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Tangible and Embedded Interaction 2016: Eindhoven, The Netherlands
- Saskia Bakker, Caroline Hummels, Brygg Ullmer, Luc Geurts, Bart Hengeveld, Daniel Saakes, Mendel Broekhuijsen:
Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction, Eindhoven, The Netherlands, February 14-17, 2016. ACM 2016, ISBN 978-1-4503-3582-9
Keynote Addresses
- Takeo Igarashi:
Design Everything By Yourself User Interfaces For Graphics, CAD Modeling, and Robots. 1 - Tom Djajadiningrat:
Inherently Meaningful. 2
Stuff That Works
- Robert H. Jack, Tony Stockman, Andrew P. McPherson:
Navigation of Pitch Space on a Digital Musical Instrument with Dynamic Tactile Feedback. 3-11 - Vinayak, Devarajan Ramanujan
, Cecil Piya, Karthik Ramani:
MobiSweep: Exploring Spatial Design Ideation Using a Smartphone as a Hand-held Reference Plane. 12-20 - Sang Ho Yoon
, Ke Huo, Karthik Ramani:
TMotion: Embedded 3D Mobile Input using Magnetic Sensing Technique. 21-29 - Oren Zuckerman, Tamar Gal, Tal Keren-Capelovitch, Tal Krasovsky
, Ayelet Gal-Oz, Patrice L. (Tamar) Weiss:
DataSpoon: Overcoming Design Challenges in Tangible and Embedded Assistive Technologies. 30-37 - Andrea Vianello
, Yves Florack, Andrea Bellucci
, Giulio Jacucci
:
T4Tags 2.0: A Tangible System for Supporting Users' Needs in the Domestic Environment. 38-43
Share, Show and Tell
- Maarten Versteeg, Elise van den Hoven
, Caroline Hummels:
Interactive Jewellery: a design exploration. 44-52 - Ine Mols, Elise van den Hoven
, Berry Eggen:
Technologies for Everyday Life Reflection: Illustrating a Design Space. 53-61 - Daniel Harley, Jean Ho Chu, Jamie Kwan, Ali Mazalek
:
Towards a Framework for Tangible Narratives. 62-69 - Marco Spadafora, Victor Chahuneau, Nikolas Martelaro
, David Sirkin
, Wendy Ju:
Designing the Behavior of Interactive Objects. 70-77 - Dorothé Smit
, Doenja Oogjes
, Bruna Goveia da Rocha
, Ambra Trotto, Yeup Hur, Caroline Hummels:
Ideating in Skills: Developing Tools for Embodied Co-Design. 78-85
What Your Body Can Do For You
- Lynn Hoff, Eva Hornecker, Sven Bertel:
Modifying Gesture Elicitation: Do Kinaesthetic Priming and Increased Production Reduce Legacy Bias? 86-91 - Simon Stusak, Moritz Hobe, Andreas Butz:
If Your Mind Can Grasp It, Your Hands Will Help. 92-99 - Daniela Petrelli
, Alessandro Soranzo
, Luigina Ciolfi, John Reidy:
Exploring the Aesthetics of Tangible Interaction: Experiments on the Perception of Hybrid Objects. 100-108 - Martin Jonsson, Anna Ståhl, Johanna Mercurio, Anna Karlsson, Naveen Ramani, Kristina Höök
:
The Aesthetics of Heat: Guiding Awareness with Thermal Stimuli. 109-117 - Diana Löffler, Lennart Arlt, Takashi Toriizuka, Robert Tscharn, Jörn Hurtienne:
Substituting Color for Haptic Attributes in Conceptual Metaphors for Tangible Interaction Design. 118-125
When Learning Is Tough
- Jennie Schaeffer, Rikard Lindell:
It Could Just as Well Have Been in Greek: Experiences from Introducing Code as a Design Material to Exhibition Design Students. 126-132 - Danli Wang, Lan Zhang, Chao Xu, Haichen Hu, Yunfeng Qi:
A Tangible Embedded Programming System to Convey Event-Handling Concept. 133-140 - Johanna Okerlund, Evan Segreto, Casey Grote, Lauren Westendorf, Anja Scholze, Romie Littrell, Orit Shaer:
SynFlo: A Tangible Museum Exhibit for Exploring Bio-Design. 141-149 - Sowmya Somanath, Laura Morrison, Janette Hughes, Ehud Sharlin, Mario Costa Sousa
:
Engaging 'At-Risk' Students through Maker Culture Activities. 150-158 - Mark T. Marshall, Nick Dulake
, Luigina Ciolfi, Daniele Duranti, Hub Kockelkorn, Daniela Petrelli
:
Using Tangible Smart Replicas as Controls for an Interactive Museum Exhibition. 159-167
Keep In Shape
- Bin Yu, Nienke Bongers, Alissa van Asseldonk, Jun Hu
, Mathias Funk
, Loe M. G. Feijs:
LivingSurface: Biofeedback through Shape-changing Display. 168-175 - Renaud Gervais, Joan Sol Roo, Martin Hachet:
Tangible Viewports: Getting Out of Flatland in Desktop Environments. 176-184 - Paul Strohmeier
, Jesse Burstyn, Juan Pablo Carrascal
, Vincent Lévesque
, Roel Vertegaal:
ReFlex: A Flexible Smartphone with Active Haptic Feedback for Bend Input. 185-192 - Morten Winther, Anna Vallgårda:
A Basic Form Language for Shape-Changing Interfaces. 193-201 - Majken Kirkegaard Rasmussen
, Timothy Merritt
, Miguel Bruns Alonso, Marianne Graves Petersen:
Balancing User and System Control in Shape-Changing Interfaces: a Designerly Exploration. 202-210
With All Your Forces
- Fabian Hemmert
, Gesche Joost:
On the Other Hand: Embodied Metaphors for Interactions with Mnemonic Objects in Live Presentations. 211-217 - Bruno Araújo, Ricardo Jota, Varun Perumal, JiaXian Yao, Karan Singh, Daniel Wigdor:
Snake Charmer: Physically Enabling Virtual Objects. 218-226 - Renaud Gervais, Jérémy Frey
, Alexis Gay, Fabien Lotte
, Martin Hachet:
TOBE: Tangible Out-of-Body Experience. 227-235
Not For Kids Only
- Moa Bergsmark, Ylva Fernaeus:
From Patchwork to Appliqué: Reflections from an Interaction Design Remake. 236-244 - Katta Spiel
, Julia Makhaeva, Christopher Frauenberger
:
Embodied Companion Technologies for Autistic Children. 245-252 - Sarah Gallacher, Connie Golsteijn, Yvonne Rogers, Licia Capra, Sophie Eustace:
SmallTalk: Using Tangible Interactions to Gather Feedback from Children. 253-261 - Hanneke Hooft van Huysduynen, Linda De Valk, Tilde Bekker
:
Tangible Play Objects: Influence of Different Combinations of Feedback Modalities. 262-270 - Tobias Sonne, Mads Møller Jensen
:
ChillFish: A Respiration Game for Children with ADHD. 271-278
Demos and Posters
- Shiroq Al-Megren
, Roy A. Ruddle:
Comparing Tangible and Multi-touch Interaction for Interactive Data Visualization Tasks. 279-286 - Ahmed Sabbir Arif
, Roozbeh Manshaei
, Sean DeLong, Brien East, Matthew J. Kyan, Ali Mazalek
:
Sparse Tangibles: Collaborative Exploration of Gene Networks using Active Tangibles and Interactive Tabletops. 287-295 - Richard Byrne, Joe Marshall
, Florian 'Floyd' Mueller
:
Designing the Vertigo Experience: Vertigo as a Design Resource for Digital Bodily Play. 296-303 - Seijin Cha, Moon-Hwan Lee
, Tek-Jin Nam:
Gleamy: An Ambient Display Lamp with a Transparency-Controllable Shade. 304-307 - Kristian Gohlke, Eva Hornecker, Wolfgang Sattler:
Pneumatibles: Exploring Soft Robotic Actuators for the Design of User Interfaces with Pneumotactile Feedback. 308-315 - Pauline Gourlet, Sarah Garcin, Louis Eveillard, Ferdinand Dervieux:
DoDoc: a Composite Interface that Supports Reflection-in-Action. 316-323 - Jörn Hurtienne, Oliver Meschke:
Soft Pillows and the Near and Dear: Physical-to-Abstract Mappings with Image-Schematic Metaphors. 324-331 - Laura Malinverni
, Edith Ackermann, Narcís Parés
:
Experience as an Object to Think with: from Sensing-in-action to Making-Sense of action in Full-Body Interaction Learning Environments. 332-339 - Hyunjoo Oh, Jiffer Harriman, Abhishek Narula, Mark D. Gross, Michael Eisenberg, Sherry Hsi:
Crafting Mechatronic Percussion with Everyday Materials. 340-348 - Vincent van Rheden, Bart Hengeveld:
Engagement Through Embodiment: A Case For Mindful Interaction. 349-356 - Davide Rocchesso
, Davide A. Mauro
, Stefano Delle Monache
:
miMic: The Microphone as a Pencil. 357-364 - Kentaro Yasu
:
MOR4R: How to Create 3D Objects Using a Microwave Oven. 365-372
Work-in-Progress
- Leonardo Angelini
, Stefania Caparrotta
, Omar Abou Khaled
, Elena Mugellini
:
EmotiPlant: Human-Plant Interaction for Older Adults. 373-379 - David Bar-El, Oren Zuckerman:
Maketec: A Makerspace as a Third Place for Children. 380-385 - Bahareh Barati
, Elvin Karana
, Kaspar Jansen
, Paul Hekkert:
Functional Demonstrators to Support Understanding of Smart Materials. 386-391 - Aisen Caro Chacin, Takeshi Oozu, Hiroo Iwata:
IrukaTact: Submersible Haptic Search Glove. 392-397 - Charu Chaudhari, Anjanakshi Prakash, A. M. Tsaasan, Jed R. Brubaker, Theresa Jean Tanenbaum
:
Penseive Box: Themes for Digital Memorialization Practices. 398-403 - Emily S. Cramer, Brendan B. Matkin, Alissa Nicole Antle:
Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences. 404-409 - Ionut Damian, Elisabeth André
:
Exploring the Potential of Realtime Haptic Feedback during Social Interactions. 410-416 - Sanmathi Dangeti, Yingjie Victor Chen, Chunhui Zheng:
Comparing bare-hand-in-air Gesture and Object-in-hand Tangible User Interaction for Navigation of 3D Objects in Modeling. 417-421 - Catherine Downey, Sherin Wafaai Kamel:
Storytime with Hue: An Innovative Approach to Storytelling Where Storytellers Control a Dynamic Lighting Environment. 422-427 - Christian Frisson
, Bruno Dumas:
InfoPhys: Direct Manipulation of Information Visualisation through a Force-Feedback Pointing Device. 428-433 - Carolina Fuentes
, Iyubanit Rodriguez
, Valeria Herskovic:
Making Communication Frequency Tangible: How Green Is My Tree? 434-440 - Sidhant Goyal, Rohan S. Vijay, Charu Monga, Pratul Kalita
:
Code Bits: An Inexpensive Tangible Computational Thinking Toolkit For K-12 Curriculum. 441-447 - Florian Güldenpfennig, Oliver Hödl
, Peter Reichl, Christian Löw
, Andreas Gartus
, Matthew Pelowski
:
TASK: Introducing The Interactive Audience Sensor Kit. 448-454 - Florian Güldenpfennig, Daniel Dudo, Peter Purgathofer:
Toward Thingy Oriented Programming: Recording Marcos With Tangibles. 455-461 - Frederik Lund Jakobsen, Jacob Albæk Schnedler, Stefan Michael Pedersen, Nikolai Houlberg Øllegaard:
Exploring the Use of Shape Change in Home Appliances. 462-467 - Takashi Kikuchi, Yuichi Hiroi, Ross T. Smith
, Bruce H. Thomas
, Maki Sugimoto:
MARCut: Marker-based Laser Cutting for Personal Fabrication on Existing Objects. 468-474 - Mami Kosaka, Kaori Fujinami:
UnicrePaint: Digital Painting through Physical Objects for Unique Creative Experiences. 475-481 - Jamie Kwan, Jean Ho Chu, Daniel Harley, Melanie McBride, Ali Mazalek
:
Grasping Cultural Context through Multisensory Interactions. 482-487 - Lasse Legaard, Josephine Raun Thomsen, Christian Hannesbo Lorentzen, Jonas Peter Techen:
Exploring SCI as Means of Interaction through the Design Case of Vacuum Cleaning. 488-493 - Eva Lenz, Marc Hassenzahl, Wasili Adamow, Patrick Beedgen, Kirstin Kohler, Thies Schneider:
Four Stories About Feeling Close Over A Distance. 494-499 - Dixon Lo, Austin S. Lee:
Click: Using Smart Devices For Physical Collaborative Coding Education. 500-505 - Robb Mitchell
, Andreas Fender, Florian 'Floyd' Mueller
:
HandyFeet: Social Bodily Play Via Split Control of a Human Puppet's Limbs. 506-511 - Ken Nakagaki, Pasquale Totaro, Jim Peraino, Thariq Shihipar, Chantine Akiyama, Yin Shuang, Hiroshi Ishii:
HydroMorph: Shape Changing Water Membrane for Display and Interaction. 512-517 - Satoshi Nakamaru, Jakob Bak, Dhruv Saxena:
Tangible Modeling Methods for Faster Rapid Prototyping. 518-523 - Rachel S. Ng, Raghavendra Kandala, Sarah Marie-Foley, Dixon Lo, Molly Wright Steenson, Austin S. Lee:
Expressing Intent: An Exploration of Rich Interactions. 524-531 - Karin Niemantsverdriet, Maarten Versteeg:
Interactive Jewellery as Memory Cue: Designing a Sound Locket for Individual Reminiscence. 532-538 - Seungjae Oh
, Kyudong Park, Soonmo Kwon, Hyo-Jeong So:
Designing a Multi-user Interactive Simulation Using AR Glasses. 539-544 - Jeroen Peeters, Ambra Trotto, Stoffel Kuenen
:
MoCap Tango: Traces of Complexity. 545-550 - Alan Poole, Anne Poole:
Functional Interactive Tatting: Bringing Together a Traditional Handicraft and Electronics. 551-555 - Shi Qiu, Matthias Rauterberg
, Jun Hu
:
Tactile Band: Accessing Gaze Signals from the Sighted in Face-to-Face Communication. 556-562 - Shi Qiu, Siti Aisyah Anas
, Hirotaka Osawa
, Matthias Rauterberg
, Jun Hu
:
E-Gaze Glasses: Simulating Natural Gazes for Blind People. 563-569 - Joan Sol Roo, Renaud Gervais, Martin Hachet:
Inner Garden: an Augmented Sandbox Designed for Self-Reflection. 570-576 - Lisa M. Rühmann, Nuno Otero
, Ian Oakley:
A Tangible Tool for Visual Impaired Users to Learn Geometry. 577-583 - Bert Vandenberghe, David Geerts
:
The Speaker's Staff: Supporting Remote Multidisciplinary Team Meetings in Hospitals. 591-596 - Rohan S. Vijay, Sidhant Goyal:
MagnetoWear: A Magnetic Wearable Device to Interact With the Smartphone to Perform Personalized Actions. 597-602 - Jillian L. Warren, Brendan B. Matkin, Alissa Nicole Antle:
Present-at-Body Self-Awareness in Equestrians: Exploring Embodied 'Feel' through Tactile Wearables. 603-608 - Jiang Wu, Harm van Essen, Berry Eggen:
Designing Sculpting Light Systems for Information Decoration. 609-614 - Junichi Yamaoka, Yasuaki Kakehi:
DrawForming: An Interactive Fabrication Method for Vacuum Forming. 615-620 - Oren Zuckerman, Guy Hoffman
, Daphne Kopelman-Rubin, Anat Brunstein Klomek, Noa Shitrit, Yahav Amsalem, Yaron Shlomi:
KIP3: Robotic Companion as an External Cue to Students with ADHD. 621-626
Art Exhibition
- Sara Adhitya, Beck Davis
, Tania Raune Frankjaer, Patricia Jean Flanagan
, Zoe Mahony:
The BIOdress: A Body-worn Interface for Environmental Embodiment. 627-634 - Shannon Cuykendall
, Ethan Soutar-Rau
, Thecla Schiphorst:
POEME: A Poetry Engine Powered by Your Movement. 635-640 - Alexandra Ling Ju:
Functionality in Wearable Tech: Device, as Jewelry, as Body Mediator. 641-646 - Keina Konno, Richi Owaki, Yoshito Onishi, Ryo Kanda, Sheep, Akiko Takeshita, Tsubasa Nishi, Naoko Shiomi, Kyle McDonald, Satoru Higa, Motoi Shimizu, Yosuke Sakai
, Yasuaki Kakehi, Kazuhiro Jo
, Yoko Ando, Kazunao Abe, Takayuki Ito:
Dividual Plays Experimental Lab: An installation derived from Dividual Plays. 647-652 - Sang-won Leigh, Harshit Agrawal, Pattie Maes:
A Flying Pantograph: Interleaving Expressivity of Human and Machine. 653-657 - Matthew Mosher, David Tinapple:
What We Have Lost / What We Have Gained: Tangible Interactions Between Physical and Digital Bodies. 658-662 - Paul Strohmeier
:
Exploring Bodies, Mediation and Points of View using a Robotic Avatar. 663-668 - Enrique Tomás:
Tangible Scores. 669-674 - Bin Yu, Rogier Arents, Jun Hu
, Mathias Funk
, Loe M. G. Feijs:
Heart Calligraphy: an Abstract Portrait Inside the Body. 675-680
Graduate Student Consortium
- Caroline Claisse:
Crafting Tangible Interaction to Prompt Visitors' Engagement in House Museums. 681-684 - Artem Dementyev:
Towards Self-Aware Materials. 685-688 - Min Fan
, Alissa Nicole Antle, Emily S. Cramer:
Exploring the Design Space of Tangible Systems Supported for Early Reading Acquisition in Children with Dyslexia. 689-692 - Brendan Alexander Harmon
:
Embodied Spatial Thinking in Tangible Computing. 693-696 - Christian Heinrichs, Andrew P. McPherson:
Performance-Led Design of Computationally Generated Audio for Interactive Applications. 697-700 - Aura Pon:
Designing for the Mindbody in Technology-Mediated Music-Making. 701-704 - Martin Schmitz
:
Exploring 3D Printed Interaction. 705-708 - Qi Wang:
Designing Posture Monitoring Garments to Support Rehabilitation. 709-712
Student Design Challenge
- Conor Byrne, Evan Healy, Nigel Frahill, Rebecca Power:
BrainstORB. 713-718 - Eric Geißler, Andreas Mühlenberend, Klaus Harnack
:
Sensole: An Insole-Based Tickle Tactile Interface. 717-722 - Christopher Kopic, Kristian Gohlke:
InflatiBits: A Modular Soft Robotic Construction Kit for Children. 723-728 - Svetlana Mironcika
, Joanne Pek, Jochem Franse, Ya Shu:
Whoosh Gloves: Interactive Tool to Form a Dialog Between Dancer and Choreographer. 729-732 - Megan Dalton Rafferty, Danielle Daly, Anthony O'Brien, Craig Fleming:
Hulagram: Inspiring Creativity Through Human Movement. 733-737 - Riccardo Rigo, Charlotte Kortbeek, Cristian Grama, Denis Laure:
Tommy Blocks: a modern redesign of the classical children's building blocks. 738-742 - Amal Tidjani, Eileen Cho, Priscilla Lee:
MuSme: A Tangible Skin Suit for Music Creation. 743-748
Studio-Workshops
- Alissa Nicole Antle, Jillian L. Warren
, Brendan B. Matkin, Min Fan
, Emily S. Cramer:
Designing Tangibles for Children: One Day Hands-on Workshop. 749-752 - Trevor Hogan, Eva Hornecker, Simon Stusak, Yvonne Jansen
, Jason Alexander
, Andrew Vande Moere
, Uta Hinrichs
, Kieran Nolan:
Tangible Data, explorations in data physicalization. 753-756 - Austin S. Lee, Dhairya Dand:
MeMod: A Modular Hacking and Programming Toolkit For Everyday Objects. 757-761 - Nikolas Martelaro
, Michael Shiloh, Wendy Ju:
The Interaction Engine: Tools for Prototyping Connected Devices. 762-765 - Jifei Ou, Felix Heibeck, Hiroshi Ishii:
TEI 2016 Studio: Inflated Curiosity. 766-769 - Alan Poole, Robb Mitchell
, Katrin Wolf, Rahimullah Sarban:
Bodily Sketching With Sensable Stretchables. 770-773 - Oscar Tomico
, Danielle Wilde
:
Embodying Soft Wearables Research. 774-777 - Siyan Zhao, Zachary Schwemler, Adam Fritz, Ali Israr:
Stereo Haptics: Designing Haptic Interactions using Audio Tools. 778-781 - Andrea Bellucci
, Aneesh P. Tarun, Ahmed Sabbir Arif
, Ali Mazalek
:
Developing Responsive and Interactive Environments with the ROSS Toolkit. 782-785 - Rong-Hao Liang
, Han-Chih Kuo, Miguel Bruns Alonso, Bing-Yu Chen
:
GaussStudio: Designing Seamless Tangible Interactions on Portable Displays. 786-789 - Assunta Matassa, Leonardo Angelini
, Maurizio Caon
, Marianna Obrist
, Elena Mugellini
:
Second Workshop on Full-Body and Multisensory Experience. 790-793

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