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Toby Howard
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2010 – 2019
- 2012
- [c22]Steve Pettifer, Toby Howard, Benjamin James Blundell, David Edwards, Ilan Lieberman:
An Immersive Virtual Environment for Phantom Limb Pain Rehabilitation. GRAPP/IVAPP 2012: 426-433 - [c21]Adrian Albin-Clark, T. L. J. Howard, B. Anderson:
Simulating Characters for Observation. GRAPP/IVAPP 2012: 501-502 - 2011
- [j10]Adrian Albin-Clark, Toby Howard, B. Anderson:
Real-time computer graphics simulation of blockplay in early childhood. Comput. Educ. 57(4): 2496-2504 (2011) - [c20]Adrian Albin-Clark, T. L. J. Howard, B. Anderson:
Visualisation of Blockplay in Early Childhood. TPCG 2011: 53-60
2000 – 2009
- 2009
- [c19]Adrian Albin-Clark, Toby Howard:
Automatically Generating Virtual Humans using Evolutionary Algorithms. TPCG 2009: 61-64 - 2008
- [j9]Fabrice Caillette, Aphrodite Galata, Toby Howard:
Real-time 3-D human body tracking using learnt models of behaviour. Comput. Vis. Image Underst. 109(2): 112-125 (2008) - 2006
- [j8]Craig D. Murray, Emma Patchick, Stephen Pettifer, Fabrice Caillette, Toby Howard:
Immersive Virtual Reality as a Rehabilitative Technology for Phantom Limb Experience: A Protocol. Cyberpsychology Behav. Soc. Netw. 9(2): 167-170 (2006) - [c18]Rezwan Sayeed, Toby Howard:
State of the Art Non-Photorealistic Rendering (NPR) Techniques. TPCG 2006: 89-98 - 2005
- [c17]Fabrice Caillette, Aphrodite Galata, Toby Howard:
Real-Time 3-D Human Body Tracking using Variable Length Markov Models. BMVC 2005 - [c16]R. A. Broughton, T. L. J. Howard:
Augmenting Existing Virtual Environments with Plausible Naturalistic Clutter. CW 2005: 67-74 - 2004
- [c15]Fabrice Caillette, Toby Howard:
Real-Time Markerless Human Body Tracking with 3-D Voxel Reconstruction. BMVC 2004: 1-10 - [c14]Fabrice Caillette, Toby Howard:
Real-Time Markerless Human Body Tracking Using Colored Voxels and 3-D Blobs. ISMAR 2004: 266-267 - [c13]Russell Broughton, Toby Howard:
Semi-Automatically Augmenting Virtual Environments with Plausibly Located Clutter. TPCG 2004: 66-70 - [c12]Nicolas Gaborit, Toby Howard:
A Collaborative Virtual Environment for Public Consultation in the Urban Planning Process. TPCG 2004: 104-111 - 2003
- [j7]Simon Gibson, Roger J. Hubbold, Jonathan Cook, Toby Howard:
Interactive reconstruction of virtual environments from video sequences. Comput. Graph. 27(2): 293-301 (2003) - [c11]Simon Gibson, Jonathan Cook, Toby Howard, Roger J. Hubbold:
Rapid Shadow Generation in Real-World Lighting Environments. Rendering Techniques 2003: 219-229 - [c10]Jonathan Cook, Simon Gibson, Toby Howard, Roger J. Hubbold:
Real-time photo-realistic augmented reality for interior design. SIGGRAPH 2003 - 2002
- [c9]Simon Gibson, Jonathan Cook, Toby Howard, Roger J. Hubbold, Daniel Oram:
Accurate Camera Calibration for Off-line, Video-Based Augmented Reality. ISMAR 2002: 37-46 - [c8]Simon Gibson, Jonathan Cook, Toby Howard, Roger J. Hubbold:
ICARUS: interactive reconstruction from uncalibrated image sequences. SIGGRAPH Abstracts and Applications 2002: 197 - 2001
- [j6]Simon Gibson, Toby Howard, Roger J. Hubbold:
Flexible Image-Based Photometric Reconstruction using Virtual Light Sources. Comput. Graph. Forum 20(3): 203-214 (2001) - [j5]Roger J. Hubbold, Jonathan Cook, Martin J. Keates, Simon Gibson, Toby Howard, Alan Murta, Adrian J. West, Steve Pettifer:
GNU/MAVERIK: A micro-kernel for large-scale virtual environments. Presence Teleoperators Virtual Environ. 10(1): 22-34 (2001) - [c7]James Sinnott, Toby Howard:
A Hybrid Approach to the Recovery of Deformable Superquadric Models from 3D Data. Computer Graphics International 2001: 131-138 - [c6]Mashhuda Glencross, Toby Howard, Steve Pettifer:
Iota: An Approach to Physically-Based Modelling in Virtual Environments. VR 2001: 287-288 - 2000
- [c5]Simon Gibson, Toby Howard:
Interactive reconstruction of virtual environments from photographs, with application to scene-of-crime analysis. VRST 2000: 41-48
1990 – 1999
- 1999
- [c4]Roger J. Hubbold, Jonathan Cook, Martin J. Keates, Simon Gibson, Toby Howard, Alan Murta, Adrian J. West, Steve Pettifer:
GNU/MAVERIK: a micro-kernel for large-scale virtual environments. VRST 1999: 66-73 - 1995
- [c3]Roger J. Hubbold, Alan Murta, Adrian J. West, Toby Howard:
Design Issues for Virtual Reality Systems. Virtual Environments 1995: 224-236 - 1994
- [j4]C. C. Lilley, F. Lin, W. Terry Hewitt, T. L. J. Howard:
The design and development of distance learning materials for graphics and visualisation. Comput. Graph. 18(3): 269-275 (1994) - 1993
- [p1]Adrian J. West, T. L. J. Howard, Roger J. Hubbold, Alan Murta, David N. Snowdon, D. A. Butler:
AVIARY - A Generic Virtual Reality Interface for Real Applications. Virtual Reality Systems 1993: 213-236 - 1991
- [b1]Toby Howard, W. Terry Hewitt, Roger J. Hubbold, Karen M. Wyrwas:
A practical introduction to PHIGS and PHIGS Plus. Addison-Wesley 1991, ISBN 978-0-201-41641-1, pp. I-IX, 1-339 - [j3]T. L. J. Howard:
Evaluating PHIGS for CAD and general graphics applications. Comput. Aided Des. 23(4): 244-251 (1991) - 1990
- [j2]T. L. J. Howard:
TopDraw: A Structure Network Visualiser for PHIGS. Comput. Graph. Forum 9(2): 139-147 (1990) - [c2]T. L. J. Howard, W. Terry Hewitt, Steve Larkin:
An Interactive Debugger for PHIGS. Eurographics 1990
1980 – 1989
- 1988
- [j1]Toby Howard:
A shareable centralised database for KRT3: A hierarchical graphics system based on PHIGS. Comput. Graph. 12(2): 201-211 (1988) - 1987
- [c1]Toby Howard:
A Shareable Centralised Database of KRT3 - A Hierarchical Graphics System Based on PHIGS. Eurographics 1987
Coauthor Index
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