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Jean-Luc Lugrin
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- affiliation: Julius Maximilians University of Würzburg, Institute of Human-Computer Interaction, Germany
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2020 – today
- 2024
- [c65]Nina Döllinger, Jessica Topel, Mario Botsch, Carolin Wienrich, Marc Erich Latoschik, Jean-Luc Lugrin:
Exploring Agent-User Personality Similarity and Dissimilarity for Virtual Reality Psychotherapy. VR Workshops 2024: 424-427 - [c64]Fabian Unruh, Jean-Luc Lugrin, Marc Erich Latoschik:
Out-Of-Virtual-Body Experiences: Virtual Disembodiment Effects on Time Perception in VR. VRST 2024: 20:1-20:11 - [c63]Christian Merz, Jonathan Tschanter, Florian Kern, Jean-Luc Lugrin, Carolin Wienrich, Marc Erich Latoschik:
Pipelining Processors for Decomposing Character Animation. VRST 2024: 62:1-62:2 - 2023
- [j15]Fabian Unruh, David Vogel, Maximilian Landeck, Jean-Luc Lugrin, Marc Erich Latoschik:
Body and Time: Virtual Embodiment and its Effect on Time Perception. IEEE Trans. Vis. Comput. Graph. 29(5): 2626-2636 (2023) - [c62]Jean-Luc Lugrin, Jessica Topel, Yann Glémarec, Birgit Lugrin, Marc Erich Latoschik:
Posture Parameters for Personality-Enhanced Virtual Audiences. IVA 2023: 46:1-46:4 - [c61]Yann Glémarec, Amelie Hörmann, Norina Lauer, Cédric Buche, Jean-Luc Lugrin, Marc Erich Latoschik:
Towards Virtual Audience Simulation For Speech Therapy. IVA 2023: 56:1-56:3 - [c60]Maximilian Landeck, Fabian Unruh, Jean-Luc Lugrin, Marc Erich Latoschik:
Time Perception Research in Virtual Reality: Lessons Learned. MuC (Workshopband) 2023 - [c59]Maximilian Landeck, Fabian Unruh, Jean-Luc Lugrin, Marc Erich Latoschik:
From Clocks to Pendulums: A Study on the Influence of External Moving Objects on Time Perception in Virtual Environments. VRST 2023: 15:1-15:11 - 2022
- [j14]Christian Seufert, Sebastian Oberdörfer, Alice Roth, Silke Grafe, Jean-Luc Lugrin, Marc Erich Latoschik:
Classroom management competency enhancement for student teachers using a fully immersive virtual classroom. Comput. Educ. 179: 104410 (2022) - [j13]Yann Glémarec, Jean-Luc Lugrin, Anne-Gwenn Bosser, Cédric Buche, Marc Erich Latoschik:
Controlling the Stage: A High-Level Control System for Virtual Audiences in Virtual Reality. Frontiers Virtual Real. 3: 876433 (2022) - [j12]Maximilian Landeck, Federico Alvarez Igarzábal, Fabian Unruh, Hannah Habenicht, Shiva Khoshnoud, Marc Wittmann, Jean-Luc Lugrin, Marc Erich Latoschik:
Journey through a virtual tunnel: Simulated motion and its effects on the experience of time. Frontiers Virtual Real. 3 (2022) - [c58]Akimi Oyanagi, Takuji Narumi, Jean-Luc Lugrin, Kazuma Aoyama, Kenichiro Ito, Tomohiro Amemiya, Michitaka Hirose:
The Possibility of Inducing the Proteus Effect for Social VR Users. HCI (43) 2022: 143-158 - 2021
- [j11]Fabian Unruh, Maximilian Landeck, Sebastian Oberdörfer, Jean-Luc Lugrin, Marc Erich Latoschik:
The Influence of Avatar Embodiment on Time Perception - Towards VR for Time-Based Therapy. Frontiers Virtual Real. 2: 658509 (2021) - [j10]Yann Glémarec, Jean-Luc Lugrin, Anne-Gwenn Bosser, Aryana Collins Jackson, Cédric Buche, Marc Erich Latoschik:
Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality. Frontiers Virtual Real. 2: 666232 (2021) - [j9]David Obremski, Jean-Luc Lugrin, Philipp Schaper, Birgit Lugrin:
Non-native speaker perception of Intelligent Virtual Agents in two languages: the impact of amount and type of grammatical mistakes. J. Multimodal User Interfaces 15(2): 229-238 (2021) - [c57]Yann Glémarec, Jean-Luc Lugrin, Anne-Gwenn Bosser, Cédric Buche, Marc Erich Latoschik:
Conference Talk Training With a Virtual Audience System. VRST 2021: 58:1-58:3 - 2020
- [c56]Chris Zimmerer, Erik Wolf, Sara Wolf, Martin Fischbach, Jean-Luc Lugrin, Marc Erich Latoschik:
Finally on Par?! Multimodal and Unimodal Interaction for Open Creative Design Tasks in Virtual Reality. ICMI 2020: 222-231 - [c55]Yann Glémarec, Jean-Luc Lugrin, Anne-Gwenn Bosser, Paul Cagniat, Cédric Buche, Marc Erich Latoschik:
Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality. MuC (Workshopband) 2020 - [c54]Jan-Philipp Stauffert, Florian Niebling, Jean-Luc Lugrin, Marc Erich Latoschik:
Guided Sine Fitting for Latency Estimation in Virtual Reality. VR Workshops 2020: 707-708 - [c53]Chris Zimmerer, Ronja Heinrich, Martin Fischbach, Jean-Luc Lugrin, Marc Erich Latoschik:
Computing Object Selection Difficulty in VR using Run-time Contextual Analysis. VRST 2020: 49:1-49:3 - [c52]Maximilian Landeck, Fabian Unruh, Jean-Luc Lugrin, Marc Erich Latoschik:
Metachron: A framework for time perception research in VR. VRST 2020: 64:1-64:3
2010 – 2019
- 2019
- [j8]Marc Erich Latoschik, Florian Kern, Jan-Philipp Stauffert, Andrea Bartl, Mario Botsch, Jean-Luc Lugrin:
Not Alone Here?! Scalability and User Experience of Embodied Ambient Crowds in Distributed Social Virtual Reality. IEEE Trans. Vis. Comput. Graph. 25(5): 2134-2144 (2019) - [c51]Jean-Luc Lugrin, Anne-Gwenn Bosser, Marc Erich Latoschik, Mathieu Chollet, Yann Glémarec, Birgit Lugrin:
Towards Narrative-Driven Atmosphere for Virtual Classrooms. CHI Extended Abstracts 2019 - [c50]Erik Wolf, Sara Klüber, Chris Zimmerer, Jean-Luc Lugrin, Marc Erich Latoschik:
"Paint that object yellow": Multimodal Interaction to Enhance Creativity During Design Tasks in VR. ICMI 2019: 195-204 - [c49]David Obremski, Jean-Luc Lugrin, Philipp Schaper, Birgit Lugrin:
Non-Native Speaker Generation and Perception for Mixed-Cultural Settings. IVA 2019: 105-107 - [c48]Johann Schmitt, Carolin Wienrich, Marc Erich Latoschik, Jean-Luc Lugrin:
Investigating Gesture-based Commands for First-Person Shooter Games in Virtual Reality. MuC (Workshopband) 2019 - [c47]Jean-Luc Lugrin, Maximilian Landeck, Marc Erich Latoschik:
Simulated Reference Frame Effects on Steering, Jumping and Sliding. VR 2019: 1062-1063 - [c46]Yann Glémarec, Anne-Gwenn Bosser, Cédric Buche, Jean-Luc Lugrin, Maximilian Landeck, Marc Erich Latoschik, Mathieu Chollet:
A Scalability Benchmark for a Virtual Audience Perception Model in Virtual Reality. VRST 2019: 48:1 - [c45]Jean-Luc Lugrin, Andreas Juchno, Philipp Schaper, Maximilian Landeck, Marc Erich Latoschik:
Drone-Steering: A Novel VR Traveling Technique. VRST 2019: 63:1-63:2 - [c44]Jean-Luc Lugrin, Fabian Unruh, Maximilian Landeck, yoan Lamour, Marc Erich Latoschik, Kai Vogeley, Marc Wittmann:
Experiencing Waiting Time in Virtual Reality. VRST 2019: 69:1-69:2 - 2018
- [c43]Martin Fischbach, Jean-Luc Lugrin, Michael Brandt, Marc Erich Latoschik, Chris Zimmerer, Birgit Lugrin:
Follow the White Robot - A Role-Playing Game with a Robot Game Master. AAMAS 2018: 1812-1814 - [c42]Jean-Luc Lugrin, Fred Charles, Michael Habel, Jamie Matthews, Henrik Dudaczy, Sebastian Oberdörfer, Alice Wittmann, Christian Seufert, Julie Porteous, Silke Grafe, Marc Erich Latoschik:
Benchmark Framework for Virtual Students' Behaviours. AAMAS 2018: 2236-2238 - [c41]Jean-Luc Lugrin, Maximilian Ertl, Philipp Krop, Richard Klupfel, Sebastian Stierstorfer, Bianka Weisz, Maximilian Ruck, Johann Schmitt, Nina Schmidt, Marc Erich Latoschik:
Any "Body" There? Avatar Visibility Effects in a Virtual Reality Game. VR 2018: 17-24 - [c40]Jean-Luc Lugrin, Henrik Dudaczy, Marc Erich Latoschik:
Low-Frequency Stress Elicitation for VR Training. VS-GAMES 2018: 1-2 - [c39]Jean-Luc Lugrin, Florian Kern, Ruben Schmidt, Constantin Kleinbeck, Daniel Roth, Christian Daxer, Tobias Feigl, Christopher Mutschler, Marc Erich Latoschik:
A Location-Based VR Museum. VS-GAMES 2018: 1-2 - 2017
- [c38]Daniel Roth, Jean-Luc Lugrin, Marc Erich Latoschik, Stephan Huber:
Alpha IVBO - Construction of a Scale to Measure the Illusion of Virtual Body Ownership. CHI Extended Abstracts 2017: 2875-2883 - 2016
- [j7]Jean-Luc Lugrin, Marc Erich Latoschik, Michael Habel, Daniel Roth, Christian Seufert, Silke Grafe:
Breaking Bad Behaviors: A New Tool for Learning Classroom Management Using Virtual Reality. Frontiers ICT 3: 26 (2016) - [j6]Benjamin Eckstein, Jean-Luc Lugrin, Dennis Wiebusch, Marc Erich Latoschik:
PEARS: Physics Extension and Representation Through Semantics. IEEE Trans. Comput. Intell. AI Games 8(2): 178-189 (2016) - [c37]Dominik Gall, Jean-Luc Lugrin, Dennis Wiebusch, Marc Erich Latoschik:
Remind Me: An Adaptive Recommendation-Based Simulation of Biographic Associations. IUI 2016: 191-195 - [c36]Sascha Link, Berit Barkschat, Chris Zimmerer, Martin Fischbach, Dennis Wiebusch, Jean-Luc Lugrin, Marc Erich Latoschik:
An intelligent multimodal mixed reality real-time strategy game. VR 2016: 223-224 - [c35]Jean-Luc Lugrin, David Zilch, Daniel Roth, Gary Bente, Marc Erich Latoschik:
FaceBo: Real-time face and body tracking for faithful avatar synthesis. VR 2016: 225-226 - [c34]Daniel Roth, Jean-Luc Lugrin, Julia Buser, Gary Bente, Arnulph Fuhrmann, Marc Erich Latoschik:
A simplified inverse kinematic approach for embodied VR applications. VR 2016: 275-276 - [c33]Daniel Roth, Jean-Luc Lugrin, Dmitri Galakhov, Arvid Hofmann, Gary Bente, Marc Erich Latoschik, Arnulph Fuhrmann:
Avatar realism and social interaction quality in virtual reality. VR 2016: 277-278 - [c32]Marc Erich Latoschik, Jean-Luc Lugrin, Daniel Roth:
FakeMi: a fake mirror system for avatar embodiment studies. VRST 2016: 73-76 - [c31]Jean-Luc Lugrin, David Obremski, Daniel Roth, Marc Erich Latoschik:
Audio feedback and illusion of virtual body ownership in mixed reality. VRST 2016: 309-310 - [c30]Jean-Luc Lugrin, Ivan Polyschev, Daniel Roth, Marc Erich Latoschik:
Avatar anthropomorphism and acrophobia. VRST 2016: 315-316 - [c29]Marc Erich Latoschik, Jean-Luc Lugrin, Michael Habel, Daniel Roth, Christian Seufert, Silke Grafe:
Breaking bad behavior: immersive training of class room management. VRST 2016: 317-318 - 2015
- [c28]Jean-Luc Lugrin, Johanna Latt, Marc Erich Latoschik:
Anthropomorphism and Illusion of Virtual Body Ownership. ICAT-EGVE 2015: 1-8 - [c27]Jean-Luc Lugrin, Maximilian Landeck, Marc Erich Latoschik:
Avatar embodiment realism and virtual fitness training. VR 2015: 225-226 - [c26]Jean-Luc Lugrin, Maximilian Wiedemann, Daniel Bieberstein, Marc Erich Latoschik:
Influence of avatar realism on stressful situation in VR. VR 2015: 227-228 - [c25]Jean-Luc Lugrin, Johanna Latt, Marc Erich Latoschik:
Avatar anthropomorphism and illusion of body ownership in VR. VR 2015: 229-230 - 2013
- [c24]Jean-Luc Lugrin, Marc Cavazza, Fred Charles, Marc Le Renard, Jonathan Freeman, Jane Lessiter:
Immersive FPS games: user experience and performance. ImmersiveMe@ACM Multimedia 2013: 7-12 - [c23]Jean-Luc Lugrin, Dennis Wiebusch, Marc Erich Latoschik, Alexander Strehler:
Usability benchmarks for motion tracking systems. VRST 2013: 49-58 - 2012
- [j5]Christian Roth, Ivar E. Vermeulen, Peter Vorderer, Christoph Klimmt, David Pizzi, Jean-Luc Lugrin, Marc Cavazza:
Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling. Cyberpsychology Behav. Soc. Netw. 15(11): 630-633 (2012) - [c22]Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter:
CaveUDK: a VR game engine middleware. VRST 2012: 137-144 - [c21]Jean-Luc Lugrin, Fred Charles, Marc Cavazza, Marc Le Renard, Jonathan Freeman, Jane Lessiter:
Are immerrsive FPS games enjoyable? VRST 2012: 199-200 - 2010
- [j4]David Pizzi, Jean-Luc Lugrin, Alex Whittaker, Marc Cavazza:
Automatic Generation of Game Level Solutions as Storyboards. IEEE Trans. Comput. Intell. AI Games 2(3): 149-161 (2010) - [c20]Jean-Luc Lugrin, Marc Cavazza, David Pizzi, Thurid Vogt, Elisabeth André:
Exploring the usability of immersive interactive storytelling. VRST 2010: 103-110
2000 – 2009
- 2008
- [c19]David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Luc Lugrin:
Automatic Generation of Game Level Solutions as Storyboards. AIIDE 2008 - 2007
- [j3]Marc Cavazza, Jean-Luc Lugrin, Marc J. Buehner:
Causal Perception in Virtual Reality and its Implications for Presence Factors. Presence Teleoperators Virtual Environ. 16(6): 623-642 (2007) - [c18]David Pizzi, Fred Charles, Jean-Luc Lugrin, Marc Cavazza:
Interactive Storytelling with Literary Feelings. ACII 2007: 630-641 - [c17]David Pizzi, Marc Cavazza, Jean-Luc Lugrin:
Extending character-based storytelling with awareness and feelings. AAMAS 2007: 12 - [c16]Jean-Luc Lugrin, Rémi Chaignon, Marc Cavazza:
A High-level Event System for Augmented Reality. ISMAR 2007: 269-270 - [c15]Jean-Luc Lugrin, Marc Cavazza:
Making sense of virtual environments: action representation, grounding and common sense. IUI 2007: 225-234 - [c14]Marc Cavazza, Jean-Luc Lugrin, David Pizzi, Fred Charles:
Madame bovary on the holodeck: immersive interactive storytelling. ACM Multimedia 2007: 651-660 - 2006
- [j2]Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks:
Artificial Intelligence-Mediated Interaction in Virtual Reality Art. IEEE Intell. Syst. 21(5): 54-62 (2006) - [c13]Jean-Luc Lugrin, Marc Cavazza:
AI-based world behaviour for emergent narratives. Advances in Computer Entertainment Technology 2006: 25 - [c12]Jean-Luc Lugrin, Marc Cavazza, Marc J. Buehner:
Causal Perception in Virtual Environments. Smart Graphics 2006: 50-61 - 2005
- [j1]Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Marc Le Renard, Alok Nandi, Jeffrey Jacobson, Sean Crooks:
Intelligent virtual environments for virtual reality art. Comput. Graph. 29(6): 852-861 (2005) - [c11]Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin, Marc Cavazza:
The CaveUT system: immersive entertainment based on a game engine. Advances in Computer Entertainment Technology 2005: 184-187 - [c10]Marc Cavazza, Jean-Luc Lugrin, Sean Crooks, Alok Nandi, Mark Palmer, Marc Le Renard:
Causality and virtual reality art. Creativity & Cognition 2005: 4-12 - [c9]Simon Hartley, Marc Cavazza, Louis Bec, Jean-Luc Lugrin, Sean Crooks:
Simulating Artificial Organisms with Qualitative Physiology. ECAL 2005: 540-550 - [c8]Jean-Luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks:
AI-Mediated Interaction in Virtual Reality Art. INTETAIN 2005: 74-83 - 2004
- [c7]Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras:
Qualitative physics in virtual environments. IUI 2004: 54-61 - [c6]Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paolo Libardi, Mikael Le Bras:
New Behavioural Approaches for Virtual Environments. ICEC 2004: 23-31 - [c5]Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, Alok Nandi:
New ways of worldmaking: the Alterne platform for VR art. ACM Multimedia 2004: 80-87 - [c4]Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Le Renard, Louis Bec, Alok Nandi:
ALTERNE: Intelligent Virtual Environments for Virtual Reality Art. Smart Graphics 2004: 21-30 - [c3]Jean-Luc Lugrin, Paolo Libardi, Matthew J. Barnes, Mikael Le Bras, Marc Cavazza:
Event-based causality in virtual reality. SMC (1) 2004: 156-163 - 2003
- [c2]Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mikael Le Bras:
Alternative reality: a new platform for virtual reality art. VRST 2003: 100-107 - 2002
- [c1]Fred Charles, Jean-Luc Lugrin, Marc Cavazza, Steven J. Mead:
Real-Time Camera Control for Interactive Storytelling. GAME-ON 2002
Coauthor Index
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last updated on 2024-10-04 21:02 CEST by the dblp team
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