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Kai Erenli
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2020 – today
- 2024
- [c7]Moritz Albrecht, Magdalena Eder, Kai Erenli, Leonie Fankhauser, Maximilian Mayerl, Leonard Petak, Victoria Schachinger:
The VR Chronicles: Insights from the VR Factsheet 2024. GEM 2024: 1-6 - 2021
- [e1]Daphne Economou, Anasol Peña-Ríos, Andreas Dengel, Heather Dodds, Markos Mentzelopoulos, Alexander Klippel, Kai Erenli, Mark J. W. Lee, Jonathon Richter:
7th International Conference of the Immersive Learning Research Network, iLRN 2021, Eureka, CA, USA, May 17 - June 10, 2021. IEEE 2021, ISBN 978-1-7348995-2-8 [contents]
2010 – 2019
- 2019
- [c6]Gorm Lai
, Kai Erenli, Foaad Khosmood, William H. Latham:
Introducing: the game jam license. FDG 2019: 72:1-72:6 - [c5]Angela Jank, Fabian Kozich, Felix Fröhlich, Kai Erenli:
VR Fact Sheet 2019- An Overview of VR Movies & Games. GEM 2019: 1-9 - [i1]Gorm Lai, Kai Erenli, Foaad Khosmood, William H. Latham:
Introducing: The Game Jam License. CoRR abs/1908.11459 (2019) - 2016
- [j6]Kai Erenli:
Generation I(mmersion) - How to Meet Learner Expectations of Tomorrow. Int. J. Adv. Corp. Learn. 9(1): 19-25 (2016) - 2015
- [c4]Kai Erenli:
Gaming & law - Its part of the game, so what should I know. GEM 2015: 1-2 - 2014
- [c3]Marcus Birkenkrahe, Kai Erenli:
QuizeRo - Recipe for a Successful QR-Code Scavenger Hunt. GameDays 2014: 190-194 - 2013
- [j5]Kai Erenli:
Gamify Your Teaching - Using Location-Based Games for Educational Purposes. Int. J. Adv. Corp. Learn. 6(2): 22-27 (2013) - [j4]Kai Erenli:
The Impact of Gamification - Recommending Education Scenarios. Int. J. Emerg. Technol. Learn. 8(S1): 15-21 (2013) - 2012
- [j3]Kai Erenli:
Choosing a Virtual World Platform for Teaching: "VICERO" - A Scoring Model Aiding the Right Choice. Int. J. Adv. Corp. Learn. 5(3): 54-57 (2012) - [j2]Martin Ebner
, Ortrun Gröblinger, Stephan Waba, Kai Erenli, Erwin Bratengeyer, Reinhard Staber:
Young Academics in E-Learning Research - Editorial. Int. J. Emerg. Technol. Learn. 7(S2): 4-6 (2012) - [c2]Kai Erenli:
Veni, Vidi, VICERO - But Where to Start? Edutainment 2012: 190 - 2011
- [j1]Kai Erenli, Gerhard Ortner:
Collaborative and Social Learning using Virtual Worlds: Preparing Students for Virtually Anything. Int. J. Adv. Corp. Learn. 4(3): 23-29 (2011)
2000 – 2009
- 2009
- [c1]Kai Erenli:
Virtual Persons + Virtual Goods = Real Problems. UCMedia 2009: 265-270
Coauthor Index
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