Alyn P. Rockwood:
Educators program from the 30th annual conference on Computer graphics and interactive techniques, 2003, San Diego, California, USA, July 27 - 31, 2003. ACM 2003
Polynomiography and applications in art, education, and science.
Kelvin Sung, Peter Shirley:
A top-down approach to teaching introductory computer graphics.
Who Jeong Lee:
Computer graphics and theatre.
Andrew E. Johnson, Thomas G. Moher, Yongjoo Cho, Daniel C. Edelson, Eric Russell:
Dalton Hunkins, David B. Levine:
The science of images: a cross-disciplinary introduction to the field of 3-D computer graphics.
Teaching computer graphics constructively.
Stephanie L. Smith:
ROVer ranch: a 3-D learning environment for K-12.
Computer simulation technology and teaching and learning interior lighting design.
Wong Lai Kuan, Yam San Chee:
Constructivist physics learning in an immersive, multi-user hot air balloon simulation program (iHABS).
LiQin Tan, Roberta K. Tarbell, Robert Wuilfe:
Animating art history: building a bridge between disciplines.
Geralyn Abinader, Joey Stein, Molly Lenore:
Moving clocks and bending space: a learning/interactive museum environment (LIME).
The future of computer animation education.
Adam Watkins, Jenifer Niles, Jim Hill, Jim Thacker:
Panel: getting the word out: how to publish in the 3D world.
Pam Hogarth, Gil Zimmerman, Craig Sylvester, Kat Curry:
Producing a real-world student group project.
Pam Hogarth, Harry Mott, Michael Scroggins:
Imparting non-technical skills in digital media students.
Christine Daviault, Marcelo Coelho:
Forum: a new approach for the production of educational content.
Mitch Williams, Donald P. Brutzman:
Sharing ideas for teaching Web 3D.
Jason Della Rocca, John Buchanon:
Game development & design: curricular changes.
The process of effective critiques.
Jared E. Bendis:
Developing a CD-ROM to teach ceramics.
Thomas G. Moher, David Haas, Janet Kim, Andrew E. Johnson:
Designing digital phenomenaria: the bee dance.
MOVE CLICK MOVE: creating an animation DVD.
Steve DiPaola, David Collins:
A social metaphor-based 3D virtual environment.
Jason van Gumster:
Blender as an educational tool.
Andy Yeh, Rodney Nason:
VRMath: an environment for knowledge construction of 3D geometry concepts and processes in virtual reality microworlds.
Frederico C. Figueiredo, Dena Elisabeth Eber, Joaquim A. Jorge:
CGEMS: Computer Graphics Educational Materials Server.
Donald P. Brutzman:
X3D-edit authoring for extensible 3D (X3D) graphics.