


default search action
3rd DIMEA 2008: Athens, Greece
- Sofia Tsekeridou, Adrian David Cheok, Konstantinos Giannakis, John Karigiannis:

Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2008, 10-12 September 2008, Athens, Greece. ACM International Conference Proceeding Series 349, ACM 2008, ISBN 978-1-60558-248-1
Keynote talks
- Nadia Magnenat-Thalmann:

Interacting with virtual and augmented worlds. - Roberto Cencioni:

Overview of the European Commission research lines in the creative and cultural sectors in support of media content. - Ioannis Michaloudis:

Aer()sculpture, art made out of threatened sky. - Michael Meimaris:

Computer games-based learning: research and initiatives.
Digital entertainment through games
- Sheila A. Paul, Marianne Jensen, Chui Yin Wong

, Chee-Weng Khong
:
Socializing in mobile gaming. 2-9 - John-Paul Bichard, Annika Waern

:
Pervasive play, immersion and story: designing interference. 10-17 - Josephine Reid:

Design for coincidence: incorporating real world artifacts in location based games. 18-25 - Matthias Finke, Anthony Tang

, Rock Leung, Michael Blackstock:
Lessons learned: game design for large public displays. 26-33 - Filipe Costa Luz, Vasco Bila, José Maria Dinis:

Augmented reality for games. 34-39 - Adam Simon:

Social heroes: games as APIs for social interaction. 40-45 - Dimitri Schuurman

, Katrien De Moor
, Lieven De Marez
, Jan Van Looy
:
Fanboys, competers, escapists and time-killers: a typology based on gamers' motivations for playing video games. 46-50 - Theofilos Karachristos, Dimitrios Apostolatos, Dimitrios Metafas:

A real-time streaming games-on-demand system. 51-56
Edutainment, educational games
- Suwichai Phunsa

, Suwich Tirakoat
:
A case study of developing game edutainment: "addictive danger". 58-61 - Iryna Kuksa:

Three dimensional knowledge visualization in the theatre studies classroom. 62-68 - Pilar Sancho, Pedro Pablo Gómez-Martín, Baltasar Fernández-Manjón

:
Multiplayer role games applied to problem based learning. 69-76 - Francesco Bellotti, Riccardo Berta

, Alessandro De Gloria, Victor Zappi:
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds. 77-84 - Janet C. Read:

Jabberwocky: children's digital ink story writing from nonsense to sense. 85-90 - Felipe Soares de Oliveira, Tatiana A. Tavares, Andrew Anderson Chagas Câmara, Aquiles M. F. Burlamaqui

, Edna Gusmão Brennand, Guido Lemos de Souza Filho:
Experiences from the use of a shared multimedia space for e-learning in Brazil primary schools. 91-98
Virtual exhibitions and museums
- Marcello Carrozzino, Chiara Evangelista

, A. Scucces, Franco Tecchia, G. Tennirelli, Massimo Bergamasco
:
The virtual museum of sculpture. 100-106 - Raffaele De Amicis

, Gabrio Girardi, Giuseppe Conti:
Showing the evolution of the city of Trento across centuries. 108-112 - Emanuele Ruffaldi

, Chiara Evangelista
, Veronica Neri
, Marcello Carrozzino, Massimo Bergamasco
:
Design of information landscapes for cultural heritage content. 113-119 - Areti Damala, Pierre Cubaud, Anne Bationo, Pascal Houlier, Isabelle Marchal:

Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit. 120-127 - Charalampos Doukas, Thomas Pliakas, John Karigiannis, Ilias Maglogiannis

:
Enabling indoor exhibition automated guidance and multimedia content delivery on mobile devices. 128-132
Social and collaborative spaces
- Gareth R. White, Geraldine Fitzpatrick, Graham McAllister:

Toward accessible 3D virtual environments for the blind and visually impaired. 134-141 - Marieke Oumard, Diana Mirza, Juliane Kroy, Konstantinos Chorianopoulos

:
A cultural probes study on video sharing and social communication on the internet. 142-148 - Aggelos Liapis:

Synergy: a prototype collaborative environment to support the conceptual stages of the design process. 149-156
Digital art
- Sotiris P. Christodoulou, Georgios D. Styliaras

:
Digital art 2.0: art meets web 2.0 trend. 158-165 - Carlos Castellanos, Philippe Pasquier

, Luther Thie, Kyu Che:
Biometric tendency recognition and classification system: an artistic approach. 166-173 - Antonio Adán Oliver, Vicente Dominguez González, Ricardo Chacón, Santiago Salamanca, Hector Rodriguez Muñoz:

Creating 3D virtual sculptures from vision and touch technologies. 174-181 - Katerina Antonaki:

The-walk-in-the-city: a (no)ordinary image: an essay on creative technologies. 182-189 - Anna Trifonova

, Øyvind Brandtsegg, Letizia Jaccheri
:
Software engineering for and with artists: a case study. 190-197
Advanced interaction, virtual reality
- Achilleas Anagnostopoulos, Aristodemos Pnevmatikakis

:
A realtime mixed reality system for seamless interaction between real and virtual objects. 199-204 - Pedro H. Abreu

, Pedro Mendes:
Mastermind: an augment reality approach: [porting a legacy game to new interaction paradigms]. 205-210 - Matthias Rath, Sascha Bienert:

Integrated modelling of sonic vibration and macroscopic object movement: an example of an interactive ball game. 211-214 - Bujar Raufi

, Zamir Dika, Florije Ismaili, Xhemal Zenuni, Bunjamin Memishi:
Virtualizing a campus: a SEEU case study. 215-218 - Kuniya Shinozaki, Satoshi Tsuda, Ryohei Nakatsu:

Development and evaluation of a centaur robot. 219-223 - Hong Jun Song, Kirsty A. Beilharz:

Aesthetic and auditory enhancements for multi-stream information sonification. 224-231 - Marion Boberg, Petri Piippo, Elina M. I. Ollila:

Designing avatars. 232-239
Semantic web technologies
- Dimitris K. Tsolis

, Theodore S. Papatheodorou:
Web services for digital rights management and copyright protection in digital media. 241-247 - Kay Hearn, Ann Willis:

Lei Feng lives on in cyberspace. 248-255 - Nader Cheaib, Samir Otmane

, Malik Mallem
, Alain Dinis, Nicolas Fies:
Oce@Nyd: a new tailorable groupware for digital media collection for underwater virtual environments. 256-263
Interactive and adaptable media
- Sang Hee Kweon, Eun Joung Cho, Eun Mee Kim:

Interactivity dimension: media, contents, and user perception. 265-272 - Manish Mehta, Andrea Corradini:

Handling out of domain topics by a conversational character. 273-280 - Diana Weiß, Johannes Scheuerer, Michael Wenleder, Alexander Erk, Mark Gülbahar, Claudia Linnhoff-Popien:

A user profile-based personalization system for digital multimedia content. 281-288 - Hao Liu, Ben Salem, Matthias Rauterberg

:
Adaptive user preference modeling and its application to in-flight entertainment. 289-294 - Vlado Menkovski

, Dimitrios Metafas:
AI Model for Computer games based on Case Based Reasoning and AI Planning. 295-302
Code art
- Simon Colton, Michel François Valstar

, Maja Pantic:
Emotionally aware automated portrait painting. 304-311 - Serge Bouchardon:

The rhetoric of interactive art works. 312-318 - Caitilin de Bérigny Wall

, Xiangyu Wang
:
Interactive Antarctica: a museum installation based on an augmented reality system. 319-325
Enhanced visualization and 3D media
- Choong-Gyoo Lim, ByoungTae Choi:

Hierarchical triangular patches for terrain rendering with their matching blocks. 327-334 - Sofia Kyratzi, Nickolas S. Sapidis:

An interactive sketching method for 3D object modeling. 335-342 - Jack Zhao, Andrew Vande Moere

:
Embodiment in data sculpture: a model of the physical visualization of information. 343-350
Digital music
- Panagiotis Tzevelekos, Anastasia Georgaki, Georgios Kouroupetroglou

:
HERON: a zournas digital virtual musical instrument. 352-359 - Antoine Allombert, Myriam Desainte-Catherine, Gérard Assayag:

Iscore: a system for writing interaction. 360-367 - Demosthenes Akoumianakis

, George Vellis, Ioannis Milolidakis, Dimitrios Kotsalis, Chrisoula Alexandraki
:
Distributed collective practices in collaborative music performance. 368-375 - Antonio Camurri

, Corrado Canepa, Paolo Coletta, Nicola Ferrari, Barbara Mazzarino, Gualtiero Volpe
:
Social active listening and making of expressive music: the interactive piece the bow is bent and drawn. 376-383
Interactive stories
- Nicolas Szilas

, Jue Wang, Monica Axelrad:
Towards minimalism and expressiveness in interactive drama. 385-392 - Jean-Hugues Réty, Nicolas Szilas

, Jean Clément, Serge Bouchardon:
Authoring interactive narratives with hypersections. 393-400 - Jari Multisilta

, Marjo Mäenpää:
Mobile video stories. 401-406 - M. Mohsin Saleemi, Jerker Björkqvist

, Johan Lilius
:
System architecture and interactivity model for mobile TV applications. 407-414 - Takaaki Kato, Koji Miyazaki, Ryohei Nakatsu:

Analysis of Japanese folktales for the purpose of story generation. 415-419 - Mikolaj Dymek:

Content strategies of the future: between games and stories -- crossroads for the video game industry. 420-426 - Marcelo M. Camanho, Angelo E. M. Ciarlini, António L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó

:
Conciliating coherence and high responsiveness in interactive storytelling. 427-434
User centric and personalised multimedia service platforms
- Carmen Mac Williams, Richard Wages:

Video conducting the olympic games 2008: the iTV field trial of the EU-IST project LIVE. 436-440 - Oscar Mayora

, Petros Daras
, Marianna Panebarco, Nick Achilleopoulos, Peter Stollenmayer, Doug Williams, Nadia Magnenat-Thalmann, Carmen Guerrero, Michiel Pelt, Tim McGrath, Eugenia Fuenmayor, David Salama, Federico Alvarez
, Elias Kalapanidas, Alex Shani, Jean-Yves Le Moine:
User centric media in the future internet: trends and challenges. 441-446 - Fotis Andritsopoulos, Serafeim Papastefanos, Vassiliki Mpilili, Christos Theoharatos:

An advanced direct searching technique applied on compressed video content repositories. 447-450 - Victor A. Mateevitsi

, Michael Sfakianos, George Lepouras, Costas Vassilakis
:
A game-engine based virtual museum authoring and presentation system. 451-457 - Nikos Katsarakis, Aristodemos Pnevmatikakis

, John Soldatos
:
Person tracking for ambient camera selection in complex sports environments. 458-465
Mobile mixed reality games
- Michael J. Edwards, Joana Kelly, Michael Thibodeau:

Sydewynder: rapid prototyping for mobile mixed-reality games. 467-471 - Alessandro Mulloni, Daniel Wagner, Dieter Schmalstieg:

Mobility and social interaction as core gameplay elements in multi-player augmented reality. 472-478 - Richard Wetzel, Irma Lindt

, Annika Waern
, Staffan Johnson:
The magic lens box: simplifying the development of mixed reality games. 479-486
Pervasive awareness applications: addressing their aesthetic and ludic aspects
- Salah Uddin Ahmed:

Achieving pervasive awareness through artwork. 488-491 - Eleni Romoudi, Theodosia Fokidou:

Designing GUI for the user configuration of pervasive awareness applications. 492-495 - Katerina Karoussos:

Mii & you. 496-498 - Monica Divitini

, Irene Mavrommati:
Pervasive awareness applications: aesthetic and ludic aspects. 499-500 - Konstantinos Grivas:

Interfacing intimacy: spatializing ubiquitous technologies for dwelling places. 501-503 - Maria Sunnerstam, Thommy Eriksson:

The next step in social networking software: the global coffee machine. 504-505 - Iro Laskari:

Ludic aspects of the generative audiovisual narrative system. 506-507 - Charalampos Rizopoulos, Katerina Diamantaki

, Dimitris Charitos
:
The ludic aspect of interaction during a pervasive game activity. 508-509
Digital art works and entertainment demos
- Aggelos Bousbouras, Antanas Kazilunas:

Motion2Sound. 511-512 - Menelaos Bakopoulos:

A 3D J2ME game utilizing autonomous moving agents. 513-514 - Serge Bouchardon:

An online artistic game: the 12 labors of the internet user. 515-516 - Ogawa Manabu, Edwards Sarah, Choh Ikuro:

Research of guide system utilizing artificial human shadow: proposal of "S3G shadow support guide system". 517-518 - Vít Sisler

, Cyril Brom
, Petr Jakubícek:
Educational game Europe 2045. 519 - Alexander Reeder:

Butterfly dress. 520-521 - Jari Multisilta

, Marjo Mäenpää:
Create a mobile video story. 522-523 - Panagiotis Papadakis

, Ioannis Pratikakis, Stavros J. Perantonis, Theoharis Theoharis:
CIL3D: a content-based 3D model search engine. 524-525 - Nao Tokui:

Massh!: a web-based collective music mashup system. 526-527 - Junji Watanabe, Eisuke Kusachi, Hideyuki Ando

:
Touch the invisibles. 528-529 - Dave Pape

, Josephine Anstey:
Office Diva. 530-531 - Yu Sudo, Masa Inakage:

Designing interaction and animation in YS-3: multi-layered interactive animation device. 532-533 - Graham Whelan, George Kelly, Hugh McCabe

:
Roll your own city. 534-535 - Serafeim Papastefanos, Fotis Andritsopoulos, Vassiliki Mpilili, Christos Theoharatos, Nikos Achilleopoulos:

Direct searching of multimedia content based on video characteristics extracted from compressed domain. 536 - Sarah Atkinson:

Crossed lines. 537-538 - Nicolas Szilas

:
The mutiny: an interactive drama on IDtension. 539-540
Extended keynote talks
- Nadia Magnenat-Thalmann:

Interacting with virtual and augmented worlds. 542-543

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














