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Edutainment/GameDays 2012: Darmstadt, Germany
- Stefan Göbel, Wolfgang Müller, Bodo Urban, Josef Wiemeyer
:
E-Learning and Games for Training, Education, Health and Sports - 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012. Proceedings. Lecture Notes in Computer Science 7516, Springer 2012, ISBN 978-3-642-33465-8
Game-Based Training
- Andrés Saraos Luna, Valérie Gouranton, Bruno Arnaldi:
Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans. 1-12 - Tom Gedeon, Dingyun Zhu, Stephane Bersot:
Developing a Situated Virtual Reality Simulation for Telerobotic Control and Training. 13-22 - Viktor Wendel, Stefan Göbel, Ralf Steinmetz
:
Game Mastering in Collaborative Multiplayer Serious Games. 23-34 - Florian Berger, Wolfgang Müller:
Implementing High-Resolution Adaptivity in Game-Based Learning. 35-40
Game-Based Teaching and Learning
- Cyril Brom
, Vít Sisler
, Michaela Buchtová
, Daniel Klement, David Levcík:
Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System. 41-53 - Lukasz Szweda, Daniel Wilusz
, Jakub Flotynski
:
Application of NXT Based Robots for Teaching Java-Based Concurrency. 54-64 - Jan L. Plass
, Bruce D. Homer
, Elizabeth O. Hayward, Jonathan Frye, Tsu-Ting Huang, Melissa Biles, Murphy Stein, Ken Perlin:
The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game. 65-71 - Philip Mildner
, Christopher Campbell, Mark Himmelsbach, Christoph Malassa, Marco Miczka, Wolfgang Effelsberg:
A Serious Game for Architectural Knowledge in the Classroom. 72-77 - Steven Rausch, Uwe Fasshauer, Alke Martens:
Evaluation of Competence Development in WoW. 78-88 - Michail N. Giannakos
, Konstantinos Chorianopoulos
, Letizia Jaccheri
, Nikos Chrisochoides:
"This Game Is Girly!" Perceived Enjoyment and Student Acceptance of Edutainment. 89-98
Emerging Learning and Gaming Technologies
- Johannes Konert
, Stefan Göbel, Ralf Steinmetz
:
Towards a Social Game Interaction Taxonomy - A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games. 99-110 - Sonja Ganguin, Anna Hoblitz:
Mobile Worlds: Mobile Gaming and Learning? 111-120 - Kazuya Takemata, Akiyuki Minamide, Sumio Nakamura:
Science and Technology Communication Activities by Using 3D Image Projection System. 121-124 - Loreen Pogrzeba, Markus Wacker, Bernhard Jung:
Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine. 125-133
Authoring Tools and Mechanisms
- Danu Pranantha, Francesco Bellotti, Riccardo Berta
, Alessandro De Gloria:
Puzzle-it: An HTML5 Serious Games Platform for Education - Puzzle Based Serious Games for Education. 134-143 - Florian Mehm, Stefan Göbel, Ralf Steinmetz
:
Authoring of Serious Adventure Games in StoryTec. 144-154 - Chun-Tsai Wu, Szu-Ming Chung, Shao-Shiun Chang:
Designing an Interactive Storytelling Game. 155-160 - Christian Reuter, Viktor Wendel, Stefan Göbel, Ralf Steinmetz
:
Towards Puzzle Templates for Multiplayer Adventures. 161-163
Serious Games for Health
- Oliver Korn, Michael Brach
, Albrecht Schmidt
, Thomas Hörz, Robert Arthur Konrad:
Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts. 164-176 - Anna Lisa Martin, Josef Wiemeyer
:
The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence - A Pilot Study. 177-182 - Geert Langereis, Jun Hu
, Pongpanote Gongsook, Matthias Rauterberg
:
Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities. 183-188
Workshops
- Florian Mehm, Christian Reuter:
StoryTec: Authoring Adaptive Cross-Platform Games. 189 - Kai Erenli:
Veni, Vidi, VICERO - But Where to Start? 190
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