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Steve DiPaola
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- affiliation: Simon Fraser University, Surrey, Canada
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Journal Articles
- 2024
- [j19]Nouf Abukhodair, Meehae Song, Serkan Pekçetin, Steve DiPaola:
Designing a wheel-based assessment tool to measure visual aesthetic emotions. Cogn. Syst. Res. 84: 101196 (2024) - 2021
- [j18]Suk Kyoung Choi, Steve DiPaola, Hannu Töyrylä:
Artistic Style Meets Artificial Intelligence. J. Percept. Imaging 4(2): 20501-1 (2021) - 2020
- [j17]Özge Nilay Yalçin, Steve DiPaola:
Modeling empathy: building a link between affective and cognitive processes. Artif. Intell. Rev. 53(4): 2983-3006 (2020) - [j16]Vanessa Utz, Steve DiPaola:
Using an AI creativity system to explore how aesthetic experiences are processed along the brain's perceptual neural pathways. Cogn. Syst. Res. 59: 63-72 (2020) - 2016
- [j15]Kristin Carlson, Thecla Schiphorst, Steve DiPaola:
Moving Collaborations: A Critical Inquiry Into Designing Creative Interactive Systems for Choreography. EAI Endorsed Trans. Creative Technol. 3(6): e1 (2016) - [j14]S. Ali Etemad, Ali Arya, Avi Parush, Steve DiPaola:
Perceptual validity in animation of human motion. Comput. Animat. Virtual Worlds 27(1): 58-71 (2016) - 2014
- [j13]Nahid Karimaghalou, Ulysses Bernardet, Steve DiPaola:
A model for social spatial behavior in virtual characters. Comput. Animat. Virtual Worlds 25(3-4): 507-519 (2014) - 2012
- [j12]L. McIntosh, Bernhard E. Riecke, Steve DiPaola:
Efficiently Simulating the Bokeh of Polygonal Apertures in a Post-Process Depth of Field Shader. Comput. Graph. Forum 31(6): 1810-1822 (2012) - 2011
- [j11]Hasti Seifi, Steve DiPaola, Ali Arya:
Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering. Int. J. Comput. Games Technol. 2011: 164949:1-164949:7 (2011) - [j10]Steve DiPaola, Jeremy Turner, Penny Leong Browne:
Binding the pair: making a historical case for avicentric self-expression within 3D virtual communities. Int. J. Web Based Communities 7(2): 157-173 (2011) - [j9]Nathan Sorenson, Philippe Pasquier, Steve DiPaola:
A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels. IEEE Trans. Comput. Intell. AI Games 3(3): 229-244 (2011) - 2009
- [j8]Steve DiPaola, Liane Gabora:
Incorporating characteristics of human creativity into an evolutionary art algorithm. Genet. Program. Evolvable Mach. 10(2): 97-110 (2009) - [j7]Steve DiPaola:
Exploring a parameterised portrait painting space. Int. J. Arts Technol. 2(1/2): 82-93 (2009) - [j6]Ali Arya, Steve DiPaola, Avi Parush:
Perceptually Valid Facial Expressions for Character-Based Applications. Int. J. Comput. Games Technol. 2009: 462315:1-462315:13 (2009) - 2007
- [j5]Steve DiPaola, Caitlin Akai, Bill Kraus:
Experiencing Belugas: Action Selection for an Interactive Aquarium Exhibit. Adapt. Behav. 15(1): 99-113 (2007) - [j4]Ali Arya, Steve DiPaola:
Multispace Behavioral Model for Face-Based Affective Social Agents. EURASIP J. Image Video Process. 2007 (2007) - [j3]Ali Arya, Steve DiPaola:
Face Modeling and Animation Language for MPEG-4 XMT Framework. IEEE Trans. Multim. 9(6): 1137-1146 (2007) - 2006
- [j2]Ali Arya, Lisa N. Jefferies, James T. Enns, Steve DiPaola:
Facial actions as visual cues for personality. Comput. Animat. Virtual Worlds 17(3-4): 371-382 (2006) - 1991
- [j1]Steve DiPaola:
Extending the range of facial types. Comput. Animat. Virtual Worlds 2(4): 129-131 (1991)
Conference and Workshop Papers
- 2024
- [c78]Özge Nilay Yalçin, Vanessa Utz, Steve DiPaola:
Empathy through Aesthetics: Using AI Stylization for Visual Anonymization of Interview Videos. EMPATHICH 2024 - 2023
- [c77]Meehae Song, Steve DiPaola, Servet Ulas:
Sound and Visual Entrainment in Affective, Bio-Responsive Multi-User VR Interactives. ACIIW 2023: 1-4 - [c76]Vanessa Utz, Steve DiPaola:
Climate Implications of Diffusion-based Generative Visual AI Systems and their Mass Adoption. ICCC 2023: 264-272 - [c75]Suk Kyoung Choi, Steve DiPaola:
AI as other: An art-as-research approach to generative AI art practice. ICCC 2023: 357-361 - [c74]Amineh Ahmadi Nejad, Thecla Schiphorst, Steve DiPaola:
Art, Activism, and AI: Generating Visual Narratives of Injustice through Research-Creation with a Feminist Lens. ICCC 2023: 377-381 - [c73]Meehae Song, Steve DiPaola:
Multimodal Entrainment in Bio-Responsive Multi-User VR Interactives. ICMI Companion 2023: 66-70 - [c72]Andrey Goncharov, Özge Nilay Yalçin, Steve DiPaola:
Expectations vs. Reality: The Impact of Adaptation Gap on Avatars in Social VR Platforms. ICMI Companion 2023: 146-153 - [c71]Steve DiPaola, Suk Kyoung Choi:
Art creation as an emergent multimodal journey in Artificial Intelligence latent space. ICMI Companion 2023: 247-253 - [c70]Steve DiPaola, Meehae Song:
Combining Artificial Intelligence, Bio-Sensing and Multimodal Control for Bio-Responsive Interactives. ICMI Companion 2023: 318-322 - 2022
- [c69]Alexandra Kitson, Reese Muntean, Steve DiPaola, Bernhard E. Riecke:
Lucid Loop: Exploring the Parallels between Immersive Experiences and Lucid Dreaming. Conference on Designing Interactive Systems 2022: 865-880 - [c68]Shannon Cuykendall, Steve DiPaola:
Floating Departures: Developing Quarantine Dance Technique as an Artistic Practice Beyond the Pandemic. MOCO 2022: 29:1-29:7 - 2021
- [c67]Hanieh Shakeri, Carman Neustaedter, Steve DiPaola:
SAGA: Collaborative Storytelling with GPT-3. CSCW Companion 2021: 163-166 - [c66]Maryam Zarei, Steve DiPaola:
VR-DesignSpace: A Creativity Support Environment Integrating Virtual Reality Technology into Collaborative Data-Informed Evaluation of Design Alternatives. HCI (38) 2021: 367-374 - [c65]Vanessa Utz, Steve DiPaola:
Exploring the Application of AI-generated Artworks for the Study of Aesthetic Processing. MIPR 2021: 393-398 - 2020
- [c64]Özge Nilay Yalçin, Sylvain Moreno, Steve DiPaola:
Social Prescribing Across the Lifespan with Virtual Humans. IVA 2020: 56:1-56:3 - 2019
- [c63]Steve DiPaola, Özge Nilay Yalçin:
A multi-layer artificial intelligence and sensing based affective conversational embodied agent. ACII Workshops 2019: 91-92 - [c62]Vanessa Utz, Steve DiPaola:
Aesthetic Judgments, Movement Perception and the Neural Architecture of the Visual System. BICA 2019: 538-546 - [c61]Özge Nilay Yalçin, Steve DiPaola:
M-Path: A Conversational System for the Empathic Virtual Agent. BICA 2019: 597-607 - [c60]Alexandra Kitson, Steve DiPaola, Bernhard E. Riecke:
Lucid Loop: A Virtual Deep Learning Biofeedback System for Lucid Dreaming Practice. CHI Extended Abstracts 2019 - [c59]Steve DiPaola:
Modeling Human Creative Cognition using AI Techniques. CogSci 2019: 45-46 - [c58]Özge Nilay Yalçin, Steve DiPaola:
Evaluating Levels of Emotional Contagion with an Embodied Conversational Agent. CogSci 2019: 3143-3149 - [c57]Meehae Song, Tamiko Tadeo, Ioana Sandor, Servet Ulas, Steve DiPaola:
BioFlockVR: exploring visual entrainment through amorphous nature phenomena in bio-responsive multi-immersant VR interactives. ICIGP 2019: 150-154 - [c56]Özge Nilay Yalçin, Nouf Abukhodair, Steve DiPaola:
Empathic AI Painter: A Computational Creativity System with Embodied Conversational Interaction. NeurIPS (Competition and Demos) 2019: 131-141 - 2018
- [c55]Jeremy Turner, Steve DiPaola:
Transforming Kantian Aesthetic Principles into Qualitative Hermeneutics for Contemplative AGI Agents. AGI 2018: 238-247 - [c54]Steve DiPaola, Liane Gabora, Graeme McCaig:
Informing artificial intelligence generative techniques using cognitive theories of human creativity. BICA 2018: 158-168 - [c53]Michael Nixon, Steve DiPaola, Ulysses Bernardet:
An Eye Gaze Model for Controlling the Display of Social Status in Believable Virtual Humans. CIG 2018: 1-8 - [c52]Hanieh Shakeri, Michael Nixon, Steve DiPaola:
Saliency-Based Artistic Abstraction With Deep Learning and Regression Trees. HVEI 2018: 1-9 - 2017
- [c51]Shannon Cuykendall, Steve DiPaola, Reese Muntean, Prophecy Sun:
Fractured Perspectives: Movement and Light. EVA 2017 - [c50]Shannon Cuykendall, Prophecy Sun, Reese Muntean, Thecla Schiphorst, Steve DiPaola:
A Framework for Hybrid Multimodal Performances. EVA 2017 - [c49]Steve DiPaola, Sara Feldman:
Lucid Self. EVA 2017 - [c48]Sara Feldman, Steve DiPaola, Özge Nilay Yalçin:
Engagement with Artificial Intelligence through Natural Interaction Models. EVA 2017 - [c47]Aynur Kadir, Özge Nilay Yalçin, Kate Hennessy, Steve DiPaola:
Embodied Interactions with a Sufi Dhikr Ritual: Negotiating Privacy and Transmission of Intangible Cultural Heritage in 'Virtual Sama'. EVA 2017 - [c46]Meehae Song, Steve DiPaola:
Framework for a Bio-Responsive VR for Interactive Real-time Environments and Interactives. EVA 2017 - [c45]Ulysses Bernardet, Sin-Hwa Kang, Andrew W. Feng, Steve DiPaola, Ari Shapiro:
A Dynamic Speech Breathing System for Virtual Characters. IVA 2017: 43-52 - 2016
- [c44]Shannon Cuykendall, Ethan Soutar-Rau, Thecla Schiphorst, Steve DiPaola:
If Words Could Dance: Moving from Body to Data through Kinesthetic Evaluation. Conference on Designing Interactive Systems 2016: 234-238 - [c43]Steve DiPaola, Graeme McCaig:
Using Artificial Intelligence Techniques to Emulate the Creativity of a Portrait Painter. EVA 2016 - [c42]Steve DiPaola, Sara Salevati, Kristin Carlson, Thecla Schiphorst:
Movement Awareness through Emotion Based Aesthetic Visualisation. EVA 2016 - [c41]Graeme McCaig, Steve DiPaola, Liane Gabora:
Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity. ICCC 2016: 156-163 - [c40]Ulysses Bernardet, Mathieu Chollet, Steve DiPaola, Stefan Scherer:
An Architecture for Biologically Grounded Real-Time Reflexive Behavior. IVA 2016: 295-305 - [c39]Ulysses Bernardet, Maryam Saberi, Steve DiPaola:
Simulink Toolbox for Real-Time Virtual Character Control. IVA 2016: 456-459 - [c38]Ulysses Bernardet, Dhruv Adhia, Norman Jaffe, Johnty Wang, Michael Nixon, Omid Alemi, Jordon Phillips, Steve DiPaola, Philippe Pasquier, Thecla Schiphorst:
m+m: A novel Middleware for Distributed, Movement based Interactive Multimedia Systems. MOCO 2016: 21:1-21:9 - 2015
- [c37]Suk Kyoung Choi, Steve DiPaola:
Touch of the Eye: Does Observation Reflect Haptic Metaphors In Art Drawing? CHI Extended Abstracts 2015: 579-588 - [c36]Steve DiPaola, Sara Salevati:
Reflections of Essence. EVA 2015 - [c35]Sara Salevati, Steve DiPaola:
A Creative Artificial Intelligence System to Investigate User Experience, Affect, Emotion and Creativity. EVA 2015 - [c34]Meehae Song, Steve DiPaola:
Exploring Different Ways of Navigating Emotionally Responsive Artwork in Immersive Virtual Environments. EVA 2015 - [c33]Maryam Saberi, Ulysses Bernardet, Steve DiPaola:
Model of Personality-Based, Nonverbal Behavior in Affective Virtual Humanoid Character. ICMI 2015: 371-372 - [c32]Ulysses Bernardet, Steve DiPaola:
A Framework for Exogenous and Endogenous Reflexive Behavior in Virtual Characters. IVA 2015: 132-136 - [c31]Maryam Saberi, Ulysses Bernardet, Steve DiPaola:
Effect of a Virtual Agent's Contingent Smile Response on Perceived Social Status. IVA 2015: 488-491 - 2014
- [c30]Maryam Saberi, Ulysses Bernardet, Steve DiPaola:
An Architecture for Personality-based, Nonverbal Behavior in Affective Virtual Humanoid Character. BICA 2014: 204-211 - [c29]Steve DiPaola:
Using a Contextual Focus Model for an Automatic Creativity Algorithm to Generate Art Work. BICA 2014: 212-219 - [c28]Ulysses Bernardet, Steve DiPaola:
Affective response patterns as indicators of personality in virtual characters. CogSci 2014 - [c27]Kristin Carlson, Thecla Schiphorst, Steve DiPaola:
Collaborative Choreography: A Critical Inquiry into Designing Creative Interactive Systems. INTETAIN 2014: 46-56 - 2013
- [c26]Claude Fortin, Steve DiPaola, Kate Hennessy, Jim Bizzocchi, Carman Neustaedter:
Medium-specific properties of urban screens: towards an ontological framework for digital public displays. Creativity & Cognition 2013: 243-252 - [c25]Jim Bizzocchi, Michael Nixon, Steve DiPaola, Natalie Funk:
The Role of Micronarrative in the Design and Experience of Digital Games. DiGRA Conference 2013 - [c24]Suk Kyoung Choi, Steve DiPaola:
How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity. EVA 2013 - [c23]Steve DiPaola:
Future trends: Adding Computational Intelligence, Knowledge and Creativity to Interactive Exhibits and Visualisation Systems. EVA 2013 - [c22]Steve DiPaola, Allison Smith:
Interactively Exploring Picasso's Multi-diamentional Creative Process in Producing Guernica. EVA 2013 - [c21]Steve DiPaola, Graeme McCaig, Kristin Carlson, Sara Salevati, Nathan Sorenson:
Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition. ICCC 2013: 40-47 - 2012
- [c20]Hasti Seifi, Steve DiPaola, James T. Enns:
Exploring the Effect of Color Palette in Painterly Rendered Character Sequences. CAe@Expressive 2012: 89-97 - [c19]Liane Gabora, Steve DiPaola:
How Did Humans Become So Creative? A Computational Approach. ICCC 2012: 203-210 - 2010
- [c18]Arefe Dalvandi, Pooya Amini Behbahani, Steve DiPaola:
Exploring Persian rug design using a computational evolutionary approach. EVA 2010 - [c17]Steve DiPaola:
Face, portrait, mask - using a parameterised system to explore synthetic face space. EVA 2010 - [c16]Tera Marie Green, Ross Maciejewski, Steve DiPaola:
ALIDA: Using machine learning for intent discernment in visual analytics interfaces. IEEE VAST 2010: 223-224 - 2009
- [c15]Mona Haraty, Syavash Nobarany, Steve DiPaola, Brian D. Fisher:
AdWiL: adaptive windows layout manager. CHI Extended Abstracts 2009: 4177-4182 - [c14]Steve DiPaola:
Intelligent Expression-Based Character Agent Systems. IVA 2009: 3-4 - 2008
- [c13]Steve DiPaola:
The trace and the gaze: textural agency in Rembrandt's late portraiture from a vision science perspective. EVA 2008 - 2007
- [c12]Steve DiPaola, Ali Arya:
A framework for socially communicative faces for game and interactive learning applications. Future Play 2007: 129-136 - [c11]Steve R. DiPaola, Liane Gabora:
Incorporating characteristics of human creativity into an evolutionary art algorithm. GECCO (Companion) 2007: 2450-2456 - [c10]Steve DiPaola:
Painterly rendered portraits from photographs using a knowledge-based approach. Human Vision and Electronic Imaging 2007: 649203 - 2006
- [c9]Steve DiPaola, Caitlin Akai:
Designing an adaptive multimedia interactive to support shared learning experiences. SIGGRAPH Educators Program 2006: 14 - [c8]Steve DiPaola, Ali Arya:
Emotional remapping of music to facial animation. Sandbox@SIGGRAPH 2006: 143-149 - 2005
- [c7]Julie Tolmie, Steve DiPaola, Anthony Charles:
Towards an interactive visualization of game design patterns. DiGRA Conference 2005 - 2004
- [c6]Steve DiPaola, Daria Dorosh, Galen Brandt:
Ratava's line: emergent learning and design using collaborative virtual worlds. SIGGRAPH Educators Program 2004: 25 - 2003
- [c5]Steve DiPaola, David Collins:
A social metaphor-based 3D virtual environment. SIGGRAPH Educators Program 2003 - 2002
- [c4]Steve DiPaola:
FaceSpace: A Facial Spatial-Domain Toolkit. IV 2002: 105-109 - [c3]Steve DiPaola:
Investigating face space. SIGGRAPH Abstracts and Applications 2002: 207 - 1999
- [c2]Steve DiPaola, David Collins:
A 3D natural emulation design approach to virtual communities. SIGGRAPH Abstracts and Applications 1999: 208 - 1998
- [c1]Steve DiPaola, Barnett Fox, Athomas Goldberg, Mark S. Meadows, Celia Pearce:
Characters on the Internet (panel): the next generation. SIGGRAPH Abstracts and Applications 1998: 225-227
Parts in Books or Collections
- 2013
- [p2]Steve DiPaola:
Face, Portrait, Mask: Using a Parameterised System to Explore Synthetic Face Space. Electronic Visualisation in Arts and Culture 2013: 213-227 - 2011
- [p1]Steve DiPaola, Nathan Sorenson:
CGP, Creativity and Art. Cartesian Genetic Programming 2011: 293-307
Informal and Other Publications
- 2024
- [i8]Rafael Arias Gonzalez, Steve DiPaola:
Exploring Augmentation and Cognitive Strategies for AI based Synthetic Personae. CoRR abs/2404.10890 (2024) - 2022
- [i7]Qiaomu Miao, Sin-Hwa Kang, Stacy Marsella, Steve DiPaola, Chao Wang, Ari Shapiro:
Study of detecting behavioral signatures within DeepFake videos. CoRR abs/2208.03561 (2022) - 2020
- [i6]Özge Nilay Yalçin, Nouf Abukhodair, Steve DiPaola:
Empathic AI Painter: A Computational Creativity System with Embodied Conversational Interaction. CoRR abs/2005.14223 (2020) - 2019
- [i5]Vanessa Utz, Steve DiPaola:
Using an AI creativity system to explore how aesthetic experiences are processed along the brains perceptual neural pathways. CoRR abs/1909.06904 (2019) - 2018
- [i4]Steve DiPaola, Liane Gabora, Graeme McCaig:
Informing Artificial Intelligence Generative Techniques using Cognitive Theories of Human Creativity. CoRR abs/1812.05556 (2018) - 2016
- [i3]Graeme McCaig, Steve DiPaola, Liane Gabora:
Deep Convolutional Networks as Models of Generalization and Blending Within Visual Creativity. CoRR abs/1610.02478 (2016) - 2013
- [i2]Liane Gabora, Steve DiPaola:
How Did Humans Become So Creative? A Computational Approach. CoRR abs/1308.5032 (2013) - 2010
- [i1]Steve DiPaola, Liane Gabora:
Incorporating characteristics of human creativity into an evolutionary art algorithm. CoRR abs/1001.1401 (2010)
Coauthor Index
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last updated on 2024-10-22 21:14 CEST by the dblp team
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