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Books and Theses
- 2010
- [b1]Martin Hachet:
3D User Interfaces, from Mobile Devices to Immersive Virtual Environments. (Interfaces utilisateur 3D , des appareils mobiles pour les environnements virtuels immersifs). University of Bordeaux, France, 2010
Journal Articles
- 2024
- [j16]Ambre Assor, Arnaud Prouzeau, Martin Hachet, Pierre Dragicevic:
Handling Non-Visible Referents in Situated Visualizations. IEEE Trans. Vis. Comput. Graph. 30(1): 1336-1346 (2024) - 2022
- [j15]Adélaïde Genay, Anatole Lécuyer, Martin Hachet:
Being an Avatar "for Real": A Survey on Virtual Embodiment in Augmented Reality. IEEE Trans. Vis. Comput. Graph. 28(12): 5071-5090 (2022) - 2021
- [j14]Adélaïde Genay, Anatole Lécuyer, Martin Hachet:
Virtual, Real or Mixed: How Surrounding Objects Influence the Sense of Embodiment in Optical See-Through Experiences? Frontiers Virtual Real. 2: 679902 (2021) - [j13]Lauren Thévin, Nicolas Rodier, Bernard Oriola, Martin Hachet, Christophe Jouffrais, Anke M. Brock:
Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback. Proc. ACM Hum. Comput. Interact. 5(ISS): 505:1-505:33 (2021) - 2016
- [j12]Florent Berthaut, Martin Hachet:
Spatial Interfaces and Interactive 3D Environments for Immersive Musical Performances. IEEE Computer Graphics and Applications 36(5): 82-87 (2016) - [j11]Jérémy Frey, Aurélien Appriou, Fabien Lotte, Martin Hachet:
Classifying EEG Signals during Stereoscopic Visualization to Estimate Visual Comfort. Comput. Intell. Neurosci. 2016: 2758103:1-2758103:11 (2016) - [j10]Stéphanie Fleck, Martin Hachet:
Making Tangible the Intangible: Hybridization of the Real and the Virtual to Enhance Learning of Abstract Phenomena. Frontiers ICT 3: 30 (2016) - 2015
- [j9]Jacek Jankowski, Martin Hachet:
Advances in Interaction with 3D Environments. Comput. Graph. Forum 34(1): 152-190 (2015) - 2014
- [j8]Martin Hachet, Matteo Dellepiane:
Introduction to Special Issue on Interacting with the Past. ACM Journal on Computing and Cultural Heritage 7(2): 6e:1 (2014) - 2013
- [j7]Bruno Rodrigues De Araújo, Géry Casiez, Joaquim A. Jorge, Martin Hachet:
Mockup Builder: 3D modeling on and above the surface. Comput. Graph. 37(3): 165-178 (2013) - [j6]Martin Hachet, Jean-Baptiste de la Rivière, Jérémy Laviole, Aurélie Cohé, Sébastien Cursan:
Touch-Based Interfaces for Interacting with 3D Content in Public Exhibitions. IEEE Computer Graphics and Applications 33(2): 80-85 (2013) - 2012
- [j5]Aurélie Cohé, Martin Hachet:
Beyond the mouse: Understanding user gestures for manipulating 3D objects from touchscreen inputs. Comput. Graph. 36(8): 1119-1131 (2012) - 2010
- [j4]Martin Hachet, Ernst Kruijff:
Guest Editor's Introduction: Special Section on the ACM Symposium on Virtual Reality Software and Technology. IEEE Trans. Vis. Comput. Graph. 16(1): 2-3 (2010) - 2009
- [j3]Martin Hachet, Fabrice Decle, Sebastian Knödel, Pascal Guitton:
Navidget for 3D interaction: Camera positioning and further uses. Int. J. Hum. Comput. Stud. 67(3): 225-236 (2009) - 2008
- [j2]Martin Hachet, Joachim Pouderoux, Pascal Guitton:
3D Elastic Control for Mobile Devices. IEEE Computer Graphics and Applications 28(4): 58-62 (2008) - 2004
- [j1]Martin Hachet, Pascal Guitton, Patrick Reuter, Florence Tyndiuk:
The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations. ACM Trans. Graph. 23(3): 731 (2004)
Conference and Workshop Papers
- 2024
- [c77]Aymeric Ferron, Martin Hachet, Yvonne Jansen:
Visualizing the Environmental Impact of Dietary Choices: Exploring an Interactive Mini-World as a Proxy to Communicate Three Planetary Boundaries: Visualiser l'impact environnemental des choix alimentaires : exploration d'un mini-monde interactif comme visualisation mandataire pour communiquer trois limites planétaires. IHM 2024: 12:1-12:16 - 2023
- [c76]Ambre Assor, Arnaud Prouzeau, Pierre Dragicevic, Martin Hachet:
Exploring Augmented Reality Waste Data Representations for Eco Feedback. CHI Extended Abstracts 2023: 452:1-452:4 - [c75]Edwige Chauvergne, Martin Hachet, Arnaud Prouzeau:
User Onboarding in Virtual Reality: An Investigation of Current Practices. CHI 2023: 711:1-711:15 - [c74]Edwige Chauvergne, Martin Hachet, Arnaud Prouzeau:
Authoring Interactive and Immersive Experiences Using Programming by Demonstration. IHM 2023: 20:1-20:13 - [c73]Riku Otono, Adélaïde Genay, Monica Perusquía-Hernández, Naoya Isoyama, Hideaki Uchiyama, Martin Hachet, Anatole Lécuyer, Kiyoshi Kiyokawa:
I'm Transforming! Effects of Visual Transitions to Change of Avatar on the Sense of Embodiment in AR. VR 2023: 83-93 - 2022
- [c72]Maudeline Marlier, Sébastien Mahler, Nicolas Renoir, Martin Hachet, Arnaud Prouzeau:
Tangible interactions in control centres for railway traffic management. ETIS 2022 - [c71]Adélaïde Genay, Anatole Lécuyer, Martin Hachet:
What Can I Do There? Controlling AR Self-Avatars to Better Perceive Affordances of the Real World. ISMAR 2022: 450-459 - [c70]Riku Otono, Adélaïde Genay, Monica Perusquía-Hernández, Naoya Isoyama, Hideaki Uchiyama, Martin Hachet, Anatole Lécuyer, Kiyoshi Kiyokawa:
Studying "Avatar Transitions" in Augmented Reality: Influence on Sense of Embodiment and Physiological Activity. ISMAR Adjunct 2022: 503-504 - [c69]Rajkumar Darbar, Arnaud Prouzeau, Martin Hachet:
HoloCMDS: Investigating Around Field of View Glanceable Commands Selection in AR-HMDs. VR Workshops 2022: 876-877 - 2021
- [c68]Rajkumar Darbar, Arnaud Prouzeau, Joan Odicio-Vilchez, Thibault Lainé, Martin Hachet:
Exploring Smartphone-enabled Text Selection in AR-HMD. Graphics Interface 2021: 117-126 - [c67]Rajkumar Darbar, Joan Odicio-Vilchez, Thibault Lainé, Arnaud Prouzeau, Martin Hachet:
Text Selection in AR-HMD Using a Smartphone as an Input Device. VR Workshops 2021: 526-527 - [c66]Marc Baloup, Thomas Pietrzak, Martin Hachet, Géry Casiez:
Non-isomorphic Interaction Techniques for Controlling Avatar Facial Expressions in VR. VRST 2021: 5:1-5:10 - 2020
- [c65]Joan Sol Roo, Renaud Gervais, Thibault Lainé, Pierre-Antoine Cinquin, Martin Hachet, Jérémy Frey:
Physio-Stacks: Supporting Communication with Ourselves and Others via Tangible, Modular Physiological Devices. MobileHCI 2020: 19:1-19:12 - 2019
- [c64]Rajkumar Darbar, Joan Sol Roo, Thibault Lainé, Martin Hachet:
DroneSAR: extending physical spaces in spatial augmented reality using projection on a drone. MUM 2019: 4:1-4:7 - [c63]Lauren Thévin, Christophe Jouffrais, Nicolas Rodier, Nicolas Palard, Martin Hachet, Anke M. Brock:
Creating Accessible Interactive Audio-Tactile Drawings using Spatial Augmented Reality. ISS 2019: 17-28 - [c62]Philippe Giraudeau, Alexis Olry, Joan Sol Roo, Stéphanie Fleck, David Bertolo, Robin Vivian, Martin Hachet:
CARDS: A Mixed-Reality System for Collaborative Learning at School. ISS 2019: 55-64 - 2018
- [c61]Stéphanie Fleck, Charlotte Baraudon, Jérémy Frey, Thibault Lainé, Martin Hachet:
"Teegi's so cute!": assessing the pedagogical potential of an interactive tangible interface for schoolchildren. IDC 2018: 143-156 - [c60]Joan Sol Roo, Jean Basset, Pierre-Antoine Cinquin, Martin Hachet:
Understanding Users' Capability to Transfer Information between Mixed and Virtual Reality: Position Estimation across Modalities and Perspectives. CHI 2018: 363 - [c59]Anke M. Brock, Julia Chatain, Michelle Park, Tommy Fang, Martin Hachet, James A. Landay, Jessica R. Cauchard:
FlyMap: Interacting with Maps Projected from a Drone. PerDis 2018: 13:1-13:9 - 2017
- [c58]Joan Sol Roo, Martin Hachet:
Towards a hybrid space combining Spatial Augmented Reality and virtual reality. 3DUI 2017: 195-198 - [c57]Jérémy Frey, Renaud Gervais, Thibault Lainé, Maxime Duluc, Hugo Germain, Stéphanie Fleck, Fabien Lotte, Martin Hachet:
Scientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies. CHI Extended Abstracts 2017: 405-408 - [c56]David Furió, Stéphanie Fleck, Bruno Bousquet, Jean-Paul Guillet, Lionel Canioni, Martin Hachet:
HOBIT: Hybrid Optical Bench for Innovative Teaching. CHI 2017: 949-959 - [c55]Joan Sol Roo, Renaud Gervais, Jérémy Frey, Martin Hachet:
Inner Garden: Connecting Inner States to a Mixed Reality Sandbox for Mindfulness. CHI 2017: 1459-1470 - [c54]Stéphanie Fleck, Charlotte Baraudon, Jérémy Frey, Thibault Lainé, Martin Hachet:
Teegi, he's so cute: example of pedagogical potential testing of an interactive tangible interface for children at school. IHM 2017: 1-12 - [c53]Maxime Agor, Damien Clergeaud, Antoine Clée, Martin Hachet:
Human-drones interaction for gravity-free juggling. IHM 2017: 309-314 - [c52]Philippe Giraudeau, Martin Hachet:
Towards a Mixed-Reality Interface for Mind-Mapping. ISS 2017: 384-389 - [c51]Joan Sol Roo, Martin Hachet:
One Reality: Augmenting How the Physical World is Experienced by combining Multiple Mixed Reality Modalities. UIST 2017: 787-795 - [c50]Damien Clergeaud, Joan Sol Roo, Martin Hachet, Pascal Guitton:
Towards seamless interaction between physical and virtual locations for asymmetric collaboration. VRST 2017: 17:1-17:4 - 2016
- [c49]Jérémy Frey, Maxime Daniel, Julien Castet, Martin Hachet, Fabien Lotte:
Framework for Electroencephalography-based Evaluation of User Experience. CHI 2016: 2283-2294 - [c48]Renaud Gervais, Joan Sol Roo, Martin Hachet:
Tangible Viewports: Getting Out of Flatland in Desktop Environments. TEI 2016: 176-184 - [c47]Renaud Gervais, Jérémy Frey, Alexis Gay, Fabien Lotte, Martin Hachet:
TOBE: Tangible Out-of-Body Experience. TEI 2016: 227-235 - [c46]Joan Sol Roo, Renaud Gervais, Martin Hachet:
Inner Garden: an Augmented Sandbox Designed for Self-Reflection. TEI 2016: 570-576 - 2015
- [c45]Stéphanie Fleck, Martin Hachet, J. M. Christian Bastien:
Marker-based augmented reality: instructional-design to improve children interactions with astronomical concepts. IDC 2015: 21-28 - [c44]Julia Chatain, Marie Demangeat, Anke Marei Brock, Didier Laval, Martin Hachet:
Exploring input modalities for interacting with augmented paper maps. IHM 2015: 22:1-22:6 - [c43]Jérémy Frey, Aurélien Appriou, Fabien Lotte, Martin Hachet:
Estimating Visual Comfort in Stereoscopic Displays Using Electroencephalography: A Proof-of-Concept. INTERACT (4) 2015: 354-362 - [c42]Renaud Gervais, Jérémy Frey, Martin Hachet:
Pointing in Spatial Augmented Reality from 2D Pointing Devices. INTERACT (4) 2015: 381-389 - [c41]Florent Berthaut, Diego Martínez Plasencia, Martin Hachet, Sriram Subramanian:
Reflets: combining and revealing spaces for musical performances. NIME 2015: 116-120 - 2014
- [c40]Jacek Jankowski, Thomas Hulin, Martin Hachet:
A study of street-level navigation techniques in 3D digital cities on mobile touch devices. 3DUI 2014: 35-38 - [c39]Jérémy Frey, Leonard Pommereau, Fabien Lotte, Martin Hachet:
Assessing the zone of comfort in stereoscopic displays using EEG. CHI Extended Abstracts 2014: 2041-2046 - [c38]Asier Marzo Pérez, Benoît Bossavit, Martin Hachet:
Evaluating controls for a point and shoot mobile game: Augmented Reality, Touch and Tilt. ISMAR-MASH'D 2014: 59-62 - [c37]Asier Marzo Pérez, Martin Hachet:
Combining multi-touch and device movement in mobile augmented reality manipulations. ISMAR 2014: 281-282 - [c36]Jérémy Frey, Christian Mühl, Fabien Lotte, Martin Hachet:
Review of the Use of Electroencephalography as an Evaluation Method for Human-Computer Interaction. PhyCS 2014: 214-223 - [c35]Asier Marzo Pérez, Benoît Bossavit, Martin Hachet:
Combining multi-touch input and device movement for 3D manipulations in mobile augmented reality environments. SUI 2014: 13-16 - [c34]Jérémy Frey, Renaud Gervais, Stéphanie Fleck, Fabien Lotte, Martin Hachet:
Teegi: tangible EEG interface. UIST 2014: 301-308 - 2013
- [c33]Jacek Jankowski, Martin Hachet:
A Survey of Interaction Techniques for Interactive 3D Environments. Eurographics (State of the Art Reports) 2013: 65-93 - [c32]Florian Larrue, Hélène Sauzéon, Déborah Foloppe, Grégory Wallet, Jean-René Cazalets, Christian Gross, Martin Hachet, Bernard N'Kaoua:
Assessing the Impact of Automatic vs. Controlled Rotations on Spatial Transfer with a Joystick and a Walking Interface in VR. INTERACT (1) 2013: 1-18 - [c31]Florent Berthaut, Mark T. Marshall, Sriram Subramanian, Martin Hachet:
Rouages: Revealing the Mechanisms of Digital Musical Instruments to the Audience. NIME 2013: 164-169 - 2012
- [c30]Jérémy Laviole, Martin Hachet:
PapARt: Interactive 3D graphics and multi-touch augmented paper for artistic creation. 3DUI 2012: 3-6 - [c29]Aurélie Cohé, Martin Hachet:
Understanding user gestures for manipulating 3D objects from touchscreen inputs. Graphics Interface 2012: 157-164 - [c28]Jonathan Aceituno, Julien Castet, Myriam Desainte-Catherine, Martin Hachet:
Improvised interfaces for real-time musical applications. TEI 2012: 197-200 - [c27]Jérémy Laviole, Martin Hachet:
Spatial augmented reality for physical drawing. UIST (Adjunct Volume) 2012: 9-10 - [c26]Jérémy Laviole, Martin Hachet:
Spatial augmented reality to enhance physical artistic creation. UIST (Adjunct Volume) 2012: 43-46 - [c25]Florian Larrue, Hélène Sauzéon, Lioubov Aguilova, Fabien Lotte, Martin Hachet, Bernard N'Kaoua:
Brain computer interface vs walking interface in VR: the impact of motor activity on spatial transfer. VRST 2012: 113-120 - 2011
- [c24]Marcio Cabral, Peter Vangorp, Gaurav Chaurasia, Emmanuelle Chapoulie, Martin Hachet, George Drettakis:
A multimode immersive conceptual design system for architectural modeling and lighting. 3DUI 2011: 15-18 - [c23]Sebastian Knödel, Martin Hachet:
Multi-touch RST in 2D and 3D spaces: Studying the impact of directness on user performance. 3DUI 2011: 75-78 - [c22]Aurélie Cohé, Fabrice Decle, Martin Hachet:
tBox: a 3d transformation widget designed for touch-screens. CHI 2011: 3005-3008 - [c21]Jérémy Laviole, Martin Hachet, Christophe Schlick:
Tabletop games using real environment and physical simulation. FDG 2011: 322-324 - [c20]Benoît Bossavit, Jean-Baptiste de la Rivière, Toni Da Luz, Mathieu Courtois, Cédric Kervégant, Martin Hachet:
An immersive multitouch workspace. SIGGRAPH Emerging Technologies 2011: 7 - [c19]Martin Hachet, Benoît Bossavit, Aurélie Cohé, Jean-Baptiste de la Rivière:
Toucheo: multitouch and stereo combined in a seamless workspace. UIST 2011: 587-592 - 2010
- [c18]Florent Berthaut, Martin Hachet, Myriam Desainte-Catherine:
Piivert: Percussion-based interaction for immersive virtual environments. 3DUI 2010: 15-18 - [c17]Florent Berthaut, Myriam Desainte-Catherine, Martin Hachet:
Combining Audiovisual Mappings For 3D Musical Interaction. ICMC 2010 - [c16]Florent Berthaut, Myriam Desainte-Catherine, Martin Hachet:
DRILE: An Immersive Environment for Hierarchical Live-Looping. NIME 2010: 192-197 - 2009
- [c15]Fabrice Decle, Martin Hachet, Pascal Guitton:
Tech-note: ScrutiCam: Camera manipulation technique for 3D objects inspection. 3DUI 2009: 19-22 - [c14]Martin Hachet, Arash Kian, Florent Berthaut, Jean-Sébastien Franco, Myriam Desainte-Catherine:
Opportunistic Music. EGVE/ICAT/EuroVR 2009: 45-51 - [c13]Fabrice Decle, Martin Hachet:
A study of direct versus planned 3D camera manipulation on touch-based mobile phones. Mobile HCI 2009 - [c12]Sebastian Knödel, Martin Hachet, Pascal Guitton:
Interactive Generation and Modification of Cutaway Illustrations for Polygonal Models. Smart Graphics 2009: 140-151 - 2008
- [c11]Martin Hachet, Fabrice Decle, Sebastian Knödel, Pascal Guitton:
Navidget for Easy 3D Camera Positioning from 2D Inputs. 3DUI 2008: 83-89 - [c10]Martin Hachet, Alexander Kulik:
Elastic Control for Navigation Tasks on Pen-based Handheld Computers. 3DUI 2008: 91-96 - [c9]Sebastian Knödel, Martin Hachet, Pascal Guitton:
Navidget for immersive virtual environments. VRST 2008: 47-50 - 2007
- [c8]Martin Hachet, Joachim Pouderoux, Florence Tyndiuk, Pascal Guitton:
"Jump and refine" for rapid pointing on mobile phones. CHI 2007: 167-170 - 2006
- [c7]Martin Hachet, Ryoichi Watanabe, Yoshifumi Kitamura:
A Collaborative Interface for the IllusionHole using a Control-Ring and a Set of Mice. 3DUI 2006: 66-68 - [c6]Martin Hachet, Fabrice Decle, Pascal Guitton:
Z-Goto for efficient navigation in 3D environments from discrete inputs. VRST 2006: 236-239 - 2005
- [c5]Martin Hachet, Joachim Pouderoux, Pascal Guitton, Jean-Christophe Gonzato:
TangiMap: a tangible interface for visualization of large documents on handheld computers. Graphics Interface 2005: 9-15 - [c4]Martin Hachet, Joachim Pouderoux, Pascal Guitton:
A camera-based interface for interaction with mobile handheld computers. SI3D 2005: 65-72 - 2003
- [c3]Martin Hachet, Pascal Guitton:
Using Virtual Reality for "New Clowns". International Conference on Virtual Storytelling 2003: 211-219 - [c2]Martin Hachet, Pascal Guitton, Patrick Reuter:
The CAT for efficient 2D and 3D interaction as an alternative to mouse adaptations. VRST 2003: 225-112 - 2002
- [c1]Martin Hachet, Pascal Guitton:
The Interaction Table - a New Input Device Designed for Interaction in Immersive Large Display Environments. EGVE 2002: 189-196
Editorship
- 2011
- [e2]Joseph J. LaViola Jr., Martin Hachet, Mark Billinghurst:
IEEE Symposium on 3D User Interfaces, 3DUI 2011, Singapore, 19-20 March, 2011. IEEE Computer Society 2011, ISBN 978-1-4577-0063-7 [contents] - 2008
- [e1]Steven Feiner, Daniel Thalmann, Pascal Guitton, Bernd Fröhlich, Ernst Kruijff, Martin Hachet:
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2008, Bordeaux, France, October 27-29, 2008. ACM 2008, ISBN 978-1-59593-951-7 [contents]
Informal and Other Publications
- 2024
- [i9]Yvonne Jansen, Federica Bucchieri, Pierre Dragicevic, Martin Hachet, Morgane Koval, Léana Petiot, Arnaud Prouzeau, Dieter Schmalstieg, Lijie Yao, Petra Isenberg:
Envisioning Situated Visualizations of Environmental Footprints in an Urban Environment. CoRR abs/2409.07006 (2024) - 2017
- [i8]Jérémy Frey, Renaud Gervais, Thibault Lainé, Maxime Duluc, Hugo Germain, Stéphanie Fleck, Fabien Lotte, Martin Hachet:
Scientific Outreach with Teegi, a Tangible EEG Interface to Talk about Neurotechnologies. CoRR abs/1703.02365 (2017) - 2016
- [i7]Jérémy Frey, Maxime Daniel, Julien Castet, Martin Hachet, Fabien Lotte:
Framework for Electroencephalography-based Evaluation of User Experience. CoRR abs/1601.02768 (2016) - [i6]Renaud Gervais, Joan Sol Roo, Jérémy Frey, Martin Hachet:
Introspectibles: Tangible Interaction to Foster Introspection. CoRR abs/1603.04581 (2016) - 2015
- [i5]Jérémy Frey, Aurélien Appriou, Fabien Lotte, Martin Hachet:
Estimating Visual Comfort in Stereoscopic Displays Using Electroencephalography: A Proof-of-Concept. CoRR abs/1505.07783 (2015) - [i4]Renaud Gervais, Jérémy Frey, Alexis Gay, Fabien Lotte, Martin Hachet:
TOBE: Tangible Out-of-Body Experience. CoRR abs/1511.06510 (2015) - 2014
- [i3]Jérémy Frey, Leonard Pommereau, Fabien Lotte, Martin Hachet:
Assessing the Zone of Comfort in Stereoscopic Displays using EEG. CoRR abs/1404.6222 (2014) - [i2]Jérémy Frey, Renaud Gervais, Stéphanie Fleck, Fabien Lotte, Martin Hachet:
Teegi: Tangible EEG Interface. CoRR abs/1412.1790 (2014) - 2013
- [i1]Jérémy Frey, Christian Mühl, Fabien Lotte, Martin Hachet:
Review of the Use of Electroencephalography as an Evaluation Method for Human-Computer Interaction. CoRR abs/1311.2222 (2013)
Coauthor Index
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