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11. IDC 2012: Bremen, Germany
- Heidi Schelhowe:

The 11th International Conference on Interaction Design and Children, IDC '12, Bremen, UNK, Germany, June 12 - 15, 2012. ACM 2012, ISBN 978-1-4503-1007-9
Full Papers
- Fabio Pittarello

, Luca Bertani:
CASTOR: learning to create context-sensitive and emotionally engaging narrations in-situ. 1-10 - Greg Walsh

, Allison Druin, Mona Leigh Guha, Elizabeth M. Bonsignore
, Elizabeth Foss, Jason C. Yip, Evan Golub, Tamara L. Clegg, Quincy Brown, Robin Brewer
, Asmi Joshi, Richelle Brown:
DisCo: a co-design online tool for asynchronous distributed child and adult design partners. 11-19 - Judy Robertson, Andrew Peter Macvean, Katherine Howland

:
Embedding technology in the classroom: the train the teacher model. 20-29 - Susan Jane Jones, Lynne E. Hall, Janette Hilton:

Exploring children's 'indexical encounter' with real and digitised archive photographs using tablet and large flat screen technologies. 30-39 - Sara Isola, Jerry Alan Fails

:
Family and design in the IDC and CHI communities. 40-49 - Camilla Nørgaard Jensen, Winslow Burleson, John Sadauskas:

Fostering early literacy skills in children's libraries: opportunities for embodied cognition and tangible technologies. 50-59 - Laura Malinverni

, Brenda López Silva, Narcís Parés Burguès
:
Impact of embodied interaction on learning processes: design and analysis of an educational application based on physical activity. 60-69 - Gavin Sim

, Matthew Horton
:
Investigating children's opinions of games: Fun Toolkit vs. This or That. 70-77 - Pratim Sengupta, Amy Voss Farris:

Learning kinematics in elementary grades using agent-based computational modeling: a visual programming-based approach. 78-87 - Elena Márquez Segura

, Henriette S. M. Cramer, Paulo Fontaínha Gomes, Stina Nylander, Ana Paiva
:
Revive!: reactions to migration between different embodiments when playing with robotic pets. 88-97 - Arnan Sipitakiat

, Nusarin Nusen:
Robo-Blocks: designing debugging abilities in a tangible programming system for early primary school children. 98-105 - Ole Sejer Iversen, Rachel Charlotte Smith

:
Scandinavian participatory design: dialogic curation with teenagers. 106-115 - Katja Grufberg, Martin Jonsson:

Sciensations: making sense of science by designing with sensors. 116-124 - Kimiko Ryokai, Hayes Raffle, Robert Kowalski:

StoryFaces: pretend-play with ebooks to support social-emotional storytelling. 125-133 - Christopher Frauenberger

, Judith Good
, Alyssa Alcorn
, Helen Pain:
Supporting the design contributions of children with autism spectrum conditions. 134-143 - Florian Scharf, Thomas Winkler, Claudia Hahn, Christian Wolters, Michael Herczeg:

Tangicons 3.0: an educational non-competitive collaborative game. 144-151 - Tamara L. Clegg, Elizabeth M. Bonsignore

, Jason C. Yip, Helene Gelderblom
, Alex Kuhn, Tobin Valenstein, Becky Lewittes, Allison Druin:
Technology for promoting scientific practice and personal meaning in life-relevant learning. 152-161 - Timothy Charoenying, Alex Gaysinsky, Kimiko Ryokai:

The choreography of conceptual development in computer supported instructional environments. 162-167
Short papers
- George J. Schafer, Keith Evan Green, Ian D. Walker, Elise Lewis:

A networked suite of mixed-technology robotic artifacts for advancing literacy in children. 168-171 - Gualtiero Volpe

, Giovanna Varni, Anna Rita Addessi
, Barbara Mazzarino:
BeSound: embodied reflexion for music education in childhood. 172-175 - Tiffany Tseng, Mitchel Resnick:

Building examples: media and learning affordances. 176-179 - Cathy Grundy, Lyn Pemberton, Richard Morris:

Characters as agents for the co-design process. 180-183 - Yvonne Kammerer, Maja Bohnacker:

Children's web search with Google: the effectiveness of natural language queries. 184-187 - Christoph Trappe:

Creative access to technology: building sounding artifacts with children. 188-191 - Verena Fuchsberger

, Julia Nebauer, Christiane Moser, Manfred Tscheligi
:
Design challenges and concept for intergenerational online learning. 192-195 - Eva-Sophie Katterfeldt, Anja Zeising, Heidi Schelhowe:

Designing digital media for teen-aged apprentices: a participatory approach. 196-199 - Janet C. Read, Brendan Cassidy

:
Designing textual password systems for children. 200-203 - Wolmet Barendregt

, Berner Lindström, Elisabeth Rietz-Leppänen, Ingemar Holgersson, Torgny Ottosson:
Development and evaluation of Fingu: a mathematics iPad game using multi-touch interaction. 204-207 - Helle Skovbjerg Karoff

, Lars Elbæk, Sigrid Rytz Hansen:
Development of intelligent play practice for trampolines. 208-211 - Maria Ana Medeiros, Pedro Branco

, Clara Coutinho
:
Digitally augmenting the flannel board. 212-215 - Ryohei Egusa, Fusako Kusunoki, Kumiko Wada, Hiroshi Mizoguchi

, Miki Namatame, Shigenori Inagaki:
Evaluation of the puppet theater based on inclusive design method: a case study of fourth-year elementary school students with normal hearing. 216-219 - Ricarose Roque, Yasmin B. Kafai, Deborah A. Fields:

From tools to communities: designs to support online creative collaboration in scratch. 220-223 - Izdihar Jamil, Mark J. Perry

, Kenton O'Hara
, Abhijit Karnik
, Mark T. Marshall
, Swathi Jha, Sanjay Gupta, Sriram Subramanian
:
Group interaction on interactive multi-touch tables by children in India. 224-227 - C. Scott Ananian, Chris J. Ball, Michael Stone:

Growing up with Nell: a narrative interface for literacy. 228-231 - António Gomes, Hyunjoo Oh, Yoram Chisik

, Monchu Chen
:
Ilha Musical: a CAVE for nurturing cultural appreciation. 232-235 - Taciana Pontual Falcão, Sara Price

:
Independent exploration with tangibles for students with intellectual disabilities. 236-239 - Pieter Duysburgh, Karin Slegers, An Jacobs:

Interactive applications for children with hearing impairments: a process of inspiration, ideation, and conceptualization. 240-243 - Maneksha DuMont, Victor R. Lee

:
Material pets, virtual spaces, isolated designers: how collaboration may be unintentionally constrained in the design of tangible computational crafts. 244-247 - Sherry Hsi, Michael Eisenberg:

Math on a sphere: using public displays to support children's creativity and computational thinking on 3D surfaces. 248-251 - Matthew Horton

, Janet C. Read:
Parents and children having and using technology: what should we ask? 252-255 - Pascal Landry, Narcís Parés

, Joseph Minsky, Roc Parés
:
Participatory design for exertion interfaces for children. 256-259 - Marco Nalin

, Ilaria Baroni
, Alberto Sanna, Clara Pozzi:
Robotic companion for diabetic children: emotional and educational support to diabetic children, through an interactive robot. 260-263 - Tobias Gritschacher, Wolfgang Slany:

Standing on the shoulders of their peers: success factors for massive cooperation among children creating open source animations and games on their smartphones. 264-267 - Azmina Karimi, Beth Liang, Andrew Nip, Saba Nowroozi, Celeste Pang:

Time-Me: helping children understand time. 268-271 - Luca Colombo, Monica Landoni

, Elisa Rubegni
:
Understanding reading experience to inform the design of ebooks for children. 272-275 - Emma Nicol

, Eva Hornecker:
Using children's drawings to elicit feedback on interactive museum prototypes. 276-279 - Masyarah Zulhaida Masmuzidin

, Taoran Wan:
v-Penglipur Lara: the development of a pedagogical agent in Malaysian folktales land. 280-283 - Yasmin B. Kafai, Quinn Burke

, Chad Mote:
What makes competitions fun to participate?: the role of audience for middle school game designers. 284-287 - Wolmet Barendregt

:
You have to die!: parents and children playing cooperative games. 288-291
Demo Papers
- Tomoko Kajiyama, Shin'ichi Satoh:

An interactive exploration system that visually supports learning of country features. 292-295 - Paulo Blikstein

, Tamar Fuhrmann, Daniel Greene, Shima Salehi:
Bifocal modeling: mixing real and virtual labs for advanced science learning. 296-299 - Wolfgang Slany:

Catroid: a mobile visual programming system for children. 300-303 - Kyle J. Harms, Jordana H. Kerr, Michelle Ichinco, Mark Santolucito, Alexis Chuck, Terian Koscik, Mary Chou, Caitlin Kelleher:

Designing a community to support long-term interest in programming for middle school children. 304-307 - Gavin Sim

:
Designing the anti-heuristic game: a game which violates heuristics. 308-311 - Robert J. Sheehan

, Ducksan Cho, Joon Ha Park:
Improving on a physics-based programming system for children. 312-315 - Jochen Rick:

Proportion: a tablet app for collaborative learning. 316-319 - Tiffany Tseng, Robert Hemsley, Mitchel Resnick:

Replay: a self-documenting construction kit. 320-322 - Cristina Sylla

, Pedro Branco
, Sérgio Gonçalves
, Clara Coutinho
, Paulo C. Brito
:
t-books: merging traditional storybooks with electronics. 323-326
Doctoral Consortium
- Zhen Bai:

Augmenting imagination for children with autism. 327-330 - Rémi Bec:

Creating physically active games for young adolescents. 331-334 - Linda De Valk:

Designing for emergent play. 335-338 - Andrew Peter Macvean:

Developing adaptive exergames for adolescent children. 339-342 - Maneksha DuMont:

Empowerment through design: engaging alternative high school students through the design, development and crafting of digitally-enhanced pets. 343-346 - Diego Alvarado:

Supporting non-formal learning through co-design of social games with children. 347-350 - Timothy Charoenying:

The choreography of conceptual development in computer supported instructional environments. 351-354 - Robby van Delden

:
Towards a socially adaptive digital playground. 355-358 - Zeina Atrash Leong:

Waiting for learning: designing interactive educational materials for patient waiting areas. 359-362
Workshops
- Meryl Alper

, Juan Pablo Hourcade
, Shuli Gilutz:
Interactive technologies for children with special needs. 363-366
Workshops: best papers
- Christopher Frauenberger

, Judith Good
, Alyssa Alcorn
:
Challenges, opportunities and future perspectives in including children with disabilities in the design of interactive technology. 367-370 - Taciana Pontual Falcão, Sara Price

:
Tangibles for students with intellectual disabilities. 371-374
Workshops
- Dennis Krannich, Bernard Robben, Sabrina Wilske:

Digital fabrication for educational contexts. 375-376
Workshops: best paper
- Ben Leduc-Mills, Halley Profita, Michael Eisenberg:

"Seeing solids" via patterns of light: evaluating a tangible 3D-input device. 377-380

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