher E. Peters, Carol O'Sullivan:
New Metrics for Evaluation of Collision Detection Techniques. WSCG 2000
Parts in Books or Collections
- 2022
- [p2]Sarah Gillet, Marynel Vázquez, Christopher E. Peters, Fangkai Yang, Iolanda Leite:
Multiparty Interaction Between Humans and Socially Interactive Agents. The Handbook on Socially Interactive Agents (2) 2022: 113-154 - 2016
- [p1]Lee J. Corrigan, Christopher E. Peters, Dennis Küster
, Ginevra Castellano:
Engagement Perception and Generation for Social Robots and Virtual Agents. Toward Robotic Socially Believable Behaving Systems (I) 2016: 29-51
Editorship
- 2023
- [e5]Julien Pettré, Barbara Solenthaler, Rachel McDonnell, Christopher Peters:
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, MIG 2023, Rennes, France, November 15-17, 2023. ACM 2023 [contents] - 2017
- [e4]Jonas Beskow, Christopher E. Peters, Ginevra Castellano, Carol O'Sullivan, Iolanda Leite, Stefan Kopp
:
Intelligent Virtual Agents - 17th International Conference, IVA 2017, Stockholm, Sweden, August 27-30, 2017, Proceedings. Lecture Notes in Computer Science 10498, Springer 2017, ISBN 978-3-319-67400-1 [contents] - 2015
- [e3]Christopher E. Peters:
Proceedings of SIGRAD 2015, Visual Computing, June 1-2, 2015, Stockholm, Sweden. Linköping Electronic Conference Proceedings 120, Linköping University Electronic Press 2015 [contents] - 2010
- [e2]Ginevra Castellano, Kostas Karpouzis, Jean-Claude Martin, Louis-Philippe Morency, Christopher Peters, Laurel D. Riek:
Proceedings of the 3rd international workshop on Affective interaction in natural environments, AFFINE '10, Firenze, Italy, October 29, 2010. ACM 2010, ISBN 978-1-4503-0170-1 [contents] - 2009
- [e1]Ginevra Castellano, Jean-Claude Martin, John Murray, Kostas Karpouzis, Christopher Peters:
Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots, AFFINE '09, Boston, Massachusetts, USA, November 6, 2009. ACM 2009, ISBN 978-1-60558-692-2 [contents]
Informal and Other Publications
- 2023
- [i3]Kiran Chhatre, Radek Danecek, Nikos Athanasiou, Giorgio Becherini, Christopher E. Peters, Michael J. Black, Timo Bolkart:
Emotional Speech-driven 3D Body Animation via Disentangled Latent Diffusion. CoRR abs/2312.04466 (2023) - 2021
- [i2]Giulia Perugia, Maike Paetzel-Prüsmann, Isabelle Hupont, Giovanna Varni, Mohamed Chetouani
, Christopher Edward Peters, Ginevra Castellano:
Does the Goal Matter? Emotion Recognition Tasks Can Change the Social Value of Facial Mimicry towards Artificial Agents. CoRR abs/2105.02098 (2021) - 2018
- [i1]Yuan Gao, Fangkai Yang, Martin Frisk, Daniel Hernández, Christopher E. Peters, Ginevra Castellano:
Social Behavior Learning with Realistic Reward Shaping. CoRR abs/1810.06979 (2018)
Coauthor Index
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